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#4431031 - 07/19/18 06:57 PM Re: Mod to remove blue triangles! (and other improvements) [Re: Hellshade]  
Joined: Dec 2013
Posts: 466
hoongadoonga Offline
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hoongadoonga  Offline
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Joined: Dec 2013
Posts: 466
Robert, I was looking at the settings you posted on page 34 of this thread. The global settings show "use the 3d application setting" but the program setting is "on".

The only other place where the program setting differs from the global one is antialiasing - FXAA (Global - off, program - on). Should it be on for WOFF?

Last edited by hoongadoonga; 07/19/18 07:02 PM.
#4431036 - 07/19/18 08:03 PM Re: Mod to remove blue triangles! (and other improvements) [Re: Hellshade]  
Joined: May 2016
Posts: 1,523
BuckeyeBob Offline
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BuckeyeBob  Offline
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Joined: May 2016
Posts: 1,523
Ohio, USA
Robert, you do realize, that you are now the "go-to guy" when it comes to all things NVidia, from now on!


“With Major Lawrence, mercy is a passion. With me it is merely good manners. You may judge which motive is the more reliable.”
#4431042 - 07/19/18 08:43 PM Re: Mod to remove blue triangles! (and other improvements) [Re: hoongadoonga]  
Joined: Jun 2012
Posts: 7,993
Robert_Wiggins Offline
BWOC Survivor!...So Far!!
Robert_Wiggins  Offline
BWOC Survivor!...So Far!!
Hotshot

Joined: Jun 2012
Posts: 7,993
Lindsay, Ontario, Canada
Originally Posted by hoongadoonga
Robert, I was looking at the settings you posted on page 34 of this thread. The global settings show "use the 3d application setting" but the program setting is "on".

The only other place where the program setting differs from the global one is antialiasing - FXAA (Global - off, program - on). Should it be on for WOFF?


No, the program setting is not "on" currently. Again, what you are looking at is not current.

Let me post my current settings now:

[img]https://www.dropbox.com/s/hr41oxiw4wuwka0/NVidia%20GS%20Pg1.JPG?dl=0[/img]
[img]https://www.dropbox.com/s/9vfmwi7j05j30b0/Nvidia%20GS%20Pg2.JPG?dl=0[/img]
[img]https://www.dropbox.com/s/jzag790gz40pfv6/Nvidia%20PS%20Pg1.JPG?dl=0[/img]
[img]https://www.dropbox.com/s/btj4xxwxz7rik9b/Nvidia%20PS%20Pg2.JPG?dl=0[/img]
[img]https://www.dropbox.com/s/z6hrn3qwk97p5v4/WOFF%20WorkShop%20Pg1.JPG?dl=0[/img]
[img]https://www.dropbox.com/s/rpqhgtyradpebxh/WOFF%20WorkShop%20PG2.JPG?dl=0[/img]

Hope that clarifies things. If not, just get back to me.

I just went back to the original post and updated the images as well.

Last edited by Robert_Wiggins; 07/19/18 08:52 PM.

(System_Specs)
Case: Cooler Master Storm Trooper
PSU: Ultra X3,1000-Watt
MB: Asus Maximus VI Extreme
Mem: Corsair Vengeance (2x 8GB), PC3-12800, DDR3-1600MHz, Unbuffered
CPU: Intel i7-4770K, OC to 4.427Ghz
CPU Cooler: Cooler Master Seidon 240M Liquid CPU Cooler
Vid Card: ASUS GTX 980Ti STRIX 6GB
OS and Games on separate: Samsung 840 Series 250GB SSD
Monitor: Primary ASUS PG27AQ 4k; Secondary Samsung SyncMaster BX2450L
Periphs: MS Sidewinder FFB2 Pro, TrackIR 4

#4431054 - 07/19/18 09:25 PM Re: Mod to remove blue triangles! (and other improvements) [Re: Hellshade]  
Joined: Dec 2013
Posts: 466
hoongadoonga Offline
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hoongadoonga  Offline
Member

Joined: Dec 2013
Posts: 466
Thanks very much Robert.

On an unrelated note - I was starting to wonder if I was losing my mind but I just figured it out. When I'm logged in to this forum this thread shows that it has 37 pages. When I'm not logged in it shows that there are only 19 pages. Very odd, but at least I'm not crazy. No really, I'm not!!

