Previous Thread
Next Thread
Print Thread
Rate This Thread
Hop To
Page 2 of 5 1 2 3 4 5
#4455919 - 01/03/19 01:07 PM Re: New Half Life 2 Mod, 9 years in the making [Re: Dunolde]  
Joined: Sep 2004
Posts: 8,703
WangoTango Offline
Hotshot
WangoTango  Offline
Hotshot

Joined: Sep 2004
Posts: 8,703
Ontario, Canada
Originally Posted by Dunolde
Wango, thanks! Go have a beer on me! Seems to be working fine now. Thanjks again.














Great, good to hear.

Inline advert (2nd and 3rd post)

#4456342 - 01/06/19 10:05 PM Re: New Half Life 2 Mod, 9 years in the making [Re: WangoTango]  
Joined: Mar 2010
Posts: 242
Dunolde Offline
Member
Dunolde  Offline
Member

Joined: Mar 2010
Posts: 242
A question about the <G> key. It says it's the Gravity Gun but no matter the situation or location I get no response from it. Does it come up later in the game, and /or how does it work and what is it supposed to do?

Thanks

#4456348 - 01/06/19 10:26 PM Re: New Half Life 2 Mod, 9 years in the making [Re: WangoTango]  
Joined: Jun 2004
Posts: 3,310
rollnloop. Offline
Senior Member
rollnloop.  Offline
Senior Member

Joined: Jun 2004
Posts: 3,310
France
Do you have a gravity gun yet ?

#4456350 - 01/06/19 10:40 PM Re: New Half Life 2 Mod, 9 years in the making [Re: Dunolde]  
Joined: Sep 2004
Posts: 8,703
WangoTango Offline
Hotshot
WangoTango  Offline
Hotshot

Joined: Sep 2004
Posts: 8,703
Ontario, Canada
Originally Posted by Dunolde
A question about the <G> key. It says it's the Gravity Gun but no matter the situation or location I get no response from it. Does it come up later in the game, and /or how does it work and what is it supposed to do?

Thanks


You don't have the gravity gun until Alex gives it to you.

#4456352 - 01/06/19 11:06 PM Re: New Half Life 2 Mod, 9 years in the making [Re: WangoTango]  
Joined: Mar 2010
Posts: 242
Dunolde Offline
Member
Dunolde  Offline
Member

Joined: Mar 2010
Posts: 242
Guess I don't have it yet.

#4458184 - 01/21/19 07:07 PM Re: New Half Life 2 Mod, 9 years in the making [Re: WangoTango]  
Joined: Mar 2010
Posts: 242
Dunolde Offline
Member
Dunolde  Offline
Member

Joined: Mar 2010
Posts: 242
Someone needs to explain to me how the g.. d..... bazooka/missile launcher works. How do you manage to guide the missile after it is launched? How does the "laser guide" work? Does it require a key-press or mouse button after launch?

I just don't get how it works.

#4458191 - 01/21/19 08:24 PM Re: New Half Life 2 Mod, 9 years in the making [Re: WangoTango]  
Joined: Jun 2010
Posts: 1,181
DaBBQ Offline
Bug Stompe....Quisling
DaBBQ  Offline
Bug Stompe....Quisling
Member

Joined: Jun 2010
Posts: 1,181
The missile would go towards where the crosshair is until you point it at a gunship whereas it will go towards as long as you keep it pointed at the target.

#4458298 - 01/22/19 07:27 PM Re: New Half Life 2 Mod, 9 years in the making [Re: WangoTango]  
Joined: Mar 2010
Posts: 242
Dunolde Offline
Member
Dunolde  Offline
Member

Joined: Mar 2010
Posts: 242
OK, DaBBQ, that worked, thanks. Now there's a possible/probable bug...I'm on Highway 17. There's a room under a bridge.There's a door to go through but each time I try to walk through, the screen says "loading" then goes black for a couple of seconds and then says "loading" again and I am again before the door. No matter how many times I try to go through, I just go through the same sequence again and again with no progress.

