Well crap, I've played up until Highway 17, I am at the coast, about to start my trek across the bridge. I get a loading screen, screen goes black, and then I am kicked back about 5 mins previous in game. Bummer, I was enjoying this run through.
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#4459070 - 01/28/1910:31 PMRe: New Half Life 2 Mod, 9 years in the making
[Re: WangoTango]
That's where I and a few others have been stuck for a few days. There's a Discussions thread on Steam that deals (not effectively for me...) with this problem. There are a couple of solutions/suggestions that do not work for me.
Maybe you can make them work and then help me (and others).
Yes, found that too. Don't feel like dancing through hoops to get it going. Not today anyway.
#4459304 - 01/30/1902:09 PMRe: New Half Life 2 Mod, 9 years in the making
[Re: WangoTango]
Joined: Apr 2001 Posts: 121,489PanzerMeyer
Pro-Consul of Florida
PanzerMeyer
Pro-Consul of Florida
King Crimson - SimHQ's Top Poster
Joined: Apr 2001
Posts: 121,489
Miami, FL USA
Ah, the wonderful pitfalls and dance you got to do with so many mods.
“Whoever fights monsters should see to it that in the process he does not become a monster. And if you gaze long enough into an abyss, the abyss will gaze back into you.”
#4459317 - 01/30/1904:57 PMRe: New Half Life 2 Mod, 9 years in the making
[Re: WangoTango]
I though I would use the irons sight a lot, but some guns didn't have them anyway. Sucks to get a few hours in, and hit a wall. I just went back to vanilla HL2.
#4459348 - 01/30/1909:45 PMRe: New Half Life 2 Mod, 9 years in the making
[Re: WangoTango]
Well after jumping through all the required hoops and a couple of tries, I finally got the MMod 1.2 patch installed and working. Not anxious to start from the top again but much is still fresh in my mind so progress is a bit faster.
Most anxious to get to Highway 17 RR bridge again...Couple more days, I guess.
Stay tuned...
#4459357 - 01/30/1910:49 PMRe: New Half Life 2 Mod, 9 years in the making
[Re: Dunolde]
Does it feel and look significantly different? Awhile back I had started to replay HL2 again using the "Update" mod. I last left off just before going into Ravenholme so I wasn't to far in. Just wondering if its worth starting over with this mod.
John 10:1-30 Romans 10:1-13
#4460666 - 02/10/1901:17 AMRe: New Half Life 2 Mod, 9 years in the making
[Re: WangoTango]
Funny, i started playing HL2 just couple of days ago. I finished it once with the episodes years ago. I'am playing without any mods. It is still really good, it certainly passed the test of time.
#4460825 - 02/11/1902:41 AMRe: New Half Life 2 Mod, 9 years in the making
[Re: WangoTango]
I haven't got the mod installed yet but I've got all the games and episodes installed. I played all of it back in the day and off and on subsequently over the years. I agree with your all's sentiments. Its an excellent game and it is so to this day. It will still look and play great twenty years from now in my opinion. They really did raise the bar with Havok physics and facial animation. Even though the mocap facial stuff from L.A. Noir and the even newer mocap tech of the latest games looks great I still think HL2's facial animations look great to this day. The only thing that would round if off nicely in my opinion and add more atmosphere in the process is if someone could make dynamic or animated sky boxes. Even just something like Dishonored's sky boxes that have static art depending on the environment and scene but it also has a dynamic, moving layer. That alongside the lighting in-game would blend in with what's already there beautifully. The Source engine really was and is an amazing thing that still holds its own.
One of my memories and appreciations for the game when I first got it on release was how well optimized it seemed to be. I think I was still using 1280x1024 or even lower resolution but on my almost 3 year old Geforce 4Ti4600 I was tickled that I could run it at pretty high settings with good frame rates.
Here's a neat tech demo from before the game came out. I seem to remember part of this video but I'm not sure where I would have seen it. I remember the part where you run into a room and block the door behind you with a table and junk and then hide behind a washing machine as you get shot at.
John 10:1-30 Romans 10:1-13
#4460826 - 02/11/1902:51 AMRe: New Half Life 2 Mod, 9 years in the making
[Re: WangoTango]
Joined: Apr 2001 Posts: 121,489PanzerMeyer
Pro-Consul of Florida
PanzerMeyer
Pro-Consul of Florida
King Crimson - SimHQ's Top Poster
Joined: Apr 2001
Posts: 121,489
Miami, FL USA
Speaking of HL 2, did the main story make much sense to any of you when you first played it? The first time around I was pretty lost.
“Whoever fights monsters should see to it that in the process he does not become a monster. And if you gaze long enough into an abyss, the abyss will gaze back into you.”
#4460838 - 02/11/1904:57 AMRe: New Half Life 2 Mod, 9 years in the making
[Re: WangoTango]
Its been a long time since I played it originally and even longer since I played the original Half Life but If memory serves Panzer, I was baffled right from the start. I'm not sure I understood why Gordon Freeman seemingly inexplicably "comes to" on a train in Eastern Europe as the image of the Gman fades and the game starts. I forget whether or not its even explained. I wish they'd get it finished but I enjoyed very much of what I played of Project Black Mesa.
John 10:1-30 Romans 10:1-13
#4460853 - 02/11/1910:19 AMRe: New Half Life 2 Mod, 9 years in the making
[Re: WangoTango]
Replaying it now in 'Update' mode...the only FPS I've ever really felt immersed in. Though I think I may develop PTSD after Ravenholme episode! Have just had fun squishing Ant-lions with the buggy. Steeling myself to use the missile launcher against Combine assault. Only complaint so far is the terrible English accent of the geezer who gave it to me.
#4460896 - 02/11/1904:51 PMRe: New Half Life 2 Mod, 9 years in the making
[Re: WangoTango]
I'am finishing HL2 and either i rusted in the past years or this game is really hard (playing on normal)... Or maybe newer games are much easier than those 10-15 years ago.