Last edited by hoongadoonga; 07/20/18 12:40 AM.
#4431059 - 07/19/18 09:55 PM Re: Mod to remove blue triangles! (and other improvements) [Re: hoongadoonga]  
Joined: Jun 2012
Posts: 7,993
Robert_Wiggins Offline
BWOC Survivor!...So Far!!
Robert_Wiggins  Offline
BWOC Survivor!...So Far!!
Hotshot

Joined: Jun 2012
Posts: 7,993
Lindsay, Ontario, Canada
Originally Posted by hoongadoonga
Thanks very much Robert.

On an unrelated not - I was starting to wonder if I was losing my mind but I just figured it out. When I'm logged in to this forum this thread shows that it has 37 pages. When I'm not logged in it shows that there are only 19 pages. Very odd, but at least I'm not crazy. No really, I'm not!!


Ha Ha....Chalk it up to the mysteries associated with "Murphys Law"


(System_Specs)
Case: Cooler Master Storm Trooper
PSU: Ultra X3,1000-Watt
MB: Asus Maximus VI Extreme
Mem: Corsair Vengeance (2x 8GB), PC3-12800, DDR3-1600MHz, Unbuffered
CPU: Intel i7-4770K, OC to 4.427Ghz
CPU Cooler: Cooler Master Seidon 240M Liquid CPU Cooler
Vid Card: ASUS GTX 980Ti STRIX 6GB
OS and Games on separate: Samsung 840 Series 250GB SSD
Monitor: Primary ASUS PG27AQ 4k; Secondary Samsung SyncMaster BX2450L
Periphs: MS Sidewinder FFB2 Pro, TrackIR 4

#4431112 - 07/20/18 09:22 AM Re: Mod to remove blue triangles! (and other improvements) [Re: hoongadoonga]  
Joined: Sep 2007
Posts: 1,910
dutch Offline
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dutch  Offline
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Joined: Sep 2007
Posts: 1,910
EURO-zone
Originally Posted by hoongadoonga
Thanks very much Robert.

On an unrelated note - I was starting to wonder if I was losing my mind but I just figured it out. When I'm logged in to this forum this thread shows that it has 37 pages. When I'm not logged in it shows that there are only 19 pages. Very odd, but at least I'm not crazy. No really, I'm not!!


When I'm logged out I can see all the posting date from start on, when I logged in I can only see as a date: yesterday and today, the rest has only a useless posting number.
This SimHQ-forum is so strange. screwy

Last edited by dutch; 07/20/18 09:23 AM.
#4431264 - 07/21/18 03:00 PM Re: Mod to remove blue triangles! (and other improvements) [Re: Hellshade]  
Joined: May 2016
Posts: 1,523
BuckeyeBob Offline
Member
BuckeyeBob  Offline
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Joined: May 2016
Posts: 1,523
Ohio, USA
In developing and testing several different versions of the BTM, I and others have found that identifying the best version for you to use highly depends on both the user's individual computer setup, as well as the year and overall ground and air activity level taking place during a particular campaign mission. The same version that works fine on a low or medium system may not work as well on a supposedly better system. Therefore, in order to help users determine which version works best on their individual setup, I have developed a tool in the form of a Quick Scenario mission you can use as a torture test to see just what your computer can handle, stress wise.

The mission takes place over a particularly active part of the front in late March 1918, during the opening phases of Operation Michael. It requires that you have an active British campaign pilot. To use, install and apply the mod and then, as a British pilot, click the Quick Scenarios button at the bottom of the main WOFF menu. Before you start the mission, first be sure to click the "pilot never dies" box so you don't have to create a new pilot after you get killed during the mission--you WILL die, both because of the sheer number of enemy planes about, and because the Se5 you are flying has a nasty habit of occasionally exploding and catching fire on you!

This utility can be used more generally as a stress test for anyone's computer system. If your system can handle this torture test mission without freezing up or experiencing more than a few micro-stutters, you should be able to handle just about everything WOFF can throw at you!

You can download the test mission here: WOFF UE Torture Test Mission


“With Major Lawrence, mercy is a passion. With me it is merely good manners. You may judge which motive is the more reliable.”
#4431271 - 07/21/18 03:16 PM Re: Mod to remove blue triangles! (and other improvements) [Re: Hellshade]  
Joined: Dec 2014
Posts: 1,340
HarryH Offline
Member
HarryH  Offline
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Joined: Dec 2014
Posts: 1,340
Thank you BB! This will be interesting to try.

I agree with you that air activity makes a huge difference. Personally I prefer the high end mod, BUT, when I start a new career I always check the Mission Editor on the first mission to see how many aircraft the campaign is generating. The sweet spot for my rig with the high end mod is 80-100 aircraft. If on that first mission I see a number above 100, I quit out and reduce the air activity setting in the workshop accordingly.