Anyone else experience this? Is there a fix?

Thanks.

#4458301 - 01/22/19 08:28 PM Re: New Half Life 2 Mod, 9 years in the making [Re: WangoTango]  
Joined: Jun 2010
Posts: 1,181
DaBBQ Offline
Bug Stompe....Quisling
DaBBQ  Offline
Bug Stompe....Quisling
Member

Joined: Jun 2010
Posts: 1,181
I can't go past Route Canal for some reason as the AI gets disabled and important events don't play out so its a buggy mod.

Last edited by DaBBQ; 01/22/19 08:38 PM.
#4458304 - 01/22/19 09:16 PM Re: New Half Life 2 Mod, 9 years in the making [Re: DaBBQ]  
Joined: Sep 2004
Posts: 8,703
WangoTango Offline
Hotshot
WangoTango  Offline
Hotshot

Joined: Sep 2004
Posts: 8,703
Ontario, Canada
That sucks. I have played through Route Canal, and I am into Water Hazard. Can you get that far ? Maybe check integrity of game files via Steam ?

Last edited by WangoTango; 01/23/19 01:57 AM.
#4458434 - 01/23/19 08:05 PM Re: New Half Life 2 Mod, 9 years in the making [Re: WangoTango]  
Joined: Mar 2010
Posts: 242
Dunolde Offline
Member
Dunolde  Offline
Member

Joined: Mar 2010
Posts: 242
Good idea, Wango, re "check integrity."

I know I did that some time ago, but cannot remember how to do it now.

Also, is there any way to contact the makers fof the mod?

Thanks

#4458435 - 01/23/19 08:10 PM Re: New Half Life 2 Mod, 9 years in the making [Re: WangoTango]  
Joined: Jun 2010
Posts: 1,181
DaBBQ Offline
Bug Stompe....Quisling
DaBBQ  Offline
Bug Stompe....Quisling
Member

Joined: Jun 2010
Posts: 1,181
Originally Posted by WangoTango
That sucks. I have played through Route Canal, and I am into Water Hazard. Can you get that far ? Maybe check integrity of game files via Steam ?

There was three HL2 game folders, was playing with the MMod CM2013 version that gave me that error, replayed it on the regular MMOD version and it worked.

#4458438 - 01/23/19 08:29 PM Re: New Half Life 2 Mod, 9 years in the making [Re: WangoTango]  
Joined: Mar 2010
Posts: 242
Dunolde Offline
Member
Dunolde  Offline
Member

Joined: Mar 2010
Posts: 242
Well, was able to "check integrity,"

41 files reported needing to be "reacquired.." Reacquisition occurred (took about 30 secs), but trying to resume game took me way back almost to the beginning. Now I cannot get back to where I was, even though it was a bad place. I'm not interested

in starting over again. Be sure to back up files if you're going to "check integrity."

#4458440 - 01/23/19 08:34 PM Re: New Half Life 2 Mod, 9 years in the making [Re: WangoTango]  
Joined: Sep 2004
Posts: 8,703
WangoTango Offline
Hotshot
WangoTango  Offline
Hotshot

Joined: Sep 2004
Posts: 8,703
Ontario, Canada
You can try this to unlock all chapters and start where you like.

Unlock all chapter HL2

#4458448 - 01/23/19 10:25 PM Re: New Half Life 2 Mod, 9 years in the making [Re: WangoTango]  
Joined: Sep 2004
Posts: 8,703
WangoTango Offline
Hotshot
WangoTango  Offline
Hotshot

Joined: Sep 2004
Posts: 8,703
Ontario, Canada
I'm in Ravenholm...I hate this level, creeps me out.

