Previous Thread
Next Thread
Print Thread
Rate This Thread
Hop To
Page 6 of 10 1 2 4 5 6 7 8 9 10
#4322503 - 12/22/16 08:45 PM Re: Retro Flight Simulator: F-19 Game Design Document ***** [Re: MarkG]  
Joined: Feb 2001
Posts: 2,829
mikew Offline
Senior Member
mikew  Offline
Senior Member

Joined: Feb 2001
Posts: 2,829
UK
Whatever happened to MarkG?

Inline advert (2nd and 3rd post)

#4322561 - 12/23/16 12:49 AM Re: Retro Flight Simulator: F-19 Game Design Document [Re: MarkG]  
Joined: Jan 2001
Posts: 2,477
HomeFries Offline
Air Dominance Project
HomeFries  Offline
Air Dominance Project
Member

Joined: Jan 2001
Posts: 2,477
He's still around, Mike. He spends a lot of time in Community Hall.


-Home Fries

"Pacifism is a shifty doctrine under which a man accepts the benefits of the social group without being willing to pay - and claims a halo for his dishonesty."
- Robert A. Heinlein

The average naval aviator, despite the sometimes swaggering exterior, is very much capable of such feelings as love, affection, intimacy, and caring. These feelings just don't involve anyone else.

#4324524 - 12/30/16 08:32 AM Re: Retro Flight Simulator: F-19 Game Design Document [Re: MarkG]  
Joined: Feb 2001
Posts: 2,829
mikew Offline
Senior Member
mikew  Offline
Senior Member

Joined: Feb 2001
Posts: 2,829
UK
Thanks. It's utterly tragic to see that the F-19 project has taken a back seat to the pursuit of physical health and going to concerts with the wife.
Some people just can't get their priorities right. smile

#4325082 - 01/01/17 12:15 PM Re: Retro Flight Simulator: F-19 Game Design Document [Re: MarkG]  
Joined: Aug 2011
Posts: 25
Krycztij Offline
Junior Member
Krycztij  Offline
Junior Member

Joined: Aug 2011
Posts: 25
biggrin

May be a snapshot of your excellent work with TFX would get his attention?

I miss his project updates as well, but I'm happy when he is smile

#4385665 - 10/18/17 05:56 PM Re: Retro Flight Simulator: F-19 Game Design Document [Re: MarkG]  
Joined: Jun 2002
Posts: 450
Toumal Offline
Member
Toumal  Offline
Member

Joined: Jun 2002
Posts: 450
Vienna
Is there still interest in this? I ask because i have been prototyping a remake of F117 Stealth Fighter by Microprose, and i want to emphasize the radar/stealth gameplay. Plus i want to preserve the look of the original. This is a small preview:


[Linked Image]

#4386798 - 10/26/17 10:01 AM Re: Retro Flight Simulator: F-19 Game Design Document [Re: Toumal]  
Joined: Jun 2002
Posts: 450
Toumal Offline
Member
Toumal  Offline
Member

Joined: Jun 2002
Posts: 450
Vienna
So I've been fiddling with this a bit more and I think it's a feasible effort to pull off. I'd still be super happy if one or more other interested parties were to join in.
ATM I'm still working on the terrain since there's a specific look (i.e. that of the original game) I'm trying to achieve. I'm also looking into procedurally generating roads and cities. Making this (and especially things like runways) work with the procedural terrain is a bit tricky smile

You'll notice that the scale of the terrain is still a bit off, and thus it's difficult to find enough room for a runway. But I'm getting there slowly!


#4386821 - 10/26/17 02:23 PM Re: Retro Flight Simulator: F-19 Game Design Document [Re: MarkG]  
Joined: Oct 2017
Posts: 1
Bagirov Offline
Junior Member
Bagirov  Offline
Junior Member

Joined: Oct 2017
Posts: 1
Switzerland
Your previews look very promising.
F-117a is still one of my favorite games thus I'm happy to see that someone has started the work on a remake.