H


System: i5 8600K @ 3.6GHz,16GB DDR4 @2666MHz. RTX2080, MSI Z370 mobo, Dell 27" G-SYNC @ 144Hz. 2560x1440

#4431280 - 07/21/18 03:38 PM Re: Mod to remove blue triangles! (and other improvements) [Re: Hellshade]  
Joined: May 2016
Posts: 1,523
BuckeyeBob Offline
Member
BuckeyeBob  Offline
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Joined: May 2016
Posts: 1,523
Ohio, USA
That is an excellent suggestion, Harry! Air activity makes a big difference, even when the other flights are probably too far away to get into a fight with you.


“With Major Lawrence, mercy is a passion. With me it is merely good manners. You may judge which motive is the more reliable.”
#4431293 - 07/21/18 05:42 PM Re: Mod to remove blue triangles! (and other improvements) [Re: Hellshade]  
Joined: Dec 2014
Posts: 1,340
HarryH Offline
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HarryH  Offline
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Joined: Dec 2014
Posts: 1,340
Thanks! One related question: when dropping the air activity and with encounters set to "historical" in the workshop, does the chance of enemy encounters decrease with each lower air activity setting, or does the game logic ensure there will be a sufficient / appropriate chance of encounters regardless of air activity settings? I guess I could use the mission editor to check for intercepting flight patterns at different activity settings. Kind of laborious smile


System: i5 8600K @ 3.6GHz,16GB DDR4 @2666MHz. RTX2080, MSI Z370 mobo, Dell 27" G-SYNC @ 144Hz. 2560x1440

#4431299 - 07/21/18 06:13 PM Re: Mod to remove blue triangles! (and other improvements) [Re: Hellshade]  
Joined: Nov 2014
Posts: 3,696
Fullofit Offline
Senior Member
Fullofit  Offline
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Joined: Nov 2014
Posts: 3,696
Ajax, ON
Harry H, funny you should say that. I always check the # of airplanes in ME before each mission. To me, it simply means I’ll most likely not be able to use the higher time acceleration when the numbers are in 240’s. From my experience the number of airplanes fluctuates from day to day. Especially if the weather deteriorates - numbers can drop from 200’s to 60’s. Just wondering if you set the air activity based on that first mission and then leave it at that for the reminder of the career?


"Take the cylinder out of my kidneys,
The connecting rod out of my brain, my brain,
From out of my arse take the camshaft,
And assemble the engine again."
#4431310 - 07/21/18 07:25 PM Re: Mod to remove blue triangles! (and other improvements) [Re: Fullofit]  
Joined: Dec 2014
Posts: 1,340
HarryH Offline
Member
HarryH  Offline
Member

Joined: Dec 2014
Posts: 1,340
Originally Posted by Fullofit
Harry H, funny you should say that. I always check the # of airplanes in ME before each mission. To me, it simply means I’ll most likely not be able to use the higher time acceleration when the numbers are in 240’s. From my experience the number of airplanes fluctuates from day to day. Especially if the weather deteriorates - numbers can drop from 200’s to 60’s. Just wondering if you set the air activity based on that first mission and then leave it at that for the reminder of the career?

That's a good point. I do keep an eye on things, by running the ME before every mission. If I see the number of craft regularly higher, then I'll reset the activity level lower still.


System: i5 8600K @ 3.6GHz,16GB DDR4 @2666MHz. RTX2080, MSI Z370 mobo, Dell 27" G-SYNC @ 144Hz. 2560x1440

#4431311 - 07/21/18 07:31 PM Re: Mod to remove blue triangles! (and other improvements) [Re: Hellshade]  
Joined: Jan 2009
Posts: 4,433
Hellshade Offline
Hellshade
Hellshade  Offline
Hellshade
Senior Member

Joined: Jan 2009
Posts: 4,433
Florida
Is it possible to make a mod or two that caps the total number of aircraft that it will generate for missions - say 100 or 150? That way it wouldn't matter what your Air Density was set it, it would never rise above those numbers.


Flying Wings Over Flanders Fields: Between Heaven & Hell II
videos at www.youtube.com/hellshade68

#4431444 - 07/23/18 02:32 AM Re: Mod to remove blue triangles! (and other improvements) [Re: Robert_Wiggins]  
Joined: May 2012
Posts: 136
AROTH Offline
Member
AROTH  Offline
Member

Joined: May 2012
Posts: 136
Leesburg, Virginia, USA
Very good information, Sir. I will experiment with some of these items.

#4434243 - 08/14/18 09:38 PM Re: Mod to remove blue triangles! (and other improvements) [Re: Hellshade]  
Joined: May 2003
Posts: 823
CaptSopwith Offline
Barmy WingNut
CaptSopwith  Offline
Barmy WingNut
Member

Joined: May 2003
Posts: 823
United States
Hi Chaps!

