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#4426246 - 06/15/18 07:11 AM Re: EECH Test build - Hover Mods ***** [Re: messyhead]  
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Originally Posted by messyhead
I Edit: Actually, there's a version 3 of the keyguide that thealx updated linked from the wiki main page. I don't think I've noticed that before. Thealx, if you see this, could you let me know how you edited the file?


I think it was Foxit PhantomPDF (ver. 6.1 in my case), it has tool "Edit object" to apply changes to the existing texts or copy/past any text or image.

If you will apply changes, please also add Ctrl+V for cockpit light

Last edited by thealx; 06/15/18 08:27 AM.
#4426260 - 06/15/18 12:58 PM Re: EECH Test build - Hover Mods [Re: thealx]  
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messyhead Offline
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Originally Posted by thealx
Originally Posted by messyhead
I Edit: Actually, there's a version 3 of the keyguide that thealx updated linked from the wiki main page. I don't think I've noticed that before. Thealx, if you see this, could you let me know how you edited the file?


I think it was Foxit PhantomPDF (ver. 6.1 in my case), it has tool "Edit object" to apply changes to the existing texts or copy/past any text or image.

If you will apply changes, please also add Ctrl+V for cockpit light


Thanks, I'll check that out.

#4430359 - 07/14/18 09:36 PM Re: EECH Test build - Hover Mods [Re: Javelin]  
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OK guys, Build 10 is now up for download, along with a new set of .dyn settings files.

I finished working over the physics settings for ALL of the flyable helicopters, everything is updated now.

Two of the helos will still not read in the .dyn files (the Mi-24 Hind and the Ka-50 Hokum) so I inputted the correct physics values directly into the default settings in the compiled C++ code for these two helicopters. All of the others read the .dyn files like they're supposed to. Several also had errors in the .dyn file format that required fixing.

I'll be working on the Auto-Pilot next, but that may take a while to complete.

#4430402 - 07/15/18 07:42 AM Re: EECH Test build - Hover Mods [Re: Javelin]  
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Nice one. Do you know if the auto pilot changes would also affect how the AI helos fly?

#4430452 - 07/15/18 04:51 PM Re: EECH Test build - Hover Mods [Re: Javelin]  
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Javelin Offline
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Hmmm, I'm not sure where the A.I. Helos get their instructions from. I may need to look into that and find out.

#4435998 - 08/27/18 03:18 PM Re: EECH Test build - Hover Mods [Re: Javelin]  
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Thanks Havoc13, It makes a huge difference doesn't it. I use Stable-Hover and Altitude-Hold all the time now, and the helos fly more like they should.
I'm looking at the external MFD's right now since I just hooked mine up, the Blackshark and the Hind aren't working.


Just to elaborate on how things work for the purists out there, the Velocity Stabilization part of the EECH Alt-Hold control only works while traveling forwards. It doesn't maintain a velocity or heading sideways or backwards like the real Comanche flight control system does. Sorry about that. It would really take a LOT of work in order to make it function sideways. Right now it only controls the Pitch, sideways control would have to use a mix of Pitch and Roll in order to work correctly. On the real Comanche, Velocity Stabilization is also on a separate button from Altitude Hold, it's combined on the Hover Hold button.

On our system Hover/Stable Hover are for sitting still, Altitude Hold is for terrain following.
Here's what the panel looked like in the real Comanche:

[Linked Image]

Last edited by Javelin; 08/27/18 04:57 PM.
#4436755 - 09/01/18 10:13 PM Re: EECH Test build - Hover Mods [Re: Javelin]  
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CCIP Offline
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I just wanted to say thanks for this brilliant mod smile I bumped into this thread totally by chance while googling a solution for something else in EECH, and I'm pretty much blown away - it is very much the kind of functionality I always wanted in the game, and your work on it is very much appreciated!


If you're having trim problems, I feel bad for you son
I got ninety-nine problems, but my pitch ain't one...
#4437087 - 09/04/18 03:58 AM Re: EECH Test build - Hover Mods [Re: Javelin]  
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By the way, one thing I've noticed while trying to resolve my crash problems: if I delete my eech.ini and let 1.16.10 generate one, it will set the [WUT] section to "wut=GWUT1161.CSV ". With the hover mods version installed on top of 1.16.0, there's not actually such a file and it results in weapons and the flight model not working properly. Does that new WUT file actually exist somewhere and I missed it, or am I right to change it to the (existing) GWUT1160.CSV instead?

Last edited by CCIP; 09/04/18 03:59 AM.

If you're having trim problems, I feel bad for you son
I got ninety-nine problems, but my pitch ain't one...
#4437094 - 09/04/18 04:34 AM Re: EECH Test build - Hover Mods [Re: CCIP]  
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Use the GWUT1160.csv. The other number doesn't exist yet.

I suppose you could simply rename the 1160 one to 1161, then you don't have to edit the EECH.ini file.

