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#44022 - 01/23/00 02:09 AM Appreciation of detail  
Joined: Dec 1999
Posts: 89
Attila Offline
Junior Member
Attila  Offline
Junior Member

Joined: Dec 1999
Posts: 89
Andy, I enjoyed part one of your "Air to Air Gunnery" feature. Detailed stuff! I like that. Having some background knowledge about the systems that flight sims simulate adds to the sim experience. I'm not thinking just about the cannon itself (rounds and rate of fire), but also the "virtual world system", ie. the ballistic properties of the projectile path, the effects of gravity and pulling Gs away from the bullet stream.

Regarding projectile density and rate of fire, current sims must simplify (for obvious reasons --- adding 2000-6000 fully calculated and collision tested objects every second is too much for any hardware I guess :-). Add that sims use a discrete iterative simulation model (I guess), and the distance a projectile travels during the iteration interval. Unless a sim uses advanced interpolation techniques it can't be very accurate.

Do you have any comments on how sims do/simplify this?

I guess one simplification is to have fewer elongated projectiles (line segments), as well as using simplified damage models, ie. increase destructive power.

PS. Liked your "CAS in Vietnam" article also. Very informative.

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#44023 - 01/23/00 04:08 AM Re: Appreciation of detail  
Joined: Oct 1999
Posts: 5,955
Andy Bush Offline
Site Emeritus
Air Combat Forum Moderator
Andy Bush  Offline
Site Emeritus
Air Combat Forum Moderator

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Joined: Oct 1999
Posts: 5,955
St Charles, MO
Attila

>>Do you have any comments on how sims do/simplify this?<<

I don't have a clue!!

You stated the problem very well. I'm amazed that our sims do as well as they do when it comes to simulating the gunnery problem.

I used to teach this stuff as a USAF Weapons School instructor. I used a blackboard and my hands! If only I had had the kind of gun video that our sims let us see. I think it is an excellent training aid, and any minor inaccuracies are more than made up by the overall 'big picture' view of the gunnery problem.

Glad you liked the article. I should have Part Two done by the end of the month.

Andy


Moderated by  Andy Bush, RacerGT 

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