#4390128 - 11/17/17 02:34 PM
Re: Flying Circus Volume 1
[Re: Brigstock]
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Joined: Jan 2001
Posts: 8,926
ArgonV
Hotshot
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Hotshot
Joined: Jan 2001
Posts: 8,926
College Station, Texas, USA
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YAAAAAAAAAAAAASSSSS!!!!!!!!!!!!!!!!!!!!!!!!!!!
"Go Fly A Kite!" -Jason R. FS-WWI Project Leader FS-WWI Plane Pack SiteIntel i9 10900k Gigabyte Z490 Aorus Elite AC 64GB Corsair DDR4 2933 Vengeance RGB Pro AMD XFX 7900 XTX Merc310 Black Edition LG UltraGear 38GN95B-B 38" monitor Corsair HX1200 PSU 1TB EVO 980 Pro M.2 PCIe x4 SSD 2TB EVO 980 Pro M.2 PCIe x4 SSD Two 2TB EVO 860 SSDs Sound Blaster ZxR Win 10 x64 Pro HOTAS Cougar #4069 w/Uber II Nxt mod #284 & UTM bushings
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#4390246 - 11/18/17 01:00 AM
Re: Flying Circus Volume 1
[Re: Brigstock]
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Joined: Mar 2011
Posts: 3,708
Rick_Rawlings
Senior Member
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Senior Member
Joined: Mar 2011
Posts: 3,708
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As soon as they put a robust campaign system in, I will gladly support them. I bought the Ice edition of RoF and have literally only played a couple of hours because online, even well-structured vs. online, just isn't that interesting a use of my time (co-op campaign would be vastly different, mind you!) So I really hope they get to that aspect and wish them well until then...
The older I get, the more I realize I don't need to be Han, Luke or Leia. I'm just happy to be rebel scum...
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#4390299 - 11/18/17 11:35 AM
Re: Flying Circus Volume 1
[Re: Rick_Rawlings]
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Joined: Dec 2000
Posts: 3,118
Brigstock
Senior Member
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Senior Member
Joined: Dec 2000
Posts: 3,118
London, England
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As soon as they put a robust campaign system in, I will gladly support them. I bought the Ice edition of RoF and have literally only played a couple of hours because online, even well-structured vs. online, just isn't that interesting a use of my time (co-op campaign would be vastly different, mind you!) So I really hope they get to that aspect and wish them well until then...
Rick what you have just said has been addressed. RoF has had a robust career option for years, with the included career system and Pat Wislon's Campaign Generator. Plus PWCG also will give you a very good COOP campaign option too. They said that after they have released the base for FC they will then bring in the career ssytem as a later update. I woud also imagine PWCG will be updated to work with FC too.
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#4390317 - 11/18/17 02:20 PM
Re: Flying Circus Volume 1
[Re: Brigstock]
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Joined: Jan 2007
Posts: 451
RedVonHammer
Member
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Member
Joined: Jan 2007
Posts: 451
Norway
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Definitely excited for this one, as it addresses the VR needs (for those who needs it), DX11 etc etc, so it`s a step in the right direction considering they DID promise future development on RoF. Though I have no big issues with that, still, with that said, as a guy mentioned on the Facebook announcement about the Teamspeak live stream: "do you know if a discount will be offered for Flying circus to RoF package owners ?", I seconded this basically by replying that would be a class act considering us RoF`ers were there for them from day 1. My post was deleted
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#4390444 - 11/19/17 02:20 PM
Re: Flying Circus Volume 1
[Re: Brigstock]
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Joined: Mar 2011
Posts: 3,708
Rick_Rawlings
Senior Member
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Senior Member
Joined: Mar 2011
Posts: 3,708
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As soon as they put a robust campaign system in, I will gladly support them. I bought the Ice edition of RoF and have literally only played a couple of hours because online, even well-structured vs. online, just isn't that interesting a use of my time (co-op campaign would be vastly different, mind you!) So I really hope they get to that aspect and wish them well until then...
Rick what you have just said has been addressed. RoF has had a robust career option for years, with the included career system and Pat Wislon's Campaign Generator. Plus PWCG also will give you a very good COOP campaign option too. They said that after they have released the base for FC they will then bring in the career ssytem as a later update. I woud also imagine PWCG will be updated to work with FC too. Someone slapping an after-the-fact campaign mode onto the game doesn't really inspire me to support them out of the gate in good faith. I haven't been following the BoS progress so I don't know, is the company now paying Pat Wilson for his efforts or is he still being supported by paypal donations?
The older I get, the more I realize I don't need to be Han, Luke or Leia. I'm just happy to be rebel scum...
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#4390509 - 11/19/17 10:05 PM
Re: Flying Circus Volume 1
[Re: Brigstock]
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Joined: Aug 2007
Posts: 630
SC/JG_Oesau
Member
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Member
Joined: Aug 2007
Posts: 630
Sydney, Australia
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Yes this was a nice surprise and looking forward to it!
