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#4448561 - 11/13/18 10:51 PM What is the reason for separate folders.  
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Polak Offline
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In moded EECH there are separate folders in cohokum/3d/objects as on the attached below shot.
[Linked Image]
They contain ees and eeo files for folder subjects (which are lws and lwo files before conversion ...that I know.)

What I do not know and this is my questions:
A. do those folders contain new and added 3D stuff than to that which is in the main 3dobjects.bin and textures.bin?
B. why items in those folders are named with plain English names and not hex ID numbers as it is the case for main original lws and lwo files?
C. are those files supersede the originals from 3dobjects.bin?
D. when lws files from those folders (after conversion) are run in Lightwave Layout they indicate few missing lwo files in the scenes (I canno locate them among original lwos) ?
E. any idea why the vehicle 3d files open and convert fine but the FARP and Airport and Industrial scenes seems to be empty?

Sorry for this rather detailed and lengthy inquiry....Thanks.

#4448567 - 11/13/18 11:25 PM Re: What is the reason for separate folders. [Re: Polak]  
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one of the best modder returned to eech, great news smile

catalogs are simply for the convenience not to look for hundreds of files.but the new directory must be saved in the code.if you make a new directory yourself and save the file - it will not work.
all files that are not in other directories must be in the main objects directory.
a yes
b for convenience, I think so
c yes
d if some file can not find - skip it, it happens sometimes.
e what you mean empty?completely nothing?

#4448575 - 11/14/18 12:24 AM Re: What is the reason for separate folders. [Re: brian_b]  
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Thank you brian_b for the prompt reply and such nice words of welcome. I wished I had more time to play with all of those wonderful simulations from the past. I must admit that despite the relentless passage of time some of them remain timeless.

#4448685 - 11/14/18 04:11 PM Re: What is the reason for separate folders. [Re: Polak]  
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It's true. It is a pity that there is only bms and eech.The future does not look good for old players frown the only hope in modders.

#4448710 - 11/14/18 06:18 PM Re: What is the reason for separate folders. [Re: Polak]  
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Polak Offline
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Just going back to my last question about scenes. Vehicles and even large static objects are showing up ok but any FARPS and airports not. Here what i get for FARP. BTW anybody knows how to switch those blue labels on/off ?
[Linked Image]

Last edited by Polak; 11/14/18 06:18 PM.
#4448718 - 11/14/18 06:29 PM Re: What is the reason for separate folders. [Re: Polak]  
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brian_b Offline
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Here my knowledge is over, I hope other help you.

#4449003 - 11/16/18 08:04 AM Re: What is the reason for separate folders. [Re: Polak]  
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You can't switch the labels off in the scene editor (as far as I know). Each label applies to an object in the scene.

When you open the scene, does it give you the option to load objects and you need to locate the lwo files on your file system?

#4449046 - 11/16/18 03:44 PM Re: What is the reason for separate folders. [Re: Polak]  
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Poland
Originally Posted by Polak
Just going back to my last question about scenes. Vehicles and even large static objects are showing up ok but any FARPS and airports not. Here what i get for FARP. BTW anybody knows how to switch those blue labels on/off ?
[Linked Image]


Just use [ and ] , labels will be smaller.

#4449052 - 11/16/18 04:28 PM Re: What is the reason for separate folders. [Re: Polak]  
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What farp and airports you loading? original, or Soczkien? If Soczkien you must convert all Soczkien files to lwo if you have missing files.

#4449074 - 11/16/18 09:05 PM Re: What is the reason for separate folders. [Re: brian_b]  
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Polak Offline
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Originally Posted by brian_b
What farp and airports you loading? original, or Soczkien? If Soczkien you must convert all Soczkien files to lwo if you have missing files.

I am dealing with originals. Those scenes strangely have no reference to models or textures involved. Thank you for other hints.

#4450908 - 11/28/18 07:42 PM Re: What is the reason for separate folders. [Re: Polak]  
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When trying to convert .eeo to .lwo file using eeo2lwo.exe i am getting this error (only with some of the eeos!)
Quote
Error: Invalid format version 1297239878

Any known way to counter this problem?

#4450916 - 11/28/18 09:18 PM Re: What is the reason for separate folders. [Re: brian_b]  
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Originally Posted by brian_b
.............
catalogs are simply for the convenience not to look for hundreds of files.but the new directory must be saved in the code.if you make a new directory yourself and save the file - it will not work.
all files that are not in other directories must be in the main objects directory.
..................



