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#4407292 - 02/25/18 06:05 AM Re: How to make successful airplane simulator game 101 [Re: - Ice]  
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Winfield Offline
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Originally Posted by - Ice
War environment.....


Janes Lonbow was by far a my favorite war environment all those years ago.

Chuck Yeager's air combat is up there, as is S.W.O.T.L, B-17 etc etc. oh I miss those days

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#4407293 - 02/25/18 06:20 AM Re: How to make successful airplane simulator game 101 [Re: IceecI]  
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Cant understand how dcs wont run good, least in my system it runs really good. 80-120fps, vis distance ultra, max trees, 2xMsaa etc..

But in VR not so good. But not too bad , full Playable anyhow smile


All this in single player , in MP there is bad memoreleak. But it will be fixed.


Last edited by Haukka81; 02/25/18 06:25 AM.

I5 8400 , 16gb , GTX 1070 oc , Win10 64bit . Virpil T-50 27" monitor with 2560x1440 rez ... DCS + Oculus CV1 + Samsung Odyssey . (odyssey is better for flight sims)
#4407295 - 02/25/18 06:24 AM Re: How to make successful airplane simulator game 101 [Re: Winfield]  
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Originally Posted by Winfield
Originally Posted by - Ice
War environment.....


Janes Lonbow was by far a my favorite war environment all those years ago.

Chuck Yeager's air combat is up there, as is S.W.O.T.L, B-17 etc etc. oh I miss those days


Longbow 2 was my favorite , very good semi dynamic script based campaing.


I5 8400 , 16gb , GTX 1070 oc , Win10 64bit . Virpil T-50 27" monitor with 2560x1440 rez ... DCS + Oculus CV1 + Samsung Odyssey . (odyssey is better for flight sims)
#4407298 - 02/25/18 07:58 AM Re: How to make successful airplane simulator game 101 [Re: Haukka81]  
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Originally Posted by Haukka81
Longbow 2 was my favorite , very good semi dynamic script based campaing.


An intro like this actually had people like you and I on the edge of their seats....the uploader is incorrect, this was from the original, an intro video is lacking in DCS....ED should have stuck with the original 20 year old engine with all of their aircraft, at least it had me 'on the edge of my seat' and not on here reporting on how many bugs there are every release. ED never fixed the original engine....just carried on with a new design and learnt nothing from their mistakes from the previous or listened to consumer complaints





#4407330 - 02/25/18 01:59 PM Re: How to make successful airplane simulator game 101 [Re: Haukka81]  
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Originally Posted by Winfield
Janes Lonbow was by far a my favorite war environment all those years ago.
Chuck Yeager's air combat is up there, as is S.W.O.T.L, B-17 etc etc. oh I miss those days

Missed that boat, unfortunately. Too young smile

Started out on Jane's F/A-18 though and loved those intro videos!!


Originally Posted by Haukka81
Cant understand how dcs wont run good, least in my system it runs really good. 80-120fps, vis distance ultra, max trees, 2xMsaa etc..

Note that the complaints are present both from members here and on the ED forums, so it can't all be fake news smile Might be a sign of a poorly-optimized software if it can't even run properly on systems within minimum specs.... or ED can't do a good job of properly specifying what the correct minimum specs should be.


- Ice
#4407342 - 02/25/18 02:28 PM Re: How to make successful airplane simulator game 101 [Re: IceecI]  
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I have avarage system I58400 / 16gb /1070

And my ex system is now my brother pc: I3 6100 /16gb /1060

Both have SSD for dcs , even I3 system runs dcs quite nice , 60+ fps with good settings.


I find performance fine, and its really good when memory leak is fixed.

What I like would be AI and mission /atc etc upgrades.

But 2.5 is good base , lets just hope that ED gets things better shape now.


I5 8400 , 16gb , GTX 1070 oc , Win10 64bit . Virpil T-50 27" monitor with 2560x1440 rez ... DCS + Oculus CV1 + Samsung Odyssey . (odyssey is better for flight sims)
#4407353 - 02/25/18 03:36 PM Re: How to make successful airplane simulator game 101 [Re: IceecI]  
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I'm not saying anything about your system, Haukka81, but I'm sure you'll find people with higher specs than yours complaining about issues. I guess just be thankful that it works fine on your system.... but again, might be a sign of a poorly-optimized software to be having these issues.


- Ice
#4407358 - 02/25/18 04:35 PM Re: How to make successful airplane simulator game 101 [Re: - Ice]  
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Originally Posted by - Ice
I'm not saying anything about your system, Haukka81, but I'm sure you'll find people with higher specs than yours complaining about issues. I guess just be thankful that it works fine on your system.... but again, might be a sign of a poorly-optimized software to be having these issues.

Yes, there is problems with some systems , stutters etc.. HDD based systems least seem to not work good. But ED is allready known those problems with performance. Im sure those will be fixed.


