#4420232 - 05/11/18 02:27 PM
Re: Mod to remove blue triangles?
[Re: Hellshade]
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Joined: Jun 2012
Posts: 7,993
Robert_Wiggins
BWOC Survivor!...So Far!!
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BWOC Survivor!...So Far!!
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Joined: Jun 2012
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Lindsay, Ontario, Canada
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Hi Hellshade. I too still get the triangles on My 980ti. I don't know if there is a mod able solution. I have to plead ignorance as to what the technical aspects of the problem are. If there is the possibility of a molded solution I would be willing to take a Crack at it.
Best Regards
Case: Cooler Master Storm Trooper PSU: Ultra X3,1000-Watt MB: Asus Maximus VI Extreme Mem: Corsair Vengeance (2x 8GB), PC3-12800, DDR3-1600MHz, Unbuffered CPU: Intel i7-4770K, OC to 4.427Ghz CPU Cooler: Cooler Master Seidon 240M Liquid CPU Cooler Vid Card: ASUS GTX 980Ti STRIX 6GB OS and Games on separate: Samsung 840 Series 250GB SSD Monitor: Primary ASUS PG27AQ 4k; Secondary Samsung SyncMaster BX2450L Periphs: MS Sidewinder FFB2 Pro, TrackIR 4
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#4420241 - 05/11/18 03:15 PM
Re: Mod to remove blue triangles?
[Re: dutch]
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Joined: Jan 2009
Posts: 4,433
Hellshade
Hellshade
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Hellshade
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Posts: 4,433
Florida
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check also when on the ground, behind the plane it is like a blue shadow. Yep. It shows up there too, especially during take off and at low altitudes. I am sure someone smart who understands the workings of the game rendering engine knows why it happens. I just wonder if there is a way to stop it from happening completely. It's not a raw GPU horsepower based issue because everyone gets it with a single card, no matter how beefy their card is. Hopefully there's a tweak to the underlying game engine that can fix it. If anyone else besides RAF Louvert is not getting the issue, please let us know. It might be a clue to resolving this little niggle.
Last edited by Hellshade; 05/11/18 03:16 PM.
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#4420272 - 05/11/18 06:45 PM
Re: Mod to remove blue triangles?
[Re: Hellshade]
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Joined: Jun 2012
Posts: 7,993
Robert_Wiggins
BWOC Survivor!...So Far!!
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BWOC Survivor!...So Far!!
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Joined: Jun 2012
Posts: 7,993
Lindsay, Ontario, Canada
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Dutch
The clouds issue I am pretty certain is unresolvable with the current game engine. The issue has been hammered to death looking for a solution.
Case: Cooler Master Storm Trooper PSU: Ultra X3,1000-Watt MB: Asus Maximus VI Extreme Mem: Corsair Vengeance (2x 8GB), PC3-12800, DDR3-1600MHz, Unbuffered CPU: Intel i7-4770K, OC to 4.427Ghz CPU Cooler: Cooler Master Seidon 240M Liquid CPU Cooler Vid Card: ASUS GTX 980Ti STRIX 6GB OS and Games on separate: Samsung 840 Series 250GB SSD Monitor: Primary ASUS PG27AQ 4k; Secondary Samsung SyncMaster BX2450L Periphs: MS Sidewinder FFB2 Pro, TrackIR 4
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#4420281 - 05/11/18 07:29 PM
Re: Mod to remove blue triangles?
[Re: Robert_Wiggins]
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Joined: Jan 2009
Posts: 4,433
Hellshade
Hellshade
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Hellshade
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Posts: 4,433
Florida
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Dutch
The clouds issue I am pretty certain is unresolvable with the current game engine. The issue has been hammered to death looking for a solution. I agree. Blue triangles might be another dead horse to beat but I just figured I would ask and see if any of our brilliant modders could take a look at it. AnKor and others have done some amazing things that eventually got brought right into the sim itself.
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#4420336 - 05/12/18 03:08 AM
Re: Mod to remove blue triangles?
[Re: Hellshade]
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Joined: Mar 2006
Posts: 2,454
MajorMagee
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Member
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Posts: 2,454
Dayton, OH
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Part of the issue with the blue triangles is that any part of the game environment that is out of your field of view is not created until it actually needs to be rendered. This was done back in the day to speed up the game and reduce the resources required to draw and hold on to all that 3D information that you would never see anyway. AnKor has done some things with how the data is sequenced to minimize the effect, but quick movements that look very far into spaces that didn't exist in the previous frame can still occasionally outpace his rendering before it needs to display the next frame.
As far as the clouds are concerned going from 2D to 3D volumetric would take care of the intersecting lines, but that is better done in DX11 or DX12.
Service To The Line, On The Line, On Time
US Army Ordnance Corps.
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#4420385 - 05/12/18 03:36 PM
Re: Mod to remove blue triangles?
[Re: dutch]
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Joined: Jan 2009
Posts: 4,433
Hellshade
Hellshade
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Hellshade
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Posts: 4,433
Florida
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I think Ankor is trying to get some of the DirectX10 or higher, aspects to Wotr. So this could mean better clouds and reduced triangle.
So yeah Robert, sometime we only need a bigger hammer. :-) I had not heard that but it will be great if its true and he is able to make it happen. I hope that comes true.
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#4420413 - 05/12/18 06:09 PM
Re: Mod to remove blue triangles?
[Re: Hellshade]
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Joined: Sep 2012
Posts: 418
AnKor
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Member
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Russia
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The reason those blue triangles appear is that CFS3 engine incorrectly assumes that those terrain tiles should be out of view and doesn't render them. It doesn't depend on GPU or your config, it is purely a bug in their algorithm which runs on CPU. I don't have a direct solution for this, but I have something that may reduce the issue and improve the performance at the same time. I've already mentioned this tweak on sim-outhouse some time ago but it had little effect on the "stock" CFS3, however I believe it may work better WOFF because WOFF terrain is more detailed. You can try it if you feel adventurous Here is a zip file with compositetexturebudgets.xml - the file goes into WOFF\OBDWW1 Over Flanders Fields\terrains folder, but don't forget to make a backup of the original file there. https://1drv.ms/u/s!AvmtwF9vPtwVgYoiGbgXo8KXiEzxUQ Additionally you should edit shaders30\Terrain.fx file and change 256 to 1024 in this line near the beginning of the file: const static float fTextureSize = 256;This is needed for terrain bump mapping to work properly with modified budgets. I would have made a JSGME package but I don't remember how. PS: And yes, I'm working on DX11 version of shaders
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#4420432 - 05/12/18 09:14 PM
Re: Mod to remove blue triangles?
[Re: AnKor]
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Joined: Nov 2014
Posts: 3,696
Fullofit
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Senior Member
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Posts: 3,696
Ajax, ON
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And yes, I'm working on DX11 version of shaders Wow! Is that even possible? AnKor, you are a God! One of those less known ones, but still a God nonetheless. I am drooling at the thought of what could be possible. And because I don’t know what’s possible, I imagine a lot. Can you tell us what DX11 would mean for WOFF? No more blue triangles? Rain and oil streaking on the windshield a la ROF? Grass? French maidens waving as we fly by? The possibilities are endless! And yes, thank you for your efforts.
"Take the cylinder out of my kidneys, The connecting rod out of my brain, my brain, From out of my arse take the camshaft, And assemble the engine again."
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