#4458539 - 01/24/19 07:48 PM Re: New Half Life 2 Mod, 9 years in the making [Re: WangoTango]  
Joined: Aug 2005
Posts: 11,242
Coot Offline
Pilgrim
Coot  Offline
Pilgrim
Veteran

Joined: Aug 2005
Posts: 11,242
These United States of America
I remember "We don't go to Ravenholm" back in the day. It was creepy especially the things that chase you. I still haven't tried this mod yet. Is it better looking and playing than the older "Half-Life 2 Update Mod"? Seems like there's bugs and the installation still seems confusing. Have they patched the mod?


John 10:1-30
Romans 10:1-13

#4458543 - 01/24/19 08:11 PM Re: New Half Life 2 Mod, 9 years in the making [Re: Coot]  
Joined: Apr 2001
Posts: 121,383
PanzerMeyer Online centaurian
Pro-Consul of Florida
PanzerMeyer  Online Centaurian
Pro-Consul of Florida
King Crimson - SimHQ's Top Poster

Joined: Apr 2001
Posts: 121,383
Miami, FL USA
Originally Posted by Coot
I remember "We don't go to Ravenholm" back in the day. It was creepy especially the things that chase you.



You mean the headcrab zombies? biggrin


“Whoever fights monsters should see to it that in the process he does not become a monster. And if you gaze long enough into an abyss, the abyss will gaze back into you.”
#4458552 - 01/24/19 10:27 PM Re: New Half Life 2 Mod, 9 years in the making [Re: PanzerMeyer]  
Joined: Sep 2004
Posts: 8,703
WangoTango Offline
Hotshot
WangoTango  Offline
Hotshot

Joined: Sep 2004
Posts: 8,703
Ontario, Canada
Originally Posted by PanzerMeyer
Originally Posted by Coot
I remember "We don't go to Ravenholm" back in the day. It was creepy especially the things that chase you.



You mean the headcrab zombies? biggrin


Yeah, I hate those headcrab things. Takes 4 or 5 bullets to friggin kill one.

#4458574 - 01/25/19 03:09 AM Re: New Half Life 2 Mod, 9 years in the making [Re: WangoTango]  
Joined: Aug 2005
Posts: 11,242
Coot Offline
Pilgrim
Coot  Offline
Pilgrim
Veteran

Joined: Aug 2005
Posts: 11,242
These United States of America
Its been a long time but I'm remembering some sort of monkey zombies that climb up storm drains or something.


John 10:1-30
Romans 10:1-13

#4458581 - 01/25/19 05:36 AM Re: New Half Life 2 Mod, 9 years in the making [Re: WangoTango]  
Joined: Jun 2010
Posts: 1,181
DaBBQ Offline
Bug Stompe....Quisling
DaBBQ  Offline
Bug Stompe....Quisling
Member

Joined: Jun 2010
Posts: 1,181
Fast zombies. More like dogs as they leap to attack you and climb the storm drains. Didn't feel them terrifying when I started using the blades left around to kill them.

Page 2 of 5 1 2 3 4 5

Moderated by  RacerGT 

Quick Search
Recent Articles
Support SimHQ

If you shop on Amazon use this Amazon link to support SimHQ
.
Social


Recent Topics
Carnival Cruise Ship Fire....... Again
by F4UDash4. 03/26/24 05:58 PM
Baltimore Bridge Collapse
by F4UDash4. 03/26/24 05:51 PM
The Oldest WWII Veterans
by F4UDash4. 03/24/24 09:21 PM
They got fired after this.
by Wigean. 03/20/24 08:19 PM
Grown ups joke time
by NoFlyBoy. 03/18/24 10:34 PM
Anyone Heard from Nimits?
by F4UDash4. 03/18/24 10:01 PM
RIP Gemini/Apollo astronaut Tom Stafford
by semmern. 03/18/24 02:14 PM
10 years after 3/8/2014
by NoFlyBoy. 03/17/24 10:25 AM
Copyright 1997-2016, SimHQ Inc. All Rights Reserved.

Powered by UBB.threads™ PHP Forum Software 7.6.0