It is nice to see CLOD Blitz in action. Of course there is still tweaking in the graphics and getting my HOTAS set and transferring my Campaigns, but it is just nice to see this loading on my desktop. I have to admit I haven't even started CLOD in a very long time as I have been waiting for this as patiently as possible. Congrats TFS for all of your Dedication and Hard work and also Equal thanks to 1C for allowing TFS to use the source code. I never thought I would see the day, but Miracles do happen. I already knew and believed this, but I never thought it applied to Flight Sims. These are crude pics but none the less they are some of the first pics of IL 2 Sturmovik
If I get this right though, there is still many many things left to correct to make this really worthwhile for the SP side of things?
I've installed it, uninstalled the previous and original version, but now having to go through all the set up of controls again, (sigh)
Still, I shall give it another go... but I'm hearing that the mirrors don't always work, and the AI commands are still duff, (that was my biggest problem with it)... I really wanted to give the campaign another go, but if the commands are still not working is it worth it?
If I get this right though, there is still many many things left to correct to make this really worthwhile for the SP side of things?
I've installed it, uninstalled the previous and original version, but now having to go through all the set up of controls again, (sigh)
Still, I shall give it another go... but I'm hearing that the mirrors don't always work, and the AI commands are still duff, (that was my biggest problem with it)... I really wanted to give the campaign another go, but if the commands are still not working is it worth it?
Trooper, yes there are many things to correct, but at least they have everything in a non modded full fledged CLOD update, actually a Core Revision with no updates, that only takes one install. I would suggest looking on the ATAG Forums because many probs have already been solved. There is a pretty easy way to use your old INI file to setup your HOTAS from the old CLOD 4.312 Ini file, much easier than manually starting from scratch. ATAG Colander has created a fix to allow Desastersoft Campaigns to work and there is much more being looked at. The DirectX 11 optimizations seem to have helped my old AMD 965PhenomIIBE 3.4GB and GTX770 4GB to run at a steady 59FPS with Vsync on and no tearing. In some of the Campaign Missions it will dip down into the 20s-35. Not good I know, but there were over 80 planes advertised in the readme for the mission not to mention all other items(bofors,trucks...etc). Anyone that has an up to date System should be running CLOD very easily. The Mirrors have worked fine for me but they are a 10 FPS hit, so I leave them off. The Extended Clouds are the real problem, as they hit for 20FPS on my system, so needless to say, they stay off. I do have to finally admit that the explosions do look to "Cheesy" and I am hoping they will rework or even just return them to the previous original CLOD version. On the other hand, the scenery textures, which were redone , are spectacular. Overall I give them a "A" for reigning in all of the mods and compiling them into one released install-able version. The new Planes are definitely an Awesome addition(they need to fix the Hakenkreuz enabler, as it does not work anymore) and all of the previous Single Player and Campaign missions seem to work. Now it will be fun to see what they can do with the "AI", the "Sqaud Commands", and the new Theater. If they can get those 2 SP issues fixed and introduce the new Theater this next year, I think CLOD will become what it was always meant to be, One of the Top FCB Sims ever. I put my in game Graphics settings as the last picture(thumbnail) to show how my "Old" System can sustain mostly high settings and run a good 50- 59 FPS pretty steady on most all missions.
Looks great mate! I see that they have now adopted the 'no swastika' line as per BoS... I don't know why, but that fact really gets my goat sometimes... why the hell they don't release region specific versions. I shall have to find some decent skins to make the game historically accurate.
Looks great mate! I see that they have now adopted the 'no swastika' line as per BoS... I don't know why, but that fact really gets my goat sometimes... why the hell they don't release region specific versions. I shall have to find some decent skins to make the game historically accurate.
I've installed it, uninstalled the previous and original version, but now having to go through all the set up of controls again, (sigh)
Due change in joystick ID (is no more Joystick0, 1, 2... is used device name, e.g. Saitek X-52-09D9945) map controls is need, but is possible assign only axes and use keys/buttons from previous ConfUser.ini using Find and Replace in Notepad.
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..but I'm hearing that the mirrors don't always work,
Mirrors work better now - but sometimes disappear or show land surfaces wrong (inverted). As they cost some FPS I prefer then "removed" (OFF).
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..and the AI commands are still duff, (that was my biggest problem with it)...
AI commands still the same of previous version (maybe change in 5.0).
But since AI commands after Lutier "sweep under the rug" most of the initially planed extensive commands, what remais is:
Change formation Formation space
Both work OK 100%.
