#4430597 - 07/16/18 04:42 PM
Re: Fixing typo in Aliens: Colonial Marines improves AI
[Re: Scott Elson]
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Joined: Jun 2001
Posts: 5,864
Bill_Grant
Hotshot
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Hotshot
Joined: Jun 2001
Posts: 5,864
Dallas, TX
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and THAT is why you never put TEST code in your PRODUCTION software. Ha. PM, think of it as a lightswitch. On/Off makes a huge difference to your quality of life when you are in the dark.
~Bill
In my defense, I was left unsupervised...
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#4430621 - 07/16/18 09:22 PM
Re: Fixing typo in Aliens: Colonial Marines improves AI
[Re: Scott Elson]
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Joined: Jan 2003
Posts: 2,588
462cid
Senior Member
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Senior Member
Joined: Jan 2003
Posts: 2,588
USA
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My monitor has some glare at this time of day, and I thought the title was "Flying hippo in Aliens: Colonial Marines improves AI". And I thought, this I gotta see.
What kind of car is that? What does it matter? When I drive it, I'm Steve McQueen
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#4430625 - 07/16/18 09:37 PM
Re: Fixing typo in Aliens: Colonial Marines improves AI
[Re: 462cid]
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Joined: Aug 2005
Posts: 11,255
Coot
Pilgrim
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Pilgrim
Veteran
Joined: Aug 2005
Posts: 11,255
These United States of America
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Wow this is pretty interesting. I've been using the Templar mod and have been enjoying the game for the most part. I think I'm running an older version so I'd like to check out any new version that has this fix. Or maybe I can leave it as is and do the ini edit myself unless its more involved than that. I don't want to mess up anything at this point in an already finicky game. My monitor has some glare at this time of day, and I thought the title was "Flying hippo in Aliens: Colonial Marines improves AI". And I thought, this I gotta see. gave me a good chuckle cid. That does sound like some of the community hall threads we produce here at SimHQ.
John 10:1-30 Romans 10:1-13
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#4430635 - 07/16/18 10:38 PM
Re: Fixing typo in Aliens: Colonial Marines improves AI
[Re: Mr_Blastman]
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Joined: Apr 2001
Posts: 121,483
PanzerMeyer
Pro-Consul of Florida
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Pro-Consul of Florida
King Crimson - SimHQ's Top Poster
Joined: Apr 2001
Posts: 121,483
Miami, FL USA
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Is the game worth 3 bucks after the fix? I bought it for the cooperative game mode which was fun. It was worth the 5 bucks I paid.
“Whoever fights monsters should see to it that in the process he does not become a monster. And if you gaze long enough into an abyss, the abyss will gaze back into you.”
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#4430706 - 07/17/18 10:39 AM
Re: Fixing typo in Aliens: Colonial Marines improves AI
[Re: Coot]
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Joined: Apr 2001
Posts: 121,483
PanzerMeyer
Pro-Consul of Florida
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Pro-Consul of Florida
King Crimson - SimHQ's Top Poster
Joined: Apr 2001
Posts: 121,483
Miami, FL USA
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I play it solo and enjoy it with the Templar mod. I never dealt with the original release but from what I have played its been fun with some great environments. Its a decent Alien-themed FPS. I also play Alien VS. Predator 2010 which is pretty good. I really hope someday they make and Alien Isolation 2. That game is probably the best Alien game I've played and has become a favorite game just in general. Alien Isolation is a text book example of how you make an alien game. It's in a completely different class all by itself! Colonial Marines is a text book example of how you DON'T make an alien game.
Last edited by PanzerMeyer; 07/17/18 10:40 AM.
“Whoever fights monsters should see to it that in the process he does not become a monster. And if you gaze long enough into an abyss, the abyss will gaze back into you.”
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Exodus
by RedOneAlpha. 04/18/24 05:46 PM
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