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#4418662 - 05/01/18 08:29 PM Re: Battletech released [Re: Raw Kryptonite]  
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Originally Posted by Raw Kryptonite
Lots of garage tome fun to be had.
An old school, straight forward, awesome game, not dependent on weird game play mechanics.
I haven’t been this hooked on a TBS game since 1989 playing the same thing on an Amiga with hex maps.


Mechforce!! I remember it well! It's that game that got me so interested in this one when it was announced - I hoped it would be a spiritual successor. So far, I'd have to say that it is too.
I even used my old Mechforce character name for this one!

It also gives me a "Mech Commander" feel to even though it's not an RTS. I enjoyed that one quite a bit too.

Of course, it's release times with my absolute busiest time of year, so I haven't had much playing time on it. A few more weeks....

Last edited by JohnnyChemo; 05/01/18 08:30 PM.

Throughout history, poverty is the normal condition of man. Advances which permit this norm to be exceeded — here and there, now and then — are the work of an extremely small minority, frequently despised, often condemned, and almost always opposed by all right-thinking people. Whenever this tiny minority is kept from creating, or (as sometimes happens) is driven out of a society, the people then slip back into abject poverty.
This is known as "bad luck.”
-Robert Heinlein
Inline advert (4th to 5th topic)

#4418666 - 05/01/18 08:40 PM Re: Battletech released [Re: - Ice]  
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Originally Posted by - Ice
Originally Posted by Nixer
Found this helpful:

Well, finished reading and it didn't really give me any new info or any specifics on anything. It felt more like a general guide for non-BT players.



Yep, that's me.


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#4418684 - 05/01/18 10:17 PM Re: Battletech released [Re: JohnnyChemo]  
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Raw Kryptonite Offline
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Originally Posted by - Ice
I think I played the derelict jumpship mission a few times and always had the same enemy troops so I was under the impression that the OpFor composition was static, but then maybe this is only the case for story missions and random contract missions can be more varied in OpFor composition?


That's my impression. I think the story missions are "seeded" with certain mechs they want you to have access to, or at least start building up parts for. Go for the legs! I got a Jager out of one of those.
Originally Posted by JohnnyChemo
Originally Posted by Raw Kryptonite
Lots of garage tome fun to be had.
An old school, straight forward, awesome game, not dependent on weird game play mechanics.
I haven’t been this hooked on a TBS game since 1989 playing the same thing on an Amiga with hex maps.


Mechforce!! I remember it well! It's that game that got me so interested in this one when it was announced - I hoped it would be a spiritual successor. So far, I'd have to say that it is too.
I even used my old Mechforce character name for this one!

It also gives me a "Mech Commander" feel to even though it's not an RTS. I enjoyed that one quite a bit too.

Of course, it's release times with my absolute busiest time of year, so I haven't had much playing time on it. A few more weeks....



That's it! IIRC it was on 3 floppies, the game, a pilot and mech garage and a map maker. My friends and I spent MANY nights playing that entirely too much my freshman year in college.


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#4418691 - 05/01/18 10:47 PM Re: Battletech released [Re: Raw Kryptonite]  
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JohnnyChemo Offline
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Same here - I've even preserved my old Amiga digitally and fire it up on an emulator every so often. Mechforce isn't too stable on it unfortunately!


Throughout history, poverty is the normal condition of man. Advances which permit this norm to be exceeded — here and there, now and then — are the work of an extremely small minority, frequently despised, often condemned, and almost always opposed by all right-thinking people. Whenever this tiny minority is kept from creating, or (as sometimes happens) is driven out of a society, the people then slip back into abject poverty.
This is known as "bad luck.”
-Robert Heinlein
#4418698 - 05/01/18 11:24 PM Re: Battletech released [Re: Raw Kryptonite]  
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Yeah, got a Jaeger but the arms/side torsos are so weak so I've re-fitted it with just AC/5s and LLasers, HS, and more armor.


- Ice
#4418739 - 05/02/18 02:23 AM Re: Battletech released [Re: Raw Kryptonite]  
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Got mine decked out with 2 AC5’s, 4 ML, 2 SL (IIRC, but no need, might ditch for another JJ), couple jump jets, heat sinks and just about max armor.
One tough SOB, actually handles heat well being longer distance.


