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#4419473 - 05/07/18 04:13 PM Re: Battletech released [Re: Raw Kryptonite]  
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I don't go for mechs very much as more mechs on standby just increases my overhead costs. I still do go for salvage though and just get weapons instead. I'm getting more and more fond of the PPC and I'm just waiting to get a Hunchback to try out my other favorite - the AC/20!


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#4419475 - 05/07/18 04:26 PM Re: Battletech released [Re: Raw Kryptonite]  
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Living with the Trees
I sell most of them.

Kinda stuck in a rut at the moment. I need to do some real life stuff too.


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#4419479 - 05/07/18 05:07 PM Re: Battletech released [Re: Nixer]  
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Originally Posted by Nixer
Originally Posted by Clydewinder
i like the fact that the difficulty rating is an estimate by your Contract guy rather than an all-knowing force assessment. keeps it interesting. also makes for a pleasant surprise once in a while when you drop a lance loaded for bear but it turns out you can do a smash & grab and extract without getting beat up.


my only problem with Battletech at this point is the amount of housework that's not getting done.



Ditto.


Ditto, Ditto, or job work I might add. I did put in a screen door last weekend. So there's that.

-B

#4419480 - 05/07/18 05:09 PM Re: Battletech released [Re: Raw Kryptonite]  
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Just finished my round of night shifts so hopefully get to play more soon. Definitely tonight.


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#4419488 - 05/07/18 06:07 PM Re: Battletech released [Re: Raw Kryptonite]  
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Tried my first 1v1 skirmish with Mojoflow and had a great time. It was quite fun.

#4419511 - 05/07/18 09:29 PM Re: Battletech released [Re: Raw Kryptonite]  
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I only keep one set of mechs at the ready even though I've got mech bay 2 opened up. Don't forget you can keep entire completed mechs in storage and they cost you nothing. Sell at your leisure...best to buy/sell when you've built up reputation with the region.


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#4419525 - 05/07/18 11:21 PM Re: Battletech released [Re: Snap]  
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Originally Posted by Snap
Tried my first 1v1 skirmish with Mojoflow and had a great time. It was quite fun.



Very cool.

A big negative, in my humble opinion, is the fact you can't "practice" with your campaign lance in the other single player part of the game.

Shouldn't be too hard for the devs to make that happen I hope.

Just import your lance to "fight" against "XYZ". Great training IMO and would add a lot to the game, again, in my opinion.


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#4419660 - 05/08/18 08:31 PM Re: Battletech released [Re: Raw Kryptonite]  
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It was funny though, because we each chose the exact same lance type before the skirmish w/o knowing it.

#4419906 - 05/09/18 10:58 PM Re: Battletech released [Re: Raw Kryptonite]  
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scored a Highlander and a Battlemaster in one campaign mission. IT'S SHREDDIN' TIME


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#4419911 - 05/09/18 11:06 PM Re: Battletech released [Re: Raw Kryptonite]  
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Sweet! I'm still looking for the bigger mechs, but slowly filling out with heavies. Just today found my first Catapult since that story mission. I want a couple of those, then of course I'm searching out some Stalkers and Atlas.
The game has a good pace, keeping the mechs coming based on your missions and all, but I'm SICK of Shadowhawks, Vindicators and Panthers. Getting close to having the ship finished, but I'm resisting the 3rd bay just because I don't need it.


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#4419937 - 05/10/18 12:13 AM Re: Battletech released [Re: Raw Kryptonite]  
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i was running 2 Orions, Dragon, and a Shadowhawk with SRMs and a LLAS - the shadowhawk was still very useful because of the speed and it could hit with a targeted strike to soften up or destroy a leg upon first contact. Not sure what mechs i'm going to run now with the 2 assaults available. The dragon's speed and armor combo made it a lifesaver more than once.

Have not purchased the 3rd mech bay either. I don't have the second one full and there are a bunch of mechs that i havent used at all for a while. the med bay and repair bay upgrades are totally worth it tho


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#4420063 - 05/10/18 04:19 PM Re: Battletech released [Re: Raw Kryptonite]  
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Just finished the ammo story mission and I'm a bit torn with this game. On one hand, it's fun, on the other, it's deviated from Classic BattleTech a bit but enough to be confusing.

