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#4420433 - 05/12/18 09:18 PM Re: Mod to remove blue triangles? [Re: Hellshade]  
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Hellshade Offline
Hellshade
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I have applied AnKors file and modified the other as instructed. These are my results.



Flying Wings Over Flanders Fields: Between Heaven & Hell II
videos at www.youtube.com/hellshade68

#4420451 - 05/12/18 10:40 PM Re: Mod to remove blue triangles? [Re: AnKor]  
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Stache Offline
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Michigan, USA
Originally Posted by AnKor
The reason those blue triangles appear is that CFS3 engine incorrectly assumes that those terrain tiles should be out of view and doesn't render them. It doesn't depend on GPU or your config, it is purely a bug in their algorithm which runs on CPU.
I don't have a direct solution for this, but I have something that may reduce the issue and improve the performance at the same time.
I've already mentioned this tweak on sim-outhouse some time ago but it had little effect on the "stock" CFS3, however I believe it may work better WOFF because WOFF terrain is more detailed.
You can try it if you feel adventurous smile

Here is a zip file with compositetexturebudgets.xml - the file goes into WOFF\OBDWW1 Over Flanders Fields\terrains folder, but don't forget to make a backup of the original file there.
https://1drv.ms/u/s!AvmtwF9vPtwVgYoiGbgXo8KXiEzxUQ

Additionally you should edit shaders30\Terrain.fx file and change 256 to 1024 in this line near the beginning of the file:
const static float fTextureSize = 256;
This is needed for terrain bump mapping to work properly with modified budgets.

I would have made a JSGME package but I don't remember how.

PS: And yes, I'm working on DX11 version of shaders smile


This is great AnKor - thanks.
Four (4) missions so far and no blue triangles - cannot say that I got them all the time - will keep you posted.


Insanity: doing the same thing over and over again and expecting different results. A. Einstein

(System Specs:)

I7-6700k OC 4.4GHZ, 16GB DDR4 3200Mhz; Gigabyte Gaming 7 MB, G1 OC'ed GTX980ti; Three-Acer XB271HU WQHD Gsync 144Mhz; Samsung 950-512GB NVMe SSD; WD 2TB-7200rpm; Cooler Master HAF XB EVO, Nepton 240M cooler, V1000 PS; Windows 10 PRO; VKB GunfighterPro Stick; Thrustmaster TPR Pedals; Saitek Throttle; Dual TM MFD panels; TrackIR 5; Windows 10 v1909
#4420454 - 05/12/18 11:04 PM Re: Mod to remove blue triangles? [Re: Hellshade]  
Joined: Jun 2014
Posts: 2,420
Banjoman Offline
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Seriously, the blue triangles are gone. That's amazing.


Member and provider of banjo music for the Illustrious BOC
#4420455 - 05/12/18 11:09 PM Re: Mod to remove blue triangles? [Re: Hellshade]  
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Hellshade Offline
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TL;DR - Honestly, it ought to be an official WOFF UE patch. It's that good of an improvement.

I have flown around 10 missions so far and I "might" have seen what I would call 2 micro blue triangles at most. By micro, I mean they were so tiny and gone so fast that I'm not even sure they were really blue triangles and not something else like a part of the scenery. For sure I haven't seen a single one of the normal blue triangles yet. Time will tell, but certainly a significant improvement over stock, patched up WOFF UE.

Additionally, maybe some others can confirm or deny this, but it seems to just run smoother - faster - now. Hard to describe until you just see it for yourself. It just feels like the world is more "solid" than it did before AnKors mod.

A couple combat vids that end up close to the ground for your own inspection.





Last edited by Hellshade; 05/12/18 11:11 PM.

Flying Wings Over Flanders Fields: Between Heaven & Hell II
videos at www.youtube.com/hellshade68

#4420484 - 05/13/18 02:00 AM Re: Mod to remove blue triangles? [Re: Fullofit]  
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HarryH Offline
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Originally Posted by Fullofit
Originally Posted by AnKor
And yes, I'm working on DX11 version of shaders smile

Wow! Is that even possible? AnKor, you are a God! One of those less known ones, but still a God nonetheless. I am drooling at the thought of what could be possible. And because I don’t know what’s possible, I imagine a lot. Can you tell us what DX11 would mean for WOFF? No more blue triangles? Rain and oil streaking on the windshield a la ROF? Grass? French maidens waving as we fly by? The possibilities are endless! And yes, thank you for your efforts. salute


Thank you sir!