It's not true. To start make mods you don't need to touch code. You can simply make new catalogue for example lets check my trees_fix 1.0 mod.
[Linked Image] I choosed name for it without any code work.
Inside it looks like this:
[Linked Image]

*.ees files are just in game objects scenes. Example TAIWAN_CULTURAL_FC_COPSE_01 is just originally scene with few trees models inside.
[Linked Image]
I just made few new models that is named FC_copse_tree.eeo and stored it inside this mod folder. I reworked scene, added animation for trees and it looks like this:
[Linked Image]
I saved this scene as TAIWAN_CULTURAL_FC_COPSE_01.ees in this folder. After you start game it will automatically find this TAIWAN_CULTURAL_FC_COPSE_01.ees scene in Trees_fix 1.0 folder and use it instead of original one that is packed somewhere inside 3dobjs.bin archive. All models that are included in this new scene need to be inside this folder! Otherwise it will not work or models will be seen as wodden crates in game. I hope it will help to understand how mods work.

#4450919 - 11/28/18 09:41 PM Re: What is the reason for separate folders. [Re: Polak]  
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brian_b Offline
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Polak-I have never see such a error.
Soczkien- ok, but why this not work for cockpits?;) i tried make folder for ka52, and nothing work.

#4450920 - 11/28/18 10:02 PM Re: What is the reason for separate folders. [Re: brian_b]  
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Originally Posted by brian_b
Polak-I have never see such a error.
Soczkien- ok, but why this not work for cockpits?;) i tried make folder for ka52, and nothing work.


What you want to do exactly with ka52 cockpit? It was working properly when i was making new cockpits like OH58d or blackhawk - I based on comanche's cockpit scene.

I mean - if you want replace existing scenes you don't need change any code. If you want new cockpit / objects you need change code.

#4450921 - 11/28/18 10:10 PM Re: What is the reason for separate folders. [Re: Polak]  
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I will check it, I remember that I had problems if it was not in main catalog.

#4451173 - 11/30/18 03:04 PM Re: What is the reason for separate folders. [Re: brian_b]  
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Sorry, but Bump on my previous message!
When trying to convert .eeo to .lwo file using eeo2lwo.exe I am getting this error (only with some of the eeos!)
Error: Invalid format version 1297239878
I am getting this in Mi24 Hind few files (7 files out of 40) and also AH-1T Seacobra the entire folder. All other models eeo and ees worked without a hitch.
Is there any way to overcome this problem? Is this only happening to me?

Last edited by Polak; 11/30/18 03:05 PM.
#4451187 - 11/30/18 04:51 PM Re: What is the reason for separate folders. [Re: Polak]  
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To help verify if this is something which is affecting only my setup and no other, here is bat file which in conjunction with executable EEO2LWO from package EECHUTIL can be tested by anyone.
Quote
EEO2LWO MI24_WINGS.eeo MI24_WINGS.lwo
EEO2LWO MI24_STATIC_ROTOR_HUB.eeo MI24_STATIC_ROTOR_HUB.lwo
EEO2LWO MI24_RT_SEC_STRUT.eeo MI24_RT_SEC_STRUT.lwo
EEO2LWO MI24_RT_PISTON.eeo MI24_RT_PISTON.lwo
EEO2LWO MI24_RT_MAIN_STRUT.EEO MI24_RT_MAIN_STRUT.lwo
EEO2LWO MI24_RT_LOD.eeo MI24_RT_LOD.lwo
EEO2LWO MI24_RT_CYL.eeo MI24_RT_CYL.lwo