Some minor gripes:
  • Weapon tonnage is not readily visible, I need to hover my mouse over the module to find out the tonnage to see if I can swap it for a different weapon
  • Damage is.... different. An AC/20 does 100 damage when I'm used to thinking 20. A Large Laser does 50
  • No ejections. In MechCommander, it was satisfying to see an enemy pilot eject and it was grim when you do NOT see him eject
  • Moving between areas of the dropship is inconvenient. I need to hover my mouse over something, that bring up sub-sections I can go to, but if I take too long or miss my target, those pop-ups disappear and I have to hover over it again. I just want to see my mechs really quickly, I don't want to jump through two scenes to get to it!
  • A lot of the interface could use some work, such as seeing the mech loadout on-the-fly
  • I'd like to have the ability to take back my move. A lot of times I accidentally move to a location that does not have LOS or only has indirect LOS capability, but the location right next to it was what I wanted
  • What is a mech's walk/run/jump stats? Heat stats?


I'm sure there are a few more. Just coming from the tabletop game, I feel uncomfortable not knowing how certain things affect the to-hit rolls.


- Ice
#4420074 - 05/10/18 05:08 PM Re: Battletech released [Re: Raw Kryptonite]  
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There are ejections, it's not obvious though. It's an icon on the lower left corner as an option to save your pilot and the mech will be up for repair in the bay.
I've yet to try it, but it's there.
Jingles did it at 27:45 here. Spoilers about a story mission, so if you don't want to see it, skip to it.



For me, I'd also like the ship navigation to just have everything listed flat out instead of sliding to the side to go to somewhere. Or even just send you directly to the mech bay and make the dialogue some other option after you're in there.
The most irritating thing, other than load times, is the drag and drop setting up your mech. I know the pointer just needs to be inside the box, but in my mind it isn't the position of the pointer as much as it's the position of the component. It needs to be more intuitive as far as making the drop easier.

I know we're getting more options for speeding the game up, but after turning all options and cameras off, I'm pretty happy. I still have auto select when not in combat checked, but the rest is off and it's a lot nicer.

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#4420079 - 05/10/18 05:29 PM Re: Battletech released [Re: Raw Kryptonite]  
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I wasn't talking about my guys but rather the enemy AI. MechCommander had this.

Also wish to have some sort of indicator if the guys have new dialog options instead of having to check them after each mission.


- Ice
#4420092 - 05/10/18 06:41 PM Re: Battletech released [Re: Raw Kryptonite]  
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Living with the Trees
I think I am WAY behind you guys. I have only done two story missions.


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#4420122 - 05/10/18 08:36 PM Re: Battletech released [Re: Raw Kryptonite]  
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Spoiler question!!!!

In the missin where Victoria is piloting a CAT, have you guys managed to salvage it? Best I could do was 1/3 of that mech and I don't think I will come across more CATs in the future, so replaying the mission now to see if I can score a lucky crit or something.


- Ice
#4420132 - 05/10/18 10:00 PM Re: Battletech released [Re: Raw Kryptonite]  
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I don’t remember getting salvage, just the big payday. I’ve only done a couple of story missions beyond that one I think.
I did come across a K2 Catapult at Zathras??? I made the trip out there, the western most system and have been working my way back.
I did get 2 parts of it though. I saved it for last so I’d have plenty of time and morale for called shots and took his legs out. Still searching for more parts though.


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#4420165 - 05/11/18 12:58 AM Re: Battletech released [Re: Raw Kryptonite]  
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Seems like it's impossible to salvage an entire mech, unless it's a headshot. I managed to take both legs out with all torsos intact and all I got was 2 parts. I should've stuck with that. Currently replaying the mission over and over and trying out new tactics.


- Ice
#4420327 - 05/12/18 01:32 AM Re: Battletech released [Re: Raw Kryptonite]  
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I guess the tactic is kill all the trash while saving all your morale stuff and then head shot today's prizewinner.

I still only have medium mechs so I am doing something wrong.

Not cheating lately though, almost tempted to restart knowing what I know now.


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I am not there, never have been or ever will be, but the fruitless search may be more gratifying then the "content" you might otherwise be exposed to.

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#4420328 - 05/12/18 01:37 AM Re: Battletech released [Re: Raw Kryptonite]  
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Just navigate around yourself, each system shows an estimated difficulty level.
I’ve yet to find a 4 star system, but that’s probably due to putting off the story a while. The next zones probably have them when they unlock.


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