Previous Thread
Next Thread
Print Thread
Rate This Thread
Hop To
Page 6 of 7 1 2 3 4 5 6 7
#4451430 - 12/02/18 10:41 AM Re: EECH Test build - Hover Mods ***** [Re: Javelin]  
Joined: Nov 2018
Posts: 82
PatrykW Offline
Junior Member
PatrykW  Offline
Junior Member

Joined: Nov 2018
Posts: 82
Gillingham
Javelin - I have tested the above hover mod and everything seems to be ok apart from the sky during the night (it's turning red now and then depending where I look) - see below screenshot

Attached Files red sky.jpg
#4451439 - 12/02/18 12:34 PM Re: EECH Test build - Hover Mods [Re: Javelin]  
Joined: Jul 2018
Posts: 87
brian_b Offline
Junior Member
brian_b  Offline
Junior Member

Joined: Jul 2018
Posts: 87
I think you have mess with files.

#4451442 - 12/02/18 01:03 PM Re: EECH Test build - Hover Mods [Re: Javelin]  
Joined: Nov 2018
Posts: 82
PatrykW Offline
Junior Member
PatrykW  Offline
Junior Member

Joined: Nov 2018
Posts: 82
Gillingham
I have tried this after doing a clean 1.16 install so nothing has been touched. It must be the cohokum_test10.exe as using the normal one (cohokum.exe) does not create this gory looking sky biggrin Will do some more tests but so far I have tried different graphic options, different resolutions, filters, compatibility modes, blah blah blah blah. Need to get under my car now but might have some more time this evening to whack another few tests.

***************************************** A few minutes later ************************************************


Pulled a clean 1.16 installation folder and just tried the cohokum_test10.exe and I can confirm that the red sky appears again so it is something withing that exe file that is not quite right. I am wondering if it is related to the fact that the cockpit during the night time has got a different lighting...maybe there is something there? So far I have launched the cohokum_test10.exe at least 20 times or more so running out of options here. For Javelin this would probably be a 15 min job to verify what has changed. The only thing I can do atm is to report any issues my end.

Brian - does it work ok for you during the night missions?

When I get a minute I will be tempted to install Windows 7 and see if that problem goes away or not as currently I am using Win10

Last edited by PatrykW; 12/02/18 01:35 PM.
#4451447 - 12/02/18 01:57 PM Re: EECH Test build - Hover Mods [Re: Javelin]  
Joined: Jul 2018
Posts: 87
brian_b Offline
Junior Member
brian_b  Offline
Junior Member

Joined: Jul 2018
Posts: 87
Use test10. Yes,night mission is ok. hmmm maybe as always win10 sucks i think.
try delete game.cfg and run as admin.

Last edited by brian_b; 12/02/18 03:10 PM.
#4451460 - 12/02/18 03:12 PM Re: EECH Test build - Hover Mods [Re: Javelin]  
Joined: Nov 2018
Posts: 82
PatrykW Offline
Junior Member
PatrykW  Offline
Junior Member

Joined: Nov 2018
Posts: 82
Gillingham
Right, will give it a go. I am also tempted to take the whole Razorworks game folder with me to work and test it there ha ha ha...just hope that my boss will not find out biggrin


***************************Update at 17:42****************************

Installed Win 7 without anything (just latest GFX and MOBO drivers) - all good. It appears that the GFX driver version on W7 was 417.01 where Win10 had 416.xx so will see what happens when I update Win10 GFX drivers.

***************************Update at 20:18******************************

Win 10 sucks, played on Win7, no probs at all so might have to keep a separate OS just for EECH smile

Last edited by PatrykW; 12/02/18 08:19 PM.
#4459801 - 02/03/19 04:58 PM Re: EECH Test build - Hover Mods [Re: Javelin]  
Joined: Jul 2018
Posts: 87
brian_b Offline
Junior Member
brian_b  Offline
Junior Member

Joined: Jul 2018
Posts: 87
Javelin please could you convert your fantastic flight model into clickable cockpits?
Looks like ,that there will be no new versions anymore frown
clickable cockpits have great avionics, and it would be great to fly with your flight model, even if it's an unfinished version.
Please ,think about it.

#4459804 - 02/03/19 05:26 PM Re: EECH Test build - Hover Mods [Re: Javelin]  
Joined: Apr 2018
Posts: 283
Javelin Offline
Member
Javelin  Offline
Member

Joined: Apr 2018
Posts: 283
Idaho Falls, Idaho USA
Clickable Cockpits are based on 1.15.2, but I don't think I have access to that version of the code, I have 1.16.0 Fix1 which is the most current.
I've been waiting for the Clickable Cockpits mod to catch up to 1.16.0 which has been out since March of 2016. It's been out almost three years now!
I uploaded all of the Hover Mods to the codebase so they won't get left behind on the next release.

