Played about three hours lastnight. Pretty good IMO, very much reminds me of the early days of Squad when it was in "Alpha" Still some work to be done but the foundation is there for something great!
I didnt back it but im eager to see if it works out. Im also waiting on Post Scriptum. Both are doing the map capture differently so it'll be nice to see which one works better before buying into them.
Think thing I hate about squad and what stopped me from playing is that every map and every variation of every map has one specific play style that you have to use if you want to win. If people dont play exactly the same they get yelled at and kicked from servers. I hope that with this large open style map with lots of objectives it wont be such a pita to play how you want to play.
I didnt back it but im eager to see if it works out. Im also waiting on Post Scriptum. Both are doing the map capture differently so it'll be nice to see which one works better before buying into them.
I've played HLL now for about 5 hours and I can honestly say that I like it and I have no reservations or regrets backing it. However as it is still an "Alpha" there are obvious things that need fixing (GFX, Animations, UI, etc). The gameplay is pretty solid and if you are familiar with Squad then you will have no trouble adjusting to HLL. Also keep in mind that if you backed Squad then you get a PS key for free!
I didnt back it but im eager to see if it works out. Im also waiting on Post Scriptum. Both are doing the map capture differently so it'll be nice to see which one works better before buying into them.
I've played HLL now for about 5 hours and I can honestly say that I like it and I have no reservations or regrets backing it. However as it is still an "Alpha" there are obvious things that need fixing (GFX, Animations, UI, etc). The gameplay is pretty solid and if you are familiar with Squad then you will have no trouble adjusting to HLL. Also keep in mind that if you backed Squad then you get a PS key for free!
I didnt back it but im eager to see if it works out. Im also waiting on Post Scriptum. Both are doing the map capture differently so it'll be nice to see which one works better before buying into them.
I've played HLL now for about 5 hours and I can honestly say that I like it and I have no reservations or regrets backing it. However as it is still an "Alpha" there are obvious things that need fixing (GFX, Animations, UI, etc). The gameplay is pretty solid and if you are familiar with Squad then you will have no trouble adjusting to HLL. Also keep in mind that if you backed Squad then you get a PS key for free!
I didnt kickstart it but I did use their paypal form right after their KS ended but this was still a month or two before it went live for sale on steam. So I hope that includes me.
I didnt kickstart it but I did use their paypal form right after their KS ended but this was still a month or two before it went live for sale on steam. So I hope that includes me.
I believe that still counts. If you had "Pre-Alpha" access where you downloaded the files directly from the Squad developer before it was available on Steam you should be good to go.
TheSCRUB-Today at 5:23 PM @everyone Follow this link to grab your free key for Post Scriptum if you backed Squad during their initial Kickstarter! Note: This does not grant access to the game or current internal testing. http://postscriptumkeys.joinsquad.com/
Got my key. The form is case sensative so make sure you use the same upper/lower case format that they initially emailed you your key with.
Joined: Mar 2003 Posts: 3,922Paradaz
Senior Member
Paradaz
Senior Member
Joined: Mar 2003
Posts: 3,922
UK
Any comments from people who have played the early versions? There are lot of comments stating that it's been massively watered down into a bit of a run and gun rather than remaining a tactical shooter as it initially started out.
On the Eighth day God created Paratroopers and the Devil stood to attention.
Any comments from people who have played the early versions? There are lot of comments stating that it's been massively watered down into a bit of a run and gun rather than remaining a tactical shooter as it initially started out.
It's definitely not run and gun.
If you don't use cover and make your moves with some logic behind it, you die quickly in this game (and some people do die quickly by not being tactical and it becomes a meat grinder for them). But, quality of life in this game is raised by being on a good team that's working together, much like Squad.
The "watered down" complaints come from a simplification of the resource system (for now at least) and skrinking the maps (they are still large). For now, it plays a lot like Post Scriptum but it's easier to get into because the maps are designed with fewer long range sight lines. I.E. you don't get sniped as much.
I bought it over the weekend and played about 2 hours then refunded it. It's ok but I dont think it does anything better than PS does and PS seems more polished. I do like how the map front works but from what I have seen it still comes down to taking key locations and the moving front is just a visual display with no real gameplay implications. To be fair though I think you need more than 2 hours to fully understand how it works and plays but I didnt want to waste a refund on the off chance that it gets better after x hours of experience. Also squad size is 6 vs 8 in PS and my group already has issues with finding games we can all squad together in.
I spend all my time these past few years playing racing sims and I came across this game on Gamermuscle's vid. Welp, looks like I am in so I might as well plan to die a lot in-game and hope for a K:D of at least 1:10!
Joined: Jun 2017 Posts: 3,826RedOneAlpha
Senior Member
RedOneAlpha
Senior Member
Joined: Jun 2017
Posts: 3,826
LEGE
Your welcome!
Yeah, it´s not easy but the more you play, the better you get at it. Love the maps, very Immersive!
I joined the 82AD (Discord), played last night with them, and yes teamwork is key. But you don´t have to be part of a VU, folks are quite frendly, just make sure you do speak (VOIP) with who you can so they see you are trying to communicate.
Enjoy!
Win10 Pro(x64), i7 8700k @ 4.7Ghz, 32GB ram DDR4, Sapphire Pulse AMD RX 6700 12GB, M.2 PCIe NVMe (x2) 480GB + 960GB, 447GB SSD´s, Samsung G6 32" , Logitech G13, G502, Warthog HOTAS, CH Pedals, Simagic Alpha Mini, and Formula Extreme FX, DC Simracing DC1 pedals, GT Omega ART cockpit, TrackIR 5.0. AUDIO: Aiyima A07 Max, Topping E50 and L50 stack, Polk Audio Signature Elite ES20 , and Shennheiser HD 560s. DAP: Hiby R3, Hiby Seeds, and iBasso IT01, Sharp MD-MT 80H Minidisc.
Thread necromancy time (cue spooky musics) I played a ton of this over the weekend. Mostly, it's a great time. The biggest problem is you're really hindered by your squad and your team. If your squad and/or team aren't communicating you're gonna lose and have a bad time. But, that's the same problem Post Scriptum, Squad, and the later Battlefield games had. it definitely helps to play with friends in your squad. It's most similar to Post Scriptum, but the logistics are simpler. The only thing I wish it really had was the ability to brace your weapon like in the Red Orchestra/Rising Storm series.