EEO2LWO MI24_RIGHT_UNDERCARRIAGE_2.eeo MI24_RIGHT_UNDERCARRIAGE_2.lwo
EEO2LWO MI24_RIGHT_UNDERCARRIAGE_1.eeo MI24_RIGHT_UNDERCARRIAGE_1.lwo
EEO2LWO MI24_PILOT_DOOR_LOD1.eeo MI24_PILOT_DOOR_LOD1.lwo
EEO2LWO MI24_PILOT_DOOR.eeo MI24_PILOT_DOOR.lwo
EEO2LWO MI24_NS_LOD.eeo MI24_NS_LOD.lwo
EEO2LWO MI24_NOSE_WHEEL_STRUT.eeo MI24_NOSE_WHEEL_STRUT.lwo
EEO2LWO MI24_NOSE_WHEEL_PISTON.eeo MI24_NOSE_WHEEL_PISTON.lwo
EEO2LWO MI24_NOSE_WHEEL_CYL.eeo MI24_NOSE_WHEEL_CYL.lwo
EEO2LWO MI24_NOSE_WHEEL.EEO MI24_NOSE_WHEEL.lwo
EEO2LWO MI24_NOSE_GUN_POD.eeo MI24_NOSE_GUN_POD.lwo
EEO2LWO MI24_NOSE_GUN_BARRELS.eeo MI24_NOSE_GUN_BARRELS.lwo
EEO2LWO MI24_NOSE_GUN.eeo MI24_NOSE_GUN.lwo
EEO2LWO MI24_MAIN_WHEEL.EEO MI24_MAIN_WHEEL.lwo
EEO2LWO MI24_LT_PISTON.eeo MI24_LT_PISTON.lwo
EEO2LWO MI24_LT_MAIN_STRUT.EEO MI24_LT_MAIN_STRUT.lwo
EEO2LWO MI24_LT_LOD.eeo MI24_LT_LOD.lwo
EEO2LWO MI24_LT_CYL.eeo MI24_LT_CYL.lwo
EEO2LWO MI24_LEFT_UNDERCARRIAGE_2.eeo MI24_LEFT_UNDERCARRIAGE_2.lwo
EEO2LWO MI24_LEFT_UNDERCARRIAGE_1.eeo MI24_LEFT_UNDERCARRIAGE_1.lwo
EEO2LWO MI24_HORIZONTAL_STABILIZER.eeo MI24_HORIZONTAL_STABILIZER.lwo
EEO2LWO MI24_FUSELAGE_LOD3.eeo MI24_FUSELAGE_LOD3.lwo
EEO2LWO MI24_FUSELAGE_LOD2.eeo MI24_FUSELAGE_LOD2.lwo
EEO2LWO MI24_FUSELAGE_LOD1.eeo MI24_FUSELAGE_LOD1.lwo
EEO2LWO MI24_FUSELAGE.eeo MI24_FUSELAGE.lwo
EEO2LWO MI24_DOOR_UP_RIGHT.EEO MI24_DOOR_UP_RIGHT.lwo
EEO2LWO MI24_DOOR_UP_LEFT.EEO MI24_DOOR_UP_LEFT.lwo
EEO2LWO MI24_DOOR_DOWN_RIGHT.EEO MI24_DOOR_DOWN_RIGHT.lwo
EEO2LWO MI24_DOOR_DOWN_LEFT.EEO MI24_DOOR_DOWN_LEFT.lwo
EEO2LWO MI24_COPILOT_DOOR_LOD1.eeo MI24_COPILOT_DOOR_LOD1.lwo
EEO2LWO MI24_COPILOT_DOOR.eeo MI24_COPILOT_DOOR.lwo
EEO2LWO MI24_ASO-2V.EEO MI24_ASO-2V.lwO

EES2LWS MI24_HIND.EES MI24_HIND.lwS
EES2LWS MI24_ROTOR_BLADE_DAMAGED.ees MI24_ROTOR_BLADE_DAMAGED.lws
pause



files which trigger error and not converting are in red.

#4451199 - 11/30/18 06:14 PM Re: What is the reason for separate folders. [Re: Polak]  
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All files converted.No errors.

#4451201 - 11/30/18 06:31 PM Re: What is the reason for separate folders. [Re: Polak]  
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That is strange! Anyway, at least that is good news that it was working for you. Let me check other folders and after that, I may need your help in sending me files I could not convert.
thanks

#4451357 - 12/01/18 06:40 PM Re: What is the reason for separate folders. [Re: Polak]  
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Brian_b here is the link to my dropbox with zip file containing all problematic eeo and ees files in folders, which I cannot open with my eeo2lwo and ees2lws. If you can open them put them back into the same folders and send me back. Since you do not accept PM please then PM me first so we can agree on the logistics of final file exchange. Thanks for your help.
https://www.dropbox.com/s/wfioau3p6v43m9a/EEO2LWOEES2LWS.zip?dl=0

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