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#4413108 - 03/27/18 02:15 PM Re: Combat Flight Sim Preference Poll [Re: F4UDash4]  
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PFunk Offline
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It's good to see Scott in here and it's nice to have his perspective from so many years ago.

JF-15 was my first ever "hardcore" simulation and I flew it on simplified settings because it was just that cool of an experience. I didn't want to flip every switch. I wanted to feel like a combat pilot over Iraq during Desert Storm. That was it.

JF-18 was an ever better experience for me because it involved carrier aviation, which holds a special place in my heart as my dad was in naval aviation during Vietnam. Both games have never been duplicated (in my mind) since. Nobody was able to do it quite as well, and if they could ever be updated to run on modern hardware and operating systems, I think they'd be among the best-selling titles on GOG.

I still fly Strike Fighters 2 because no one has yet to make a 'middle-ground' simulator that has just enough realism to be challenging, but not so much that I need a degree from MIT to simply click the .exe file. CAP2 shows promise and I've been testing the crap out of it, and if you haven't picked it up yet, you should. Ed Scio is going a great job bringing back the mechanics of EF2K, TAW, etc.


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#4413109 - 03/27/18 02:18 PM Re: Combat Flight Sim Preference Poll [Re: F4UDash4]  
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PanzerMeyer Offline
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Whoa! Nice to see you are still around PFunk. I haven't seen a post from you in ages. I hope you are doing well!


“Whoever fights monsters should see to it that in the process he does not become a monster. And if you gaze long enough into an abyss, the abyss will gaze back into you.”
#4413111 - 03/27/18 02:20 PM Re: Combat Flight Sim Preference Poll [Re: F4UDash4]  
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LOL. I'm fine, PM, thanks for asking. Everyone is happy and healthy for the moment and I hope the same is for you.


"A little luck & a little government is necessary to get by, but only a fool places his complete trust in either one." - PJ O'Rourke

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#4413117 - 03/27/18 02:50 PM Re: Combat Flight Sim Preference Poll [Re: F4UDash4]  
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MarkG Offline
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That's good news PFunk, also wondering about LB4LB (recovering from cancer) who hasn't posted yet this year.



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#4413118 - 03/27/18 02:54 PM Re: Combat Flight Sim Preference Poll [Re: F4UDash4]  
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Secret Weapons of the Luftwaffe, Wings of Glory, Dawn Patrol, Strike Commander and any of the Dynamix sims - which I played the most campaigns in - were all "sim-lite" and fantastic games!


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#4413119 - 03/27/18 03:00 PM Re: Combat Flight Sim Preference Poll [Re: ArgonV]  
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PanzerMeyer Offline
Pro-Consul of Florida
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Originally Posted by ArgonV
Secret Weapons of the Luftwaffe, Wings of Glory, Dawn Patrol, Strike Commander and any of the Dynamix sims - which I played the most campaigns in - were all "sim-lite" and fantastic games!



I enjoyed those as well. I wonder if gamers back during the 1990's were even labeling these games as "sim-lite"? I don't recall that being the case. I think the perception of what is a casual sim and what is a hardcore sim has changed over the years.


“Whoever fights monsters should see to it that in the process he does not become a monster. And if you gaze long enough into an abyss, the abyss will gaze back into you.”
#4413120 - 03/27/18 03:01 PM Re: Combat Flight Sim Preference Poll [Re: F4UDash4]  
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don't really even have time for lite, but if I was to install one again, it would be light sims


