#4441452 - 09/29/18 04:41 PM
Re: Free Weekend
[Re: theOden]
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Joined: Jul 2005
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Force10
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I'm just a
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Hey! That's some news right there! I had no idea it was in development, let alone heavy development. There could be hope for this series yet.
Asus Z87 Sabertooth motherboard Windows 7 64 bit Home edition Intel I5 4670K @ 4.4 ghz 16 gig 1866mhz Corsair Vengence Pro memory EVGA GTX 970 Superclocked 4gb Video Card Intel 510 series 120gb SSD (boot drive) Samsung 840 1TB SSD Onboard Realtek sound ______________________________________________________
Oddball from Kelly's Heroes: "If we're late, it's cause we're dead"
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#4441465 - 09/29/18 05:52 PM
Re: Free Weekend
[Re: theOden]
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Joined: Aug 2010
Posts: 1,614
theOden
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Sounds very good. Sadly I've heard good stuff so many times I've stopped caring. When I see it I will believe it and until then my modules remains collecting dust now that i uninstalled DCS beginning this month. When AI Viggen cannot hit a major size factory with rockets and neither the test-validation Su-25's in my evaluation mission I ran 3 minutes each time a new update arrived over the last year, enough is enough and I now consider all my modules a major mistake on my part. Even my blood-sweat-and-tears created scripted dynamic missions went tits-up some updates ago due to core changes to airfields spawn points, hours of LUA coding down the drain - thank you so fekking much Wags.
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#4441474 - 09/29/18 06:27 PM
Re: Free Weekend
[Re: theOden]
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Force10
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Even my blood-sweat-and-tears created scripted dynamic missions went tits-up some updates ago due to core changes to airfields spawn points, hours of LUA coding down the drain - thank you so fekking much Wags. That's a major issue and why we haven't seen a lot of user made missions/campaigns over the years. Without a stable version it's just a moving target and not worth the time for many.
Asus Z87 Sabertooth motherboard Windows 7 64 bit Home edition Intel I5 4670K @ 4.4 ghz 16 gig 1866mhz Corsair Vengence Pro memory EVGA GTX 970 Superclocked 4gb Video Card Intel 510 series 120gb SSD (boot drive) Samsung 840 1TB SSD Onboard Realtek sound ______________________________________________________
Oddball from Kelly's Heroes: "If we're late, it's cause we're dead"
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#4441484 - 09/29/18 07:14 PM
Re: Free Weekend
[Re: theOden]
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DBond
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Like Oden I'd believe it when I see it read about how awesome it. For a company known for their hype-machine I find it odd that such a major addition, one that has been clamored for by the masses, would be announced in response to an internet question. Or had they announced it officially prior?
Despite that, there remains the issue that the term 'dynamic campaign' is one that leaves a great deal of latitude. IL-2 and Strike Fighters were also marketed to include dynamic campaigns and I think many would agree that they fell short of expectations, or at least short of what one might envision when hearing the term. Longbow 2 has a 'dynamic campaign', but there is little dynamic about it. The front line moves?
I think many jetheads think of Falcon when dynamic campaign is uttered. And it's easy to see Wags' post and picture DCS jets and graphics in Falcon's campaign. I mean, that's what we really want right? Would we be satisfied if damage wasn't persistent, or squadrons and weapons stocks couldn't be depleted, or supply couldn't be affected, or if it were non-existent in the first place?
Would we be happy if it just means the front could move and either side could 'win'? That's a personal thing with no single answer. For me, a 'dynamic mission generator' isn't enough. But if ED pulled off something even approaching F4's level I'd start snapping up modules. Unless I missed it, there's no detail released on the scope of what this campaign might entail. If I lay Durandals down a runway I want the squadrons there shut down until it's repaired. And that requires engineers, who might have to be sent there, or who may have eaten a stick of CBU two days ago and can no longer answer that call. If I drop a bridge, the enemy needs to find another place to cross, not just go over the bridge on the next mission flown. If a radar is taken out there should be a gap until it's replaced. The logic that frags missions should be agile enough to react to ever-changing events as they unfold.