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#4418879 - 05/02/18 10:07 PM Re: Battletech released [Re: Raw Kryptonite]  
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Originally Posted by Raw Kryptonite
I’m curious too, about benefits of being in forest or whatever, not moving, and getting a bonus. I know there is a skill that gives you a passive ability if stationary, but otherwise, is it necessary to move before attacking to get a defense bonus or do you get one for being hard to see due to being still?


The missions are randomly generated when you start them. So redoing missions from the drop ship mech selection screen will result in different missions each time (except for story missions.) but if you save as soon as you are on the ground you can reload the same mission.

Forests give you 25% cover which is damage reduction 25%. The bulwark skill gives you 50% reduction but only on turns where you dont move. For forests you get it for just being in the hex of trees.

So if you have bulwark and move into a tree hex you get 25% reduction for the turn you moved. If you stay put you then get the 50% from bulwark. The two bonuses dont stack.

Bulwark is a brace bonus where you bunker down in your hex behind something (its abstract) where the forest hex bonus of actual cover/visibility bonus. But they still dont stack.

Another bonus you can get is moving your mech so that the line of sight line becomes dotted. This gives you partial cover from terrain and dramatically decreases their hit percentage.

#4418889 - 05/02/18 11:38 PM Re: Battletech released [Re: Raw Kryptonite]  
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Raw Kryptonite Offline
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Good stuff Master. Thanks!


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#4418898 - 05/03/18 12:35 AM Re: Battletech released [Re: Raw Kryptonite]  
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Raw Kryptonite Offline
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LIVE - BATTLETECH 1.0.1 Release Notes (Updated)
Thank you for playing BATTLETECH! We appreciate your patience and support as our team works to quickly investigate and address reported issues with the game. Release 1.0.1 is now available for all users on Steam and GOG. It will be available for Paradox Launcher and other platforms on 5/3/2018. Note that we are aware of and continuing to investigate OS-specific video player issues and hardware-specific GPU issues that a small number of users are experiencing.

If you experience any issues after pulling this update, the first step we recommend is to restart your computer, and then verify integrity of game files. Occasionally the Steam update process can act weird - this will ensure that the update has been properly applied.

As always, if you experience further issues please contact Customer Support at: https://support.paradoxplaza.com

Release 1.0.1 Notes, 5/2/2018
Trial fix for an issue where save games could sometimes fail to appear upon re-launching the game.

Trial fix for some occasional crashes when loading back into the sim-game scene.

We now immediately apply changes to the windowed mode and fullscreen monitor selection settings.

Added the ability to change the Callsign associated with your multiplayer profile.

Fixed issues with the Vsync setting sometimes not applying correctly.

Setting Vsync to be ON by default.

Capping framerate at 120 when Vsync is OFF.

Fixed an issue where redeeming a valid unlock code could cause a long loading screen.

Fixed an issue where 'Mech model variants unlocked using an access code could be seen clipping through other Argo UI screens, after selecting the unlocked 'Mech in the Mech Bay.

Fixed minor graphical issues with the pre-order Shadow Hawk Umbra skin.

Fixed an issue where enemy AI could sometimes act slowly during Defend Base contracts.

Improved loading sequence stability when alt-tabbed.

Support for non-standard Steam install directories (directory paths with special characters like "=" in them.)

Removing debug F6 pilot-injury hotkey.

Adding version number display to the Main Menu.

Adding protections for errors in the GOG Galaxy client when playing through GOG.

Making DirectX 11 a required component in Steam and GOG installers.


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#4418899 - 05/03/18 12:38 AM Re: Battletech released [Re: Raw Kryptonite]  
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Raw Kryptonite Offline
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https://steamcommunity.com/games/637090/announcements/detail/1662269345659080706


BATTLETECH: What's Next?
MAY 2 - HAREBRAINED SCHEMES
First of all, to our Backers and new players alike - thank you for your incredible outpouring of love and support last week following the launch of BATTLETECH, and for sharing so many of your amazing game experiences with us. As a small developer, these stories mean the world to us. It's why we do this.