I'll think about it.

#4459807 - 02/03/19 05:55 PM Re: EECH Test build - Hover Mods [Re: Javelin]  
Joined: Jul 2018
Posts: 87
brian_b Offline
Junior Member
brian_b  Offline
Junior Member

Joined: Jul 2018
Posts: 87
Maybe thealx can share you source files for clickable cockpits.We are all waiting for a new version, but probably nothing will happen.Clickable has few bugs, but is playable.With your flight model would be great.Thank you for your work.All the best cheers

#4483618 - 07/21/19 03:55 PM Re: EECH Test build - Hover Mods [Re: Javelin]  
Joined: Apr 2018
Posts: 283
Javelin Offline
Member
Javelin  Offline
Member

Joined: Apr 2018
Posts: 283
Idaho Falls, Idaho USA
OK guys, I made a slight adjustment to the Hover modes. I made an unrelated correction to the Joysticks to remove the deadbands and it made the Heading drift too much in Hover mode. I've added in a Heading dampener, a bit like a Heading-Lock control to correct the problem. The Apache, Comanche, Blackshark, Ka-52, and Havoc all in reality have a Heading-Lock control in the control system. It now engages when you are in Hover mode.

I also changed the download link at the start of this thread to one that includes ALL of my upgrades to the code. The list is getting longer and longer.

#4496219 - 11/06/19 05:07 PM Re: EECH Test build - Hover Mods [Re: Javelin]  
Joined: Mar 2010
Posts: 719
BANITA Offline
Member
BANITA  Offline
Member

Joined: Mar 2010
Posts: 719
Javelin could you please share test15 and 14? I want to check when ctd appeared.

#4496283 - 11/07/19 03:03 AM Re: EECH Test build - Hover Mods [Re: Javelin]  
Joined: Apr 2018
Posts: 283
Javelin Offline
Member
Javelin  Offline
Member

Joined: Apr 2018
Posts: 283
Idaho Falls, Idaho USA
Hi Banita,
The Commserver Update includes 14.
I don't have a copy of 15 anymore, sorry.

#4496404 - 11/07/19 10:51 PM Re: EECH Test build - Hover Mods [Re: Javelin]  
Joined: Mar 2010
Posts: 719
BANITA Offline
Member
BANITA  Offline
Member

Joined: Mar 2010
Posts: 719
In latest build test16 i have many ctd, or message application stopped working.
probably most or all while flying mi28.
one repetitive thing which I know for sure - in all helicopters when I press the exit during flight ctr x the game go to the desktop.
Always when i press ctrl x in mi 28 i have ctd and info game stopped working.
When i run debug exe and press ctrl x i got this message (screen , and info in debug log.
************************************ FATAL ***********************************
Attempt to destroy required texture AVCKPT_DISPLAY_LHS_MFD
Screens destroyed: 2619 @ 118.40

in previous builds this is not there, so this problem is related to the display of engine power.something is still wrong.


Attached Files 1.jpg
Last edited by BANITA; 11/07/19 10:53 PM.
#4496520 - 11/08/19 04:44 PM Re: EECH Test build - Hover Mods [Re: Javelin]  
Joined: Apr 2018
Posts: 283
Javelin Offline
Member
Javelin  Offline
Member

Joined: Apr 2018
Posts: 283
Idaho Falls, Idaho USA
Hmmm.
The Mi-28 has an external flight information MFD as does the Mi-24 which I added.
I did use the AVCKPT_DISPLAY_LHS_MFD for the external MFD display for cockpits, but I just used it, I didn't set it up or close it down.

The Mi-28 and Mi-24 flight_texture_screen which uses that texture are both created and destroyed correctly when you select or shut down the helo normally.
I wonder if Ctrl-X bypasses the deinitialize functions. I've never looked at that command's code before. Does anyone know where it's located in the code?
I wonder if that command is somehow helicopter specific. It shouldn't be.

I never shut the program down that way myself, I always exit through the menus.

#4496523 - 11/08/19 05:01 PM Re: EECH Test build - Hover Mods [Re: Javelin]  
Joined: Mar 2010
Posts: 719
BANITA Offline
Member
BANITA  Offline
Member

Joined: Mar 2010
Posts: 719
ctrl x you leave immediately wink If you run the game many times to check something, these several seconds make a difference.I'm not sure if more ctd appears during the flight, I don't remember now. but they were also possible.