Creating a campaign with some dynamic elements, and creating a dynamic campaign are not the same thing in my view. I guess we'll just need to wait and see. I remain skeptical, but that isn't the same as hoping it doesn't come to be.
No, now go away or I shall taunt you a second time!
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#4441503 - 09/29/18 09:54 PM
Re: Free Weekend
[Re: theOden]
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Joined: Aug 2010
Posts: 1,614
theOden
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Good points DBond, but you are THE campaign master after all For me, it would be OK with a fairly simple A to B campaign machinery for a starter - it is alot of coding needed and I'd say almost impossible to get all aspects in at a first try. When I wrote my dynMis for IL2Dover I started off with having bombers reach a target and go back along with some escorts and a number of RAF CAP flights. From there on one can add features often realised during testing the individual flights. Rather long into development I arranged for win/lose triggers and thereafter specific effects for different missions such as RAF losing 100 octane fuel a few days if LW managed to sink a convoy, less planes in reinfocement for hitting a factory area, much later RAF reaction if a radar site was bombed (i.e. when bomber formation crossed the coast line and observer corps noticed the planes) and so on. Start small and let it build up as testflying gives you the ideas of what to improve or add. Now Dover missions are coded in C# and sadly DCS is in Lua code which is very very prone for runtime errors due to "free variables" and it is very easy to misinterpret variables and crap hits the fan. After 15 years coding CTI missions in arma1, 2 and 3 I'd say even that environment is far more stable then this sad excuse lua represents. Hopefully the future DCS campaign is off lua (c++ I'd assume) but that would most surely make it unaccessible for modders to expand and/or improve as they see fit, but if it grants us a more stable result it must surely be considered the better approach.
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#4441569 - 09/30/18 01:04 PM
Re: Free Weekend
[Re: Tom_Weiss]
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Joined: Apr 2013
Posts: 277
xXNightEagleXx
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out of curiosity, the Su-33 is the FC3 add on or is it a new version ? same
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#4441612 - 09/30/18 07:09 PM
Re: Free Weekend
[Re: theOden]
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Joined: Oct 2000
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DBond
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Agreed Frederf, and my point wasn't to say it's necessary (but some sort of realistic combat environment is I'd reckon). But Wags himself, according to this thread, said they are heavy in development of one, and I think caution is advised before anyone gets too excited imagining the possibilities.
No, now go away or I shall taunt you a second time!
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#4441653 - 10/01/18 04:15 AM
Re: Free Weekend
[Re: theOden]
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Joined: Apr 2015
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F4UDash4
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Free period extended until 2nd oct.
Really? I spent a few hours downloading and installing (ok I didn't, the PC did it on its own) and then an other hour or so getting axis/keys assigned so I could just fly about and maybe fire a weapon or two. That was friday night / saturday. I was intending to spend some time flying the F-18 around the Persian Gulf today but when I tried to log in at around 1630 Eastern no joy. Then I go read the announcement and see that the free period ended at 1600 Eastern. They couldn't let it go until midnight? Anyway, I uninstalled after that. It was sort of fun once I got a minimum HOTAS setup functioning but it's just not worth the hours I would have to spend getting full HOTAS support set up for multiple aircraft. One would think that it would at least correctly detect proper axis assignments for CH Products, but no I had throttles assign to rudder pedals etc. by default. Getting DCS setup has always been too much like work instead of play/enjoyment.
"In the vast library of socialist books, there’s not a single volume on how to create wealth, only how to take and “redistribute” it.” - David Horowitz
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#4441847 - 10/02/18 11:46 AM
Re: Free Weekend
[Re: theOden]
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Joined: Sep 2014
Posts: 797
leaf_on_the_wind
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Hormuz is about 31G unpacked , so at a guess 20G to download it
Ferengi Rule of acquisition #1 Once you have their money ... never give it back.
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Exodus
by RedOneAlpha. 04/18/24 05:46 PM
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