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#4422973 - 05/27/18 07:38 PM Re: EECH Test build - Hover Mods ***** [Re: Javelin]  
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No problemo, take your time cheers

Marc..


HP-Compaq-8100-Elite-SFF-Intel-Core-i5-660-3-33GHz-8GB-250GB-Windows7, GTX1050 -X45+Rudder Pedals, Playseat Challenge
#4423141 - 05/28/18 06:25 PM Re: EECH Test build - Hover Mods [Re: Javelin]  
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OK, I've uploaded test set 3 to the server. The main helicopters are working great, but there are problems with a few of the others.

The Bell AH-1's still fly nose down for some reason, I need to figure out why. That includes the Viper, Seacobra & Supercobra.
The Kiowa Warrior has a power problem I don't seem to be able to fix the normal way, it's under powered for some reason.
Some of the secondary helos, like the SuperStallion and the Hook, have an engine explosion after takeoff. Not sure what that's all about yet.

If a helo you want to fly goes haywire, delete the .dyn file and it will revert back to the defaults. It will fly just like an Apache that way.

I'm working on the problems, but it might take some time to figure out.

Last edited by Javelin; 05/28/18 06:29 PM.
#4423145 - 05/28/18 06:43 PM Re: EECH Test build - Hover Mods [Re: Javelin]  
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Hi Javelin,

It's really great to see another talented programmer here!

Originally Posted by Javelin

The Kiowa Warrior has a power problem I don't seem to be able to fix the normal way, it's under powered for some reason.


Problem looks to be there since it was added as flyable helicopter. Without autopilot it was nearly impossible to not crash this heli - very often happen that it suddenly fall down. Especially when trying to avoid enemy missile and descending altitude in hover hold mode.

#4423149 - 05/28/18 07:05 PM Re: EECH Test build - Hover Mods [Re: Javelin]  
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Marc Offline
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Originally Posted by Javelin
OK, I've uploaded test set 3 to the server.


Is this still called Test 2 once extracted ?

For some reason Norton keeps on removing it

Thanks, Marc..

Last edited by Marc; 05/28/18 08:38 PM.

HP-Compaq-8100-Elite-SFF-Intel-Core-i5-660-3-33GHz-8GB-250GB-Windows7, GTX1050 -X45+Rudder Pedals, Playseat Challenge
#4423160 - 05/28/18 08:37 PM Re: EECH Test build - Hover Mods [Re: Javelin]  
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Hi Marc, The .exe is exactly the same, ver 2, but all of the dyn files are new.

#4423161 - 05/28/18 08:40 PM Re: EECH Test build - Hover Mods [Re: Javelin]  
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Originally Posted by Javelin
Hi Marc, The .exe is exactly the same, ver 2, but all of the dyn files are new.

I just edit my post, for some reason Norton keeps on removing it

No problem running Test1

All is good after disabling Norton

Thanks, Marc..

Last edited by Marc; 05/28/18 09:27 PM.

HP-Compaq-8100-Elite-SFF-Intel-Core-i5-660-3-33GHz-8GB-250GB-Windows7, GTX1050 -X45+Rudder Pedals, Playseat Challenge
#4423168 - 05/28/18 09:15 PM Re: EECH Test build - Hover Mods [Re: Javelin]  
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XIII Offline
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When I press right alt+j helicopter apache D explode.
When press ctr+h hud looks like this




With your exe i have BIG fps drop. In apache from ~30 to 15.
checked several times on the same map and mission.and work hdd disk is strange,
often reads something. Normally it is not.

Attached Files IMAGE072.jpg
Last edited by XIII; 05/28/18 09:39 PM.
#4423186 - 05/28/18 10:56 PM Re: EECH Test build - Hover Mods [Re: Javelin]  
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Javelin Offline
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Hi XIII,
The commands to raise and lower the hover height are L-Alt-J and L-Alt-K, I don't know what R-Alt-J is supposed to do.
Same with Ctrl-H. That's a new one on me, some kind of a grid display. Stable-Hover is L-Shft-H.
Some command event handling is in the dynamics section, the flying commands, but the rest are in other sections of the code I haven't dug around in. The grid display is probably in avionics, but Ctrl-H I wouldn't know where to look.

I don't know about the fps impact, I haven't compiled the code with specific settings. When you place the test.exe next to the cohokum.exe it should use all the same settings files as you've used before, I'm not sure what would be different.

#4423191 - 05/28/18 11:13 PM Re: EECH Test build - Hover Mods [Re: Javelin]  
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XIII Offline
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Im not programmer,no have idea,but maybe you use wrong version software? For compiling,or source code. Maybe thealx say something what cause big fps drop between 1.16 and your exe.

#4423197 - 05/28/18 11:59 PM Re: EECH Test build - Hover Mods [Re: Javelin]  
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Javelin Offline
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I've used the most current version of the Master Branch 1.16.0+changes on the EECH server, and I'm using Watcom 1.9, OpenAL11, but I haven't incorporated OgreEE yet. Maybe that's the difference. Ogre moves some of the graphics processing to the graphics card. It isn't fully incorporated yet though, the guys are just starting on that upgrade.


