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#4407646 - 02/26/18 09:32 PM Re: How to make successful airplane simulator game 101 [Re: - Ice]  
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Mokkeri Offline
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Originally Posted by - Ice
Originally Posted by Haukka81
One swedish player wont proof anything.

I'm not saying that to prove anything. I'm saying that if something cannot hold the interest of a person who is a fan of the aircraft, well, there are issues that need to be addressed. I was referring to theOden and he's explained the issues in his post.

Originally Posted by Haukka81
But its really well made module.

Like I said, based on theOden's experience, it doesn't seem to be the case. If Mokkeri wishes to refute it properly, maybe he should teach theOden how to make the AI do what theOden claims the AI doesn't do. That way, theOden learns something new and Mokkeri proves that the module is more well-made than originally thought of and we end up with a win-win for both parties.

Originally Posted by Haukka81
But im still really happy what i can play nowdays

True, we have come a long way smile I cannot imagine having 5 screens if it were CRT monitors!! biggrin However, that still doesn't excuse ED's shortcomings and failings.

Originally Posted by Haukka81
I dont want arque with you too much for nothing, you have your view to simming and i respect your opinions.

Thank you! I appreciate that but I don't see arguing as a bad thing, really. I want you to argue with me, with this definition of the term:
give reasons or cite evidence in support of an idea, action, or theory, typically with the aim of persuading others to share one's view.

Not this definition:
exchange or express diverging or opposite views, typically in a heated or angry way.

Let us argue in an adult manner. Let us share our opinions and share our reasons or evidence behind those opinions.
It is easy to respect people who can argue properly. Those who can't, well....

Well it was not hard to test. I just put one AI Viggen with antiship task and loadout. My plane was f-15 and i just follow what AI will do.

Last edited by Mokkeri; 02/26/18 09:36 PM.
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#4407647 - 02/26/18 09:36 PM Re: How to make successful airplane simulator game 101 [Re: Mokkeri]  
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- Ice Offline
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Originally Posted by Mokkeri
Well it was not hard to test. I just but one AI Viggen with antiship task and loadout. My plane was f-15 and i just follow what AI will do.

Sorry, I realized now that your ASM reply was to IceecI; I was referring to theOden's issues with the Viggen.


- Ice
#4407661 - 02/26/18 10:39 PM Re: How to make successful airplane simulator game 101 [Re: CyBerkut]  
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Originally Posted by CyBerkut
Originally Posted by - Ice
... we're here to talk about this simulator and this developer, both good points and bad points, and not about each other. smile


yep thumbsup




Ice you better put that in your "Pat on your Back" Folder. yep

Fuzzy

#4407663 - 02/26/18 10:47 PM Re: How to make successful airplane simulator game 101 [Re: IceecI]  
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It is a nice gesture of support, yes smile Thanks CyBerkut!

However, it is also sad that statements like that have to be made and have to be re-affirmed.


- Ice
#4407671 - 02/26/18 11:00 PM Re: How to make successful airplane simulator game 101 [Re: Haukka81]  
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Originally Posted by Haukka81
Originally Posted by Winfield
Originally Posted by - Ice
War environment.....


Janes Lonbow was by far a my favorite war environment all those years ago.

Chuck Yeager's air combat is up there, as is S.W.O.T.L, B-17 etc etc. oh I miss those days


Longbow 2 was my favorite , very good semi dynamic script based campaing.


Fun seems to stand out in my mind. (HyperLobby). charge

Fuzzy

#4407739 - 02/27/18 05:13 AM Re: How to make successful airplane simulator game 101 [Re: Mokkeri]  
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IceecI Offline
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Originally Posted by Mokkeri
Originally Posted by IceecI
AI can't use radar or shoot anti-ship missiles, but you can use AI to ground attack.. oh, wait, not exactly.....

Edit: And this has been going on over a year, they've done nothing to remedy it.







Maybe i have smarter AI because they shoot ASM weapons.



Can you provide a track or video for me where AI shoots correctly a RF-15F missile? I'd like to see that.


