-Pak priorities: I guess if I want the AI to attack more North after some days, I have to set the priorities higher, but should I lower them on the South, or let them as they were?
-Tankers: How should I procede for it? Just make a single package with only 1 tanker in it patrolling for some hours, or adding one to other flight of the same package? also, I made one with customs waypoints; it was fying straight at Fl240 but as soon as it entered turn, it plummeted to like FL200. Not really ideal when about to make contact….
-Air escort: I mostly fly A2G missions and want to be escorted. What best type of Ai flight should I take? Tried BARCAP, wich does a good job in general on our way to target, but they attack everything enroute (even helos) and they turn back home when their flight lead dont have ammo anymore… Then I tried some escorts, wich is great for a 1 time drop of bombs because they dont loiter and RTB as soon as they reached their TGT waypoint
-Pak priorities: I guess if I want the AI to attack more North after some days, I have to set the priorities higher, but should I lower them on the South, or let them as they were?
Which campaign are you playing? What is the challenge rating? I feel I can give better advice knowing these two things. In general though, yes, you can shift these PAKS depending on how things are going. For me, in a general sort of way, I tend to start a new campaign with the PAKS that are adjacent to the front line set to all the way on, fully red. This means both sides of the front. The rest are all off, both behind my lines and deeper in to enemy territory. Without knowing which campaign it is it it's difficult to speak of specifics. However most Korea BMS campaigns begin with the infamous Wall O' MiGs. Until this is broken, you don't want to be sending deep strikes. You should consider waiting until the Red airforce is smashed and then begin to slowly roll the PAKS deeper. This allows you to roll back the enemy air defenses instead of sending missions over intact defenses to hit deeper targets. If things go well and Blue starts to move forward, you can continue to modify the PAKS so that you aren't wasting airframes patrolling places that are now even further behind the lines. Thre's more to it, but in general that's the way I approach it.
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-Tankers: How should I procede for it? Just make a single package with only 1 tanker in it patrolling for some hours, or adding one to other flight of the same package? also, I made one with customs waypoints; it was fying straight at Fl240 but as soon as it entered turn, it plummeted to like FL200. Not really ideal when about to make contact….
I would reckon that over the years I have finished more than 100 Falcon campaigns, and I have never refueled in the air once. This isn't to say that you can't or shouldn't, more so to make the point that I've never found it necessary. I've refueled in the training, but not in a campaign. So my advice here is more academic than borne of practical.experience. In almost all cases, when you take a mission and look at the brief it will list a tanker location or several. If you feel these are inadequate, you can frag one yourself, but you need to give it suitable waypoints, flight altitudes and role. In your example it would just take a quick adjustment to the steerpoint altitudes to keep that tanker flying at the same flight level. It should have a pair of refueling steerpoints along with a station or vulnerability time. During this time it will fly back and forth between these two points, as long as they are the same it should maintain altitude as it runs it's racecourse.
In addition to this you can always ask AWACS for vectors to a tanker. In most campaigns there will always be gas aloft, but usually well behind the lines. This is useful if you're flying with a squadron based some way back, but if you're at a front-line field it's more trouble than it's worth as you could just grease it on down to your home base. You can also choose to hotpit refuel at any Blue base. I always make it a point to choose a good divert field during mission planning. By default that divert field can be anywhere, often to the rear of your own base. I like to drag that steerpoint to an intact Blue base close to the front along my expected egress route. If I get damage or need gas I can set it down there as soon as I fence out. Get the tower frequency before you step and write it down. Then, if you need it, call them up and get vectors. (Edit: I should say landing permission, because if you dragged the divert steerpoint there you'll not need vectors)
There are screenshots in this forum of me landing with less than 100 pounds, so while I haven't found it necessary to refuel, that doesn't mean it's not a good idea lol.
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-Air escort: I mostly fly A2G missions and want to be escorted. What best type of Ai flight should I take? Tried BARCAP, wich does a good job in general on our way to target, but they attack everything enroute (even helos) and they turn back home when their flight lead dont have ammo anymore… Then I tried some escorts, wich is great for a 1 time drop of bombs because they dont loiter and RTB as soon as they reached their TGT waypoint
Depends on the mission as your post alludes to. For missions like interdictions for example, where you'll be loitering, choose TARCAP.
