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#4386639 - 10/25/17 08:39 AM Re: KA-50 AIO Reloaded [Re: Viper1970]  
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2048x2048

#4386640 - 10/25/17 09:11 AM Re: KA-50 AIO Reloaded [Re: Viper1970]  
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Thank's Blackshark!!


Main Cockpit System: AMD Ryzen 7 2700X / ASRock Taichi X470 / 32GB Ram GSkill F4-2800C15Q-32GVR / Asus ROG Strix GeForce RTX 2080 OC

WSO Cockpit System: AMD Ryzen 5 2600X / Asus Prime B450 Plus / 16GB Ram GSkill F4-2666C15Q-16GRR / KFA2 GeForce RTX 2060

Retro System: AMD Athlon X2 3000Mhz / ASRock AM2NF3-VSTA / 2GB Ram / Gigabyte GV-N68T256DH GeForce AGP 6800 GT 256MB DDR3 / Diamond Monster 3D II 12MB SLI
#4386921 - 10/27/17 09:28 AM Re: KA-50 AIO Reloaded [Re: Viper1970]  
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O.k. some more work done.

Divided the model to some more seperate surfaces and aligned the main structure-detail-textures. The wingtips-, engines- rotor-details are still missing. Will align them soon.

It's much more work than I thought at first, so it will take some time to get the other helos done, too. I already made the detail textures for them and will start as soon as the KA-50 is ready. The black version of the KA-50 will be the first, because it's much easier to make it's textures.

For the camo-version I have to think about how to align the textures, so that all fit together without making a visible edge in the camouflage itself.

P.S:

There are some minor bugs in the texture itself at the moment (eg. rear view mirror box black stripe) I have to correct also.

Attached Files Image1.jpgImage2.jpg
Last edited by Viper1970; 10/27/17 09:37 AM.

Main Cockpit System: AMD Ryzen 7 2700X / ASRock Taichi X470 / 32GB Ram GSkill F4-2800C15Q-32GVR / Asus ROG Strix GeForce RTX 2080 OC

WSO Cockpit System: AMD Ryzen 5 2600X / Asus Prime B450 Plus / 16GB Ram GSkill F4-2666C15Q-16GRR / KFA2 GeForce RTX 2060

Retro System: AMD Athlon X2 3000Mhz / ASRock AM2NF3-VSTA / 2GB Ram / Gigabyte GV-N68T256DH GeForce AGP 6800 GT 256MB DDR3 / Diamond Monster 3D II 12MB SLI
#4386952 - 10/27/17 03:00 PM Re: KA-50 AIO Reloaded [Re: Viper1970]  
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is it a texture?
this program not display the real look?Looks very not user friendly.program, not blackshark biggrin maybe its my impression , in lightwave otherwise it looks.
wow after a few months of asking, they changed my nickname rolleyes

Last edited by XIII; 10/27/17 03:43 PM.
#4386956 - 10/27/17 03:55 PM Re: KA-50 AIO Reloaded [Re: Viper1970]  
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No its no texture. I only colored the different parts in different colors. It makes working on it simpler for me.

VW sold a Polo here in Germany some years ago, that had a similar look. Every part of the car had a different color. Never understood why people bought this. Maybe its easier after a crash to repair. Go to the next junkyard and grab any door, cowl, wing or what has to be replaced and you are finished. No money for the car body painter biggrin

Have made this quick camouflage to look like it fits the model (its not the final texture, only a test)

Attached Files Image3.jpg
Last edited by Viper1970; 10/27/17 04:02 PM.

Main Cockpit System: AMD Ryzen 7 2700X / ASRock Taichi X470 / 32GB Ram GSkill F4-2800C15Q-32GVR / Asus ROG Strix GeForce RTX 2080 OC

WSO Cockpit System: AMD Ryzen 5 2600X / Asus Prime B450 Plus / 16GB Ram GSkill F4-2666C15Q-16GRR / KFA2 GeForce RTX 2060

Retro System: AMD Athlon X2 3000Mhz / ASRock AM2NF3-VSTA / 2GB Ram / Gigabyte GV-N68T256DH GeForce AGP 6800 GT 256MB DDR3 / Diamond Monster 3D II 12MB SLI
#4386960 - 10/27/17 04:26 PM Re: KA-50 AIO Reloaded [Re: Viper1970]  
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wow nice work.

