#4412931 - 03/26/18 06:54 PM
Re: Which sims actually had/have dynamic campaigns?
[Re: PanzerMeyer]
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Joined: Jan 2002
Posts: 693
Pugio
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Member
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Posts: 693
Deep in the Leng Plateau
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I remember it was reviewed by mainstream gaming mags in the day with great reviews.
I wonder if any of those still publish magazines? I cancelled my subscription to PC Gamer back in 2001 or so. Amazingly PC Gamer looks to still have a physical mag. I loved them as kid but their cover art was too embarrassing to have show up to my house.
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#4413031 - 03/27/18 03:26 AM
Re: Which sims actually had/have dynamic campaigns?
[Re: rollnloop.]
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Joined: Dec 1999
Posts: 1,162
Turbo
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Member
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Their finest hour had a DC
Mig 29 fulcrum too
F16 combat pilot too
All three on atari st Digital Integration F-16 Combat Pilot, the first flight sim with a dynamic campaign. The pitch black night missions, the AAA flak, the radio chatter, the user interface, the mission planning tool, the weapon selection screen, the variable weather (including a weather room for pre-flight), the runway damage, the managing/assigning of missions to squadron members, the takeoff and landings, the simulated damage (heck, I even did a belly landing (landing gear damage), and when the plane came to a stop it rolled slightly 'til a wing touched the ground!)... the list goes on... and this was back in 1987/88.Personally, I think this game has never been equaled in terms of a DC... not even Falcon 4.0.
Celebrating 35+ years in the field of avionics....my how time flies!
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#4413159 - 03/27/18 05:04 PM
Re: Which sims actually had/have dynamic campaigns?
[Re: Clydewinder]
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Joined: Jan 2001
Posts: 3,633
James McKenzie-Smith
Senior Member
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Vancouver, BC, Canada
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The Rowan sims Reach for the Skies (Battle of Britain), Operation Overlord (air campaign over Normandy leading up to Overlord) and Navy Strike (near future US naval aviation in 3 different areas of the world) all had dynamic campaigns. Other flight sims with dynamic campaigns included KA-50 Werewolf (counter piracy operations in the Indonesian achipelago), AV8-B Harrier Assault (fictitious USMC operation in East Timor), and ATAC (F-22s and AH-64s in a near future anti-narco operation in Colombia). Did Combat Flight Simulator 3 have one? I seem to recall that it did.
Non-flight sims with dynamic campaigns included Great Naval Battles: North Atlantic 1939-1943 (the Battle of the Atlantic), Task Force 1942 (surface naval action off Guadalcanal, 1942), Steel Armor: Blaze of War (Tank sim with extensive player input into operational planning), as well as a fair number of submarine sims from Sub Battle Simulator (WW2 subs in both the Atlantic and Pacific, in glorious CGA graphics) onwards.
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#4413215 - 03/28/18 01:27 AM
Re: Which sims actually had/have dynamic campaigns?
[Re: Clydewinder]
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Joined: Sep 2001
Posts: 24,712
Dart
Measured in Llamathrusts
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Measured in Llamathrusts
Lifer
Joined: Sep 2001
Posts: 24,712
Alabaster, AL USA
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RB3D did not have dynamic campaign, as one couldn't win WWI for the Germans while piloting his Fokker.
Read that again and tell me why "dynamic campaigns" are even remotely realistic.
The opinions of this poster are largely based on facts and portray a possible version of the actual events. More dumb stuff at http://www.darts-page.comFrom Laser: "The forum is the place where combat (real time) flight simulator fans come to play turn based strategy combat."
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#4413223 - 03/28/18 03:48 AM
Re: Which sims actually had/have dynamic campaigns?
[Re: Dart]
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Joined: Apr 2015
Posts: 13,735
F4UDash4
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SC
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RB3D did not have dynamic campaign, as one couldn't win WWI for the Germans while piloting his Fokker.
Read that again and tell me why "dynamic campaigns" are even remotely realistic. As you pointed out in an earlier post one pilot isn't likely to change the outcome of a war. A dynamic campaign in a historical war simulation might cause a particular battle to go opposite from how it went in real life, but still not change the overall outcome of the war. But on the other hand wouldn't you like to have a sim where it is possible for the Japanese to launch a third strike on Pearl Harbor and take out the submarine base and oil storage, and then win at Coral Sea (strategically, not just tactically), at Midway and at Guadalcanal? That would be interesting. Now in a purely fictional flight sim like Falcon 4.0 a dynamic campaign is essential,IMO, to creating a realistic environment. I want that bridge I take out to stay taken out for a realistic length of time, I want the runway to stay closed and I want the MiG's that were shot down on day 2 not to show up again on day 3.
