#4386970 - 10/27/17 05:23 PM
Re: Mi-28 Working Instrument Needles
[Re: messyhead]
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Joined: Dec 2010
Posts: 1,179
Viper1970
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Joined: Dec 2010
Posts: 1,179
Bavaria, near Munich
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Yeah! Soon we will have a great fully working MI-28A pilot cockpit again. I missed it so much. The day you are finished with it, I will spent a few hours with the MI-28 in flight Hope I get the external skins for it also finished the next time.
CockpitPC1: Ryzen9 5950X|64GB DDR4|512GB M2 SSD|2TB M2 SSD|Geforce RTX3090|Reverb G2|Win11Pro CockpitPC2: PhenomII X6 1100T|32GB DDR2|2x 2TB HDD|2x Geforce GTX660 SLI|Win7Pro64 ComUnitPC1: Ryzen9 3900XT|32GB DDR4|2x 2TB HDD|Geforce RTX2070|Win11 Pro ComUnitPC2: PhenomII X6 1100T|16GB DDR2|2x 2TB HDD|Geforce GTX660|Win7Pro64 ComUnitPC3: AthlonII X2 250|2GB DDR2|2TB HDD|Geforce 5950Ultra|2x VoodooII SLI|WinXPPro32&WinME ComUnitPC4: K6-2+|768MB SDR|640GB HDD|Geforce 256DDR|VoodooI|Win98SE
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#4386982 - 10/27/17 06:34 PM
Re: Mi-28 Working Instrument Needles
[Re: messyhead]
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Joined: Dec 2010
Posts: 1,883
messyhead
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Posts: 1,883
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I've almost got the master caution working, but it's flashing black instead of red.
Chaff and Flare should be quick as well.
The weapon status lights will be trickier. Mainly just due to the awkward angle that they're at.
Don't expect the engine gauges soon though.
Last edited by messyhead; 10/27/17 06:35 PM.
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#4387373 - 10/30/17 03:42 PM
Re: Mi-28 Working Instrument Needles
[Re: messyhead]
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Joined: Dec 2010
Posts: 1,179
Viper1970
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Member
Joined: Dec 2010
Posts: 1,179
Bavaria, near Munich
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No problem . I need more time too for making the new skins. I was nearly finished with the KA-50, but then I messed some things up. And the fool what I am, I have also made a backup from this new BS, which had also overwritten the last good version I had
CockpitPC1: Ryzen9 5950X|64GB DDR4|512GB M2 SSD|2TB M2 SSD|Geforce RTX3090|Reverb G2|Win11Pro CockpitPC2: PhenomII X6 1100T|32GB DDR2|2x 2TB HDD|2x Geforce GTX660 SLI|Win7Pro64 ComUnitPC1: Ryzen9 3900XT|32GB DDR4|2x 2TB HDD|Geforce RTX2070|Win11 Pro ComUnitPC2: PhenomII X6 1100T|16GB DDR2|2x 2TB HDD|Geforce GTX660|Win7Pro64 ComUnitPC3: AthlonII X2 250|2GB DDR2|2TB HDD|Geforce 5950Ultra|2x VoodooII SLI|WinXPPro32&WinME ComUnitPC4: K6-2+|768MB SDR|640GB HDD|Geforce 256DDR|VoodooI|Win98SE
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#4387397 - 10/30/17 06:01 PM
Re: Mi-28 Working Instrument Needles
[Re: messyhead]
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Joined: Dec 2010
Posts: 1,179
Viper1970
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Member
Joined: Dec 2010
Posts: 1,179
Bavaria, near Munich
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Yes I did this too and had about 20 backups for every step I made. Then I tested the last version and deleted the rest for saving space. This last version I accidentally have overwritten with a version which was messed up. I also cleaned the recycler before, so no way to get the last good version. Now I make backups to a USB-thumb also. Don't want to start nearly from scratch once again So glad that I had the model with all the seperatet surfaces at least, but all the texture work adjusting the maps to the model is lost.
CockpitPC1: Ryzen9 5950X|64GB DDR4|512GB M2 SSD|2TB M2 SSD|Geforce RTX3090|Reverb G2|Win11Pro CockpitPC2: PhenomII X6 1100T|32GB DDR2|2x 2TB HDD|2x Geforce GTX660 SLI|Win7Pro64 ComUnitPC1: Ryzen9 3900XT|32GB DDR4|2x 2TB HDD|Geforce RTX2070|Win11 Pro ComUnitPC2: PhenomII X6 1100T|16GB DDR2|2x 2TB HDD|Geforce GTX660|Win7Pro64 ComUnitPC3: AthlonII X2 250|2GB DDR2|2TB HDD|Geforce 5950Ultra|2x VoodooII SLI|WinXPPro32&WinME ComUnitPC4: K6-2+|768MB SDR|640GB HDD|Geforce 256DDR|VoodooI|Win98SE
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#4388031 - 11/03/17 03:48 PM
Re: Mi-28 Working Instrument Needles
[Re: thealx]
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Joined: Dec 2010
Posts: 1,883
messyhead
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no, I am still using same lib files as before, they DX9 actually with backward compatibly.
sometimes it just crashes, sometimes assert is triggered. nothing really helpful. I will try to compile different commits just in case it will appear on some of it. If you don't use DX9, will the D3D9 not work? Should I be using DX9 libs from now on?
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Exodus
by RedOneAlpha. 04/18/24 05:46 PM
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