From the heartfelt reactions of our Backers, to the kind words from reviewers, to the epic marathons on YouTube, to the hysterical reactions on Twitch, to the goofy memes floating through social media, this week has been a whirlwind and we are thrilled to be on this ride with you.

Extra kind words and fun clip links:
Waypoint[waypoint.vice.com]
Polygon[www.polygon.com]
GameWatcher[www.gamewatcher.com]
Twitch Clip 1[clips.twitch.tv]
Twitch Clip 2[clips.twitch.tv]
Twitch Clip 3[clips.twitch.tv]
We could easily fill this entire post and more just rounding up press and fan reactions to the game - but we'd rather talk about what's next. From the start of this project, we've viewed launch not as the end of the road, but as the birth of a living product. Over the course of development, you might recall that we often answered speculative questions about post-launch features or content with, "in success, all things are possible."

Well - thanks to you, this is the success we hoped for. And many things are now possible! We're working with Paradox on a roadmap for the next year of BATTLETECH development. This will include regular bugfixing, quality-of-life improvements, and free Updates adding new features to the game. Here's a look at the next few months of that roadmap.

****BATTLETECH Post-Launch Roadmap****

1. Compatibility / Performance Investigations
Our launch last week wasn't perfect. A subset of players are experiencing hardware/system compatibility and performance issues that our team is working hard to investigate. Solutions for critical issues are always our top priority, and will be released as soon as they're available and tested. Typically, we will release patches to our public_beta branch on Steam for a few days for testing before we push them to the default branch.

On that note - last Friday we released our first patch to the public_beta branch for testing. Today, that 1.0.1 Patch went live - you can read the full changelog here. We expect to release more patches to public_beta in the coming days and weeks.

2. General Bugfix (Late May)
We expect to release at least one general bugfix/improvements patch later in May.

3. Localization (French, German, Russian) and Linux support
These are both Kickstarter commitments and high priorities for our post-launch roadmap. (Along with a couple other Kickstarter commitments that didn't make it in for launch.) We don't have a more precise ETA yet for these items but will update you as soon as we do.

4. Update #1: Customization & Player Options (June/July)
We're already beginning work on our first larger free Update to BATTLETECH. This Update is all about customization and reacting to common pieces of feedback that we've received from you on the game. Here's a list of items we're currently looking at for Update 1 this summer:
Accelerated combat options - We're working on options for players who would like to accelerate the pace of combat missions.

MechWarrior customization - We know that many players would like to change the appearance, callsign, name, and voice of all their MechWarriors, not just their Commander. This didn't make it in for launch but we'll be adding it in Update 1.

Granular difficulty settings - A set of discrete options for players to customize the challenge level of the game in different areas.

MechLab / Store / Salvage quality-of-life improvements - Interface additions to reduce friction when buying and salvaging new items.

Tutorial-skip option - Allowing players who have already played the prologue missions to skip those missions when starting a new campaign, and get right to the Leopard.

Addressing difficulty spikes - We'll be working on smoothing out some issues with unexpectedly hard (or easy) content. Not to remove all difficulty variance, but to address clear outliers.

Live-streaming quality-of-life improvements - Audio persisting when alt-tabbed, for example.
It's important to note that the exact contents of Update 1 may shift during development. Please consider these general directions and priorities. We'll post a more detailed and updated list of what's in the Update closer to its release.

5. More BATTLETECH!
The above is just the beginning! We'll be continuing with more free Updates after Update 1, and we'd also love to release a larger paid content Expansion or two - but right now we're staying focused on bugfixes and immediate reactions to launch feedback. With your support, we could not be more excited to continue making BATTLETECH even bigger and better.

Thank you,
HBS


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#4419249 - 05/05/18 05:22 PM Re: Battletech released [Re: Raw Kryptonite]  
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Nixer Offline
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Living with the Trees
Completely hooked. Lots of fun.

Taking my time and building skills and weapons/mech stash.

Jumping around hunting for goodies alot.


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I am not there, never have been or ever will be, but the fruitless search may be more gratifying then the "content" you might otherwise be exposed to.

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#4419281 - 05/05/18 09:54 PM Re: Battletech released [Re: Raw Kryptonite]  
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Raw Kryptonite Offline
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It's very addictive!