"In the vast library of socialist books, there’s not a single volume on how to create wealth, only how to take and “redistribute” it.” - David Horowitz
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#4413225 - 03/28/18 03:51 AM
Re: Which sims actually had/have dynamic campaigns?
[Re: Clydewinder]
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Joined: Sep 2001
Posts: 24,712
Dart
Measured in Llamathrusts
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Measured in Llamathrusts
Lifer
Joined: Sep 2001
Posts: 24,712
Alabaster, AL USA
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I want that bridge I take out to stay taken out for a realistic length of time, I want the runway to stay closed and I want the [aircraft] that were shot down on day 2 not to show up again on day 3. Sounds like the prayer of every German officer in WWII after 1941. Didn't work out for them that way, though. I think it should be a requirement that every flight sim has in big letters on one of the splash pages that NO WAR WAS EVER WON BY AIR POWER. NOT A SINGLE ONE.
Last edited by Dart; 03/28/18 03:54 AM.
The opinions of this poster are largely based on facts and portray a possible version of the actual events. More dumb stuff at http://www.darts-page.comFrom Laser: "The forum is the place where combat (real time) flight simulator fans come to play turn based strategy combat."
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#4413232 - 03/28/18 05:13 AM
Re: Which sims actually had/have dynamic campaigns?
[Re: Clydewinder]
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Joined: Apr 2015
Posts: 13,735
F4UDash4
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SC
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It is equally true that no modern war has been won without air power as well.
And there's also the fact that Falcon 4.0 also modeled ground combat in it's dynamic campaign. It all has to work together.
"In the vast library of socialist books, there’s not a single volume on how to create wealth, only how to take and “redistribute” it.” - David Horowitz
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#4413250 - 03/28/18 10:47 AM
Re: Which sims actually had/have dynamic campaigns?
[Re: Dart]
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Joined: Mar 2001
Posts: 17,301
Nixer
Scaliwag and Survivor
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Scaliwag and Survivor
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Living with the Trees
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I think it should be a requirement that every flight sim has in big letters on one of the splash pages that NO WAR WAS EVER WON BY AIR POWER. NOT A SINGLE ONE.
Yet...
Censored
Look for me on Twitter, Instagram, Facebook or Tic Toc...or anywhere you may frequent, besides SimHq, on the Global Scam Net. Aka, the internet. I am not there, never have been or ever will be, but the fruitless search may be more gratifying then the "content" you might otherwise be exposed to.
"There's a sucker born every minute." Phineas Taylor Barnum
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#4413252 - 03/28/18 10:54 AM
Re: Which sims actually had/have dynamic campaigns?
[Re: PanzerMeyer]
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Joined: Aug 2010
Posts: 1,614
theOden
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And there's also the fact that Falcon 4.0 also modeled ground combat in it's dynamic campaign. It all has to work together.
Yup. I absolutely loved seeing the ground forces duke it out as I flew overhead in my F-16 Block 40. Or was it 50? Don't go for the new! stay in the 40 - much better HUD if nothing else It's really immersive when getting close to the frontline and you see flashes on the ground and things happen, love it. And as DBond and I reflected once flying coop, just the "welcome back" gives you a fuzzy feeling when calling tower 30 miles out after a intense mission. Love it. These things can't be replaced by pretty graphics, not even close. Do hear me Wags?
Last edited by theOden; 03/28/18 10:54 AM.
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#4413300 - 03/28/18 02:54 PM
Re: Which sims actually had/have dynamic campaigns?
[Re: F4UDash4]
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Joined: Jan 2001
Posts: 8,926
ArgonV
Hotshot
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RB3D did not have dynamic campaign, as one couldn't win WWI for the Germans while piloting his Fokker.
Read that again and tell me why "dynamic campaigns" are even remotely realistic. As you pointed out in an earlier post one pilot isn't likely to change the outcome of a war. A dynamic campaign in a historical war simulation might cause a particular battle to go opposite from how it went in real life, but still not change the overall outcome of the war. But on the other hand wouldn't you like to have a sim where it is possible for the Japanese to launch a third strike on Pearl Harbor and take out the submarine base and oil storage, and then win at Coral Sea (strategically, not just tactically), at Midway and at Guadalcanal? That would be interesting. Now in a purely fictional flight sim like Falcon 4.0 a dynamic campaign is essential,IMO, to creating a realistic environment. I want that bridge I take out to stay taken out for a realistic length of time, I want the runway to stay closed and I want the MiG's that were shot down on day 2 not to show up again on day 3. This is why I loved Aces of the Pacific, and the 1946 expansion.