#4386828 - 10/26/17 03:39 PM Re: Retro Flight Simulator: F-19 Game Design Document [Re: MarkG]  
Joined: Aug 2011
Posts: 25
Krycztij Offline
Junior Member
Krycztij  Offline
Junior Member

Joined: Aug 2011
Posts: 25
Yeah, looks amazing! thumbsup

#4386847 - 10/26/17 06:39 PM Re: Retro Flight Simulator: F-19 Game Design Document [Re: Krycztij]  
Joined: Jun 2002
Posts: 450
Toumal Offline
Member
Toumal  Offline
Member

Joined: Jun 2002
Posts: 450
Vienna
Look, a ship!

[Linked Image]

I always loved that effect that was caused by the fact that old DOS games couldn't display sub-pixel lights very well due to lack of interpolation and AA, so they always kept a minimum size:

[Linked Image]

I got the scale to where I want it, now it's time to think about some procedural roads, buildings and associated lights. And of course SAM sites. Then I'll look at the stealth meter and associated gameplay. Shooting back is probably gonna come much later down the road.

#4386862 - 10/26/17 08:41 PM Re: Retro Flight Simulator: F-19 Game Design Document [Re: MarkG]  
Joined: Oct 2001
Posts: 329
ataribaby Offline
Member
ataribaby  Offline
Member

Joined: Oct 2001
Posts: 329
Liberec, Czech Republic
Awesome! For love of good make F117 3d pit. At least as alternative to retro 2d cockpit. Offering help with that.

#4386867 - 10/26/17 09:31 PM Re: Retro Flight Simulator: F-19 Game Design Document [Re: ataribaby]  
Joined: Jun 2002
Posts: 450
Toumal Offline
Member
Toumal  Offline
Member

Joined: Jun 2002
Posts: 450
Vienna
Originally Posted by ataribaby
Awesome! For love of good make F117 3d pit. At least as alternative to retro 2d cockpit. Offering help with that.


I'll gladly take that help! Are you experienced with Unity? Blender?

#4386944 - 10/27/17 01:53 PM Re: Retro Flight Simulator: F-19 Game Design Document [Re: MarkG]  
Joined: Oct 2001
Posts: 329
ataribaby Offline
Member
ataribaby  Offline
Member

Joined: Oct 2001
Posts: 329
Liberec, Czech Republic
Hi, I have experience to make 3d pit. I will send you PM here.

#4386945 - 10/27/17 02:01 PM Re: Retro Flight Simulator: F-19 Game Design Document [Re: MarkG]  
Joined: Oct 2001
Posts: 329
ataribaby Offline
Member
ataribaby  Offline
Member

Joined: Oct 2001
Posts: 329
Liberec, Czech Republic
PM sent...

#4386962 - 10/27/17 04:36 PM Re: Retro Flight Simulator: F-19 Game Design Document [Re: MarkG]  
Joined: Jun 2002
Posts: 450
Toumal Offline
Member
Toumal  Offline
Member

Joined: Jun 2002
Posts: 450
Vienna
I spent today working on the SAM missiles. In line with trying to keep things to low-poly visuals (and to make things easy to render on weaker machines), I used a vertex based smoke trail.
Yes I know this is not realistic, especially the smoke continuing after the initial boost phase. I'm thinking this is something for a future realism setting in the options...


#4387000 - 10/27/17 09:45 PM Re: Retro Flight Simulator: F-19 Game Design Document [Re: MarkG]  
Joined: Oct 2001
Posts: 329
ataribaby Offline
Member
ataribaby  Offline
Member

Joined: Oct 2001
Posts: 329
Liberec, Czech Republic
I think it fits retro art style pretty well.

#4387211 - 10/29/17 04:42 PM Re: Retro Flight Simulator: F-19 Game Design Document [Re: MarkG]  
Joined: Jun 2002
Posts: 450
Toumal Offline
Member
Toumal  Offline
Member

Joined: Jun 2002
Posts: 450
Vienna
I've started work on the whole radar side of things. It's a mix between a little bit of realism and a little bit of accessibility. Each radar has two components, a detection radar and a tracking radar (there's also an option for just a general surveillance radar, and radar can be put on missiles or missiles can be command guided)

Entering the detection range of a radar makes it possible for it to detect you, if your detection factor (a mix between your aircraft's cross section by type, your attitude and altitude, gear and bay door status, etc) is above a certain threshold. Once you go over that threshold, you are detected and your position will (in the future) cause the nearby airbases to react and scramble fighters to your last reported position.

