So pretty pictures are supposed to sell another simgame. I find that armor penetration video very worrying and in my view, such things should be settled long before the first model is textured. Will probably pass this one sadly, I had high hopes.
Yeah, as some others might have mentioned, the 'Damage Effects' needs some major fixing...
I've been involved in many Tactical Miniature rules back in the day (HO & Micro), and most recently the 'Combat Mission' (Battlefront) PC Games.
Looking at the Tiger 1 vs. T-34/76...The Tiger 1 should be able to penetrate and KO that T-34 out to 1200 meters in front, and about 750 meters at 45 degree angle all in one-shot. The PZIVG-H should penetrate the front at about 750 meters with 50-75% KO in one shot...PZIIIL/M should penetrate the front at about 250 meters with 25-50% KO in one shot. Some other angle of impact variables (30-60 degrees) can change the above along with a + or - for hitting Hard or Soft points of Armor.
I think the main problem is that 1C is still using the same modeling Hit Points used in RO2, where it takes several rounds to KO a tank (rather then the more realistic almost All or Nothing effect)...Even thou, "Combat Mission" (which is not truly a dedicated Tank Sim) which is an overall Tactical Combat Simulation, is nearly Dead-On in relation to Penetration Details.
Doing quite well, up to my usual standards of superior play. Out driving, getting used to that throaty roar of a Soviet diesel engine, I've gone and rolled my T-34 cleanly off a wooden bridge deck into a wonderfully wide Russian river, landing on its side. It was okay until I popped the drivers hatch...
X-Plane 11 convert Naval Action! also Run 8, Elite:DNGRs, also ARMA1/2/3, IL2BOS/BOM
"Once again we have failed to die."-- old naval toast