System: i5 8600K @ 3.6GHz,16GB DDR4 @2666MHz. RTX2080, MSI Z370 mobo, Dell 27" G-SYNC @ 144Hz. 2560x1440

#4420485 - 05/13/18 02:01 AM Re: Mod to remove blue triangles? [Re: 4L0M]  
Joined: Dec 2014
Posts: 1,340
HarryH Offline
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Joined: Dec 2014
Posts: 1,340
Originally Posted by 4L0M
Hi HarryH, I just looked at your settings, and as a suggestion I would turn off the Anisotropic filter and sample optimisation options. They basically overide the 8x Anisotropic filtering option above them and have worse image quality. As the optimisations apply the filter to the size of the textures its applied to, all of the textures in WoFF are tiny and the overall image quality will suffer as a result.

The optimisation option is really old, and isn't required when using any modern (last 5-10 years at least)graphics card. No performance benefit anymore, but definite image degradation compared to having it turned off.

I also have 16x Anisotropic filtering applied to every game I have owned for the last 20 years, the performance hit between 8x and 16x is basically nill.

Cheers!


Thanks, 40LM, appreciated!


System: i5 8600K @ 3.6GHz,16GB DDR4 @2666MHz. RTX2080, MSI Z370 mobo, Dell 27" G-SYNC @ 144Hz. 2560x1440

#4420486 - 05/13/18 02:03 AM Re: Mod to remove blue triangles? [Re: AnKor]  
Joined: Dec 2014
Posts: 1,340
HarryH Offline
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Originally Posted by AnKor
The reason those blue triangles appear is that CFS3 engine incorrectly assumes that those terrain tiles should be out of view and doesn't render them. It doesn't depend on GPU or your config, it is purely a bug in their algorithm which runs on CPU.
I don't have a direct solution for this, but I have something that may reduce the issue and improve the performance at the same time.
I've already mentioned this tweak on sim-outhouse some time ago but it had little effect on the "stock" CFS3, however I believe it may work better WOFF because WOFF terrain is more detailed.
You can try it if you feel adventurous smile

Here is a zip file with compositetexturebudgets.xml - the file goes into WOFF\OBDWW1 Over Flanders Fields\terrains folder, but don't forget to make a backup of the original file there.
https://1drv.ms/u/s!AvmtwF9vPtwVgYoiGbgXo8KXiEzxUQ

Additionally you should edit shaders30\Terrain.fx file and change 256 to 1024 in this line near the beginning of the file:
const static float fTextureSize = 256;
This is needed for terrain bump mapping to work properly with modified budgets.

I would have made a JSGME package but I don't remember how.

PS: And yes, I'm working on DX11 version of shaders smile


This is pretty incredible, looking at Hellshade's vids. Awesome AnKor, thank you!!! Off to patch now smile


System: i5 8600K @ 3.6GHz,16GB DDR4 @2666MHz. RTX2080, MSI Z370 mobo, Dell 27" G-SYNC @ 144Hz. 2560x1440

#4420491 - 05/13/18 02:41 AM Re: Mod to remove blue triangles? [Re: Hellshade]  
Joined: Sep 2015
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Stache Offline
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Michigan, USA
Originally Posted by Hellshade
TL;DR -
Additionally, maybe some others can confirm or deny this, but it seems to just run smoother - faster - now. Hard to describe until you just see it for yourself. It just feels like the world is more "solid" than it did before AnKors mod.



Well I was not going to say anything yet, but I had the feeling my FPS was running higher than normal.


Insanity: doing the same thing over and over again and expecting different results. A. Einstein

(System Specs:)

I7-6700k OC 4.4GHZ, 16GB DDR4 3200Mhz; Gigabyte Gaming 7 MB, G1 OC'ed GTX980ti; Three-Acer XB271HU WQHD Gsync 144Mhz; Samsung 950-512GB NVMe SSD; WD 2TB-7200rpm; Cooler Master HAF XB EVO, Nepton 240M cooler, V1000 PS; Windows 10 PRO; VKB GunfighterPro Stick; Thrustmaster TPR Pedals; Saitek Throttle; Dual TM MFD panels; TrackIR 5; Windows 10 v1909
#4420498 - 05/13/18 04:38 AM Re: Mod to remove blue triangles? [Re: Stache]  
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Hellshade Offline
Hellshade
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Florida
Originally Posted by Stache
Originally Posted by Hellshade
TL;DR -
Additionally, maybe some others can confirm or deny this, but it seems to just run smoother - faster - now. Hard to describe until you just see it for yourself. It just feels like the world is more "solid" than it did before AnKors mod.



Well I was not going to say anything yet, but I had the feeling my FPS was running higher than normal.


My FPS doesn't take as big a hit when looking backwards now either. Not sure if it helps, but seemed too...I modded the file from 256 to 2048. I got extra ram and vram so I figured what could it hurt?


