#4426260 - 06/15/18 12:58 PM
Re: EECH Test build - Hover Mods
[Re: thealx]
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Joined: Dec 2010
Posts: 1,883
messyhead
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Joined: Dec 2010
Posts: 1,883
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I Edit: Actually, there's a version 3 of the keyguide that thealx updated linked from the wiki main page. I don't think I've noticed that before. Thealx, if you see this, could you let me know how you edited the file?
I think it was Foxit PhantomPDF (ver. 6.1 in my case), it has tool "Edit object" to apply changes to the existing texts or copy/past any text or image. If you will apply changes, please also add Ctrl+V for cockpit light Thanks, I'll check that out.
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#4435998 - 08/27/18 03:18 PM
Re: EECH Test build - Hover Mods
[Re: Javelin]
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Joined: Apr 2018
Posts: 300
Javelin
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Joined: Apr 2018
Posts: 300
Idaho Falls, Idaho USA
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Thanks Havoc13, It makes a huge difference doesn't it. I use Stable-Hover and Altitude-Hold all the time now, and the helos fly more like they should. I'm looking at the external MFD's right now since I just hooked mine up, the Blackshark and the Hind aren't working. Just to elaborate on how things work for the purists out there, the Velocity Stabilization part of the EECH Alt-Hold control only works while traveling forwards. It doesn't maintain a velocity or heading sideways or backwards like the real Comanche flight control system does. Sorry about that. It would really take a LOT of work in order to make it function sideways. Right now it only controls the Pitch, sideways control would have to use a mix of Pitch and Roll in order to work correctly. On the real Comanche, Velocity Stabilization is also on a separate button from Altitude Hold, it's combined on the Hover Hold button. On our system Hover/Stable Hover are for sitting still, Altitude Hold is for terrain following. Here's what the panel looked like in the real Comanche:
Last edited by Javelin; 08/27/18 04:57 PM.
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#4436755 - 09/01/18 10:13 PM
Re: EECH Test build - Hover Mods
[Re: Javelin]
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Joined: Mar 2006
Posts: 224
CCIP
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Member
Joined: Mar 2006
Posts: 224
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I just wanted to say thanks for this brilliant mod I bumped into this thread totally by chance while googling a solution for something else in EECH, and I'm pretty much blown away - it is very much the kind of functionality I always wanted in the game, and your work on it is very much appreciated!
If you're having trim problems, I feel bad for you son I got ninety-nine problems, but my pitch ain't one...
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#4437087 - 09/04/18 03:58 AM
Re: EECH Test build - Hover Mods
[Re: Javelin]
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Joined: Mar 2006
Posts: 224
CCIP
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Member
Joined: Mar 2006
Posts: 224
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By the way, one thing I've noticed while trying to resolve my crash problems: if I delete my eech.ini and let 1.16.10 generate one, it will set the [WUT] section to "wut=GWUT1161.CSV ". With the hover mods version installed on top of 1.16.0, there's not actually such a file and it results in weapons and the flight model not working properly. Does that new WUT file actually exist somewhere and I missed it, or am I right to change it to the (existing) GWUT1160.CSV instead?
Last edited by CCIP; 09/04/18 03:59 AM.
If you're having trim problems, I feel bad for you son I got ninety-nine problems, but my pitch ain't one...
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#4443428 - 10/12/18 02:00 PM
Re: EECH Test build - Hover Mods
[Re: Javelin]
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Joined: May 2001
Posts: 5,462
Polak
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Joined: May 2001
Posts: 5,462
New York, NY
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First of all let me applaud this Community and your mod in particular. And thank of course for time and hard work. Great and indeed game-changing improvements. Unfortunately cohokum_test10.exe returns for me this error: "unable to create direct input ". I made all new installation from original CD I had fr om the past and "eech-allmods-1.16.0FIX1-installer" which all that worked fine until I run cohokum_test10.exe. My computer goes into loop and trying to exit the program with Window Task Manager wipes all out from the desktop. Again I repeat that eech 1.16 installation works for me without any problems really. Using Saitek x52. Would love to try this new mod by Javelin and any help indeed would be much appreciated.
Last edited by Polak; 10/12/18 02:01 PM.
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#4445453 - 10/26/18 12:34 AM
Re: EECH Test build - Hover Mods
[Re: Javelin]
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Joined: May 2001
Posts: 5,462
Polak
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Posts: 5,462
New York, NY
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Lately, I have programmed my stick with all "auto" important commands and truly enjoyed some of the skirmishes and even free flights. I remember reading in previous posts of this thread that next step on your list would be to take on autopilot feature. What is wrong with autopilot ? Flying around I see some inconsistencies and some problems but wanted to hear from the expert/experts. Thanks again for your important contribution in making this old helo sim interesting again.
Last edited by Polak; 10/26/18 10:02 AM.
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#4445526 - 10/26/18 02:32 PM
Re: EECH Test build - Hover Mods
[Re: Javelin]
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Joined: Feb 2001
Posts: 2,830
mikew
Senior Member
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Senior Member
Joined: Feb 2001
Posts: 2,830
UK
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#4445617 - 10/26/18 11:27 PM
Re: EECH Test build - Hover Mods
[Re: Javelin]
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Joined: May 2001
Posts: 5,462
Polak
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Posts: 5,462
New York, NY
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Hi Polak, I've decided not to modify the AutoPilot since it does seem to operate reasonably well. I've been busy playing the sim instead! Indeed I am too slowly re-learning this sim. As far as Autopilot is concerned I only noticed that it hesitates right after the takeoff. Also Hover Hold works in Autopilot no matter what speed it is. Some other minor problems maybe there but then again it the heat of the battle it is easy to lose track of the proper key commands which are pretty "many" to remember as well as simulation is pretty complex and intense in what is going on around the player. I decided to give more time into learning all the important key commands because without it is rather hard to fully enjoy. So it is pretty much on going and slow process "two steps forward and one back". Time permitting I shall be checking this forum for news and interesting discussions. Thanks.
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#4447541 - 11/08/18 09:44 AM
Re: EECH Test build - Hover Mods
[Re: Javelin]
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Joined: Nov 2005
Posts: 119
Rhugouvi
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Member
Joined: Nov 2005
Posts: 119
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Just a quick feedback : I also had the "unable to create direct input" error at launch. The game started fine after clicking "OK", but the Hover Mod didn't work correctly. The Hover Mod has worked as expected (ie very well indeed) since I added the EECH path to my anti-virus software's exclusion list. It might be interesteing to state that in the README file.
Anyway, thank you Javelin!
"We warned you, but you just wouldn't listen..."
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Exodus
by RedOneAlpha. 04/18/24 05:46 PM
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