But i and my brother pc’s run fine. And it runs fine with our Finnish game group friend too. About 7 different pc:s , no problems.
So performance problems are not so critical like some here like everybody belive.
Maybe we are just lucky here in Finland :P



There is problems and bugs that is fact , those will be fixed sooner or Later.

Peace.





Last edited by Haukka81; 02/25/18 04:39 PM.

I5 8400 , 16gb , GTX 1070 oc , Win10 64bit . Virpil T-50 27" monitor with 2560x1440 rez ... DCS + Oculus CV1 + Samsung Odyssey . (odyssey is better for flight sims)
#4407420 - 02/25/18 08:49 PM Re: How to make successful airplane simulator game 101 [Re: IceecI]  
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Well, one guy on the linked thread says he does NOT have an SSD and he is NOT experiencing problems, so having a HDD isn't automatically the issue. Again, poorly-optimized software. ED is aware? You mean ED was not aware of this before releasing the beta to the public? See, issues like these could be excused if ED stuck to a tight timeline.... but for a software update that is years late, "they are aware and it will be fixed" doesn't really carry much weight anymore.


- Ice
#4407445 - 02/25/18 10:48 PM Re: How to make successful airplane simulator game 101 [Re: xXNightEagleXx]  
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Originally Posted by Frederf

DCS as software is actually quite good and worthwhile.


Worthwhile? Yes, I would say so. The Su-25T, Ka-50, A-10C, FC2 and the Huey are all worthwhile.
But what's IMO worrisome is that all the good and worthwhile modules (see list above) are all older/oldest modules. None of the modern modules are IMO worthwhile, with some of them being completely misplaced within what should be the DCS scenario (such as the WWII aircraft/modules, F-86/Mig-15, etc...) while the rest remain in a perpetuated state of in-completion and as such full of bugs and missing features. This IMO proves how incompetent ED and its partners really are/became!

Regarding the DCS software being good, I disagree!
I would say that together with ED's incompetence the fact that their software is bad (or the basis of it is bad) is another reason for the current state of DCS. I say this because DCS was supposed to be a modular sim, but it is NOT!
For example everytime a new module/aircraft is released a new version of DCS must be released - This is something which should never happen with a TRUE MODULAR sim! For example when a new aircraft is/was released in truly modular sims such as FSX, P3D or even in the Strike Fighter Series would you need a new version of the software? Of course not!


Originally Posted by Frederf

[quote=xXNightEagleXx]IMO what holds DCS back is not the lack of specific aircraft module, is the lack of quality war environment, period! I believe that if DCS had a well done war environment, with no major bug, they would have much and much more success, even with only one plane at FC3 level.
Surely having more advanced modules helps but i don't thing that's the root of the problem.


Yeah, I fully agree with this.

#4407499 - 02/26/18 11:09 AM Re: How to make successful airplane simulator game 101 [Re: IceecI]  
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War enviroment is coming:

RPS: MBot’s dynamic campaigns for DCS World seem popular. Have they influenced ED’s thinking at all?

Matt: While we certainly applaud his efforts, we have much bigger plans for DCS World on this front. We are pursuing much more ambitious plans that incorporate community, cause-and-effect continuity, strategic and tactical goals, player performance tracking and rewards, and accounting for time periods.

A bit too early to go into more detail, but this is very much a high priority for us moving forward post-2.5.


Im quite sure that they may finally get things roll.

I find Mirage, Viggen and gazelle great modules.

All those get tuning and more updates.

Mirage 2000 and Viggen are really great smile


I5 8400 , 16gb , GTX 1070 oc , Win10 64bit . Virpil T-50 27" monitor with 2560x1440 rez ... DCS + Oculus CV1 + Samsung Odyssey . (odyssey is better for flight sims)
#4407519 - 02/26/18 01:52 PM Re: How to make successful airplane simulator game 101 [Re: Haukka81]  
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Originally Posted by Haukka81
War enviroment is coming:

Well, if it's taken them this long just to hack out the CORE program, I'm not holding my breath on a war environment. Might be released just in time for me to enjoy during my retirement. FYI, I'm not even near 40 yet biggrin

Originally Posted by Haukka81
Mirage 2000 and Viggen are really great smile

Well, if the Viggen managed to lose the interest of a Swedish (IIRC?) player, I don't think it's that great. smile


- Ice
#4407561 - 02/26/18 03:50 PM Re: How to make successful airplane simulator game 101 [Re: IceecI]  
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One swedish player wont proof anything. Im Finland and i dont care hornet , i fly F-5 or A-10A biggrin But yes, viggen is made for special role: low level fast strikes against targets in cold war time. So it wont be everybodys plane. But its really well made module.

Im near 40 so i may not see dc in dcs either biggrin

But im still really happy what i can play nowdays, when i started flight sim’s there was no radio traffic audio, flight models were really simple, very basic radar model etc.. and all this in resolution 320x240 ... so we have come long way. And then there was bugs and no internet to load fixes wink

I dont want arque with you too much for nothing, you have your view to simming and i respect your opinions.


smile

Last edited by Haukka81; 02/26/18 03:52 PM.