Flying Wings Over Flanders Fields: Between Heaven & Hell II
videos at www.youtube.com/hellshade68

#4420507 - 05/13/18 06:38 AM Re: Mod to remove blue triangles? [Re: Hellshade]  
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AnKor Offline
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Posts: 418
Russia
Increasing fTextureSize in texture.fx doesn't cost additional memory or performance, but it might make bump-mapping look different, can't say if better or worse smile
This value in fx file should match PatchPixelDim from the first line in compositetexturebudget.xml:
<Budgets PatchPixelDim="1024" MinPatchDimUseThumb="4096">

If you have 4GB or more of GPU RAM you can try setting PatchPixelDim="2048" (and fTextureSize = 2048 as welll) so you will get more detailed terrain. It is not a huge difference in details as it is still limited by actual textures, but may look interesting. However in may introduce some stuttering when looking around and if you don't have enough VRAM the computer may lock up when you start the game.

Possibilities for DX11 are indeed endless, it is my free time that is limited smile
But I promise there will be something interesting otherwise I wouldn't have started this at all.

Added:
This mod does make the game lighter on CPU. That's why I invented it in the first place, but the reduction of "blue triangles" is also a nice side effect.
Perhaps if you already have a powerful processor you won't see immediate increase in performance, but FPS hit in busy areas or with time compression should be reduced.

Last edited by AnKor; 05/13/18 06:53 AM.
#4420509 - 05/13/18 08:07 AM Re: Mod to remove blue triangles? [Re: Hellshade]  
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ArisFuser Offline
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Very interesting indeed, it may prove a very beneficial change in 1918. AnKor, you never cease to surprise me, DX11 in WOFF, lol, who could have ever imagined that?

#4420511 - 05/13/18 08:36 AM Re: Mod to remove blue triangles? [Re: Hellshade]  
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dutch Offline
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EURO-zone
Ankor, would your directX11 shaders also bring in the possibility for the use of full VR?

#4420518 - 05/13/18 09:47 AM Re: Mod to remove blue triangles? [Re: Hellshade]  
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AnKor Offline
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Russia
dutch, yes. I haven't tried it yet, but the possibility is there and I have HTC Vive to experiment with.

#4420523 - 05/13/18 10:22 AM Re: Mod to remove blue triangles? [Re: Hellshade]  
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Adger Offline
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One word...WOW

kneeldown


They shall grow not old, as we that are left grow old:
Age shall not weary them, nor the years condemn.
At the going down of the sun and in the morning
We will remember them.
#4420536 - 05/13/18 12:12 PM Re: Mod to remove blue triangles? [Re: Hellshade]  
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Hellshade Offline
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Florida
I played until 2am last night. Its not just the reduction in blue triangles but the increased fluidity of flight, especially while close to the ground and while looking backwards. Truly, this should be considered for an official patch. Once again, I can't thank you enough, AnKor. You are a true marvel and a blessing to this sim and community.


Flying Wings Over Flanders Fields: Between Heaven & Hell II
videos at www.youtube.com/hellshade68

#4420539 - 05/13/18 01:09 PM Re: Mod to remove blue triangles? [Re: Hellshade]  
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RAF_Louvert Offline
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L'Etoile du Nord
.

What strange and wondrous sorcery is this?! I just tried out your mod AnKor flying around my WIP Belfort mod. Until this I thought I'd max'd out the number of objects I could have in any given place as I was starting to see less-than-smooth tracking when flying low over the area. But that has vanished completely! It is now smooth and beautiful, whether taking off, landing, or flying NOE over the entire region. Amazing! This mod is an absolute "must have" and should be at the top of everyone's install list. Or better still, as already noted here, make it an official patch to WOFF UE.

Many, many thanks AnKor for this gem! cheers

.

#4420542 - 05/13/18 01:45 PM Re: Mod to remove blue triangles? [Re: Hellshade]  
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JJJ65 Offline
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Thank you very much, Sir! Your work is real magic and never stops to amaze me. jawdrop

#4420543 - 05/13/18 01:53 PM Re: Mod to remove blue triangles? [Re: Hellshade]  
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RAF_Louvert Offline
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L'Etoile du Nord
.

I've just noticed an additional benefit from this mod, (at least in my set-up), and that is further minimization of horizon shimmering when at low levels. It seems to be about non-existent now - very nice.

.

#4420545 - 05/13/18 02:00 PM Re: Mod to remove blue triangles? [Re: Hellshade]  
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ArisFuser Offline
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Better performance, sharper textures at low level, not more blue triangles, smoother flying , yes, we have a new patch candidate!!

#4420548 - 05/13/18 02:17 PM Re: Mod to remove blue triangles? [Re: Hellshade]  
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Hellshade Offline
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1.48!
1.48!
1.48!


kneeldown[size:14pt][/size]

Last edited by Hellshade; 05/13/18 02:18 PM.

Flying Wings Over Flanders Fields: Between Heaven & Hell II
videos at www.youtube.com/hellshade68

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