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#4390097 - 11/17/17 12:15 PM Flying Circus Volume 1  
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Brigstock Offline
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So the announcement did have something for us RoF players.
https://forum.il2sturmovik.com/topi...enplatte-flying-circus-tank-crew-and-mo/


Looks interesting. Using the BoX engine, DX11 and VR included

Decent plane set and plans to expand it too.

I'm pleasantly surprised. Defo going to be on the preorder for this one smile

Inline advert (2nd and 3rd post)

#4390126 - 11/17/17 02:12 PM Re: Flying Circus Volume 1 [Re: Brigstock]  
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10 refurbished planes and a 100km x 100km map to dogfight in. Its a small but very exciting step and I know I will be pre-ordering it. Do you know anything about the AI in BoX? I am hoping it has received upgrades right along with the DX engine.


Flying Wings Over Flanders Fields: Between Heaven & Hell II
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#4390128 - 11/17/17 02:34 PM Re: Flying Circus Volume 1 [Re: Brigstock]  
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YAAAAAAAAAAAAASSSSS!!!!!!!!!!!!!!!!!!!!!!!!!!!


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#4390136 - 11/17/17 02:48 PM Re: Flying Circus Volume 1 [Re: Brigstock]  
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Brigstock Offline
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I'm not sure about AI in BoX, I'm just excited that a WW! flight sim is under development.
I was beginning to think RoF would be the last one.

The thought of VR in RoF is very exciting. I have used it in BoX a few times to play around in VR, but not a lot, I'm not as interested in Eastern Front WWII as I am WWI.
But that is enough to make me smile at the thought of a RoF2 in VR and maybe even VR only maps.

The flight controls needed on these old birds will make VR combat flight more intuitive and immersive.

Cant wait to see some dev updates on FCV1

#4390246 - 11/18/17 01:00 AM Re: Flying Circus Volume 1 [Re: Brigstock]  
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As soon as they put a robust campaign system in, I will gladly support them. I bought the Ice edition of RoF and have literally only played a couple of hours because online, even well-structured vs. online, just isn't that interesting a use of my time (co-op campaign would be vastly different, mind you!) So I really hope they get to that aspect and wish them well until then...


The older I get, the more I realize I don't need to be Han, Luke or Leia. I'm just happy to be rebel scum...
#4390299 - 11/18/17 11:35 AM Re: Flying Circus Volume 1 [Re: Rick_Rawlings]  
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Brigstock Offline
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Originally Posted by Rick_Rawlings
As soon as they put a robust campaign system in, I will gladly support them. I bought the Ice edition of RoF and have literally only played a couple of hours because online, even well-structured vs. online, just isn't that interesting a use of my time (co-op campaign would be vastly different, mind you!) So I really hope they get to that aspect and wish them well until then...


Rick what you have just said has been addressed.
RoF has had a robust career option for years, with the included career system and Pat Wislon's Campaign Generator.
Plus PWCG also will give you a very good COOP campaign option too.

They said that after they have released the base for FC they will then bring in the career ssytem as a later update.
I woud also imagine PWCG will be updated to work with FC too.

#4390305 - 11/18/17 01:32 PM Re: Flying Circus Volume 1 [Re: Brigstock]  
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I loved ROF, bought pretty much everything but not played it for a good while.Will definitely be getting this though, and it might finally be the push I need to get VR.

#4390317 - 11/18/17 02:20 PM Re: Flying Circus Volume 1 [Re: Brigstock]  
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Definitely excited for this one, as it addresses the VR needs (for those who needs it), DX11 etc etc, so it`s a step in the right direction considering they DID promise future development on RoF.
Though I have no big issues with that, still, with that said, as a guy mentioned on the Facebook announcement about the Teamspeak live stream: "do you know if a discount will be offered for Flying circus to RoF package owners ?", I seconded this basically by replying that would be a class act considering us RoF`ers were there for them from day 1.
My post was deleted smile

#4390367 - 11/18/17 09:42 PM Re: Flying Circus Volume 1 [Re: Brigstock]  
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I have bought everything that RoF put out, just as I have with WoFF... I guess I will still buy into any decent WWI venture that comes on the market, as long as I have the funds to do so smile

#4390444 - 11/19/17 02:20 PM Re: Flying Circus Volume 1 [Re: Brigstock]  
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Rick_Rawlings Offline
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Originally Posted by Steve_F

Originally Posted by Rick_Rawlings
As soon as they put a robust campaign system in, I will gladly support them. I bought the Ice edition of RoF and have literally only played a couple of hours because online, even well-structured vs. online, just isn't that interesting a use of my time (co-op campaign would be vastly different, mind you!) So I really hope they get to that aspect and wish them well until then...