Kiowa Warrior:
I've tried just about everything I can think of, but I haven't had any success at altering the Kiowa. The problem is not in the dyn file and it's not in the ki_dyn.c file, I replaced both of those files with generic Comanche files as a test. No Luck. There are a lot of custom statements in the code to handle the Kiowa's single engine, maybe if we ripped all that out and simply halved the engine size (and kept two) that might fix it.

#4423201 - 05/29/18 12:31 AM Re: EECH Test build - Hover Mods [Re: Javelin]  
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Marc Offline
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Numeric key pad doesn't work any more?

banghead works fine

Marc..

Last edited by Marc; 05/29/18 08:20 PM.

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#4423232 - 05/29/18 06:56 AM Re: EECH Test build - Hover Mods [Re: Javelin]  
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I see that exe's size is 8MB, instead of 6MB. it means it's a debug build (dmake), not "commercial" (cmake). just recompile it that way and FPS will get to normal.

Kiowa has problems with throttle calculation - Arneh have added some complicated code for engines, but looks like it works only for two engines properly. Haven't tried to fix it, afraid to broke it completely.

#4423303 - 05/29/18 04:15 PM Re: EECH Test build - Hover Mods [Re: Javelin]  
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I was flying yesterday,it's much better than the old fm.the helicopter is heavier, and it is not so nervous.Good work Javelin.

#4423401 - 05/30/18 02:09 AM Re: EECH Test build - Hover Mods [Re: thealx]  
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Originally Posted by thealx
I see that exe's size is 8MB, instead of 6MB. it means it's a debug build (dmake), not "commercial" (cmake). just recompile it that way and FPS will get to normal.


Hey, I can fix that! I uploaded a new test3 version using all cmake this time. I altered my remake.bat to only delete the dynamics .obj files, but I forgot that right before I edited it I had ran dmake so all of the other .obj files were still debug versions. Nice call thealx, I missed that.

I've almost got all of the dynamics data files updated and corrected, except for the Hook and the SuperStallion. For some reason those two are blowing up (engine explosion) right after takeoff. I still need to fix those two. The others seem to be running quite well, except the Kiowa which can't currently be adjusted. I had to raise the lift multiplier on the AH-1's and the Hind to fix a power problem and balance the performance of the helos, but other than that, the real numbers seem to be working out just fine. The inertial values are key in making the helos behave like the real thing.

It may be a week or more before I get back to it, though. Work has expanded and I won't have much time the next few weeks. We're prepping for the next robotic inspection job which is in Florida in two weeks. www.mantarobotics.com

Last edited by Javelin; 05/30/18 02:47 AM.
#4423416 - 05/30/18 04:50 AM Re: EECH Test build - Hover Mods [Re: Javelin]  
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OK, I had an hour so I fixed the exploding SuperStallion and the Hook. I had to scale them down engineering wise, the masses and torque forces the helicopters generate (because they are so freakishly heavy) were exceeding the torque limits built into the damage routines. They fit into the model now, fly like they're supposed to, and don't explode. I uploaded all of the flyable helicopter dyn files onto the server, along with the recompiled .exe (no debug code!). Have fun!

I still intend on fixing the Kiowa, but it will have to wait until I get time, maybe this weekend. I'd also like to fix the nose-down problem of the Bell AH-1's, but that will have to wait too.
I've also noticed that the Hind has no roll restoring forces, which needs to be looked into as well.
Javelin

Last edited by Javelin; 05/30/18 04:51 AM.
#4423425 - 05/30/18 08:20 AM Re: EECH Test build - Hover Mods [Re: Javelin]  
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Thanks Javelin,all best cheers

#4423634 - 05/31/18 04:51 AM Re: EECH Test build - Hover Mods [Re: Javelin]  
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Javelin Offline
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OK, One last round of changes. I went backwards to the 1.16.0 Release version of the code and added in just my upgrades to it. Now the Havok works, and so do the Cuba maps. Yes!

I also committed the changes through Git to Master, so the upgrades are entered into the repository now. I didn't see them pop up, so I I'm not quite sure if I did it correctly.

Something's wrong though, give me 15 minutes to fix it... sorry about that.

OK, it's back up again, but the new Bob-Up mode doesn't work, version 1.16.0 of the code broke it, it won't allow me to use "P" for commands at all now.

Last edited by Javelin; 05/31/18 05:59 AM.
#4423641 - 05/31/18 07:03 AM Re: EECH Test build - Hover Mods [Re: Javelin]  
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Hi. I see that you have uploaded doc file with list of the changes, but no actual commit appear. Have you pushed it?

About Havoc issue, once again. Have you installed this pack of files made by messyhead? https://drive.google.com/open?id=0B_9WsInmSbhuMDMtbVdBVkhaWmc it is required for latest version of the code, where instruments code was changed

#4423648 - 05/31/18 09:06 AM Re: EECH Test build - Hover Mods [Re: Javelin]  
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Thealx please,if you no have plans in close future release something big,release this as small patch. With fixed menu fonts,with new cockpit lighting,with fixed nvg view in apache,with Poland map,and havoc gauges. Or without map and gauges,if this too much work.this thread has 1200 views in 5 days. People waiting for better Fm.

#4423663 - 05/31/18 10:47 AM Re: EECH Test build - Hover Mods [Re: Javelin]  
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I'll check my schedule =)

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