#4386963 - 10/27/17 04:43 PM Re: KA-50 AIO Reloaded [Re: Viper1970]  
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Thank's!

It takes much longer than I thought it would, but slowly I get a little bit of routine with it. I hope I will be able to do the other russian helos a bit faster.

My girlfriend isn't very enthusiastic about my hobby anymore. I spent too much time with it at the moment and there is my homecockpit also, which I want to finish the next year.

I think I have to invade something that let her forgive me or I will have much more time for my hobby in future frown


Main Cockpit System: AMD Ryzen 7 2700X / ASRock Taichi X470 / 32GB Ram GSkill F4-2800C15Q-32GVR / Asus ROG Strix GeForce RTX 2080 OC

WSO Cockpit System: AMD Ryzen 5 2600X / Asus Prime B450 Plus / 16GB Ram GSkill F4-2666C15Q-16GRR / KFA2 GeForce RTX 2060

Retro System: AMD Athlon X2 3000Mhz / ASRock AM2NF3-VSTA / 2GB Ram / Gigabyte GV-N68T256DH GeForce AGP 6800 GT 256MB DDR3 / Diamond Monster 3D II 12MB SLI
#4386985 - 10/27/17 07:04 PM Re: KA-50 AIO Reloaded [Re: Viper1970]  
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Flowers are always welcome wink


"We warned you, but you just wouldn't listen..."
#4386994 - 10/27/17 07:59 PM Re: KA-50 AIO Reloaded [Re: Viper1970]  
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Yes I think that's a good idea!

I worked at my cockpit for more than two years and now I've started modding EECH also. I know that she's thinking it's a never ending story and maybe she's right.

But without EECH Allmods I have no simulation I could use for all the extra helicopter stuff like cyclics, collective and many more I made for my homepit. Allmods was ever planed as an important part of the pit and it's more than 50% for what I built the whole thing.

As I looked for some KA-50 photos at the web to see which paint schemes were used by it, I came across this photo. Never seen a version with those sensors at the nose before. Does anybody know what version this is or was this only a prototype for testing?

Attached Files Kamov_Ka-50_in_Moscow.jpg

Main Cockpit System: AMD Ryzen 7 2700X / ASRock Taichi X470 / 32GB Ram GSkill F4-2800C15Q-32GVR / Asus ROG Strix GeForce RTX 2080 OC

WSO Cockpit System: AMD Ryzen 5 2600X / Asus Prime B450 Plus / 16GB Ram GSkill F4-2666C15Q-16GRR / KFA2 GeForce RTX 2060

Retro System: AMD Athlon X2 3000Mhz / ASRock AM2NF3-VSTA / 2GB Ram / Gigabyte GV-N68T256DH GeForce AGP 6800 GT 256MB DDR3 / Diamond Monster 3D II 12MB SLI
#4386996 - 10/27/17 08:49 PM Re: KA-50 AIO Reloaded [Re: Viper1970]  
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It might just have had an avionics upgrade, so maybe a digital cockpit as well. I've always found it difficult to find information about the Russian helos.

#4387004 - 10/27/17 10:36 PM Re: KA-50 AIO Reloaded [Re: Viper1970]  
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Yes it's really difficult and they have so much prototype versions also or versions which are intended for the export.


