Stone the crows...
I've had WOFF Deluxe for a few months now and I should have thought of that. And yes, now looking through WOTRKeys.xca, it appears the culprit may be the eyepoint views. I was looking for the individual view point assignments for the hat snap/fixed views (forward, right, left, back, etc,). However, in looking through the WOTRKeys.xca, I realize now that the eyepoint view settings are perhaps the issue mentioned above. They tend to cause a slip out of view coordinates with NV's mouseview too (like one had used the eyepoints to move right/left or something). Eyepoint reset resolves that. So perhaps they are what is actually interfering a tad with the hat panning. After tweaking NV some that issue is just a bit of stickiness now. Flicker is removed using "scroll lock" key disable of fixed views. Stutter was removed reducing the NV speed modifiers for the panning rotation acceleration by slowing them down considerably. By the way, this isn't any WOTR complaint or game issue. This is tinkering and tweaking with a 3rd party app likely as not for which I'm the sole user. If I can get it to work it's a bit of wizard. If not, I can just use a button assignment for F6 and get the same basic results. I just can't further modify the button behavior in WOTR, like can be done using NV or any of it's other potentials. Just to explain.
NewView, (NV), I believe had it's early beginnings about the time IR Tracking became a thing. Hat snap views versus hat panning before hat panning became the norm for sims. Scratching my chin a bit, wasn't until IL2 series came out that it became a part and parcel of that sim, initially anyway. Essentially, it is of Russian origin so most of the help files are in Russian, though V.25 and .33 had English readme's. It uses a .dll file that has to be registered in the system, and then maintains a .ini file in it's root dir., telling the game what options/tweaks, etc., one has selected. Removing the .dll file disables the registration. Options range from controlling an IR helmut (which I do not use), to hat, mouse, joystick button and axis controls modifiers, options, and variables. It works as an overlay to existing joystick/mouse/button game settings and or J-stick program controls. Designed specifically for IL-2 series, but works fine with WOFF. No idea where it originally came from but one can still run across it in some conversations in the IL-2 threads. I know of no "safe" link to d/l it any longer. Will it work successfully with WOTR, is what I'm attempting to determine.
Thank you kindly for pointing me to the WOTRKeys.xca file. Unless there is another file somewhere with the hat fixed views assignments (Forward, right, left, back). Then this is exactly the file I needed. Would have figured it out eventually, but this saved me a lot of time.
~Salute!
Last edited by bweiss; 10/06/18 03:47 PM.