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#4445574 - 10/26/18 07:27 PM Re: Combat Mission Shock Force 2 [Re: DBond]  
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Originally Posted by DBond
In most cases I would find a game is not for me, or has shifted outside my preference and I would just move on to something that is more suitable. With Combat Mission though i just can't do it. I like the game too much, and have an attachment to it going back almost 19 years. With this reality smacking me in the face I've even come to resent SF2 in some odd way. I know that BFC is not going to create the sort of campaign system, or generator software that I think the game needs desperately. They make an updated version of an 11 year old game instead of focusing on developing the sort of stuff that I think is so clearly necessary. I also realize it's not my game, and not my work and long, long hours. It's not my dime at risk At the same though I see it all as a huge missed opportunity to not only keep Combat Mission relevant, but to ensure it actually evolves and provides the player not only with an amazing base, but the actual content it requires to make that base shine.


I hear what you're saying. I only play PBEM with a couple friends, and that's really the only instance I find playing the CM games worthwhile and enjoyable anymore. The sp experience rings hollow. There's no fun there. I personally think it was a dumb move by them to spend all this time and resources updating an 11 year old game when no one, outside of maybe a handful of people, requested it. And while they're doing this, their "newer" titles, such as Red Thunder and Black Sea, have yet to see a module or anything worthwhile (I don't count the lame battle pack for BS) released for them in the nearly 5 and 4 years respectively they've been released. Neither are the games they offer worth the prices they're asking these days, and their whole upgrade system is a joke. The only reason I'm considering getting SF2 is due to the fact I'm eligible for the $35 big upgrade since I already own the complete SF1 suite. If I do decide to get it, I will never buy an engine upgrade for it in the future.

Inline advert (2nd and 3rd post)

#4445585 - 10/26/18 08:20 PM Re: Combat Mission Shock Force 2 [Re: Rambler]  
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Originally Posted by Rambler


that's really the only instance I find playing the CM games worthwhile and enjoyable anymore. The sp experience rings hollow. There's no fun there..


It shouldn't even get to that point, that a long time fan could feel this way. But I'd mostly agree with it, as it stands now.

Edit: I should say that I still enjoy the game single player, but I feel as though I've run out of things to play. Yeah, I have certain preferences, or maybe more accurately certain things that don't interest me. I think it still leaves a wide window, yet I have little to play (that I haven't already) in my wheelhouse. The only parameters I'm looking for are campaigns that aren't big (I always say reinforced company size is ideal for me), and I don't especially care for lots of urban combat. I like to play all forces, and all sorts of missions. I just need a lot more campaigns to choose from smile


Animals flee this hell, the hardest stones cannot bear it for long. Only men endure
#4445868 - 10/28/18 03:44 PM Re: Combat Mission Shock Force 2 [Re: Red2112]  
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Airborn


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#4445884 - 10/28/18 05:20 PM Re: Combat Mission Shock Force 2 [Re: Red2112]  
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Thanks for the video. That was pretty good although a bit one sided. I liked the suppression fire coming from the LAVs or whatever they are as they approached the shore. Maybe SF2 is the way to go if i want to keep playing CM.


Animals flee this hell, the hardest stones cannot bear it for long. Only men endure
#4446089 - 10/29/18 08:57 PM Re: Combat Mission Shock Force 2 [Re: Red2112]  
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Your welcome!

Just visited the Battlefront site today and was surprised to not see CMSF for sale any more. It use to be on there site, and was also cheaper then the rest of the modules. Actually, that´s the module I would recomend friends of mine who never played CM but liked what they saw, and because it was IIRC $35 or 25, can´t remember now but alot cheaper then the rest. Who knows, we might even see a newer upgrade with CM Afghanistan to v4, which is now the only module at $25. Remastering just might be what they aim for, oh well. Lucky enough each module comes with it´s own editor so at least you can come up with your own scenarios if you have the time and dedication to it.

Red


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#4446144 - 10/30/18 07:27 AM Re: Combat Mission Shock Force 2 [Re: Red2112]  
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Originally Posted by Red2112

Just visited the Battlefront site today and was surprised to not see CMSF for sale any more.
Red


I believe BF stopped selling CMFS when they announced CMSF 2. Since it's basically CMFS upgraded to v4, i think it was a good decision. And owners of CMSF will have have quite a big discount when purchasing CMSF2.

#4446245 - 10/30/18 09:50 PM Re: Combat Mission Shock Force 2 [Re: Red2112]  
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Nice layout...



Red


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#4446305 - 10/31/18 10:52 AM Re: Combat Mission Shock Force 2 [Re: Red2112]  
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Part 2...



Red


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#4446341 - 10/31/18 03:43 PM Re: Combat Mission Shock Force 2 [Re: Red2112]  
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Good stuff!

#4446539 - 11/01/18 10:14 PM Re: Combat Mission Shock Force 2 [Re: Red2112]  
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Glad you liked it Trooper!

Third and last part...



Red


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#4446632 - 11/02/18 02:22 PM Re: Combat Mission Shock Force 2 [Re: Red2112]  
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Yep, great videos, but can't wait for the full release so that the modders can do their magic and get rid of that awful US uniform that just doesn't blend into that terrain at all.

#4446648 - 11/02/18 04:14 PM Re: Combat Mission Shock Force 2 [Re: Trooper117]  
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Originally Posted by Trooper117
Yep, great videos, but can't wait for the full release so that the modders can do their magic and get rid of that awful US uniform that just doesn't blend into that terrain at all.


Yes I agree. I think there the same ones as CMBS.

I have always liked the "setting" that SF is set to, so I just might buy it too. The "African Campaign" is my fav WWII era campaign, so I guess that has to do with it a bit. It was also the first tme I played CM, that is with the SF demo back then.