"Go Fly A Kite!" -Jason R. FS-WWI Project Leader FS-WWI Plane Pack SiteIntel i9 10900k Gigabyte Z490 Aorus Elite AC 64GB Corsair DDR4 2933 Vengeance RGB Pro AMD XFX 7900 XTX Merc310 Black Edition LG UltraGear 38GN95B-B 38" monitor Corsair HX1200 PSU 1TB EVO 980 Pro M.2 PCIe x4 SSD 2TB EVO 980 Pro M.2 PCIe x4 SSD Two 2TB EVO 860 SSDs Sound Blaster ZxR Win 10 x64 Pro HOTAS Cougar #4069 w/Uber II Nxt mod #284 & UTM bushings
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#4413312 - 03/28/18 04:28 PM
Re: Which sims actually had/have dynamic campaigns?
[Re: Dart]
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Joined: Jul 2005
Posts: 4,183
Force10
I'm just a
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I'm just a
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Posts: 4,183
CA
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RB3D did not have dynamic campaign, as one couldn't win WWI for the Germans while piloting his Fokker.
Read that again and tell me why "dynamic campaigns" are even remotely realistic. I guess it's about terminology. Red Baron 3D had what I would call a "Dynamic Career" system. Medals, promotions, plane upgrades, injury, capture, squad transfers...etc. The battlefield was alive with different missions assigned and AI flights carrying out their "dynamically" assigned missions. If I could have a WWII...or better yet...a Korean War sim that had this kind of career system, I would be happy.
Asus Z87 Sabertooth motherboard Windows 7 64 bit Home edition Intel I5 4670K @ 4.4 ghz 16 gig 1866mhz Corsair Vengence Pro memory EVGA GTX 970 Superclocked 4gb Video Card Intel 510 series 120gb SSD (boot drive) Samsung 840 1TB SSD Onboard Realtek sound ______________________________________________________
Oddball from Kelly's Heroes: "If we're late, it's cause we're dead"
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#4413377 - 03/28/18 10:54 PM
Re: Which sims actually had/have dynamic campaigns?
[Re: Clydewinder]
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Joined: Sep 2000
Posts: 3,270
sinner6
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Senior Member
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Fort Worth,TX
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Janes Apache Longbow 2 deserves mention here.
Steam: Sinner6 Uplay: Sinner76028 MWO: Sinner6
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#4413395 - 03/29/18 02:12 AM
Re: Which sims actually had/have dynamic campaigns?
[Re: Pugio]
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Joined: Oct 2000
Posts: 6,840
Clydewinder
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Mach 2 Infrared Orangutan
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I remember it was reviewed by mainstream gaming mags in the day with great reviews.
I wonder if any of those still publish magazines? I cancelled my subscription to PC Gamer back in 2001 or so. Amazingly PC Gamer looks to still have a physical mag. I loved them as kid but their cover art was too embarrassing to have show up to my house. I think the people that used to do the covers for PC Gamer now work designing NVidia GPU boxes
Robots are stealing my luggage.
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#4413420 - 03/29/18 07:16 AM
Re: Which sims actually had/have dynamic campaigns?
[Re: Dart]
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Joined: Mar 2012
Posts: 457
VMIalpha454
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Member
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Chattanooga, Tn
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RB3D did not have dynamic campaign, as one couldn't win WWI for the Germans while piloting his Fokker.
Read that again and tell me why "dynamic campaigns" are even remotely realistic. I don't think anyone is claiming that the player should be able to singlehandedly turn the tide of the war, Rambo style. A single pilot can actually have a pretty outsized impact on things, though. Imagine if that SBD pilot who scored the fatal blow on a Japanese flat top at Midway had missed instead. Or if the flight leader of the dive bomber squadron made a navigation error and the entire flight missed the Japanese fleet. Something like that could very well change a lot about the course of a war. I think people are yearning for the immersion a dynamic campaign provides. Something that masks the artificialities of a game and instead allows you to forget you're playing one, and maybe even experience a little of what it might be like to really be in that situation. I know that's what I wish I could find in a flight sim. There have been few to measure up to that standard in recent times.
"I have only two men out of my company and 20 out of some other company. We need support, but it is almost suicide to try to get it here as we are swept by machine gun fire and a constant barrage is on us. I have no one on my left and only a few on my right. I will hold." 1stLt. Clifton B. Cates, USMC in Belleau Wood, 19 July 1918
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