Main Cockpit System: AMD Ryzen 7 2700X / ASRock Taichi X470 / 32GB Ram GSkill F4-2800C15Q-32GVR / Asus ROG Strix GeForce RTX 2080 OC

WSO Cockpit System: AMD Ryzen 5 2600X / Asus Prime B450 Plus / 16GB Ram GSkill F4-2666C15Q-16GRR / KFA2 GeForce RTX 2060

Retro System: AMD Athlon X2 3000Mhz / ASRock AM2NF3-VSTA / 2GB Ram / Gigabyte GV-N68T256DH GeForce AGP 6800 GT 256MB DDR3 / Diamond Monster 3D II 12MB SLI
#4387597 - 10/31/17 09:51 PM Re: KA-50 AIO Reloaded [Re: Viper1970]  
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Work on the KA-50 (and in preparation for the KA-52 and the MI-28 also) is still in the process.

I had a bad throwback, caused by some stupid things I made duh , but I used this throwback as well, to do some better methods for my future work yep . Made a lot of the detail textures from scratch and have find a better way to get the different textures around the helicopter matching each other.

I will post pictures as soon as I have some more representable achievements. Sorry for the delay, but as said I'm still learning and I want to make the results as good as possible. The new skins should be a real upgrade over the existing ones.


Main Cockpit System: AMD Ryzen 7 2700X / ASRock Taichi X470 / 32GB Ram GSkill F4-2800C15Q-32GVR / Asus ROG Strix GeForce RTX 2080 OC

WSO Cockpit System: AMD Ryzen 5 2600X / Asus Prime B450 Plus / 16GB Ram GSkill F4-2666C15Q-16GRR / KFA2 GeForce RTX 2060

Retro System: AMD Athlon X2 3000Mhz / ASRock AM2NF3-VSTA / 2GB Ram / Gigabyte GV-N68T256DH GeForce AGP 6800 GT 256MB DDR3 / Diamond Monster 3D II 12MB SLI
#4387643 - 11/01/17 03:02 AM Re: KA-50 AIO Reloaded [Re: Viper1970]  
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Some pics of the new start. The detail texture is only at the top at the moment. It will also be adjusted in strength and color to match the particular used camouflage. It will act as a second layer over the camo itself for displaying the details of the body.

Nothing is in finished state here all colors will change. The different colors are only used as a general map for the different parts and there matching textures while working on it.

I also made a small inside cockpit for the 3D model of the fuselage, because it was missing in the KA-50.

Attached Files Pic1.jpgPic2.jpgPic3.jpg

Main Cockpit System: AMD Ryzen 7 2700X / ASRock Taichi X470 / 32GB Ram GSkill F4-2800C15Q-32GVR / Asus ROG Strix GeForce RTX 2080 OC

WSO Cockpit System: AMD Ryzen 5 2600X / Asus Prime B450 Plus / 16GB Ram GSkill F4-2666C15Q-16GRR / KFA2 GeForce RTX 2060

Retro System: AMD Athlon X2 3000Mhz / ASRock AM2NF3-VSTA / 2GB Ram / Gigabyte GV-N68T256DH GeForce AGP 6800 GT 256MB DDR3 / Diamond Monster 3D II 12MB SLI
#4387663 - 11/01/17 09:11 AM Re: KA-50 AIO Reloaded [Re: Viper1970]  
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Look like it's progressing well

#4387724 - 11/01/17 04:48 PM Re: KA-50 AIO Reloaded [Re: Viper1970]  
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3D isn't a big problem anymore but alot of the animations part is still unintelligibly to me.

E.g. the cockpit door of the KA-50 isn't working. As far as I can understand it is no problem with the model it self, but as said animations are still hard for me to understand. Maybe the keyboard shortcut for this helo was left in the code itself, don't know.

