I mistaken topics, forget about the link. I do not know if it's true, but I've noticed that the maximum number of cockpit polygons that accept eech is about ~7,000. if you have more, fps are falling by more than 5 fps.I did tests on two cockpits.and it was the same. maybe can you confirm my observations when you will be test your cockpit.I had two cockpits about 8-9 k polys and it really was a powerful drop in fps.after reduction - much better. unless eech do not like any specific surface I've been doing.just take this attention out of curiosity.
Right, time to get back on this project. I've just had a look at where I left it, and I was working on (struggling with more like) updating the flight display MFD. I can't work out how to get the graphics to draw correctly for the MFD display. It's quite hard for me to understand it all, so I think I'll move on to something else. I really need someone to explain to me in a diagram or something, how the graphics are drawn on the MFD screens. Making what I think is a small simple change, has weird results.
The top and bottom centre consoles have been neglected for a while, so I might start adding some detail and texturing to those.
Sorry for ot.how should I texture red surfaces?That it would be like on the right side?whatever I do, the texture is stretched, or it repeats itself in the middle of the surface.what option, what trick is needed for a perfectly equal uvmap around the button?
You just need to resize the surface in the UV window until the texture looks right. Stretch it and size it in different directions until you get the fit you want.