<font face="Verdana, Arial" size="2">Posted by Andy Bush:
Lead has the job of flying the attack. As a rule, the wingman's job is to fly in the briefed formation position, lookout for bandits, and back up lead on navigation.
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This is a great topic with lots of variables. For starters I would recommend guys grab a copy of Boots Blesse's "Not Guts, No Glory" for a Korean War approach to welded wing fighting. The Sabre AI actually flies this formation in Rowan's MiG Alley[Paul Gaudette Books in Tucson sells photocopies for $10 or so] Blesse to this day swears this is the correct way to fight air-to-air including his tour in SEA as the 366 TFW/DO in the F-4 (respectfully I must raise the Bullsh*t flag to this notion). Then I would suggest guys read Robert K. Wilcox's "Scream of Eagles" about the creation of the Navy's FWS (Top Gun) and how the USN treats the Lead/Wing relationship in air combat. The ole Loose Deuce/Double Attack "first guy with the tally is the engaged fighter" theory.
In a sim, sometimes it is impossible to keep sight of Lead (as the wingman) because he takes you into a furball and you become defensive (flying for your life). Likewise as Lead it is sometimes impossible to keep a Wingman from engaging short of ordering him to RTB.
Either way I find myself flying my best 1-v-X BFM then looking for a bugout when things turn to crap.
During Real Life [tm] ACM/DACT sorties I formed the impression that maintaining the visual was not always a requirement (tied up defensively or closing for a guns kill) as long as my SA was "up." Lead/Wing tells me "Tally, visual, press" is a good thing and I don't need to look for him. "Blind and No Joy" is a time to explore my options to get back together in an expeditious manner.
For similar reasons, in sims I never charge straight into a furball. I try to put it off to my 10 or 2 o'clock to isolate the threat (build SA) and go from there.
Robey