#4439988 - 09/20/18 09:21 PM
Re: Historical Aces
[Re: jakethescot1]
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Joined: Jun 2012
Posts: 7,993
Robert_Wiggins
BWOC Survivor!...So Far!!
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BWOC Survivor!...So Far!!
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Joined: Jun 2012
Posts: 7,993
Lindsay, Ontario, Canada
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I personally enjoy encountering them over and over. It is not realistic but then again, my shooting them down before their time is also not realistic.
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#4440205 - 09/22/18 08:04 AM
Re: Historical Aces
[Re: Nowi]
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Joined: Dec 2013
Posts: 1,394
ArisFuser
Member
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Member
Joined: Dec 2013
Posts: 1,394
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I get all the HA stuff. And that’s why I limit them to 100 by mod. If you fly with Jasta 11, where almost everyone in an HA, for me, it’s inspiring in flight, but kills another important element of squadron life, and death! I tried Aris’s mod and flew in a French unit in which almost everyone was an HA. What my mates actually did in the air made little difference. They’d score kills that didn’t count, and deaths from which they resurrected. Just to make things clear, my mod doesn't create additional aces for the sim. It just adds biographies, photos and historical victories to the already existing ones. For me, the opportunity to find HAs, with their historical skins, shoot them down (even if they don't really die that day) is a big factor for immersion and I fully enjoy it. If HAs were not inmortal before their scheduled date of death we probably we wouldn't have a single one alive by the start of 1918. As to the fact that they don't actually score kills, well, they will, as they did historically, that's even better to me.
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#4440226 - 09/22/18 01:14 PM
Re: Historical Aces
[Re: OvStachel]
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Joined: Mar 2009
Posts: 7,532
DukeIronHand
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Joined: Mar 2009
Posts: 7,532
High over the Front
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Just to bring up a point and some backstory to the amount of 'aces' in the game...
When the original groundwork was being laid out for the game over 10 years ago, Shred realized with the way WM and Pol were able to manipulate the datafiles, Shred was able to add in hundreds of 'aces' to the game. Now this was something no one had ever been able to accomplish until he did it on OFF. From a purely historical point of view, pilots that were not even aces were flying again in our version of The Great War.
Not every single ace is an ace in our skies .. some are simply pilots to fill roster slots. Why was this done you may ask... to create the hundreds of skins you see in the game. All of this info was given to the skinners that, as you can imagine, were drooling over the chance to really fill the air with personal markings of individual PILOTS... not just aces. A monumental task, and honestly.. very historic from a WWI simulation point of view... this had NEVER been done before. So.. we did it.
That's why you see so many pilots on so many of the rosters of your squadrons... historic or not. We realized they would not die until the day of their deaths... but we didn't care. For all of us on the OBD Team, it was a chance to make history and we took advantage of it. We finally could re-create a very personal and definitive rendition of WWI air combat. Sure... you run into the same ace even though you shot him down.. but many of the aces WERE shot down and did actually live.
I hope that sheds a little light on why there are so many hard coded names in the game.
OvS More history the better. There are plenty of ways (and mods) to suite everyone’s taste. Great game.
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