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#4395337 - 12/17/17 06:22 PM Wrapping my head around this mod business...  
Joined: Apr 2015
Posts: 38
Trelawney Offline
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Trelawney  Offline
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Joined: Apr 2015
Posts: 38
Germany
Alright, I'm not that clueless. I have used JSGME in the past and think I remember the basics.

These are the mods, that look appealing to me:

– New & corrected skins

– Ground season textures (are those generally considered superior to the stock textures, or are they more of an alternative?)

– News mod

– Bomb sights (even though I'm not planning to fly a bomber any time soon)

– Consolidated Custom Airfields

– Rivers Mod

– One of the cloud mods (I guess they're mutually exclusive?)

– New effects mod

– Sky box effects mod

– possibly Inflight terrain map ( is that one recommended?)

– Realistic tracer effects

– possibly Pilot viewpoint mod ( what does this one do exactly? I remember having to fiddle around with the viewpoint in WOFF 1)

– WOFF UE mission mods

Are there any compatibility issues to watch out for, or can I use all of these?

#4395356 - 12/17/17 09:06 PM Re: Wrapping my head around this mod business... [Re: Trelawney]  
Joined: Jun 2012
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Joined: Jun 2012
Posts: 7,754
Lindsay, Ontario, Canada
Originally Posted by Trelawney
Alright, I'm not that clueless. I have used JSGME in the past and think I remember the basics.

These are the mods, that look appealing to me:

– New & corrected skins

– Ground season textures (are those generally considered superior to the stock textures, or are they more of an alternative?)

– News mod

– Bomb sights (even though I'm not planning to fly a bomber any time soon)

– Consolidated Custom Airfields

– Rivers Mod

– One of the cloud mods (I guess they're mutually exclusive?)

– New effects mod

– Sky box effects mod

– possibly Inflight terrain map ( is that one recommended?)

– Realistic tracer effects

– possibly Pilot viewpoint mod ( what does this one do exactly? I remember having to fiddle around with the viewpoint in WOFF 1)

– WOFF UE mission mods

Are there any compatibility issues to watch out for, or can I use all of these?


Of course it is always your choice and in may cases trial is the best approach, but let me identify which ones I choose to use the most (see the attached pic) the first two are my own and not on the mods page:


Attached Files Capture.JPG
Last edited by Robert_Wiggins; 12/17/17 09:07 PM.

(System_Specs)
Case: Cooler Master Storm Trooper
PSU: Ultra X3,1000-Watt
MB: Asus Maximus VI Extreme
Mem: Corsair Vengeance (2x 8GB), PC3-12800, DDR3-1600MHz, Unbuffered
CPU: Intel i7-4770K, OC to 4.427Ghz
CPU Cooler: Cooler Master Seidon 240M Liquid CPU Cooler
Vid Card: ASUS GTX 980Ti STRIX 6GB
OS and Games on separate: Samsung 840 Series 250GB SSD
Monitor: Primary ASUS PG27AQ 4k; Secondary Samsung SyncMaster BX2450L
Periphs: MS Sidewinder FFB2 Pro, TrackIR 4

#4395708 - 12/19/17 07:19 PM Re: Wrapping my head around this mod business... [Re: Trelawney]  
Joined: Apr 2015
Posts: 38
Trelawney Offline
Junior Member
Trelawney  Offline
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Joined: Apr 2015
Posts: 38
Germany
Thanks! I'll follow your lead and see, where my frame rate takes me from there.

#4396021 - 12/21/17 02:39 PM Re: Wrapping my head around this mod business... [Re: Trelawney]  
Joined: Apr 2015
Posts: 38
Trelawney Offline
Junior Member
Trelawney  Offline
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Joined: Apr 2015
Posts: 38
Germany
Just had my first extended flight to have a look how the mods were doing and WOW, the visuals and performance of the UE blow WOFF 1 clean out of the water!

No idea how I'm supposed to hit anything with the side-mounted MG of the Bristol Scout, though. Is this a "TrackIR-only" plane?

#4396047 - 12/21/17 03:53 PM Re: Wrapping my head around this mod business... [Re: Trelawney]  
Joined: Jun 2012
Posts: 7,754
Robert_Wiggins Online smile
BWOC Survivor!...So Far!!
Robert_Wiggins  Online Smile
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Joined: Jun 2012
Posts: 7,754
Lindsay, Ontario, Canada
Originally Posted by Trelawney
Thanks! I'll follow your lead and see, where my frame rate takes me from there.


Trelawney, The Combined custom airfields mod will be the biggest hit on resources of all the ones I listed, so if that one works fine for you, you should be ok. If not, you may have to back off on it which would be a shame, unless you can reduce your workshop settings.


(System_Specs)
Case: Cooler Master Storm Trooper
PSU: Ultra X3,1000-Watt
MB: Asus Maximus VI Extreme
Mem: Corsair Vengeance (2x 8GB), PC3-12800, DDR3-1600MHz, Unbuffered
CPU: Intel i7-4770K, OC to 4.427Ghz
CPU Cooler: Cooler Master Seidon 240M Liquid CPU Cooler
Vid Card: ASUS GTX 980Ti STRIX 6GB
OS and Games on separate: Samsung 840 Series 250GB SSD
Monitor: Primary ASUS PG27AQ 4k; Secondary Samsung SyncMaster BX2450L
Periphs: MS Sidewinder FFB2 Pro, TrackIR 4

#4396050 - 12/21/17 04:06 PM Re: Wrapping my head around this mod business... [Re: Trelawney]  
Joined: Apr 2015
Posts: 38
Trelawney Offline
Junior Member
Trelawney  Offline
Junior Member

Joined: Apr 2015
Posts: 38
Germany
In quick combat my fps hit a solid 60, but I expect them to suffer somewhat under campaign conditions. Workshop settings are currently maxed out, so I have a little wiggle room. Deactivating mods would be a last resort.

