#4454310 - 12/22/18 02:18 AM
Panzer Elite Ostpak Redux 2.0 released - download links
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Joined: Jan 2008
Posts: 190
Daskal
Member
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Member
Joined: Jan 2008
Posts: 190
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Merry Christmas. This is the latest version of Ostpak Redux with a lot of changes and tweaks compared to the version I released first. Instructions below: 1. Download the manual/readme first: https://drive.google.com/open?id=191vIqk0e9iGfjd3zeztd11SnwtKiaP_-2. Download the new Mod_enabler: (you wont be able to activate the mod without it) https://drive.google.com/open?id=1B8_-Qjrljkblk3fr8YrWQSAqSPsYOKUn3. Download the mod itself (2.6 GB) https://drive.google.com/open?id=1EQkG8tj0oPenjZ5tlHYbuXUvw6QHmK8mWhat is Ostpak Redux? This particular mod is bringing you the Ostpak Expansion along with the possibilities of the latest game engine in a single package. Main changes: - Contains the entire Ostpak Expansion - Contains the entire Blizpak Campaign - Latest game engine programmed by Aldo: - 3D tracks & wheels for German and Soviet vehicles (Panzer III-IV, Panther, Tiger, Tiger II, JagdTiger, JagdPanther, T-34, IS-2, ISU series, KV1, KV2 etc.) - Authentic & Individual vehicle & armament sounds - Added seasmless terrain - Updated particle effects - Updated lightning system - Increased view distance - Lots of bug fixes - 3D wheels for lot of units (Tunisia, Italy, Normandy campaigns tweaked as well) - US units have not been updated at this point – more to come later Installation steps: 1. Do a fresh install of Panzer Elite (suggest to use GoG SE version) 2. Download & replace the mod enabler with the one included here 3. Download Ostpak_Redux 2.0.zip - extract it's contents into the Mod folder 4. Run Mod_enabler - activate Ostpak Redux 2.0 (will take a couple of minutes to finish) 5. Run 3D_Control_Center & configure your graphichs 6. Launch the game and enjoy! Happy Holidays!
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#4456314 - 01/06/19 05:11 PM
Re: Panzer Elite Ostpak Redux 2.0 released - download links
[Re: Daskal]
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Joined: Sep 2004
Posts: 8,352
WangoTango
I've always been mad...
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I've always been mad...
Hotshot
Joined: Sep 2004
Posts: 8,352
Ontario, Canada
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I have followed your instructions to the t, but The Mod Enabler starts, and then stops responding.
Update: Windows 10 recommended running Enabler in Windows 8 mode. That did the trick.
Last edited by WangoTango; 01/06/19 06:00 PM.
AMD Ryzen 7 3700 8-Core Processor 3.6 to 4.4 GHz / MSI B450 Tomahawk Max MB / 32GB DDR4 Ram (3200 MHz) / EVGA GeForce RTX 3070 FTW3 ULTRA 8GB GDDR6 / Cooler Master V850 Gold V2 PSU / VKB Gladiator-K - SCG Premium / VKB T-Rudder Pedals / CH Products Pro Throttle/ CH Products Fighterstick / Grass Monkey Head Tracker
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#4456479 - 01/07/19 11:55 PM
Re: Panzer Elite Ostpak Redux 2.0 released - download links
[Re: WangoTango]
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Joined: Jan 2008
Posts: 190
Daskal
Member
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Member
Joined: Jan 2008
Posts: 190
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I have followed your instructions to the t, but The Mod Enabler starts, and then stops responding.
Update: Windows 10 recommended running Enabler in Windows 8 mode. That did the trick. Glad to hear it worked out in the end. I only have Win7 on my machine so was not able to test it on Win10.
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#4459487 - 01/31/19 11:34 PM
Re: Panzer Elite Ostpak Redux 2.0 released - download links
[Re: Mike Dora]
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Joined: Jan 2008
Posts: 190
Daskal
Member
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Member
Joined: Jan 2008
Posts: 190
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Thanks SH,
Now in contact with 33L to pick his brains.
