Good idea, Fullofit, but I am not sure if WOFF follows this time information. I am affraid that WOFF sets the light time (sunrise, sunset) in steps, depending on season, while autumn is october - december, winter is january - march and so on. Can you give me a favor and make some quick combat mission tests at different dates and seasons at the same morning time to confirm/rebut this theory?
Oh, sorry Fullofit, you are right. I am totaly blind and stupid. I did not realize the most important thing - the days are impossible to select. I were not ask you for testing then. But solution exists - you can save the quick combat mission as a scenario, open it in ME, select/verwrite date and time, save and fly it.from scenario folder.
Triple-J, I don’t believe in this for a moment. Let’s just chalk it up to one of those excellent Czech beers too many. I’ll see if I can find any days in the career mode with early starts and note the sunrise.
"Take the cylinder out of my kidneys, The connecting rod out of my brain, my brain, From out of my arse take the camshaft, And assemble the engine again."
WOFF UE Mission Editor 1.5.9 released. Download link available here ME 1.5.9 Revison changes: 1) WeatherMod - implemented BuckeyeBob's Thunder and lightning mod. Thanks Bob. User can enable/disable thunder and his option is saved to Config file. Mission editor also checks the mission date and automatically disables thunder and lightning during autumn and winter periods. 2) Takeoff and landing times - Mission editor adds new feature - sunrise and sunset watchdog. When mission start is 30 minutes before sunrise or mission calculated landing time is 30 minutes past sunset, Mission Editor shows warning window and offers flight plan/time modification. Sunrise and sunset times are calculated in respect to current date, latitude and longitude, and displayed at top R/H corner of screen. Thanks to Fullofit for his request. 3) Populated airfields - static aircraft use correct skins of units stationed (if free skin slots are available or unit is flying in current mission) 4) Fixed bug in Lonewolf routine, that caused the lone wolf missions did not work if mission was flown with less than 4 units (squadrons). Enjoy!
There's some brilliant mods on here but for me this is the best,you must have been real busy this weekend mate,releasing a new version of your multi mod and this update to the brilliant M.E...thank you for all your work Triple J,and also to BuckeyeBob for his excellent weather mod,It's massively appreciated.