Rick what you have just said has been addressed.
RoF has had a robust career option for years, with the included career system and Pat Wislon's Campaign Generator.
Plus PWCG also will give you a very good COOP campaign option too.

They said that after they have released the base for FC they will then bring in the career ssytem as a later update.
I woud also imagine PWCG will be updated to work with FC too.

Someone slapping an after-the-fact campaign mode onto the game doesn't really inspire me to support them out of the gate in good faith. I haven't been following the BoS progress so I don't know, is the company now paying Pat Wilson for his efforts or is he still being supported by paypal donations?


The older I get, the more I realize I don't need to be Han, Luke or Leia. I'm just happy to be rebel scum...
#4390481 - 11/19/17 06:38 PM Re: Flying Circus Volume 1 [Re: Brigstock]  
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Brigstock Offline
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Sounds like you've already made up your mind. RoF and BoX have both moved on and are pretty good products in my opinion.

#4390509 - 11/19/17 10:05 PM Re: Flying Circus Volume 1 [Re: Brigstock]  
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Yes this was a nice surprise and looking forward to it!


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#4390524 - 11/20/17 02:00 AM Re: Flying Circus Volume 1 [Re: Brigstock]  
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This is awesome and so unexpected. I guess I can entirely retire my pet project of coding some VR support for a ww1 sim - although I was planning to do that for WOFF, with Flying Circus we're guaranteed to get awesome VR implementation so I'll be more than happy to go with that. PWCG does a great job at generating interesting careers, no problem there. And we still have to see how the new career system (coming for IL2 BoK first) will work. It's supposed to be an improved version of the RoF system. I also hope we'll see a bit of improvement in terms of AI. But honestly, even if it was just good old RoF in VR I'd still be the happiest simmer!

#4390553 - 11/20/17 11:55 AM Re: Flying Circus Volume 1 [Re: Brigstock]  
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Brigstock Offline
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+1 @Flying Monkey
Exactly. I see no negatives in the recent announcement for WWI simmers.
RoF in the updated digital nature engine with DX11 and VR, what's not to like.

#4390610 - 11/20/17 07:57 PM Re: Flying Circus Volume 1 [Re: Brigstock]  
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Agree - the VR component to RoF will be fantastic (not a lot of dials to read!)


CPU - i7-3770K @3.50Ghz, RAM - 32Gb (800Mhz), Video Card - GTX980Ti
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#4390613 - 11/20/17 08:17 PM Re: Flying Circus Volume 1 [Re: Brigstock]  
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dutch Offline
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Originally Posted by Steve_F
+1 @Flying Monkey
Exactly. I see no negatives in the recent announcement for WWI simmers.
RoF in the updated digital nature engine with DX11 and VR, what's not to like.



while FC is released the next gen VR sets are also being released. Si that will be the time to go for VR I guess (and a new GTX1180 to replace my GTX1080).

#4390627 - 11/20/17 10:24 PM Re: Flying Circus Volume 1 [Re: Brigstock]  
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Dart Offline
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Lifer

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This could be either really good or simply meh.

It all comes down to what they retain, improve, and add.

Retain:

The sense of flight and the flight models. RoF, for all it's failings, is a helluva flight simulator. Heck, I practice in RoF for things I want to fly in my Real World 7/8ths scale Nieuport 11. Yes, it has an inline engine, but other than that - and it's much less an effect than one would presume - the N11 in the sim and mine fly pretty much the same.

Wind effects. RoF is probably the first sim that gets turbulence and gusts that feel right, IMHO.

Improve:

Unleash the AI. Good gravy, the Beta AI was loads better than the release one, and it only got worse with updates. I guess people complained when the AI, at higher levels, would extend away during a fight, attempt to climb away, and lower AI would actually run away if it got the chance when damaged. This was replaced with the knife fighting to-the-death AI we have now.