#4499089 - 12/03/19 03:11 PM Re: EECH Test build - Hover Mods [Re: Javelin]  
Joined: Dec 2019
Posts: 4
Mr Elusive Offline
Junior Member
Mr Elusive  Offline
Junior Member

Joined: Dec 2019
Posts: 4
Hi Javelin,

Is this the correct install order?

  • Install Apache vs Havok.
  • Run Apache vs Havok once to unpack the graphics data.
  • Install Comanche vs Havok.
  • Install mod pack 1.16.0FIX1.
  • Install your hover fix (build 16).


I tried to do some free flights using your hover fix, but the game always crashes when I select my helicopter. If I use the original cohokum.exe it's fine.

You said in the OP that "this test version is based on 1.16.0", but it says v1.16.1 in the bottom right corner when the game is loading.

Am I missing a patch or something? Because that might explain why my game is crashing constantly.

#4499103 - 12/03/19 07:11 PM Re: EECH Test build - Hover Mods [Re: Javelin]  
Joined: Mar 2010
Posts: 719
BANITA Offline
Member
BANITA  Offline
Member

Joined: Mar 2010
Posts: 719
I have reported many times as you can see "it's not bug its feature."
this is only part of the ctd that I have registered.
ASSERT 'texture' (E:\Temp\00_EnemyEngaged\EECHSourceCode\modules\graphics\f3d.c:513)
ASSERT 'texture' (E:\Temp\00_EnemyEngaged\EECHSourceCode\modules\graphics\f3d.c:513)
ASSERT 'texture' (E:\Temp\00_EnemyEngaged\EECHSourceCode\modules\graphics\f3d.c:513)
ASSERT 'texture' (E:\Temp\00_EnemyEngaged\EECHSourceCode\modules\graphics\f3d.c:513)
ASSERT 'texture' (E:\Temp\00_EnemyEngaged\EECHSourceCode\modules\graphics\f3d.c:513)
ASSERT 'texture' (E:\Temp\00_EnemyEngaged\EECHSourceCode\modules\graphics\f3d.c:513)
ASSERT 'texture' (E:\Temp\00_EnemyEngaged\EECHSourceCode\modules\graphics\f3d.c:513)
ASSERT 'texture' (E:\Temp\00_EnemyEngaged\EECHSourceCode\modules\graphics\f3d.c:513)
ASSERT 'texture' (E:\Temp\00_EnemyEngaged\EECHSourceCode\modules\graphics\f3d.c:513)
ASSERT 'texture' (E:\Temp\00_EnemyEngaged\EECHSourceCode\modules\graphics\f3d.c:513)
ASSERT 'texture' (E:\Temp\00_EnemyEngaged\EECHSourceCode\modules\graphics\f3d.c:513)
ASSERT 'texture' (E:\Temp\00_EnemyEngaged\EECHSourceCode\modules\graphics\f3d.c:513)
ASSERT 'texture' (E:\Temp\00_EnemyEngaged\EECHSourceCode\modules\graphics\f3d.c:513)
ASSERT 'texture' (E:\Temp\00_EnemyEngaged\EECHSourceCode\modules\graphics\f3d.c:513)
ASSERT 'texture' (E:\Temp\00_EnemyEngaged\EECHSourceCode\modules\graphics\f3d.c:513)
ASSERT 'texture' (E:\Temp\00_EnemyEngaged\EECHSourceCode\modules\graphics\f3d.c:513)
ASSERT 'texture' (E:\Temp\00_EnemyEngaged\EECHSourceCode\modules\graphics\f3d.c:513)
ASSERT 'texture' (E:\Temp\00_EnemyEngaged\EECHSourceCode\modules\graphics\f3d.c:513)
ASSERT 'texture' (E:\Temp\00_EnemyEngaged\EECHSourceCode\modules\graphics\f3d.c:513)
ASSERT 'texture' (E:\Temp\00_EnemyEngaged\EECHSourceCode\modules\graphics\f3d.c:513)
ASSERT 'texture' (E:\Temp\00_EnemyEngaged\EECHSourceCode\modules\graphics\f3d.c:513)
ASSERT 'texture' (E:\Temp\00_EnemyEngaged\EECHSourceCode\modules\graphics\f3d.c:513)
ASSERT 'texture' (E:\Temp\00_EnemyEngaged\EECHSourceCode\modules\graphics\f3d.c:513)
ASSERT 'texture' (E:\Temp\00_EnemyEngaged\EECHSourceCode\modules\graphics\f3d.c:513)
ASSERT 'texture' (E:\Temp\00_EnemyEngaged\EECHSourceCode\modules\graphics\f3d.c:513)
ASSERT 'texture' (E:\Temp\00_EnemyEngaged\EECHSourceCode\modules\graphics\f3d.c:513)
ASSERT 'texture' (E:\Temp\00_EnemyEngaged\EECHSourceCode\modules\graphics\f3d.c:513)
ASSERT 'texture' (E:\Temp\00_EnemyEngaged\EECHSourceCode\modules\graphics\f3d.c:513)
ASSERT 'texture' (E:\Temp\00_EnemyEngaged\EECHSourceCode\modules\graphics\f3d.c:513)
ASSERT 'texture' (E:\Temp\00_EnemyEngaged\EECHSourceCode\modules\graphics\f3d.c:513)
ASSERT 'texture' (E:\Temp\00_EnemyEngaged\EECHSourceCode\modules\graphics\f3d.c:513)