Last edited by DBond; 09/27/1811:19 PM.
No, now go away or I shall taunt you a second time!
There are screenshots in this forum of me landing with less than 100 pounds, so while I haven't found it necessary to refuel, that doesn't mean it's not a good idea lol.
Case in point haha
That's Kimhae in Strong DPRK theater Iron Fortress. The jet is the thoroughbred Block 30. What a sexy beast she is.
But a glance at the gasometer shows I almost didn't make it there
No, now go away or I shall taunt you a second time!
Which campaign are you playing? What is the challenge rating?
Iron Forteress, Veteran. Every SAMs to Seoul are destroyed, and air resistance is now very weak
So if I put all southern region to priority 0, Ai will still frag shipment/delevries/awacs/logistic/etc?(non combat)
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I have never refueled in the air once.
I dont need to refuel either, but I'm trying a new way to play with 0 external tank to practice my AR skillz
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In almost all cases, when you take a mission and look at the brief it will list a tanker location or several.[quote] had a few instance where there was none at all
[quote]It should have a pair of refueling steerpoints along with a station or vulnerability time. During this time it will fly back and forth between these two points, as long as they are the same it should maintain altitude as it runs it's racecourse.
is the racetrack a fixed patern or I can make it as long as I want? If so, is there a best lenght between those steerpoints?
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You can also choose to hotpit refuel at any Blue base. I always make it a point to choose a good divert field during mission planning. By default that divert field can be anywhere, often to the rear of your own base. I like to drag that steerpoint to an intact Blue base close to the front along my expected egress route. If I get damage or need gas I can set it down there as soon as I fence out. Get the tower frequency before you step and write it down. Then, if you need it, call them up and get vectors.
thx, never tought of that
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There are screenshots in this forum of me landing with less than 100 pounds, so while I haven't found it necessary to refuel, that doesn't mean it's not a good idea lol.
landed this PM with 200lbs. Punsan to Seoul trip with 4- GBU-24, and a missed AR because of that *** tanker lol
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Depends on the mission as your post alludes to. For missions like interdictions for example, where you'll be loitering, choose TARCAP.
thx I'll try that!
-how is it working for wingmans when they run out of fuel? straight RTB, or they can AR and go back to their mission?
My pleasure, as there hasn't been any campaign talk in this forum for a year.
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Iron Forteress, Veteran. Every SAMs to Seoul are destroyed, and air resistance is now very weak
So if I put all southern region to priority 0, Ai will still frag shipment/delevries/awacs/logistic/etc?(non combat)
Correct, it will not affect supply, ELINT or tanker missions. However, it will affect how much CAP those missions get. In the standard theater Iron Fortress the only objective is Seoul. And as a short, five-day campaign, you want to concentrate on the western part of the front along the Osan-Suwon-Seoul corridor. So I tend to hold the line in the center and east, and roll PAKS up to Seoul and Kaesong once we've gained air superiority.
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It should have a pair of refueling steerpoints along with a station or vulnerability time. During this time it will fly back and forth between these two points, as long as they are the same it should maintain altitude as it runs it's racecourse. is the racetrack a fixed patern or I can make it as long as I want? If so, is there a best lenght between those steerpoints?
Fixed pattern yes. You can make it longer, but you'll soon run afoul of speed/timing limits. When the steerpoints turn red it's not workable. And Falcon being Falcon, sometimes you can't get it back. It would require some trial and error. I'd be interested to know the results should you test it.
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You can also choose to hotpit refuel at any Blue base. I always make it a point to choose a good divert field during mission planning. By default that divert field can be anywhere, often to the rear of your own base. I like to drag that steerpoint to an intact Blue base close to the front along my expected egress route. If I get damage or need gas I can set it down there as soon as I fence out. Get the tower frequency before you step and write it down. Then, if you need it, call them up and get vectors.
