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#4390738 - 11/21/17 03:23 PM Q&A with Jason  
Joined: Jun 2004
Posts: 3,321
rollnloop. Online content
Senior Member
rollnloop.  Online Content
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Posts: 3,321
France
https://www.youtube.com/watch?v=fEPu1c-tHLY

wasn't there, not my upload, thanks Coconut for this, and Jason for taking the time, nice piece of info, and a great deal of humanity, right in Oleg's path ! cheers

#4390850 - 11/22/17 05:27 AM Re: Q&A with Jason [Re: rollnloop.]  
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meh
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I got about half way through and it just got depressing. They were just asking specific bug related questions and Jason didnt have answers for it. Thought this QA was going to be more about general "moving forward" type questions. I'll try to listen to the second half later.

In the future though it might be better to do a text question submital and then answer them with voice instead of trying to have everyone ask during the stream.

#4390857 - 11/22/17 10:12 AM Re: Q&A with Jason [Re: rollnloop.]  
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nibbio Offline
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Italy
I listened to the whole Q&A session on my drive to and from work in the last couple of days, and I share the depressing feeling.
Most of the questions, with the exception of a few, were related to real or perceived bugs and nitpicking on obscure features of some of the aircrafts. Real narrow minded stuff.
Jason struck me as a real patient man while dealing with this weird international crowd of airplane nerds smile

#4397360 - 12/29/17 08:25 PM Re: Q&A with Jason [Re: rollnloop.]  
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NY
reduce price of the expansion packs, build up the online community once that happens more people will want to buy the game and the company will make more money. Yes it is that simple such high prices and lack of online players is a game killer


- Good dogfighters return home with ammo, The great ones do not.
#4397369 - 12/29/17 09:49 PM Re: Q&A with Jason [Re: rollnloop.]  
Joined: Apr 2002
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Nimits Offline
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The "high" prices are where computer games are now. A fully developed video/computer game (as opposed to a tablet app) needs to retail ~$100 to be economically viable. You can charge that upfront like 1C, or you can go the EA/CA/etc. rout and nickel and dime with paid DLC and miniature expansion packs, but etiher way $100-$120 per game is the reasonable price for a computer game in today's economy.

As for online, who knows? I did not buy it for the longest time, because it was, in my opinion, too online focused. I did not purchase any BoX products until the offline campaigns were improved (and PWDCG made available).

#4397378 - 12/29/17 10:45 PM Re: Q&A with Jason [Re: rollnloop.]  
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meh
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Online is pretty dead with BoS. There might be a specific night or time that it is more active but I've never seen more than a few people in a server at the same time.

#4397385 - 12/29/17 11:10 PM Re: Q&A with Jason [Re: Nimits]  
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Originally Posted by Nimits
...until the offline campaigns were improved (and PWDCG made available).


Is not? https://forum.il2sturmovik.com/forum/99-pwcg-bos/

#4397394 - 12/29/17 11:43 PM Re: Q&A with Jason [Re: Nimits]  
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NY
True but all these new games that cost so much dont even last more then 1 year and become empty. I stopped buying EA products and actually returned BF1. Game became boring after a week of play the only thing i play now is arma 3 a little bit, squad and rising storm vietnam which are all very good. Everything else has been very bad quality for expensive price.


- Good dogfighters return home with ammo, The great ones do not.
#4397396 - 12/29/17 11:45 PM Re: Q&A with Jason [Re: Sokol1]  
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NY
I been strictly online only never got into the campaigns offline. Coop was actually my fav in il2 46 and playing a lot of those missions and fb had those stat sites which made it fun.


- Good dogfighters return home with ammo, The great ones do not.
#4397397 - 12/29/17 11:51 PM Re: Q&A with Jason [Re: Master]  
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yea there has been a few times on the weekend may see the one server wings of liberty usually has 20-40 player sometimes. Just checked now and has 84 players and full which is more then i have seen ever seen before. then a couple other servers with 5-10 players.


- Good dogfighters return home with ammo, The great ones do not.

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