Mike Panzer Elite should work with Windows 10 as well. It requires DirectX9c to be installed, which is not part of Win10. So you'll need to install Directx9c. See below thread: https://www.tapatalk.com/groups/pedg/windows-10-t2443.html
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#4460129 - 02/06/19 09:13 AM
Re: Panzer Elite Ostpak Redux 2.0 released - download links
[Re: Daskal]
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Joined: Jan 2006
Posts: 228
Mike Dora
Member
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Member
Joined: Jan 2006
Posts: 228
USA (transplanted Scot)
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But Aldo I’m trying to run 3D config, but it’s not working properly. No text shows in any of its tabs or boxes.
What I need is some way of forcing 3D config to run correctly under Win10. Either that or a workaround to copy the right files into the right places.
BTW does Panzer Elite “hide” any important files in a directory away from its main one, such as on the C: drive? I have all my sims inc PE on the G: drive.
Mike
Last edited by Mike Dora; 02/06/19 09:14 AM.
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#4472927 - 05/04/19 09:16 AM
Re: Panzer Elite Ostpak Redux 2.0 released - download links
[Re: Daskal]
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Joined: May 2019
Posts: 5
kommando
Junior Member
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Junior Member
Joined: May 2019
Posts: 5
Scotland
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Looking for some help, trying to get PE back up and running after a few years gap and the PC is now on Win10 and using a GT710 Graphics board with 2 gig of memory, PC has 12 gig memory installed but Win 10 uses 8 Gig and reserves 4 gig (no idea what that means).
I followed the instructions as per the first post using the GOG SE edition as the starting point.
Had a number of issues but have been following the fixes such as installing DirectX 9.0c and giving all the exe's compatibility mode settings and making them run as administrator. I can get the game to run up to and including the PE splash screen with lightening but then it goes blank except for mouse cursor. Desertfoxlog is reporting a fatal error
-- FATAL ERROR -- GetTexSize
So I have tried setting the textures to minimum but still getting the same error.
These are the full logs
First with textures set to auto
***** InitLog: 09:53:05.587 (4.5.2019) *****
HAL Support: DX9 Direct3D 1024x768 16bpp 1024x768 16bpp Scenario: USInst2 Renderer: RRHAL.DLL 18.2 Release CommandLine: USInst2 -Normandy -us -variationc Instant Action DesertAI: PanzerElite AI Version 18.2 release (21:25:04, Apr 23 2017) (Single) ---------------- 09:53:12:290 ---------------- -- Minor Error -- CheckStringToIndexCSV Zimmerit=8 not used
---------------- 09:53:12:290 ---------------- -- Minor Error -- CheckStringToIndexCSV Wet Stowage=20 not used
---------------- 09:53:12:306 ---------------- -- Minor Error -- CheckStringToIndexCSV Ammo=30 not used
---------------- 09:53:12:306 ---------------- -- Minor Error -- CheckStringToIndexCSV Fuel=31 not used
Player (Index,Nationality): 8, 1 ---------------- 09:53:12:572 ---------------- -- Minor Error -- InitWeapons Unit:10 MG-Trupp Gun:2 no ammo
---------------- 09:53:12:587 ---------------- -- Minor Error -- InitWeapons Unit:12 Panzerfaust Gun:0 no ammo
---------------- 09:53:12:587 ---------------- -- Minor Error -- InitWeapons Unit:15 Panzerschreck Gun:0 no ammo
---------------- 09:53:12:603 ---------------- -- Minor Error -- InitWeapons Unit:42 AT Team Gun:0 no ammo