I5 8400 , 16gb , GTX 1070 oc , Win10 64bit . Virpil T-50 27" monitor with 2560x1440 rez ... DCS + Oculus CV1 + Samsung Odyssey . (odyssey is better for flight sims)
#4407567 - 02/26/18 04:10 PM Re: How to make successful airplane simulator game 101 [Re: IceecI]  
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Being said swedish player, past 50 btw, and Viggen might be a nice "player only" plane/module but bring some AI into you missions and they will orbit target until shot down or level bomb ILLUM flares giving the 3 Rb05 carrying AI planes in the flight some 2 max 3 seconds to see target and launch.

Basically, the AI is totally unable to use the machine unless you ask them to bomb from altitude, not how Viggens are utilized.

While at it, many things do not work as a player either, you cannot track a target in SPA and flight plan test doesn't work either along with another 6 points I have in a textfile to be tested after each update.

Been out over a year but nice you like the module, great for you. Do you fly many SP missions with it?

#4407575 - 02/26/18 04:32 PM Re: How to make successful airplane simulator game 101 [Re: - Ice]  
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Ok, then it must be bad, really bad.

#4407578 - 02/26/18 04:44 PM Re: How to make successful airplane simulator game 101 [Re: IceecI]  
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AI can't use radar or shoot anti-ship missiles, but you can use AI to ground attack.. oh, wait, not exactly.....

Edit: And this has been going on over a year, they've done nothing to remedy it.







Last edited by IceecI; 02/26/18 04:48 PM.

Give a man fish and he gets food, give a man a fishing rod and he asks for another one.
#4407580 - 02/26/18 04:48 PM Re: How to make successful airplane simulator game 101 [Re: Mokkeri]  
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Originally Posted by Mokkeri
Ok, then it must be bad, really bad.

Not even bad, for SP missions it's pretty much useless.
Fly MP, fine. But try to use it offline you soon realise it's a player only module.

I have 8 missions (SP only, planned campaign that I probably will shove down the drain) trying to get any use out of this but anything but level bombing or daytime Rb05 they fail, be it ARAK, AShM or night action (or player measuring probable landing area from inbound fleet in first mission giving the campaign a good or bad start).

As said, been over a year now and no progress at all on the module (on the contrary, they re-implement bugs every other try showing very low code control, if any). Getting really really tired waiting.

Last edited by theOden; 02/26/18 04:57 PM.
#4407584 - 02/26/18 05:00 PM Re: How to make successful airplane simulator game 101 [Re: IceecI]  
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Wait for F-14 - then we have a party!

Don't they even care how things look with Viggen - and they then try to sell F-14? Oh no that name change doesn't fool everyone.


Give a man fish and he gets food, give a man a fishing rod and he asks for another one.
#4407631 - 02/26/18 08:06 PM Re: How to make successful airplane simulator game 101 [Re: IceecI]  
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Originally Posted by IceecI
AI can't use radar or shoot anti-ship missiles, but you can use AI to ground attack.. oh, wait, not exactly.....

Edit: And this has been going on over a year, they've done nothing to remedy it.







Maybe i have smarter AI because they shoot ASM weapons.

#4407638 - 02/26/18 08:43 PM Re: How to make successful airplane simulator game 101 [Re: Haukka81]  
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Originally Posted by Haukka81
One swedish player wont proof anything.

I'm not saying that to prove anything. I'm saying that if something cannot hold the interest of a person who is a fan of the aircraft, well, there are issues that need to be addressed. I was referring to theOden and he's explained the issues in his post.

Originally Posted by Haukka81
But its really well made module.

Like I said, based on theOden's experience, it doesn't seem to be the case. If Mokkeri wishes to refute it properly, maybe he should teach theOden how to make the AI do what theOden claims the AI doesn't do. That way, theOden learns something new and Mokkeri proves that the module is more well-made than originally thought of and we end up with a win-win for both parties.

Originally Posted by Haukka81
But im still really happy what i can play nowdays

True, we have come a long way smile I cannot imagine having 5 screens if it were CRT monitors!! biggrin However, that still doesn't excuse ED's shortcomings and failings.

Originally Posted by Haukka81
I dont want arque with you too much for nothing, you have your view to simming and i respect your opinions.

Thank you! I appreciate that but I don't see arguing as a bad thing, really. I want you to argue with me, with this definition of the term:
give reasons or cite evidence in support of an idea, action, or theory, typically with the aim of persuading others to share one's view.

Not this definition:
exchange or express diverging or opposite views, typically in a heated or angry way.

Let us argue in an adult manner. Let us share our opinions and share our reasons or evidence behind those opinions.
It is easy to respect people who can argue properly. Those who can't, well....


- Ice
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