Case: Cooler Master Storm Trooper PSU: Ultra X3,1000-Watt MB: Asus Maximus VI Extreme Mem: Corsair Vengeance (2x 8GB), PC3-12800, DDR3-1600MHz, Unbuffered CPU: Intel i7-4770K, OC to 4.427Ghz CPU Cooler: Cooler Master Seidon 240M Liquid CPU Cooler Vid Card: ASUS GTX 980Ti STRIX 6GB OS and Games on separate: Samsung 840 Series 250GB SSD Monitor: Primary ASUS PG27AQ 4k; Secondary Samsung SyncMaster BX2450L Periphs: MS Sidewinder FFB2 Pro, TrackIR 4
Thank you Jara! That’s awesome! Does this affect only planes on the ground or planes flying below certain altitude? I guess someone reads those DiD reports.
"Take the cylinder out of my kidneys, The connecting rod out of my brain, my brain, From out of my arse take the camshaft, And assemble the engine again."
Does this affect only planes on the ground or planes flying below certain altitude?
It depends on flying altitude and distance. With increasing distance from flak gun the safe altitude increases and vice versa (safe_alt = grnd_distance * tan 15°).
"Take the cylinder out of my kidneys, The connecting rod out of my brain, my brain, From out of my arse take the camshaft, And assemble the engine again."
I've finally gotten around to installing the multimod so now I have some dumb questions.
1. gun shooting ranges - For the AI gun range I assume that the AI will not fire unless I am within the selected range. But what about the player's main gun range setting? Does it just mean that if I fire my guns from outside the selected range I have zero chance of hitting the target?
2. AI minimum altitude - If this is set very low does it mean that the AI will crash into the ground frequently? When heavily damaged I fly as low as I can to return home but it feels like cheating because the AI won't come down as low as I do.
3. Stress damage - these settings affect AI planes as well as mine, correct?
@hoongadoonga 1. Honestly I am not sure, but I think it is the "lifetime" of Player's bullet. Bullets are probably harmless behind this range. 2. AI Minimum altitude limits AI pilot flying below that altitude. That is compromise betweene AI safe recovery from diving and similar manoevers and realism (low altitude chasing). You can play with this value to find sweet spot. 3. Only Player's aircraft, I am sorry. Honestly, I have not found the way how to overstress AI planes. That is also why AI Nieuports can easily overdive any sturdier aircraft without breaking wings.
WOFF UE Multimod & Customiser 1.9.1 released. Download it here Multimod now brings full control of game UI - users can customize the colors and appearance (visibility/opacity) of ingame texts, labels, dots, HUD, etc. Just click "Click to customize TAC and label colors" button (see attached picture). Enjoy!
Last edited by JJJ65; 04/05/1806:19 AM. Reason: Updated downoad link to fixed version 1.9.1
Wow..what brilliant additions to this IMO essential mod,thanks Jara
They shall grow not old, as we that are left grow old: Age shall not weary them, nor the years condemn. At the going down of the sun and in the morning We will remember them.
What? I can change the enemy labels to pink? A must have! Thanks Jara!
"Take the cylinder out of my kidneys, The connecting rod out of my brain, my brain, From out of my arse take the camshaft, And assemble the engine again."
Robert Wiggins pointed me to bug in the latest version of Multimod that caused one or more check buttons were out of application window. Thanks to Robert and I apologize for difficulties. Fixed version 1.9.1 is available here together with updated Readme by Robert. Thx Robert.
Do I need to open the multimod and hit the "apply changes" button before each mission?
The values/selections that I previously entered and saved are always showing each time that I open the multimod so I assumed that I didn't need to open it up before every mission. However, a recent experience makes me wonder. I've set the player's main gun range to 100 meters, with a dispersion value of 3. I'd forgotten about this during a recent mission and fired at a fleeing enemy from over 200 meters. I saw a puff of smoke and he immediately started evasive maneuvers so that confirmed that I'd hit him.
Well, it could be that your shot was high and that got him. As you are probably aware a 303 is quite deadly even at 1000 yards. Call your kill a lucky stray shot!
(System_Specs)
Case: Cooler Master Storm Trooper PSU: Ultra X3,1000-Watt MB: Asus Maximus VI Extreme Mem: Corsair Vengeance (2x 8GB), PC3-12800, DDR3-1600MHz, Unbuffered CPU: Intel i7-4770K, OC to 4.427Ghz CPU Cooler: Cooler Master Seidon 240M Liquid CPU Cooler Vid Card: ASUS GTX 980Ti STRIX 6GB OS and Games on separate: Samsung 840 Series 250GB SSD Monitor: Primary ASUS PG27AQ 4k; Secondary Samsung SyncMaster BX2450L Periphs: MS Sidewinder FFB2 Pro, TrackIR 4
Do I need to open the multimod and hit the "apply changes" button before each mission?
The values/selections that I previously entered and saved are always showing each time that I open the multimod so I assumed that I didn't need to open it up before every mission. However, a recent experience makes me wonder. I've set the player's main gun range to 100 meters, with a dispersion value of 3. I'd forgotten about this during a recent mission and fired at a fleeing enemy from over 200 meters. I saw a puff of smoke and he immediately started evasive maneuvers so that confirmed that I'd hit him.
No, you apply your changes just once and you do not need to run Multimod until the next official WOFF UE update (patch). For true meaning of value "Player main gun range = 100" we shall ask either OBD or OldHat, that is author of this "HardCore mod". I have just supposed that it is max range, but, of course, I may be wrong.