I made a comment about this in the buglist. Sorry if this isn't a code problem but I'm not able to identify it with my knowledge at the moment. Still have to learn biggrin


Main Cockpit System: AMD Ryzen 7 2700X / ASRock Taichi X470 / 32GB Ram GSkill F4-2800C15Q-32GVR / Asus ROG Strix GeForce RTX 2080 OC

WSO Cockpit System: AMD Ryzen 5 2600X / Asus Prime B450 Plus / 16GB Ram GSkill F4-2666C15Q-16GRR / KFA2 GeForce RTX 2060

Retro System: AMD Athlon X2 3000Mhz / ASRock AM2NF3-VSTA / 2GB Ram / Gigabyte GV-N68T256DH GeForce AGP 6800 GT 256MB DDR3 / Diamond Monster 3D II 12MB SLI
#4387842 - 11/02/17 12:00 PM Re: KA-50 AIO Reloaded [Re: Viper1970]  
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Originally Posted by Viper1970
3D isn't a big problem anymore but alot of the animations part is still unintelligibly to me.

E.g. the cockpit door of the KA-50 isn't working. As far as I can understand it is no problem with the model it self, but as said animations are still hard for me to understand. Maybe the keyboard shortcut for this helo was left in the code itself, don't know.

I made a comment about this in the buglist. Sorry if this isn't a code problem but I'm not able to identify it with my knowledge at the moment. Still have to learn biggrin


The KA-50 cockpit was based on the Comanche (I think there are still reference to the comanche in the ka-50 code), so the door animation was probably added in the model, but not finished in the code. That cockpit was very unfinished, as you've probably realised through working on it.

#4387853 - 11/02/17 01:08 PM Re: KA-50 AIO Reloaded [Re: Viper1970]  
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Yes I've realised it biggrin

Another question I have. Is it possible to steal animationed parts from other helicopters and just copy and paste the new parts in the scene and in the code?

As still I'm working at the KA-50 I thought about making the KA-50T or KA-50SH (appears at different identifications at the web, don't know which one is the right one). That's the version with the two sensors in the nose. It looks like the cockpit of this version is still the same but it has a helmet display and night sensors.

So I could take the top sensor of the KA-52 make two different sizes of it and just flip it arround. After that the nose has also to be adjusted to fit the sensors and represent the SH/T version, but with exception of the animation this isn't a real big deal. I would try to make the model and the animation of the sensors (if I'm able) but I definitely also would need help for integrating this in the code.

Same goes for the new version of KA-52 Alligator which has the pericope removed in the cockpit. Here I have to search the web what had replaced the periscope. I think the periscope-view will now only displayed to the new much bigger MFD's of course, but I didn't know it for sure.

I try to modernize the KA-52 and the MI-28 and their cockpits also a bit, but this will take a while. Never thought the KA-50 is that much work, but most of the time is gone for learning the whole thing. Was a bit of trial and error here hahaha

Some small experiment I started for a two-seater cockpit of the Havoc (used the same technics which was used for the KA-50), or is it better to make two seperate pits one for the pilot and one for the gunner?

Attached Files Image1.jpg

Main Cockpit System: AMD Ryzen 7 2700X / ASRock Taichi X470 / 32GB Ram GSkill F4-2800C15Q-32GVR / Asus ROG Strix GeForce RTX 2080 OC

WSO Cockpit System: AMD Ryzen 5 2600X / Asus Prime B450 Plus / 16GB Ram GSkill F4-2666C15Q-16GRR / KFA2 GeForce RTX 2060

Retro System: AMD Athlon X2 3000Mhz / ASRock AM2NF3-VSTA / 2GB Ram / Gigabyte GV-N68T256DH GeForce AGP 6800 GT 256MB DDR3 / Diamond Monster 3D II 12MB SLI
#4387855 - 11/02/17 01:19 PM Re: KA-50 AIO Reloaded [Re: Viper1970]  
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Originally Posted by Viper1970
Yes I've realised it biggrin

Another question I have. Is it possible to steal animationed parts from other helicopters and just copy and paste the new parts in the scene and in the code?


Yes in theory, but the model parts would need to look the same as the model you're copying it to. This has been done a few times for animated pilot models, like in the Blackhawk and Kiowa.


Originally Posted by Viper1970
As still I'm working at the KA-50 I thought about making the KA-50T or KA-50SH (appears at different identifications at the web, don't know which one is the right one). That's the version with the two sensors in the nose. It looks like the cockpit of this version is still the same but it has a helmet display and night sensors.