CPU - i7-3770K @3.50Ghz, RAM - 32Gb (800Mhz), Video Card - GTX980Ti TrackIR-4, Thrustmaster Warthog, MFG Crosswind Pedals, Satiek Quadrant, Saitek Switch Panel, Logitech G510 Keyboard, Win 7 Home Prem 64bit
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#4390610 - 11/20/17 07:57 PM
Re: Flying Circus Volume 1
[Re: Brigstock]
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Joined: Aug 2007
Posts: 630
SC/JG_Oesau
Member
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Member
Joined: Aug 2007
Posts: 630
Sydney, Australia
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Agree - the VR component to RoF will be fantastic (not a lot of dials to read!)
CPU - i7-3770K @3.50Ghz, RAM - 32Gb (800Mhz), Video Card - GTX980Ti TrackIR-4, Thrustmaster Warthog, MFG Crosswind Pedals, Satiek Quadrant, Saitek Switch Panel, Logitech G510 Keyboard, Win 7 Home Prem 64bit
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#4390627 - 11/20/17 10:24 PM
Re: Flying Circus Volume 1
[Re: Brigstock]
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Joined: Sep 2001
Posts: 24,712
Dart
Measured in Llamathrusts
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Measured in Llamathrusts
Lifer
Joined: Sep 2001
Posts: 24,712
Alabaster, AL USA
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This could be either really good or simply meh.
It all comes down to what they retain, improve, and add.
Retain:
The sense of flight and the flight models. RoF, for all it's failings, is a helluva flight simulator. Heck, I practice in RoF for things I want to fly in my Real World 7/8ths scale Nieuport 11. Yes, it has an inline engine, but other than that - and it's much less an effect than one would presume - the N11 in the sim and mine fly pretty much the same.
Wind effects. RoF is probably the first sim that gets turbulence and gusts that feel right, IMHO.
Improve:
Unleash the AI. Good gravy, the Beta AI was loads better than the release one, and it only got worse with updates. I guess people complained when the AI, at higher levels, would extend away during a fight, attempt to climb away, and lower AI would actually run away if it got the chance when damaged. This was replaced with the knife fighting to-the-death AI we have now.
The weather system. Please, for the love of Fonck stop sending up missions into gale force winds with sheets of rain going sideways and half mile visibility. They didn't call it the Dawn Patrol because Captain Tennelle was in the Escadrille. They flew at dawn because that is when the weather was most favorable to flying...and more importantly, landing at the end of it. The air is less turbulent, which means recon aircraft can do their jobs better, particularly if they're trying to take photographs.
Draw distance. Sigh. I thought IL-2: FB had the right balance between prostituting contacts and making the enemy jump scare one. RoF's is just weird. Zoom in and the plane is easier to detect over distance; zoom out and they disappear. It's weird.
Add:
A more "campaign-y" campaign. I don't have a lot of gripes with the current RoF campaign - squadron management and stuff leaves me cold - but it's without context. Even when the front was static, there were specific over-all goals for the Air Services, either trying to hide reinforcements and artillery movements (and thus more scout interdictions of two seaters), trying to find out about the same (escorting two seaters), going for rail heads (escorting two seaters and bombers), or air superiority. It would be nice to know why I'm flying the set of missions in general, if not particular.
More aircraft in flights. Later in the war in particular, both sides had flights of 40 aircraft each stacked at different altitudes. Even if they halved it, it would be an improvement. Four on four was pretty rare.
"Little green men" running across the front. In Red Baron II they had them, and even though they were kind of cheesy sprites they added a lot, and when RB3D came out and they disappeared we all mourned for their loss. IL-2 had little men that would run from vehicle columns when one strafed them as well. Populate the world with little sprite men and stuff on the roads. If it makes the censors happy, make the horses indestructible and stand still, unharmed, in front of a burning wagon if you have to.
The opinions of this poster are largely based on facts and portray a possible version of the actual events. More dumb stuff at http://www.darts-page.comFrom Laser: "The forum is the place where combat (real time) flight simulator fans come to play turn based strategy combat."
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#4390676 - 11/21/17 02:32 AM
Re: Flying Circus Volume 1
[Re: Brigstock]
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Joined: Sep 2001
Posts: 24,712
Dart
Measured in Llamathrusts
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Measured in Llamathrusts
Lifer
Joined: Sep 2001
Posts: 24,712
Alabaster, AL USA
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I fly the stock campaign system.
Now, a caveat: I haven't found a campaign system that really sparked me, and make up a narrative for the missions and my virtual pilot myself. The whole Martin saga in the AAR forums is proof of that. Heck, I did the same for IL-2.
Ideally, I'd like a semi-persistent world. One day flying up the Coosa River I saw a single wide trailer in flames, with the fire department split between hosing it down and apparently searching for hot dogs. It was a navigational landmark for most of a year, until it was removed, as a burned out trailer stood out pretty good.
The opinions of this poster are largely based on facts and portray a possible version of the actual events. More dumb stuff at http://www.darts-page.comFrom Laser: "The forum is the place where combat (real time) flight simulator fans come to play turn based strategy combat."
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