Give a man fish and he gets food, give a man a fishing rod and he asks for another one.
#4407744 - 02/27/18 07:56 AM Re: How to make successful airplane simulator game 101 [Re: IceecI]  
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AI problems are reported :
Originally Posted by Cobra847;3405022
This has been reported to ED and we are hopeful for a fix frown




Its just dcs AI that cant Keep up with new weapons.. biggrin

But there is multiple other AI problems no mater what module, raported least 3 serious problems myself. My personal Number one thing in dcs 2.5 now Is AI, it really needs more brains to Keep up with threats/weapons/tasks :P. But i can wait fixes, hope to get some before im 40 smile


I5 8400 , 16gb , GTX 1070 oc , Win10 64bit . Virpil T-50 27" monitor with 2560x1440 rez ... DCS + Oculus CV1 + Samsung Odyssey . (odyssey is better for flight sims)
#4407748 - 02/27/18 08:55 AM Re: How to make successful airplane simulator game 101 [Re: Haukka81]  
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Mokkeri Offline
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Originally Posted by Haukka81
AI problems are reported :
Originally Posted by Cobra847;3405022
This has been reported to ED and we are hopeful for a fix frown




Its just dcs AI that cant Keep up with new weapons.. biggrin

But there is multiple other AI problems no mater what module, raported least 3 serious problems myself. My personal Number one thing in dcs 2.5 now Is AI, it really needs more brains to Keep up with threats/weapons/tasks :P. But i can wait fixes, hope to get some before im 40 smile



Yes AI is far from perfect. However AI works if you dont make silly waypoints. You must use some workarounds, for example for Viggen if you want that AI will shoot all his rockets in one pass, you need to use ground attack task and force that he will launch all weapons. On CAS task he try to make pinpoint attack to vehicle and make multiple attack runs. Windy conditions ruins AI accuracy for unguided weapons (same happend to me also). Reaction to threat option is better change to evade fire so AI will not abort mission.

#4407756 - 02/27/18 10:26 AM Re: How to make successful airplane simulator game 101 [Re: Mokkeri]  
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Haukka81 Offline
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Kemij�rvi,Finland
Originally Posted by Mokkeri
Originally Posted by Haukka81
AI problems are reported :
Originally Posted by Cobra847;3405022
This has been reported to ED and we are hopeful for a fix frown




Its just dcs AI that cant Keep up with new weapons.. biggrin

But there is multiple other AI problems no mater what module, raported least 3 serious problems myself. My personal Number one thing in dcs 2.5 now Is AI, it really needs more brains to Keep up with threats/weapons/tasks :P. But i can wait fixes, hope to get some before im 40 smile



Yes AI is far from perfect. However AI works if you dont make silly waypoints. You must use some workarounds, for example for Viggen if you want that AI will shoot all his rockets in one pass, you need to use ground attack task and force that he will launch all weapons. On CAS task he try to make pinpoint attack to vehicle and make multiple attack runs. Windy conditions ruins AI accuracy for unguided weapons (same happend to me also). Reaction to threat option is better change to evade fire so AI will not abort mission.



Yes, i know. Made missions back in flanker times, but still we have many Ai things fubar since lomac, maybe ED should finally try to fix those. After least 10 years Ai still cant fly NOE right and many things have to micomanage trough waypoints etc.. so mission making comes pain (and I love mission making in every sim)

Dcs AI is simply worst ever in my simming life 1989> today.

But i hope and even belive bit that ed will get his #%&*$# right now. But only time will tell :P


I5 8400 , 16gb , GTX 1070 oc , Win10 64bit . Virpil T-50 27" monitor with 2560x1440 rez ... DCS + Oculus CV1 + Samsung Odyssey . (odyssey is better for flight sims)
#4407758 - 02/27/18 11:13 AM Re: How to make successful airplane simulator game 101 [Re: Haukka81]  
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Yes NOE is not AI's strong point, especially when they abort mission and make slow speed NOE flight back to base. Caucasus is full of AI wreckages on my missions.