Imo the last update is unstable as hell and unplayable.

Last edited by BANITA; 12/03/19 08:46 PM.
#4499135 - 12/04/19 01:48 AM Re: EECH Test build - Hover Mods [Re: Javelin]  
Joined: Apr 2018
Posts: 283
Javelin Offline
Member
Javelin  Offline
Member

Joined: Apr 2018
Posts: 283
Idaho Falls, Idaho USA
I think you also have to install the "Mi-28 Working Instrument Needles" upgrade as well. Try that, then test my Hover Fix mod and let me know if it works or not. If it does, I'll add that to the thread where it's downloaded so the next person doesn't hit the same problem.

I have just about every mod there is installed in my copy and it all works fine. We just have to figure out which piece is missing.

Sorry Banita, but I still have no idea what "ctd" means.

Last edited by Javelin; 12/04/19 01:51 AM.
#4499145 - 12/04/19 03:23 AM Re: EECH Test build - Hover Mods [Re: Javelin]  
Joined: Dec 2019
Posts: 4
Mr Elusive Offline
Junior Member
Mr Elusive  Offline
Junior Member

Joined: Dec 2019
Posts: 4
Originally Posted by Javelin
I think you also have to install the "Mi-28 Working Instrument Needles" upgrade as well.


Yep, that fixed it! Thanks for the assist.

Originally Posted by Javelin
...I'll add that to the thread where it's downloaded so the next person doesn't hit the same problem.


Good idea. Getting EEAH/EECH installed and set up properly can be a bit tricky for newer players like myself.

Originally Posted by Javelin
Sorry Banita, but I still have no idea what "ctd" means.


I think Banita means CTD = Crash to Desktop?

Last edited by Mr Elusive; 12/04/19 03:25 AM. Reason: Clarity.
#4499152 - 12/04/19 08:33 AM Re: EECH Test build - Hover Mods [Re: Javelin]  
Joined: Mar 2010
Posts: 719
BANITA Offline
Member
BANITA  Offline
Member

Joined: Mar 2010
Posts: 719
Frequent critical error and crash to desktop when flying mi28 since the last mi28 update.I gave two specific files that cause problems, what else can be done dont know.

#4499258 - 12/05/19 03:58 PM Re: EECH Test build - Hover Mods [Re: Javelin]  
Joined: Dec 2010
Posts: 1,668
messyhead Online smile
messyhead  Online Smile

Member

Joined: Dec 2010
Posts: 1,668
These releases are test releases. They might have problems. The only stable releases are given with an installer. Consider these exprimental until the bugs have been fixed, and an installer version is posted. It would also increase the version number, and have an official forum post.

Page 6 of 7 1 2 3 4 5 6 7

Moderated by  messyhead, RacerGT 

Quick Search
Recent Articles
Support SimHQ

If you shop on Amazon use this Amazon link to support SimHQ
.
Social


Recent Topics
Charlie Daniels was 83
by F4UDash4. 07/06/20 08:09 PM
RIP Charlie Daniels
by WangoTango. 07/06/20 05:34 PM
RIP Ennio Morricone, 1928-2020
by semmern. 07/06/20 08:19 AM
Another, Wow! I didn't know that
by Nixer. 07/05/20 01:28 AM
Happy Birthday USA
by oldgrognard. 07/04/20 11:21 AM
I never knew Donald Trump had an airline.
by NoFlyBoy. 07/03/20 11:01 AM
Somme
by Mad Max. 07/01/20 11:28 PM
F-16 Crash
by F4UDash4. 07/01/20 10:24 AM
RIP Cate Archer
by Blade_RJ. 07/01/20 08:58 AM
Copyright 1997-2016, SimHQ Inc. All Rights Reserved.

Powered by UBB.threads™ PHP Forum Software 7.6.0