#4396069 - 12/21/17 05:17 PM Re: Wrapping my head around this mod business... [Re: Trelawney]  
Joined: Jun 2012
Posts: 7,754
Robert_Wiggins Online smile
BWOC Survivor!...So Far!!
Robert_Wiggins  Online Smile
BWOC Survivor!...So Far!!
Hotshot

Joined: Jun 2012
Posts: 7,754
Lindsay, Ontario, Canada
Sounds like you will be good to go.


(System_Specs)
Case: Cooler Master Storm Trooper
PSU: Ultra X3,1000-Watt
MB: Asus Maximus VI Extreme
Mem: Corsair Vengeance (2x 8GB), PC3-12800, DDR3-1600MHz, Unbuffered
CPU: Intel i7-4770K, OC to 4.427Ghz
CPU Cooler: Cooler Master Seidon 240M Liquid CPU Cooler
Vid Card: ASUS GTX 980Ti STRIX 6GB
OS and Games on separate: Samsung 840 Series 250GB SSD
Monitor: Primary ASUS PG27AQ 4k; Secondary Samsung SyncMaster BX2450L
Periphs: MS Sidewinder FFB2 Pro, TrackIR 4

#4396072 - 12/21/17 05:28 PM Re: Wrapping my head around this mod business... [Re: Trelawney]  
Joined: Jul 2010
Posts: 2,001
JJJ65 Offline
Member
JJJ65  Offline
Member

Joined: Jul 2010
Posts: 2,001
Czech Rep.
My mod/setup combo looks like this:

Attached Files Screenshot_4.jpgScreenshot_5.jpg
#4396407 - 12/23/17 01:27 PM Re: Wrapping my head around this mod business... [Re: Trelawney]  
Joined: Mar 2003
Posts: 7,257
Polovski Offline
Polovski  Offline

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Joined: Mar 2003
Posts: 7,257
In the Bristol Scout,

1) Get very close (as all WW1 dogfighting most effective aiming is to get very close so you can't miss.
2) Use the tracers to guide where the bullets are going, but if you need to use them you are not close enough wink
4) If you still can't hit anything use F6 (bit of a cheat as your eye will be superglued to the gun sight)

Last edited by Polovski; 12/23/17 01:28 PM.

Regards,

Polovski,
OBD Software, developers of immersive flight sims;
Wings Over Flanders Fields and Wings Over The Reich
http://www.overflandersfields.com
http://www.wingsoverthereich.com
#4396427 - 12/23/17 03:17 PM Re: Wrapping my head around this mod business... [Re: Trelawney]  
Joined: Apr 2015
Posts: 38
Trelawney Offline
Junior Member
Trelawney  Offline
Junior Member

Joined: Apr 2015
Posts: 38
Germany
@JJJ65: Thanks for that! A few of these are not listed on Sandbaggers mod page, guess I'll find them here on the forum.
Say, you wouldn't happen to be an RB3D veteran, if you don't mind me asking? I know it's a terribly long shot, but I flew with a Czech back in the day.

@Polovski: Ha, busted! I'm indeed guilty of opening up as soon as I'm reasonably sure I'm seeing crosses. Just can't help it. :-) TrackIR would allow me to line up the sights with my head movements, right? I'm still desperately trying to convince myself that I shouldn't spend money on an accessory for a single game, but that might be a losing battle. Maybe a used older model...

#4396484 - 12/23/17 07:18 PM Re: Wrapping my head around this mod business... [Re: Trelawney]  
Joined: Jul 2010
Posts: 2,001
JJJ65 Offline
Member
JJJ65  Offline
Member

Joined: Jul 2010
Posts: 2,001
Czech Rep.
Originally Posted by Trelawney
@JJJ65: Thanks for that! A few of these are not listed on Sandbaggers mod page, guess I'll find them here on the forum.
Say, you wouldn't happen to be an RB3D veteran, if you don't mind me asking? I know it's a terribly long shot, but I flew with a Czech back in the day.

Yes, the most of these mods should be possible to find in the mod thread here on the forum.
However, that was not me, I did not fly RB3D sigh .

#4396492 - 12/23/17 07:43 PM Re: Wrapping my head around this mod business... [Re: Trelawney]  
Joined: Apr 2015
Posts: 38
Trelawney Offline
Junior Member
Trelawney  Offline
Junior Member

Joined: Apr 2015
Posts: 38
Germany
Got everything I was looking for. Nice work on that Multimod! Any recommendations on the default viewpoint? I think I might zoom out a little.

Sorry, didn't want to seem overly nosey! Was worth a shot, though... smile2

#4396502 - 12/23/17 08:35 PM Re: Wrapping my head around this mod business... [Re: Trelawney]  
Joined: Jul 2010
Posts: 2,001
JJJ65 Offline
Member
JJJ65  Offline
Member

Joined: Jul 2010
Posts: 2,001
Czech Rep.
Originally Posted by Trelawney
Any recommendations on the default viewpoint? I think I might zoom out a little.

Sorry, didn't want to seem overly nosey! Was worth a shot, though... smile2

I personally zoom out 20 %.
I do not think you were nosey, not at all.


Moderated by  Polovski 

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