#4423141 - 05/28/18 06:25 PM
Re: EECH Test build - Hover Mods
[Re: Javelin]
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Joined: Apr 2018
Posts: 300
Javelin
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Posts: 300
Idaho Falls, Idaho USA
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OK, I've uploaded test set 3 to the server. The main helicopters are working great, but there are problems with a few of the others.
The Bell AH-1's still fly nose down for some reason, I need to figure out why. That includes the Viper, Seacobra & Supercobra. The Kiowa Warrior has a power problem I don't seem to be able to fix the normal way, it's under powered for some reason. Some of the secondary helos, like the SuperStallion and the Hook, have an engine explosion after takeoff. Not sure what that's all about yet.
If a helo you want to fly goes haywire, delete the .dyn file and it will revert back to the defaults. It will fly just like an Apache that way.
I'm working on the problems, but it might take some time to figure out.
Last edited by Javelin; 05/28/18 06:29 PM.
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#4423145 - 05/28/18 06:43 PM
Re: EECH Test build - Hover Mods
[Re: Javelin]
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Joined: Mar 2008
Posts: 296
Soczkien
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Poland
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Hi Javelin, It's really great to see another talented programmer here! The Kiowa Warrior has a power problem I don't seem to be able to fix the normal way, it's under powered for some reason.
Problem looks to be there since it was added as flyable helicopter. Without autopilot it was nearly impossible to not crash this heli - very often happen that it suddenly fall down. Especially when trying to avoid enemy missile and descending altitude in hover hold mode.
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#4423149 - 05/28/18 07:05 PM
Re: EECH Test build - Hover Mods
[Re: Javelin]
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Joined: Jan 2001
Posts: 1,922
Marc
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Corona, California
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OK, I've uploaded test set 3 to the server. Is this still called Test 2 once extracted ? For some reason Norton keeps on removing it Thanks, Marc..
Last edited by Marc; 05/28/18 08:38 PM.
HP-Compaq-8100-Elite-SFF-Intel-Core-i5-660-3-33GHz-8GB-250GB-Windows7, GTX1050 -X45+Rudder Pedals, Playseat Challenge
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#4423161 - 05/28/18 08:40 PM
Re: EECH Test build - Hover Mods
[Re: Javelin]
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Joined: Jan 2001
Posts: 1,922
Marc
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Corona, California
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Hi Marc, The .exe is exactly the same, ver 2, but all of the dyn files are new. I just edit my post, for some reason Norton keeps on removing it No problem running Test1 All is good after disabling Norton Thanks, Marc..
Last edited by Marc; 05/28/18 09:27 PM.
HP-Compaq-8100-Elite-SFF-Intel-Core-i5-660-3-33GHz-8GB-250GB-Windows7, GTX1050 -X45+Rudder Pedals, Playseat Challenge
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#4423201 - 05/29/18 12:31 AM
Re: EECH Test build - Hover Mods
[Re: Javelin]
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Joined: Jan 2001
Posts: 1,922
Marc
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Corona, California
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Numeric key pad doesn't work any more? works fine Marc..
Last edited by Marc; 05/29/18 08:20 PM.
HP-Compaq-8100-Elite-SFF-Intel-Core-i5-660-3-33GHz-8GB-250GB-Windows7, GTX1050 -X45+Rudder Pedals, Playseat Challenge
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#4423401 - 05/30/18 02:09 AM
Re: EECH Test build - Hover Mods
[Re: thealx]
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Joined: Apr 2018
Posts: 300
Javelin
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Idaho Falls, Idaho USA
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I see that exe's size is 8MB, instead of 6MB. it means it's a debug build (dmake), not "commercial" (cmake). just recompile it that way and FPS will get to normal. Hey, I can fix that! I uploaded a new test3 version using all cmake this time. I altered my remake.bat to only delete the dynamics .obj files, but I forgot that right before I edited it I had ran dmake so all of the other .obj files were still debug versions. Nice call thealx, I missed that. I've almost got all of the dynamics data files updated and corrected, except for the Hook and the SuperStallion. For some reason those two are blowing up (engine explosion) right after takeoff. I still need to fix those two. The others seem to be running quite well, except the Kiowa which can't currently be adjusted. I had to raise the lift multiplier on the AH-1's and the Hind to fix a power problem and balance the performance of the helos, but other than that, the real numbers seem to be working out just fine. The inertial values are key in making the helos behave like the real thing. It may be a week or more before I get back to it, though. Work has expanded and I won't have much time the next few weeks. We're prepping for the next robotic inspection job which is in Florida in two weeks. www.mantarobotics.com
Last edited by Javelin; 05/30/18 02:47 AM.
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#4423416 - 05/30/18 04:50 AM
Re: EECH Test build - Hover Mods
[Re: Javelin]
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Joined: Apr 2018
Posts: 300
Javelin
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Idaho Falls, Idaho USA
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OK, I had an hour so I fixed the exploding SuperStallion and the Hook. I had to scale them down engineering wise, the masses and torque forces the helicopters generate (because they are so freakishly heavy) were exceeding the torque limits built into the damage routines. They fit into the model now, fly like they're supposed to, and don't explode. I uploaded all of the flyable helicopter dyn files onto the server, along with the recompiled .exe (no debug code!). Have fun!
I still intend on fixing the Kiowa, but it will have to wait until I get time, maybe this weekend. I'd also like to fix the nose-down problem of the Bell AH-1's, but that will have to wait too. I've also noticed that the Hind has no roll restoring forces, which needs to be looked into as well. Javelin
Last edited by Javelin; 05/30/18 04:51 AM.
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#4423634 - 05/31/18 04:51 AM
Re: EECH Test build - Hover Mods
[Re: Javelin]
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Joined: Apr 2018
Posts: 300
Javelin
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Idaho Falls, Idaho USA
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OK, One last round of changes. I went backwards to the 1.16.0 Release version of the code and added in just my upgrades to it. Now the Havok works, and so do the Cuba maps. Yes!
I also committed the changes through Git to Master, so the upgrades are entered into the repository now. I didn't see them pop up, so I I'm not quite sure if I did it correctly.
Something's wrong though, give me 15 minutes to fix it... sorry about that.
OK, it's back up again, but the new Bob-Up mode doesn't work, version 1.16.0 of the code broke it, it won't allow me to use "P" for commands at all now.
Last edited by Javelin; 05/31/18 05:59 AM.
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#4423641 - 05/31/18 07:03 AM
Re: EECH Test build - Hover Mods
[Re: Javelin]
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Joined: Dec 2012
Posts: 1,382
thealx
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Hi. I see that you have uploaded doc file with list of the changes, but no actual commit appear. Have you pushed it? About Havoc issue, once again. Have you installed this pack of files made by messyhead? https://drive.google.com/open?id=0B_9WsInmSbhuMDMtbVdBVkhaWmc it is required for latest version of the code, where instruments code was changed
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Exodus
by RedOneAlpha. 04/18/24 05:46 PM
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