UnitCnt: 5 Unit 0: M4A2 Gun (0): 75 M3 AP-T: 38 HE: 37 APCBC-T: 7 Smoke: 14 Gun (1): Browning M1919A4 7,62mm: 4010 Gun (2): Browning M1919A4 7,62mm: -1 Gun (3): Browning M2 12,7mm: -2 Gun (4): SmokeMortar Smoke: 11 Unit 1: Lee M3A5 Gun (0): 37 M6 L50 AP-T: 96 HE: 68 APCBC-T: 13 Gun (1): 75 M3 AP-T: 15 HE: 21 APCBC-T: 5 Smoke: 5 Gun (2): Browning M1919A4 7,62mm: 7340 Gun (3): Browning M1919A4 7,62mm: -1 Unit 2: Lee M3A5 Gun (0): 37 M6 L50 AP-T: 96 HE: 68 APCBC-T: 13 Gun (1): 75 M3 AP-T: 15 HE: 21 APCBC-T: 5 Smoke: 5 Gun (2): Browning M1919A4 7,62mm: 7350 Unit 3: Lee M3A5 Gun (0): 37 M6 L50 AP-T: 96 HE: 68 APCBC-T: 13 Gun (1): 75 M3 AP-T: 15 HE: 21 APCBC-T: 5 Smoke: 5 Gun (2): Browning M1919A4 7,62mm: 7350 Unit 4: Lee M3A5 Gun (0): 37 M6 L50 AP-T: 96 HE: 68 APCBC-T: 13 Gun (1): 75 M3 AP-T: 15 HE: 21 APCBC-T: 5 Smoke: 5 Gun (2): Browning M1919A4 7,62mm: 7350 ---------------- 09:53:17:275 ---------------- -- Minor Error -- C:\Program Files (x86)\PanzerElite\TEXTURE\Normandy8.tlb Entry = 0! OE lib 1 entry = 2458
---------------- 09:53:17:290 ---------------- -- FATAL ERROR -- GetTexSize w:1120 h:704 Class:2
-: 0 0 0 0 0 0 Ground: 8 0 0 0 0 0 Object: 46 0 0 0 0 0 Particle: 1 0 0 0 0 0 Sky: 0 0 0 0 0 0 GroundShadow: 1 0 0 0 0 0 NoZWrite: 0 0 0 0 0 0 NoFilter: 0 0 0 0 0 0 NoZWFT: 0 7 0 1 0 0 Cockpit: 4 0 0 0 0 0
TexMem: 4178944kb Size 60 7 0 1 0 0 Req/Free 32382976/-15728640 halTextureMem: TexMem (Total,Free): 4178944kb, 4178944kb Size: 512x 512: 60 = 30720kb Size: 256x 256: 7 = 896kb Size: 64x 64: 1 = 8kb Size: 16x 16: 0 = 0kb (Scp:3953 Rem:518415) ---------------------------- 30.88 Mb SystemMemSize: 31.12 Mb
AllocVideoMemHAL: 0.015sec (68 Surfaces) Texture Memory Available 4050.00 Mb Time since halInitView: 13.19sec
And then with textures set to min
***** InitLog: 09:33:36.651 (4.5.2019) *****
HAL Support: DX9 Direct3D 1024x768 16bpp 1024x768 16bpp Scenario: USInst1 Renderer: RRHAL.DLL 18.2 Release CommandLine: USInst1 -Normandy -us -variationc Instant Action DesertAI: PanzerElite AI Version 18.2 release (21:25:04, Apr 23 2017) (Single) ---------------- 09:33:39:243 ---------------- -- Minor Error -- CheckStringToIndexCSV Zimmerit=8 not used
---------------- 09:33:39:243 ---------------- -- Minor Error -- CheckStringToIndexCSV Wet Stowage=20 not used
---------------- 09:33:39:259 ---------------- -- Minor Error -- CheckStringToIndexCSV Ammo=30 not used
---------------- 09:33:39:259 ---------------- -- Minor Error -- CheckStringToIndexCSV Fuel=31 not used
Player (Index,Nationality): 9, 1 ---------------- 09:33:39:618 ---------------- -- Minor Error -- InitWeapons Unit:21 Panzerschreck Gun:0 no ammo
---------------- 09:33:39:634 ---------------- -- Minor Error -- InitWeapons Unit:22 Panzerschreck Gun:0 no ammo
UnitCnt: 5 Unit 0: M4A2 Gun (0): 75 M3 AP-T: 38 HE: 37 APCBC-T: 7 Smoke: 14 Gun (1): Browning M1919A4 7,62mm: 4010 Gun (2): Browning M1919A4 7,62mm: -1 Gun (3): Browning M2 12,7mm: -2 Gun (4): SmokeMortar Smoke: 11 Unit 1: Lee M3A5 Gun (0): 37 M6 L50 AP-T: 96 HE: 68 APCBC-T: 13 Gun (1): 75 M3 AP-T: 15 HE: 21 APCBC-T: 5 Smoke: 5 Gun (2): Browning M1919A4 7,62mm: 7340 Gun (3): Browning M1919A4 7,62mm: -1 Unit 2: Lee M3A5 Gun (0): 37 M6 L50 AP-T: 96 HE: 68 APCBC-T: 13 Gun (1): 75 M3 AP-T: 15 HE: 21 APCBC-T: 5 Smoke: 5 Gun (2): Browning M1919A4 7,62mm: 7340 Gun (3): Browning M1919A4 7,62mm: -1 Unit 3: Lee M3A5 Gun (0): 37 M6 L50 AP-T: 96 HE: 68 APCBC-T: 13 Gun (1): 75 M3 AP-T: 15 HE: 21 APCBC-T: 5 Smoke: 5 Gun (2): Browning M1919A4 7,62mm: 7340 Gun (3): Browning M1919A4 7,62mm: -1 Unit 4: Lee M3A5 Gun (0): 37 M6 L50 AP-T: 96 HE: 68 APCBC-T: 13 Gun (1): 75 M3 AP-T: 15 HE: 21 APCBC-T: 5 Smoke: 5 Gun (2): Browning M1919A4 7,62mm: 7350 ---------------- 09:33:43:526 ---------------- -- Minor Error -- C:\Program Files (x86)\PanzerElite\TEXTURE\Normandy8.tlb Entry = 0! OE lib 1 entry = 2458
