The rudder FM is definitely off - see my video I posted in the "First Thoughts" thread I made.
As a real pilot, there are some things that are spot on, and others that make me scratch my head.
1. Stalling when coordinated should cause both wings to drop at the same time. In the sim, no matter how coordinated I am, one wing always drops as if wanting to spin.
2. The turn-bank indicator is WAY off. Adverse yaw is modeled correctly (it's PERFECT actually!), but when I am turning coordinated (confirming visually out the window), the indicator still shows me as slipping into the turn. I apply inside rudder to make the turn-bank indicator display coordinated, but outside I can tell I am REALLY slipping across the landscape.
3. Is ground-effect modeled? Not sure about the limitations of CFS3. I tried a soft-field takeoff and it seemed to workout OK, but it made me curious about ground-effect modeling.
Now some things that WOTR gets right!
SPINS!!! Stalling and spin-entry are SPOT on. Great job honestly.....I can sit in a spin all-day long, and the airspeed won't increase (correct) and I can apply opposite rudder and shove the yoke down and the spin breaks just fine.
We all want WOTR to succeed, and I hope the devs don't take this as criticism! I am a satisfied customer and have already gotten my money's worth of enjoyment out of WOTR, and I am looking forward to seeing what OBD can do with it! I only offer these insights so that the sim can continue to grow and develop to its true potential.