Last edited by Javelin; 09/08/18 06:11 PM.
#4443428 - 10/12/18 02:00 PM Re: EECH Test build - Hover Mods [Re: Javelin]  
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Polak Offline
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First of all let me applaud this Community and your mod in particular. And thank of course for time and hard work. Great and indeed game-changing improvements.

Unfortunately cohokum_test10.exe returns for me this error: "unable to create direct input ". I made all new installation from original CD I had fr om the past and "eech-allmods-1.16.0FIX1-installer" which all that worked fine until I run cohokum_test10.exe. My computer goes into loop and trying to exit the program with Window Task Manager wipes all out from the desktop. Again I repeat that eech 1.16 installation works for me without any problems really. Using Saitek x52.

Would love to try this new mod by Javelin and any help indeed would be much appreciated.

Last edited by Polak; 10/12/18 02:01 PM.
#4443502 - 10/12/18 10:51 PM Re: EECH Test build - Hover Mods [Re: Javelin]  
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Javelin Offline
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Direct Input is a DirectX module associated with joysticks, mice, and the like. The mod doesn't alter anything related to that at all.

You might try this: select the default controls setup using 1.16.0 and save it (no custom joystick selections, just the standard keyboard controls).
It might be a good idea to unplug the joystick too, just for the next test.
Try test10.exe with that setup and see if it launches properly using just the keyboard, then let us know how that goes.

#4443524 - 10/13/18 01:05 AM Re: EECH Test build - Hover Mods [Re: Javelin]  
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Polak Offline
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Thank you for prompt reply and advice.

My problem was related to antivirus AVG and after disabling it your mod run flawlessly.

After trying it very very briefly I have to admit that not only flight models feel better but having all altitude hold hover hold etc. features really working in the simulation one can really "stalk the prey" more efficiently and satisfactory. I hope you will continue this quest to improve EECH because so far changes you made have been really of great importance and success. Thank you.

#4443537 - 10/13/18 04:37 AM Re: EECH Test build - Hover Mods [Re: Javelin]  
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You're very welcome, and thanks for the compliments. We're glad to hear you've got it running!

#4445453 - 10/26/18 12:34 AM Re: EECH Test build - Hover Mods [Re: Javelin]  
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Polak Offline
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Lately, I have programmed my stick with all "auto" important commands and truly enjoyed some of the skirmishes and even free flights. I remember reading in previous posts of this thread that next step on your list would be to take on autopilot feature. What is wrong with autopilot ? Flying around I see some inconsistencies and some problems but wanted to hear from the expert/experts. Thanks again for your important contribution in making this old helo sim interesting again.

Last edited by Polak; 10/26/18 10:02 AM.
#4445456 - 10/26/18 01:43 AM Re: EECH Test build - Hover Mods [Re: Javelin]  
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Good to see you around, Polak. cheers



The rusty wire that holds the cork that keeps the anger in
Gives way and suddenly it’s day again
The sun is in the east
Even though the day is done
Two suns in the sunset, hmph
Could be the human race is run
#4445495 - 10/26/18 11:49 AM Re: EECH Test build - Hover Mods [Re: MarkG]  
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Thank you Mark. Time flies.

#4445526 - 10/26/18 02:32 PM Re: EECH Test build - Hover Mods [Re: Javelin]  
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Indeed...

#4445578 - 10/26/18 07:51 PM Re: EECH Test build - Hover Mods [Re: Javelin]  
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Javelin Offline
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Hi Polak, I've decided not to modify the AutoPilot since it does seem to operate reasonably well. I've been busy playing the sim instead!

#4445617 - 10/26/18 11:27 PM Re: EECH Test build - Hover Mods [Re: Javelin]  
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Originally Posted by Javelin
Hi Polak, I've decided not to modify the AutoPilot since it does seem to operate reasonably well. I've been busy playing the sim instead!

Indeed I am too slowly re-learning this sim.

As far as Autopilot is concerned I only noticed that it hesitates right after the takeoff. Also Hover Hold works in Autopilot no matter what speed it is.

Some other minor problems maybe there but then again it the heat of the battle it is easy to lose track of the proper key commands which are pretty "many" to remember as well as simulation is pretty complex and intense in what is going on around the player. I decided to give more time into learning all the important key commands because without it is rather hard to fully enjoy.

So it is pretty much on going and slow process "two steps forward and one back". Time permitting I shall be checking this forum for news and interesting discussions. Thanks.

#4447541 - 11/08/18 09:44 AM Re: EECH Test build - Hover Mods [Re: Javelin]  
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Just a quick feedback :
I also had the "unable to create direct input" error at launch. The game started fine after clicking "OK", but the Hover Mod didn't work correctly.
The Hover Mod has worked as expected (ie very well indeed) since I added the EECH path to my anti-virus software's exclusion list.
It might be interesteing to state that in the README file.

Anyway, thank you Javelin!


"We warned you, but you just wouldn't listen..."
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