#4407818 - 02/27/18 04:22 PM Re: How to make successful airplane simulator game 101 [Re: IceecI]  
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Originally Posted by IceecI
Originally Posted by Mokkeri
Originally Posted by IceecI
AI can't use radar or shoot anti-ship missiles, but you can use AI to ground attack.. oh, wait, not exactly.....

Edit: And this has been going on over a year, they've done nothing to remedy it.







Maybe i have smarter AI because they shoot ASM weapons.



Can you provide a track or video for me where AI shoots correctly a RF-15F missile? I'd like to see that.


Here you are

https://youtu.be/7IjJqyNDAi8

#4407821 - 02/27/18 04:30 PM Re: How to make successful airplane simulator game 101 [Re: Mokkeri]  
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IceecI Offline
1975-1997 R.I.P.
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Originally Posted by Mokkeri
Originally Posted by IceecI
Originally Posted by Mokkeri
Originally Posted by IceecI
AI can't use radar or shoot anti-ship missiles, but you can use AI to ground attack.. oh, wait, not exactly.....

Edit: And this has been going on over a year, they've done nothing to remedy it.







Maybe i have smarter AI because they shoot ASM weapons.



Can you provide a track or video for me where AI shoots correctly a RF-15F missile? I'd like to see that.


Here you are

https://youtu.be/7IjJqyNDAi8



1) That's not your wingman
2) If that was RF-15F - they're not meant to be shot from visual distance to target i.e. wingmen don't know how to use viggen's radar.


Give a man fish and he gets food, give a man a fishing rod and he asks for another one.
#4407826 - 02/27/18 04:37 PM Re: How to make successful airplane simulator game 101 [Re: IceecI]  
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1 when i was talking about wingman,
2 It was RF 15F and in my opinion that was not visual distance. It took 3.5 minutes fly to target at speed 590knots

#4407829 - 02/27/18 04:52 PM Re: How to make successful airplane simulator game 101 [Re: IceecI]  
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IceecI Offline
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I think we are finished here...

Edit: Oh one more thing, why weren't you flying viggen as that AIs wingman?

Last edited by IceecI; 02/27/18 05:03 PM.

Give a man fish and he gets food, give a man a fishing rod and he asks for another one.
#4407834 - 02/27/18 05:15 PM Re: How to make successful airplane simulator game 101 [Re: IceecI]  
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Mokkeri Offline
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Because topic was can ai shoot ASM missiles, yes they can. Usually i dont go this kind of disscussion, but one more video is coming with wingman. Sigh

#4407838 - 02/27/18 05:23 PM Re: How to make successful airplane simulator game 101 [Re: Mokkeri]  
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IceecI Offline
1975-1997 R.I.P.
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Originally Posted by Mokkeri
Because topic was can ai shoot ASM missiles, yes they can. Usually i dont go this kind of disscussion, but one more video is coming with wingman. Sigh


Yea only logical thing is to command AI to attack a ship in ME and hop in F-15 and see it.


Give a man fish and he gets food, give a man a fishing rod and he asks for another one.
#4407849 - 02/27/18 05:45 PM Re: How to make successful airplane simulator game 101 [Re: IceecI]  
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#4407862 - 02/27/18 06:30 PM Re: How to make successful airplane simulator game 101 [Re: IceecI]  
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IceecI Offline
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Nice work dude, actually this is what really happens:
https://www.youtube.com/watch?v=gBOvMaKPbX8&feature=youtu.be


Give a man fish and he gets food, give a man a fishing rod and he asks for another one.
#4407864 - 02/27/18 06:37 PM Re: How to make successful airplane simulator game 101 [Re: IceecI]  
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Mokkeri Offline
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In ME you need to assing shipgroup as target and order wingman to attack mission target and rejoin.

#4407868 - 02/27/18 06:46 PM Re: How to make successful airplane simulator game 101 [Re: IceecI]  
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IceecI Offline
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Says who? Wingman should be able to read radar and attack the ship when ordered. So what I said earlier is correct - what should I say to get that to your head?


Give a man fish and he gets food, give a man a fishing rod and he asks for another one.
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