The weather system. Please, for the love of Fonck stop sending up missions into gale force winds with sheets of rain going sideways and half mile visibility. They didn't call it the Dawn Patrol because Captain Tennelle was in the Escadrille. They flew at dawn because that is when the weather was most favorable to flying...and more importantly, landing at the end of it. The air is less turbulent, which means recon aircraft can do their jobs better, particularly if they're trying to take photographs.

Draw distance. Sigh. I thought IL-2: FB had the right balance between prostituting contacts and making the enemy jump scare one. RoF's is just weird. Zoom in and the plane is easier to detect over distance; zoom out and they disappear. It's weird.

Add:

A more "campaign-y" campaign. I don't have a lot of gripes with the current RoF campaign - squadron management and stuff leaves me cold - but it's without context. Even when the front was static, there were specific over-all goals for the Air Services, either trying to hide reinforcements and artillery movements (and thus more scout interdictions of two seaters), trying to find out about the same (escorting two seaters), going for rail heads (escorting two seaters and bombers), or air superiority. It would be nice to know why I'm flying the set of missions in general, if not particular.

More aircraft in flights. Later in the war in particular, both sides had flights of 40 aircraft each stacked at different altitudes. Even if they halved it, it would be an improvement. Four on four was pretty rare.

"Little green men" running across the front. In Red Baron II they had them, and even though they were kind of cheesy sprites they added a lot, and when RB3D came out and they disappeared we all mourned for their loss. IL-2 had little men that would run from vehicle columns when one strafed them as well. Populate the world with little sprite men and stuff on the roads. If it makes the censors happy, make the horses indestructible and stand still, unharmed, in front of a burning wagon if you have to.


The opinions of this poster are largely based on facts and portray a possible version of the actual events.

More dumb stuff at http://www.darts-page.com

From Laser:
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#4390667 - 11/21/17 01:42 AM Re: Flying Circus Volume 1 [Re: Brigstock]  
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I found it really interesting to find out that a real world 7/8th Nieup 11 would feel a lot like the RoF version - before that I had no idea whether the flight modelling just felt good or was actually an accurate representation of what real world flying in these crates would feel like. I certainly got the feeling that the RoF birds felt a bit more lively in the wind and much closer to what I felt flying GA in the real world, something that other simulators don't necessarily capture that well.

Regarding the draw distance, a change for that is a given at this stage: the IL2 engine has already been significantly reworked for that and if I remember rightly that's still being improved now.

Regarding the campaign, Dart, do you fly the official RoF campaign or PWCG? PWCG does a great job for me, although it's true that more persistence regarding what happens on the theatre of operations would help feeling more immersed and having objectives that better feel like they fit into the grand scheme of things. The campaign system is being reworked for IL2 BoK, so I guess we'll soon see whether this new version pushes things further than RoF or not.

#4390676 - 11/21/17 02:32 AM Re: Flying Circus Volume 1 [Re: Brigstock]  
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Dart Offline
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Lifer

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Alabaster, AL USA
I fly the stock campaign system.

Now, a caveat: I haven't found a campaign system that really sparked me, and make up a narrative for the missions and my virtual pilot myself. The whole Martin saga in the AAR forums is proof of that. Heck, I did the same for IL-2.

Ideally, I'd like a semi-persistent world. One day flying up the Coosa River I saw a single wide trailer in flames, with the fire department split between hosing it down and apparently searching for hot dogs. It was a navigational landmark for most of a year, until it was removed, as a burned out trailer stood out pretty good.


The opinions of this poster are largely based on facts and portray a possible version of the actual events.

More dumb stuff at http://www.darts-page.com

From Laser:
"The forum is the place where combat (real time) flight simulator fans come to play turn based strategy combat."
#4390679 - 11/21/17 02:46 AM Re: Flying Circus Volume 1 [Re: Brigstock]  
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meh
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meh
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I want the return of the dynamic campaigns from the 90s. I KNOW it can be done because they did it in the 90s with computers at a fraction of the power. Longbow2 was a good campaign, Total Air War had an awesome campaign.

It doesnt have to be perfect but a living world is the second most important aspect of a flight sim just after flight models and above ballistics IMO.

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