Hope you are all doing well. I wanted to quickly mention that Hellshade's idea of keeping triple buffering OFF seems to help with my rig. The occasional pause that would hit when my fps dipped between 60fps and about 58 has pretty much vanished now, which is making the gameplay much smoother.

And Hellshade, you'll love this. After months of tinkering my settings, I've pretty much gone in a full circle! With the exception of triple buffering and the gamma settings, I'm right back where I started! Barmy indeed! mycomputer

#4435141 - 08/21/18 05:27 AM Re: Mod to remove blue triangles! (and other improvements) [Re: Hellshade]  
Joined: Mar 2011
Posts: 936
VonS Offline
WWI Flight Sims on a Mac
VonS  Offline
WWI Flight Sims on a Mac
Member

Joined: Mar 2011
Posts: 936
Hello gents',

Those flying WOFFue on a Mac are encouraged to see the blue triangle removal tweaks section in my long post for Mac installation of WOFFue. Several values were slightly increased in the terrain.fx, compositescenerybudgets.xml, and AnKor's compositetexturebudgets.xml files - transitions between lower and higher-quality graphics are now more subtle, with the overall picture slightly more crisp, and with minimal drop in FPS (about 2-3 less frames, really minimal, but with decent picture improvement). See representative pics. below, and also notice how the gpu value number has not dropped too much - from my previous average of about 910-915, into the 850-865 range...a very small increase in graphics processing usage, but with good FPS maintained on integrated video cards.

Von S smile2

Attached Files 01.jpg02.jpg03.jpg04.jpg

~ For my various FM/AI/FPS/DM Mods. for First Eagles 2, WoFF, RoF & WoTR, and tips for FlightGear, recommended is to check over my CombatAce profile (https://combatace.com/profile/86760-vons/) and to click on the "About Me" tab while there. ~
#4442785 - 10/08/18 09:35 PM Re: Mod to remove blue triangles! (and other improvements) [Re: Hellshade]  
Joined: May 2003
Posts: 823
CaptSopwith Offline
Barmy WingNut
CaptSopwith  Offline
Barmy WingNut
Member

Joined: May 2003
Posts: 823
United States
Hi Chaps,

Hope everyone is doing well. Just wanted to check in and see what version of the mod everyone is using these days. I know PR started work on his own implementation - what general results have folks found with it? I find that the Ankor stock version of Panama Red's mod tends to work best for my modest system. Just curious as this thread went quiet a few months back.

#4442929 - 10/09/18 06:24 AM Re: Mod to remove blue triangles! (and other improvements) [Re: Hellshade]  
Joined: Jul 2010
Posts: 2,079
JJJ65 Offline
Member
JJJ65  Offline
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Joined: Jul 2010
Posts: 2,079
Czech Rep.
I use customisable version of this mod included in Mission Editor:
[Linked Image]

#4443005 - 10/09/18 03:58 PM Re: Mod to remove blue triangles! (and other improvements) [Re: CaptSopwith]  
Joined: Dec 2014
Posts: 1,340
HarryH Offline
Member
HarryH  Offline
Member

Joined: Dec 2014
Posts: 1,340
Originally Posted by CaptSopwith
Hi Chaps,

Hope everyone is doing well. Just wanted to check in and see what version of the mod everyone is using these days. I know PR started work on his own implementation - what general results have folks found with it? I find that the Ankor stock version of Panama Red's mod tends to work best for my modest system. Just curious as this thread went quiet a few months back.


If you haven't tried it already, JJJ's latest mission editor (pictured above) has integrated selectable levels, so that you can experiment on a per-mission basis to find the optimal balance between performance and visuals based on the number of planes in the upcoming mission. I think it's an incredibly elegant solution smile

H


System: i5 8600K @ 3.6GHz,16GB DDR4 @2666MHz. RTX2080, MSI Z370 mobo, Dell 27" G-SYNC @ 144Hz. 2560x1440

#4491448 - 10/04/19 06:09 PM Re: Mod to remove blue triangles! (and other improvements) [Re: Hellshade]  
Joined: Jul 2019
Posts: 161
mvp7 Offline
Member
mvp7  Offline
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Joined: Jul 2019
Posts: 161
First of all, thanks to everyone involved with the various versions of this great mod. I never had much issues with the triangles but it made the game look much better while greatly increasing FPS in WOFFUE.

Has anyone done any in depth testing or research of whether the mod still works as well with PE as it did with UE?

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