Attack my target - this work if AI wingman's are near you and still have ammo (obvious), they confirm on radio - all at same time what result in cacophony, so I replace their "Attacking now" voice with static. They will attack the nearest enemy plane ahead of your plane.
Since no other command related to AI remain after Lutier sweep, for what matter AI commands work.
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I see that they have now adopted the 'no swastika' line as per BoS..
CloD never show swastika - for same motives of BoS, DCSW, but fortunately don't show that idiote fake swastikas of BoS, DCSW.
A 3rd part sofware for enable swastika over skins are 32 bits software and no longer work for Blitz - 64 bits software.
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do have to finally admit that the explosions do look to "Cheesy" and I am hoping they will rework or even just return them to the previous original CLOD version.
Yes, BLITZ steep back or at least for side (towards War Thunder): Explosion, Fire, Leakages don't require changes - was the best seem in any CFS until now (IMO), could just tweak their colors.
I'm amazed, for a 2011 game, how well it holds up visually to the more modern BoS.
IMHO, that is because CLOD was way ahead of its time in its depth of Oleg's core engine, detail, number of objects and optimization of it all to run in a graphically beautifully rendered Flight Combat Simulation. I never was part of the original debacle because I knew my rig would not run it, but as I watched videos from some that had powerful rigs at the time and were running it, I was completely impressed and thought CLOD would be Superior to anything else available within a couple of years. Obviously it had tons of bugs, or maybe just unfinished work, and it was abandoned, but once TF started patching it and I bought it for 10$ I could see the great potential. I always said that given the Source Code that TF would fulfill Oleg's dream(their own dream, TFS) of seeing CLOD mature into one of the Best FCS ever. I personally do not compare BOX to CLOD or vice versus. I say this because IMHO they are just 2 different animals and I am so appreciative to have both being developed(now that 1C has gotten their act together with the BOX series) that I just want to support both Teams and enjoy the Excellent work they are producing. There are things in both that I am hoping for but overall for me as a SP person I am hoping both Teams will take on improving the AI and AI Command System because I believe doing this will bring in so many SPs that right now are disappointed in the Flight Sim AI in general. I am hoping both Teams will take a look at WOFF UE and Team Dialdos' IL2 1946's AI. IMHO they both have the most creative and interesting AI to fight right now.
Originally Posted by Trooper117
Great pics mate... and yes, I'm loving the game as well. Plus the ATAG guys are very friendly and helpful...
Thanks Trooper. The ATAG group is very Friendly and helpful. I am hoping in the not to distant future to actually go online and see how Blitz is doing through its' Net Code. Enjoy!
I do know that another patch for Blitz 4.5 is currently being worked on. Not version 5 the Africa add on... So hopefully we may see some more improvements. Have to say, I do love the external sounds of the aircraft... just listen to this Spit flyby, follow the link..
I do know that another patch for Blitz 4.5 is currently being worked on. Not version 5 the Africa add on... So hopefully we may see some more improvements. Have to say, I do love the external sounds of the aircraft... just listen to this Spit flyby, follow the link..
Yep, the sound is improved and does sound great. Maybe the in cockpit gun sounds are a bit off. I had really gotten used to the old 4.312 sounds and these new ones seem a bit subdued, but I like them regardless.
Great shots. I'm looking forward to installing this. Could you tell me how you get your image files to actually show up big in your post? SimHQs screenshot upload system seems to have changed yet again and all I could figure out is dragging my captures into the "Attach Files" feature but I don't know how to make large images like you. They just end up being a row of thumbnail slides at the bottom.
Great shots. I'm looking forward to installing this. Could you tell me how you get your image files to actually show up big in your post? SimHQs screenshot upload system seems to have changed yet again and all I could figure out is dragging my captures into the "Attach Files" feature but I don't know how to make large images like you. They just end up being a row of thumbnail slides at the bottom.
Thanks Coot!
1.Write your post in the Full editor. 2.Use attachment manager to attach pictures to your post. 3. Post your post. 4. Look at your post in the thread and right click one of your thumbnails at the bottom and copy link location. 5. Click the Edit button at the bottom of your post. Click to position your cursor 1 line below your signature(or the last thing you wrote in your post). 6. Click the Insert Image Link(the little picture button just to the right of the smiley emoji button). 7. Right click in the Insert Image pop up window. Paste the link you copied in step 4 earlier. Make sure the http:// does not double up here or this won't work. 8. Click Change Post at the bottom of the Full Editor Window. 9. Click View your Post. 10. Your Full size picture should be in your post. Continue these steps for all thumbnails that you want to appear full size in your post.