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#4446779 - 11/03/18 02:45 PM Re: Combat Mission Shock Force 2 [Re: Trooper117]  
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Originally Posted by Trooper117
Yep, great videos, but can't wait for the full release so that the modders can do their magic and get rid of that awful US uniform that just doesn't blend into that terrain at all.


Seems they are already on it smile2

Xactos´s CMSF2 Camo Theme

Red


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#4446782 - 11/03/18 02:51 PM Re: Combat Mission Shock Force 2 [Re: Red2112]  
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lol... that mod is just for the game splash screen.
Uniform and vehicle mods will not work in the demo... we will have to wait for the full release for that.
UI/splashscreen mods, unit symbols, terrain/sky mods etc are the only thing that will work with the demo at present.

#4446836 - 11/03/18 06:15 PM Re: Combat Mission Shock Force 2 [Re: Trooper117]  
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Originally Posted by Trooper117
lol... that mod is just for the game splash screen.
Uniform and vehicle mods will not work in the demo... we will have to wait for the full release for that.
UI/splashscreen mods, unit symbols, terrain/sky mods etc are the only thing that will work with the demo at present.


Ouch! hahaha

Will have to wait...


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#4447235 - 11/06/18 04:10 PM Re: Combat Mission Shock Force 2 [Re: Red2112]  
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Best settings I have seen so for for the "movie mode". Reshade and other settings in the chat below description....



Red


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#4448816 - 11/15/18 04:06 AM Re: Combat Mission Shock Force 2 [Re: Red2112]  
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Originally Posted by Red2112
Best settings I have seen so for for the "movie mode". Reshade and other settings in the chat below description....

Red

Thanks Red, I've released other (and better) video's since then.

This is my latest for CMSF2...


#4448819 - 11/15/18 04:09 AM Re: Combat Mission Shock Force 2 [Re: Red2112]  
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CMSF2 IS NOT "just a reskin of CMSF1"... from what I understand, basically every scenario/campaign from the original game is being revamped & reworked with improved maps, new AI plans... in some cases totally rebuilt.

Additionally, ALL the original Quick Battle maps from the first game are also being reworked (and hundreds of new ones added)... and given the improved Quick Battle system of later games.

Finally you have the improved engine & peformance of v4.01 CMSF2 (CMSF1 was v1.32).

For any owners of the original game the upgrade will only be $35.


It should be noted that all content from CMSF1 is meant to be compatible with CMSF2... I've compiled, & made available, 30+ campaigns & 650+ scenarios on the BFC forums.

#4448901 - 11/15/18 04:53 PM Re: Combat Mission Shock Force 2 [Re: Red2112]  
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OK, perhaps reskin is too narrow of a word for what SF2 is, but even with the things you listed it isn't much more in my view. How about the word makeover ? smile

Improved maps. Meaning what?

AI plans. This is like a band-aid on a compound fracture as I see it. AI plans have limited utility, and only make what little difference they do make when you are playing something for a second time. For folks playing the same scenario or campaign over (and over?) they will see a variation in enemy unit placement, but to me AI plans highlight Combat Mission's faults instead of fix them.

Quick battle maps? Ya know, I don't want to rain on the parade, and if folks are excited about it I think that's great. Instead of new maps I'd rather just get the old Combined Arms selection back, so that if I DO want to play a quick battle I can get a decent enemy force composition without having to pick them myself, which removes any uncertainty right off the bat, which in turn limits the appeal. In CMx1 I had quite a bit of fun playing quick battles. In CMx2 I just don't.

Lastly, while having 30 campaigns and 650 scenarios is a truckload of content, how much of it has been re-done to reflect the changing engine/ rules since the time they were first created?

I wish BFC much success and I hope SF2 sells well. I may even get it myself. But that doesn't change the fact I think this game is mistake, in the sense that resources and time have gone in to this re-purposing of old content instead of evolving the series and dealing with the most glaring flaws. This is my take on it, and I hope that the folks looking forward to it find it to be a quality addition to the CM series.



Animals flee this hell, the hardest stones cannot bear it for long. Only men endure
#4449022 - 11/16/18 11:14 AM Re: Combat Mission Shock Force 2 [Re: DBond]  
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Originally Posted by DBond
OK, perhaps reskin is too narrow of a word for what SF2 is, but even with the things you listed it isn't much more in my view... I wish BFC much success and I hope SF2 sells well. I may even get it myself. But that doesn't change the fact I think this game is mistake, in the sense that resources and time have gone in to this re-purposing of old content instead of evolving the series and dealing with the most glaring flaws. This is my take on it, and I hope that the folks looking forward to it find it to be a quality addition to the CM series.

I think we can agree that CMSF2 will not be CMx3.

My understanding is that BFC are updating CMSF as a "thank you" for the people who have supported it since that difficult first release... I think they've even stated they'll be happy if they only break even.

Personally, I think it'll sell pretty well... but it certainly looks like BFC under-appreciated the amount of work that would be required.
Originally Posted by DBond
Lastly, while having 30 campaigns and 650 scenarios is a truckload of content, how much of it has been re-done to reflect the changing engine/ rules since the time they were first created?

Only official BFC content is being updated currently... I'm sure other players will begin updating some of the older content (as well as creating new stuff... Syrian Civil War battles, with drones, seems highly likely) once the game is released.

However, considering the simplistic nature of the original CMSF editor, I'd imagine many of the scenario's will play well enough... clearing out insurgents from a walled compound is still going to be an ass, ATGM's are still going to mess up your LAV's, you'll probably still want to keep your loyalist T-72's away from those RPG infested rebel strongholds etc.

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