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#4453737 - 12/18/18 12:20 PM TFS Developer Demonstration: CR42  
Joined: Oct 2018
Posts: 7
Bonkin Offline
Junior Member
Bonkin  Offline
Junior Member

Joined: Oct 2018
Posts: 7
Hello everybody,

Just a short post to allow you to see the gorgeous Fiat CR42 cockpit. It is a simple 1v1 scenario against a Gloster Gladiator which demonstrates the work that has been put into the new cockpit.

This isn't in place of a monthly update by the way.

As always, thank you for your continued support, patience and understanding.

For and on behalf of Team Fusion Simulations,


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#4457610 - 01/17/19 02:34 AM Re: TFS Developer Demonstration: CR42 [Re: Bonkin]  
Joined: Dec 2008
Posts: 26,132
wheelsup_cavu Offline
wheelsup_cavu  Offline

Joined: Dec 2008
Posts: 26,132
Corona, California
That was one AI pilot out for a peaceful Sunday flight.


Cheers wave

Mission4Today (Campaigns, Missions, and Skins for IL-2)
Planes of Fame Air Museum | March Field Air Museum | Palm Springs Air Museum
#4458285 - 01/22/19 04:02 PM Re: TFS Developer Demonstration: CR42 [Re: wheelsup_cavu]  
Joined: Apr 2013
Posts: 1,282
Blade_Meister Offline
Blade_Meister  Offline

Joined: Apr 2013
Posts: 1,282
Atlanta, GA, USA
Originally Posted by wheelsup_cavu
That was one AI pilot out for a peaceful Sunday flight.


I am hoping that is part of the new AI reprogramming. If the Gloster AI didn't see the CR42 coming, being able to sneak up on the AI from certain reward elevations, whether higher or lower. Say like a cone of blindness that extends rearward behind the AI. From a point right behind the tail that extends a certain distance rearward and gets bigger the farther back you are from the AI, like a cone. Then having a slight delay when fired upon, maybe 4 tracers or hits and the AI reacts and goes defensive. I have my fingers crossed that maybe this is what we are seeing here. winkngrin


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