So I could take the top sensor of the KA-52 make two different sizes of it and just flip it arround. After that the nose has also to be adjusted to fit the sensors and represent the SH/T version, but with exception of the animation this isn't a real big deal. I would try to make the model and the animation of the sensors (if I'm able) but I definitely also would need help for integrating this in the code.

Same goes for the new version of KA-52 Alligator which has the pericope removed in the cockpit. Here I have to search the web what had replaced the periscope. I think the periscope-view will now only displayed to the new much bigger MFD's of course, but I didn't know it for sure.


Yeah, you can make separate models, whichever is easiest. If that means using parts from other models. But in the code, it would need to be added as w whole new model, and be based on an existing model for ease of reuse.[/quote]

Originally Posted by Viper1970
I try to modernize the KA-52 and the MI-28 and their cockpits also a bit, but this will take a while. Never thought the KA-50 is that much work, but most of the time is gone for learning the whole thing. Was a bit of trial and error here hahaha

Some small experiment I started for a two-seater cockpit of the Havoc (used the same technics which was used for the KA-50), or is it better to make two seperate pits one for the pilot and one for the gunner?


I'm not exactly sure of the best way to make separate pilot/gunner models. You could take a look at the AH64d or Hind that thealx worked on and see how those models look for the separate cockpits.

#4387859 - 11/02/17 01:58 PM Re: KA-50 AIO Reloaded [Re: Viper1970]  
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The code is my big problem biggrin !

The models aren't very complex, the animation is really tricky and sometimes I'm also lost recognizing it, but the code is a real nightmare for me.

Only to find out in which different parts what is made is such a big challenge and if you have made some adjustments the compilation hangs, because something in one part has an influence in something of another part. Fix this too and the whole show begins again confused

I really did not like the code that much hahaha


Main Cockpit System: AMD Ryzen 7 2700X / ASRock Taichi X470 / 32GB Ram GSkill F4-2800C15Q-32GVR / Asus ROG Strix GeForce RTX 2080 OC

WSO Cockpit System: AMD Ryzen 5 2600X / Asus Prime B450 Plus / 16GB Ram GSkill F4-2666C15Q-16GRR / KFA2 GeForce RTX 2060

Retro System: AMD Athlon X2 3000Mhz / ASRock AM2NF3-VSTA / 2GB Ram / Gigabyte GV-N68T256DH GeForce AGP 6800 GT 256MB DDR3 / Diamond Monster 3D II 12MB SLI
#4388065 - 11/03/17 05:38 PM Re: KA-50 AIO Reloaded [Re: Viper1970]  
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O.k. I decided to make the KA-50T (or SH?) which suits me better than the normal version.

Changed things (from old original KA-50):

- Whole nose is completely new made

- New sensors in the nose (not animated yet, hope I'm able to do it)

- Pitot tube adjusted and moved slightly to the right side

- Rear view mirrors seperated (now two mirror boxes)

- Added a cockpit and a seat

Other things like the armor blades in the side windows etc. will follow.

Pic of the SH (a model-kit) and my 3D model:

Attached Files Model-Kit.jpgImage1.jpgImage2.jpg

Main Cockpit System: AMD Ryzen 7 2700X / ASRock Taichi X470 / 32GB Ram GSkill F4-2800C15Q-32GVR / Asus ROG Strix GeForce RTX 2080 OC

WSO Cockpit System: AMD Ryzen 5 2600X / Asus Prime B450 Plus / 16GB Ram GSkill F4-2666C15Q-16GRR / KFA2 GeForce RTX 2060

Retro System: AMD Athlon X2 3000Mhz / ASRock AM2NF3-VSTA / 2GB Ram / Gigabyte GV-N68T256DH GeForce AGP 6800 GT 256MB DDR3 / Diamond Monster 3D II 12MB SLI
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