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thx, never tought of that
No worries. Once you've become acclimated to the theater, at the point where you know where each airfield is, you can just call in anywhere. Print the radio frequencies from the docs and you're good to go. The divert steerpoint just makes it easier. So if you took off from say Kangnung in the east, and find yourself over Seoul, you might just say I'll call Kimpo and have a beer at the O Club. Well, not in the campaign you're playing since it's Red
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There are screenshots in this forum of me landing with less than 100 pounds, so while I haven't found it necessary to refuel, that doesn't mean it's not a good idea lol.
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landed this PM with 200lbs. Punsan to Seoul trip with 4- GBU-24, and a missed AR because of that *** tanker lol
I approve
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-how is it working for wingmans when they run out of fuel? straight RTB, or they can AR and go back to their mission?
You need to give them the RTB command or they'll crash. You should consider making regular checks with AI wingmen to keep an eye on them and send them home when low on fuel or out/low on ordnance. The wingman AI is excellent in BMS, but it requires you to tell them what to do or they will be at best ineffective, or at worst, dead. They will not come back after RTB. As to if they would return after AAR I have no idea Doh.
No, now go away or I shall taunt you a second time!
Edit, don't need the big pic, but in regards to your PAKS shot
If those were my PAKS I would redo them. There will be missions going to Pyongyang, and that's asking a lot. But it's not my campaign and it's a good idea to try different things to see what's what. Pusan as well is heavy, so all HAV missions in that sector will be CAP'd. Nothing inherently wrong with any of this. But if you look to maximize your limited assets, the PAKS could be more focused along the front and objective. That said, this particular campaign features a very shallow Blue territory, so it doesn't make that much difference. In Tiger Spirit or Rolling Fire though you wouldn't want to CAP Pusan or Japan.
This post covers some of my thoughts on PAKS and sliders
Last edited by DBond; 09/28/1801:05 AM.
No, now go away or I shall taunt you a second time!
Just noticed it's day 5 in your campaign. It will end this day (well technically morning day 6, or 120 hours from campaign start time). It will be a stalemate.
This campaign (standard Korea Iron Fortress) is the best one to get involved in tasking ground units. Clear the way up the corridor with airstrikes and give movement orders to ground units to take everything up to and including Seoul. The five day limit means oftentimes the computer won't act with enough urgency to capture the objective in time to get a victory in the logbook..
No, now go away or I shall taunt you a second time!
Just noticed it's day 5 in your campaign. It will end this day (well technically morning day 6, or 120 hours from campaign start time). It will be a stalemate.
tasking ground units. give movement orders to ground units
how do you do that? Must instruct each individuals ground units by unticking ''set by HQ'' ?
edit: nvm, I found out. gonna be fun to move troops now!
Yep, untick set by HQ and left click the unit. A white circle should appear and can be dragged to a target destination. But it's flaky. Some won't listen, some head somewhere else. But if you can get a few battalions rolling in the right direction it works. The last KTO IF I played was won at 1800 hours of day two. Without this I don't know that the program is ever going to get them there on it's own within those five days.
No, now go away or I shall taunt you a second time!
If I give an order to ground troops, than re-tick "set by hq", will they go where I sent them, and after move by the AI, or it'll cancel my order straight away and do something else?
Also, why sometimes with 4 aircraft are we taking off 2by2, sometimes alone?
If you give control back to the unit it will go somewhere else, which it may do even if you don't. I am careful to clear the way with ground attack missions, because some losses could see strength insufficient to get there. If they get exhausted they need to rest a while. So you can't just drive em straight on to the objectives. I tend to favor Marine battalions but will use whatever's about.
Not sure about takeoffs. But it may be that you've taken posistion on the side of the runway the AI wanted to use.
No, now go away or I shall taunt you a second time!
kinda easy to get and download weather. Made it works ingame. Not too far in the campaign so I dont know if its updating the weather But its nice to have cloud covers and lots of turbulances!
There's 9 F16 in that pic, and quite some more on the taxiway behind me
In conjunction with WeatherGen I made sure to enable Auto Map Update under the weather settings to ensure that the weather map would change in time. It may be on by default, but worth checking.
No, now go away or I shall taunt you a second time!