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#4414965 - 04/06/18 05:08 AM T-72B3M  
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W-Molders Offline
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I.E. Commiefornia ..S.B Count...
can we get the T-72B3M?


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#4414967 - 04/06/18 05:23 AM Re: T-72B3M [Re: W-Molders]  
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Ssnake Offline
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Germoney
I will never say no to such a proposal.


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#4417082 - 04/20/18 03:11 AM Re: T-72B3M [Re: Ssnake]  
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hossa18 Offline
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Posts: 11
Sir,
How do you feel about a playable BRDM-AT? The BRDM is playable, and the Spandrel is playable on the BMP-2. Can we just move the Spandrel from the BMP to the BRDM? Time and money I know, but really it would just be an issue of time.

Can we make the BMP-1 playable? Essentially, it would be a BMP-2 with a Sagger and 73mm recoiless rifle.

Is it possible to make the T-80BV playable? Or is the FCS of the T-80 still a mystery to Esim?

It would be nice to have an older M-60 without TIS. It would be amazing to have a playable Chieftain, though I may be asking for too much there. I would also like a playable M151 Tow Jeep, though I do realize the Humvee is an acceptable substitute.

I have been playing SB since August 2000. Has it been 18 years already? I played SB Pro on my desktop in 2010 but it didn't run good. I gave it a try on my laptop in 2012 but again, I had problems. I finally bought a gaming laptop this year, and the artwork and vehicles are really beautiful. The infantry weapons are outstanding. Everyone at Esim please take a bow.

#4417097 - 04/20/18 10:03 AM Re: T-72B3M [Re: W-Molders]  
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Ssnake Offline
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Germoney
If it were up to me, I'd have every armored vehicle ever made in Steel Beasts (so much for the question how I "feel" about it).

Unfortunately we have way more ideas/sub tasks than we have time and development capacity. So we must prioritize. Vehicles can be added if we have reserched a sufficient degree of detail about its fire control system, if we can at least create a rudimentary interior for crew positions, if we have no contractual obligations for developing something else which absorb our full capacity, and if the programmers have nothing to do that we deem of a higher priority. That's a lot of ifs which are all serially connected - each of these conditions can break the whole chain.

It is always painful to see a certain combat vehicle "within reach" and then slipping through our fingers as an opportunity evaporates. But we can shape our fate only within the constraints that the basic economy of our business model allow for.


Visit the home of Steel Beasts!
...the ultimate armor sim...
#4418225 - 04/28/18 12:19 PM Re: T-72B3M [Re: W-Molders]  
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Textanker Offline
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Houston
Wednesday was my birthday. I want a Bmp-t Terminator. Gimme now.

And a yellow pony.


Think Strategically, Move Tactically
#4423633 - 05/31/18 04:41 AM Re: T-72B3M [Re: Ssnake]  
Joined: Jul 2007
Posts: 1,338
W-Molders Offline
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Joined: Jul 2007
Posts: 1,338
I.E. Commiefornia ..S.B Count...
Originally Posted by Ssnake
If it were up to me, I'd have every armored vehicle ever made in Steel Beasts (so much for the question how I "feel" about it).

Unfortunately we have way more ideas/sub tasks than we have time and development capacity. So we must prioritize. Vehicles can be added if we have reserched a sufficient degree of detail about its fire control system, if we can at least create a rudimentary interior for crew positions, if we have no contractual obligations for developing something else which absorb our full capacity, and if the programmers have nothing to do that we deem of a higher priority. That's a lot of ifs which are all serially connected - each of these conditions can break the whole chain.

It is always painful to see a certain combat vehicle "within reach" and then slipping through our fingers as an opportunity evaporates. But we can shape our fate only within the constraints that the basic economy of our business model allow for.


you can pretty much guess the stats and be 95% right... its no secret what these tanks have (eastern block) ... just guess and you guys will be 95% right... release some modern playable Eastern tanks...


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