---------------- 09:33:43:589 ---------------- -- FATAL ERROR -- GetTexSize w:1120 h:704 Class:2
-: 0 0 0 0 0 0 Ground: 10 0 0 0 0 0 Object: 38 0 0 0 0 0 Particle: 1 0 0 0 0 0 Sky: 0 0 0 0 0 0 GroundShadow: 1 0 0 0 0 0 NoZWrite: 0 0 0 0 0 0 NoFilter: 0 0 0 0 0 0 NoZWFT: 0 7 0 1 0 0 Cockpit: 1 0 0 0 0 0
TexMem: 4178944kb Size 51 7 0 1 0 0 Req/Free 27664384/-15728640 halTextureMem: TexMem (Total,Free): 4178944kb, 4178944kb Size: 512x 512: 51 = 26112kb Size: 256x 256: 7 = 896kb Size: 64x 64: 1 = 8kb Size: 16x 16: 0 = 0kb (Scp:3377 Rem:518991) ---------------------------- 26.38 Mb SystemMemSize: 26.59 Mb
AllocVideoMemHAL: 0.032sec (59 Surfaces) Texture Memory Available 4054.00 Mb Time since halInitView: 7.39sec
It looks to be an issue from
TexMem: 4178944kb Size 51 7 0 1 0 0 Req/Free 27664384/-15728640
I an using the 3D config from Ostpak 2 which seems to be the one for cards with more than 2 Gig memory.
Any help would be appreciated, I did like this game a lot.
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#4473116 - 05/06/19 02:33 AM
Re: Panzer Elite Ostpak Redux 2.0 released - download links
[Re: Daskal]
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Joined: Jan 2006
Posts: 1,506
Brit44 'Aldo'
Every Human is Unique
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Every Human is Unique
Member

Joined: Jan 2006
Posts: 1,506
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I an using the 3D config from Ostpak 2 which seems to be the one for cards with more than 2 Gig memory. When you run 3D config, does it show that you have a texture memory? C:\Program Files (x86)\PanzerElite\TEXTURE\Normandy8.tlb You will find that older games work better if you do not install them into the programs folder. I recommend installing it to (drive letter):/PE -- FATAL ERROR -- GetTexSize w:1120 h:704 Class:2 That particular bug has been in Ostpak for a long time. It has never been shown to be a fatal crash. I have left that warning as fatal so moders will still record an error with there textures, even when debug mode is not set. Unrelated to answering the post This is caused when a moder adds and deletes large amounts of texture sections. The object editor and the game can now use sections of a 256x256 texture, so hopfully anyone modding is not adding and subtracting sections to the tlb. The tlb is essentially a texture atlas. It's maximum width is 256 pixels. A full tlb is 16 256x256 textures. The current build allows for 32 tlbs. This is 512 256x256 textures available to paint units and landscape objects. The original game allowed 112. I left myself notes in the code for expand it to 64 and 128 tlbs. The 2 things stopping UV wrapping is the minimum width and height of 16 pixels and the fact that the OE can only work with quads, not triangles. Req/Free 27664384/-15728640 This is troubling. It could be that you have too much ram available, but that is just a guess at this point.
TPA who TWI "The 10th Amendment simply says that any powers that aren’t mentioned in the Constitution as belonging to the government belong to the states themselves."
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6/6/44
by Sunchaser. 06/06/23 11:54 AM
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