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#4413130 - 03/27/18 03:28 PM Re: Combat Flight Sim Preference Poll [Re: F4UDash4]  
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Before I got into Falcon 3.0 and Tornado, F15SEIII was my favorite sim. Its only real drawback (that I didn’t really care about at the time) was the lack of an AI wingman. None of my friends were into flight sims like I was so flying co-op really wasn’t an option. I put so many hours into that thing it wasn’t even funny! I bought the TM FCS2 & WCS at the Kaiserslautern PX because Baumholder didn’t have them, and that really took things to a whole new level. I can still remember speeding across the desert or twisting through mountain passes in Korea, low enough to keep the TEWS quiet, and never flying directly toward my targets for any length of time to avoid giving the enemy any idea of what they were. Turn 30 degrees or so off-axis, pop up just high enough and just long enough to make an RBM, then kill the radar and make a large heading change while diving for the deck. Do this 2 or 3 more times as necessary, trying to find an easily-recognizable IP to line up on because sometimes it was the only way to find a smaller target. Nail the target and do the same procedure for the secondary (or miss the primary and come around again when possible), then clean up as much as possible and head for home low enough that there was a real danger of sucking a camel into the intakes. Obviously the TEWS would go crazy when you popped up or hit the target but SAMs weren't too bad at low altitude and high speed. Those damn fighters, though! If I shot them down or avoided them I’d fly a little higher, using GM radar to search the waste for telltale dots indicating SCUDs. Those I usually nailed with 20mm, but sometimes when my target was a SAM site I had some CBUs left for them. Then back to the base, where I’d end the mission without landing because I COULD NOT land that thing at first! Once I learned that during landing the throttle controls altitude and stick controls speed, though, landings became pretty routine and I’d keep the FPM on the numbers all the way till my wheels hit the skid marks.

A lot of what I learned in that sim translated into all others, such as radar scan volume, antenna steering, and weapons envelopes. I was always more of a mud mover than a dogfighter. It was the first sim I flew that had a useful padlock view, there were no “cheats” like in Falcon 3.0 so sometimes I’d get disoriented and briefly have to return to cockpit view. It was a great feeling the first time I stayed in padlock all the way until I saw my lock-on lights flashing.


Phil

“The biggest problem people have is they don’t think they’re supposed to have problems.” - Hayes Barnard
#4413138 - 03/27/18 04:13 PM Re: Combat Flight Sim Preference Poll [Re: Scott Elson]  
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Originally Posted by Scott Elson
For Fleet Defender I could have up to 80 planes active and all aircraft would be allocated at the start of the mission.


This really struck me playing through my first campaign missions in Fleet Defender. Working the RIO, the high number of contacts coming up was intense during some of the escort missions.

Even only ever visually seeing most of the contacts as radar blips, the battlefield airspace seemed surprisingly comprehensible.


WARNING: This post contains opinions produced in a facility which also occasionally processes fact products.
#4413230 - 03/28/18 04:58 AM Re: Combat Flight Sim Preference Poll [Re: Alicatt]  
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Schwalbe Offline
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Originally Posted by Alicatt
Originally Posted by Schwalbe
Originally Posted by PanzerMeyer
I've been an avid hardcore PC flight simmer since 1989 but even I think that some online squadrons/clans go a bit overboard with the realism aspect. I've known of some groups where they go through the complete 30+ point pre-flight check, then fly an hour or more to the target area and then fly an hour or more to get back to base to land. That's too much for me!

Ah... I used to enjoy that!

That's how I remember playing Falcon 4.0 with an online squadron.

We did have to go through basic training with BFM then navigation and had to learn all the aspects of the sim before we got let loose on a mission with the rest of the experienced squadron. Which lead to going on that first strike mission with 7 other pilots, we all had our tasks to do be it SEAD or CAP or be the bomb truck, that first mission was really quite memorable and I miss being able to do that now.

I love the switchology but also crave that single player dynamic campaign (or co-operative). With how things are now, playing online with friends is not really possible due to the compromises I've had to make to be able to use my PC, I tried it for a while with Steelbeasts but voice comms is not possible from where I am sitting and it led to frustration on my part and complaints about my audio from others.


Well, as a flight sim zealot I wanted everything. Switchology and standard procedures - but also flexibility. I think we solidly gained the former but failed to advance to the latter. As a hobby, despite going all out, real life(TM) and the way the sim worked capped our efforts. Therefore in retrospect, I realized you can only have one or the other.

But nowadays yes, it's time to move on from small worlds.

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