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#4419289 - 05/06/18 12:05 AM Re: Battletech released [Re: Raw Kryptonite]  
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I'm wondering if going with a "always go high on salvage and low on cash" bid negotiation tactic makes sense. if you have at least 3 "select" salvage slots you are nearly guaranteed a new mech on the drop and even the cheap ones will usually scrap out for at least 200k

certainly pays off when a good mech drops on the other team and you take it out


Robots are stealing my luggage.
#4419304 - 05/06/18 02:13 AM Re: Battletech released [Re: Raw Kryptonite]  
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Nixer Offline
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Living with the Trees
Once you have a mega-pile of mech carcasses I think it's smarter to take salvage. A freakin locust is worth half a decent mission...

So... I guess it depends on the players current situation.


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#4419306 - 05/06/18 02:18 AM Re: Battletech released [Re: Raw Kryptonite]  
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Raw Kryptonite Offline
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I usually do the 2 pick of salvage with top bucks, screw the rep for now. After building up a big rack of partial mechs, something gets completed almost every mission. I just keep saving them until I need to sell. I keep 2 million emergency fund and above that goes towards ship upgrades and ++ or better weapons or perk bonus equipment.
With gunnery maxed or close on my pilots, I’m getting more leg shots for good salvage.


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#4419353 - 05/06/18 03:16 PM Re: Battletech released [Re: Raw Kryptonite]  
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first mission of the day, eliminate 2 pirate lances on New Vandenburg

engage first medium lance but get ambushed by light lance on the right flank

my best pilot Behemoth in her Dragon moves to the edge of the forest to open up on a Wolverine, but takes critical hit from a Panther's PPC and SRM on the right arm

Behemoth "My internals are taking a beating"

Me ( giggling ) "That's what she said"


Robots are stealing my luggage.
#4419368 - 05/06/18 04:41 PM Re: Battletech released [Re: Raw Kryptonite]  
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Raw Kryptonite Offline
Beat the Kobayashi Maru
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LOL
She’s a benched slacker in my game!
There are some friggin hard missions at the same rating as a quick and done easier one. The difficulty ratings aren’t a perfect system yet. Keeps you on your toes though, so I’m not complaining.


·Steam: Raw Kryptonite ·MWO & Elite Dangerous: Defcon Won ·Meager youtube channel
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#4419392 - 05/06/18 08:10 PM Re: Battletech released [Re: Raw Kryptonite]  
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Clydewinder Offline
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i like the fact that the difficulty rating is an estimate by your Contract guy rather than an all-knowing force assessment. keeps it interesting. also makes for a pleasant surprise once in a while when you drop a lance loaded for bear but it turns out you can do a smash & grab and extract without getting beat up.


my only problem with Battletech at this point is the amount of housework that's not getting done.


Robots are stealing my luggage.
#4419393 - 05/06/18 08:18 PM Re: Battletech released [Re: Clydewinder]  
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Living with the Trees
Originally Posted by Clydewinder
i like the fact that the difficulty rating is an estimate by your Contract guy rather than an all-knowing force assessment. keeps it interesting. also makes for a pleasant surprise once in a while when you drop a lance loaded for bear but it turns out you can do a smash & grab and extract without getting beat up.


my only problem with Battletech at this point is the amount of housework that's not getting done.



Ditto.


Censored

Look for me on Twitter, Instagram, Facebook or Tic Toc...or anywhere you may frequent, besides SimHq, on the Global Scam Net. Aka, the internet.
I am not there, never have been or ever will be, but the fruitless search may be more gratifying then the "content" you might otherwise be exposed to.

"There's a sucker born every minute."
Phineas Taylor Barnum

#4419401 - 05/06/18 09:40 PM Re: Battletech released [Re: Raw Kryptonite]  
Joined: Apr 2008
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Raw Kryptonite Offline
Beat the Kobayashi Maru
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The map does open up as you progress, giving you access to different houses to work for and improve your reputation. I travel around looking for new areas in the open zones rather than wait for paid travel contracts. Travel expense is pretty minor at this point.
They do seem to have plans for dlc expansions, so I doubt this is done developing.


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