Previous Thread
Next Thread
Print Thread
Rate This Thread
Hop To
Page 2 of 2 1 2
#4439733 - 09/19/18 04:19 PM Re: Prop Pitch function question [Re: Robert_Wiggins]  
Joined: Sep 2018
Posts: 317
ChiefWH Offline
Member
ChiefWH  Offline
Member

Joined: Sep 2018
Posts: 317
I read something today that said the mkII hurricane could go up to 3000rpm (I assume the mkI is similar) so with me being naturally cautious from other Sims I can see now that I wouldn't necessarily expect any failure, especially as I watch the temperature.

#4439738 - 09/19/18 05:43 PM Re: Prop Pitch function question [Re: Robert_Wiggins]  
Joined: Jun 2012
Posts: 221
gecko Offline
Member
gecko  Offline
Member

Joined: Jun 2012
Posts: 221
Mk.I could go up to 3,000 RPM for max power, but had limitations imposed for how long you could run it like that in addition to the temperature limits.

I can't speak to other Sims except Cliffs of Dover, but there seems to be this entrenched idea that engines automatically blow up if you exceed the time limits by two seconds. That and the host of features that seem on the surface to be realistic, but don't really have a lot to do with reality is why I never could get into it. For being so hyperdetailed they got a lot wrong, including things CFS3 got right 15 years ago.

Realistically, speaking in general terms, the temperature limits are fairly hard limits. Exceed them by much and things will start to bend, brake, and blow out. Time limits have more to do with preserving the engine's health over time. Keep everything else within limits and it could run quite a while even at emergency power. It would certainly have been done on test stands as part of the development process. The downside is the engine won't last as long if you do this, and the stress might induce hidden issues that eventually manifest themselves dramatically on some later flight. This would be a really cool feature if the WOTR campaign tracked how you treated your engine and made random failures more likely on later flights if you don't treat it right.

#4439781 - 09/19/18 10:19 PM Re: Prop Pitch function question [Re: Robert_Wiggins]  
Joined: Jun 2012
Posts: 7,993
Robert_Wiggins Offline
BWOC Survivor!...So Far!!
Robert_Wiggins  Offline
BWOC Survivor!...So Far!!
Hotshot

Joined: Jun 2012
Posts: 7,993
Lindsay, Ontario, Canada
Interesting thoughts Gecko! Tracking engine treatment in campaigns would be cool!


(System_Specs)
Case: Cooler Master Storm Trooper
PSU: Ultra X3,1000-Watt
MB: Asus Maximus VI Extreme
Mem: Corsair Vengeance (2x 8GB), PC3-12800, DDR3-1600MHz, Unbuffered
CPU: Intel i7-4770K, OC to 4.427Ghz
CPU Cooler: Cooler Master Seidon 240M Liquid CPU Cooler
Vid Card: ASUS GTX 980Ti STRIX 6GB
OS and Games on separate: Samsung 840 Series 250GB SSD
Monitor: Primary ASUS PG27AQ 4k; Secondary Samsung SyncMaster BX2450L
Periphs: MS Sidewinder FFB2 Pro, TrackIR 4

Page 2 of 2 1 2

Moderated by  Polovski 

Quick Search
Recent Articles
Support SimHQ

If you shop on Amazon use this Amazon link to support SimHQ
.
Social


Recent Topics
Roy Cross is 100 Years Old
by F4UDash4. 04/23/24 11:22 AM
Actors portraying US Presidents
by PanzerMeyer. 04/19/24 12:19 PM
Dickey Betts was 80
by Rick_Rawlings. 04/19/24 01:11 AM
Exodus
by RedOneAlpha. 04/18/24 05:46 PM
Grumman Wildcat unique landing gear
by Coot. 04/17/24 03:54 PM
Peter Higgs was 94
by Rick_Rawlings. 04/17/24 12:28 AM
Whitey Herzog was 92
by F4UDash4. 04/16/24 04:41 PM
Anyone can tell me what this is?
by NoFlyBoy. 04/16/24 04:10 PM
Copyright 1997-2016, SimHQ Inc. All Rights Reserved.

Powered by UBB.threads™ PHP Forum Software 7.6.0