#4446449 - 11/01/18 08:23 AM
Re: Capabilities of the 160 exe
[Re: MrJelly]
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Joined: Apr 2002
Posts: 12,497
MrJelly
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Montagnac, L'Herault, France
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I have never heard of a road march conducted by vehicles in staggered formation occupying both lanes of a two-lane road, and I believe a depiction of such to be both historically inaccurate, and tactically unsound. This is a thread about the capabilities of the exe, and in the convoy screenies I referred to the Little BoB theatre as being experimental. The experimental "LittleBoB" theatre has only a 148x95 tilemap, It has some railway tracks which use a road graphic and the "train" is set up as a truck convoy: The roads and the convoys were created to test that the railway code is working, and that the files and other data relating to the convoy make-up, number of columns, column separation and vehicle separation are being used. It allows me to test the code that I have written and the files that I have made. Importantly, it allows other modders to see what can be done and how to do it.
Last edited by MrJelly; 11/01/18 08:26 AM.
Fly EAW online at GameRanger: GameRanger SiteFaceBook Pages UAW 160 downloadsEAW ClubMark Twain: I am quite sure now that often, very often, in matters concerning religion and politics a man's reasoning powers are not above the monkey's.I am now of an age at which I no longer need to suffer fools gladly
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#4446542 - 11/01/18 10:34 PM
Re: Capabilities of the 160 exe
[Re: MrJelly]
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Joined: Apr 2018
Posts: 516
RIBob
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I have never heard of a road march conducted by vehicles in staggered formation occupying both lanes of a two-lane road, and I believe a depiction of such to be both historically inaccurate, and tactically unsound. This is a thread about the capabilities of the exe, and in the convoy screenies I referred to the Little BoB theatre as being experimental. The experimental "LittleBoB" theatre has only a 148x95 tilemap, It has some railway tracks which use a road graphic and the "train" is set up as a truck convoy: The roads and the convoys were created to test that the railway code is working, and that the files and other data relating to the convoy make-up, number of columns, column separation and vehicle separation are being used. It allows me to test the code that I have written and the files that I have made. Importantly, it allows other modders to see what can be done and how to do it. All good; my comments were intended as intending to supply possibly useful, historical information, and not at all as criticisms of the experiment.
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#4446554 - 11/02/18 12:26 AM
Re: Capabilities of the 160 exe
[Re: MrJelly]
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Joined: Nov 2001
Posts: 24,068
oldgrognard
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Lifer
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Posts: 24,068
USA
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I appreciate the healthy attitude everyone is displaying.
Thank you.
Good people sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf.
Someday your life will flash in front of your eyes. Make sure it is worth watching.
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#4446649 - 11/02/18 04:23 PM
Re: Capabilities of the 160 exe
[Re: MrJelly]
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Joined: Apr 2002
Posts: 12,497
MrJelly
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Montagnac, L'Herault, France
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Railway interdictionsI enjoy flying railway interdictions off-line or on-line, and it is great when there are are plenty of targets to attack So I have just updated my "ETO with Train-Barges" theatre by adding targets with 3 or 4 TMods close to the barge tracks and names such as "Allied barges 01" for easier location when you want to fly a "Mixed" interdiction. "Mixed" Interdictions have replaced train interdictions to allow the interdiction of any convoy that runs on rails (rendered or otherwise). In that theatre there is an extensive railway system which can be displayed in the target editor as white lines: I can use it to identify a target close to a railway line, such as Le Mans in the screenie. In 160 when a target for a "Mixed" interdiction is selected the convoy is spawned on the section of track closest to the target. When I get home I will make a simpler utility without all the bells and whistles of the full target editor to allow players to identify targets close to railway lines.
Fly EAW online at GameRanger: GameRanger SiteFaceBook Pages UAW 160 downloadsEAW ClubMark Twain: I am quite sure now that often, very often, in matters concerning religion and politics a man's reasoning powers are not above the monkey's.I am now of an age at which I no longer need to suffer fools gladly
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#4446749 - 11/03/18 07:07 AM
Re: Capabilities of the 160 exe
[Re: MrJelly]
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Joined: Apr 2002
Posts: 12,497
MrJelly
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Montagnac, L'Herault, France
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Fly EAW online at GameRanger: GameRanger SiteFaceBook Pages UAW 160 downloadsEAW ClubMark Twain: I am quite sure now that often, very often, in matters concerning religion and politics a man's reasoning powers are not above the monkey's.I am now of an age at which I no longer need to suffer fools gladly
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#4447555 - 11/08/18 11:49 AM
Re: Capabilities of the 160 exe
[Re: MrJelly]
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Joined: Apr 2002
Posts: 12,497
MrJelly
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Montagnac, L'Herault, France
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I am rebuilding the 160 installation from my current folder. It is a 2 part installation. Part1 is here: 160InstallationPart1It is a 7-zip self installer. When you run it it creates a "UAW160" folder, which has the minimum files and folders for a working installation test. If you run the "eaw.exe" (maybe with your own "eaw.ini") it should give you the UAW default ETO theatre and aircraft. This will be a test to see if your system works Part2 is uploading very slowly right now, so it is not yet available. It is named "UAW160Part2.exe" and will need to be run in the "UAW160" folder when you know that your Part1 installation is working. It is a big file 918MB, so it will be some time before it is uploaded and available. The upload is complete so part 2 is here: 160InstallationPart2 Once the download has been tested, I intend to remove the old links and tidy up my Mediafire folder.
Last edited by MrJelly; 11/08/18 03:48 PM.
Fly EAW online at GameRanger: GameRanger SiteFaceBook Pages UAW 160 downloadsEAW ClubMark Twain: I am quite sure now that often, very often, in matters concerning religion and politics a man's reasoning powers are not above the monkey's.I am now of an age at which I no longer need to suffer fools gladly
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#4447888 - 11/10/18 12:23 PM
Re: Capabilities of the 160 exe
[Re: MrJelly]
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Joined: Nov 2001
Posts: 24,068
oldgrognard
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Lifer
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If you have any problems, the experts here will walk you through it.
There is an amazing amount of talent here.
And welcome. Don’t be shy about posting.
Good people sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf.
Someday your life will flash in front of your eyes. Make sure it is worth watching.
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#4447915 - 11/10/18 03:20 PM
Re: Capabilities of the 160 exe
[Re: MrJelly]
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Joined: Jun 2001
Posts: 5,751
rwatson
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New Concord, Ohio
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Did you reboot after installing it ? I find I have to rebbot after flying ,,and let me see what I did when installing..Here's Jellys post. http://SimHQ.com/forum/ubbthreads.p...onalisation-and-installation#Post4447595 EDIT..OK Adger I followed Jellys instructions and just downloaded the first part and used 7 zip to extract it to UAW160 and rebooted and ran it before moving on to the 2nd part A quote from Jelly's post Make sure the first part works first Then unzip the second part to that actually you can just copy the zip and tell it to extract here" I like 7 zip easy to use
Last edited by rwatson; 11/10/18 03:38 PM.
Russ Semper Fi
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Exodus
by RedOneAlpha. 04/18/24 05:46 PM
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