The idea is that if you are not detected, you can approach the radar further (head on for pulse radar, perpendicular for doppler radar) and nobody will notice you. But if you ARE detected, and you enter the radar's tracking range, then it will start illuminating you with a tracking beam. Command guided SAMs will need to have tracking lock to be able to launch missiles at you. At the moment that's all I've implemented so far, in the future it will be possible for SAMs to launch missiles at you without tracking, provided the missile has its own radar system.

Once you are being tracked, there's a minimum detectionFactor threshold which will break the tracking lock. Basically either going out of range, or flying low, or otherwise keeping your emissions below a certain threshold will break the tracking lock.

I haven't implemented the detectionFactor calculation or the aircraft's own visibility factor yet, which means at the moment your altitude and roll/pitch angle don't matter. But they will in the future!

What I have implemented so far is a generic radar system that can be attached to SAM Radars, SAM vehicles, airplanes and missiles, as well as the whole RWR audio cue system. Note that the models are all placeholders. Also the SAM site doesn't do launch decisions yet, I have to figure out some launch decision parameters that are reasonable to simulate.





Last edited by Toumal; 10/29/17 04:46 PM.
#4387274 - 10/30/17 12:11 AM Re: Retro Flight Simulator: F-19 Game Design Document [Re: MarkG]  
Joined: Jun 2002
Posts: 450
Toumal Offline
Member
Toumal  Offline
Member

Joined: Jun 2002
Posts: 450
Vienna
Another update:

Missile launchers can now rotate towards the target, and will only fire once the angle difference is within a configurable limit. Still need to implement proximity fuzes so that missiles detonate even when not achieving a direct hit.


#4387442 - 10/30/17 08:57 PM Re: Retro Flight Simulator: F-19 Game Design Document [Re: MarkG]  
Joined: Apr 2000
Posts: 1,123
Scott Elson Offline
Member
Scott Elson  Offline
Member

Joined: Apr 2000
Posts: 1,123
Hunt Valley, MD, USA
In the Missile Test video it looks like the smoke is instantiating at the base of the flame. If it's not a hassle you might want to try having it start at the base of the missile/top of the flame so that it follows the missile better during pitch/heading changes.

For a proxy fuse I think what I did was have it go off once it stopped getting closer to the target. It's a fast check, easy to store the last distance value and still allows for a direct hit.

It's looking good.

Elf

#4387457 - 10/30/17 10:56 PM Re: Retro Flight Simulator: F-19 Game Design Document [Re: MarkG]  
Joined: Jun 2002
Posts: 450
Toumal Offline
Member
Toumal  Offline
Member

Joined: Jun 2002
Posts: 450
Vienna
Roger that on the smoke trail and fuze, completely agree. Suffice to say there's lots of room for improvement smile

Here's some progress for today: A simple FLIR system with automatic FOV. Of course a realism setting with manual slew and zoom is very much possible. I don't have a good way to render thermal highlights per camera yet, been playing with some stuff but nothing worked satisfactory yet. But I'll figure this out.


#4387660 - 11/01/17 08:04 AM Re: Retro Flight Simulator: F-19 Game Design Document [Re: MarkG]  
Joined: Jun 2006
Posts: 1,663
mdwa Offline
Member
mdwa  Offline
Member

Joined: Jun 2006
Posts: 1,663
Way over in Perth, Western Aus...
Wow, this looks good, very interesting. I was a massive fan of F-19, then 117, spent many hours on it...


mdwa
Page 6 of 10 1 2 4 5 6 7 8 9 10

Moderated by  RacerGT 

Quick Search
Recent Articles
Support SimHQ

If you shop on Amazon use this Amazon link to support SimHQ
.
Social


Recent Topics
Carnival Cruise Ship Fire....... Again
by F4UDash4. 03/26/24 05:58 PM
Baltimore Bridge Collapse
by F4UDash4. 03/26/24 05:51 PM
The Oldest WWII Veterans
by F4UDash4. 03/24/24 09:21 PM
They got fired after this.
by Wigean. 03/20/24 08:19 PM
Grown ups joke time
by NoFlyBoy. 03/18/24 10:34 PM
Anyone Heard from Nimits?
by F4UDash4. 03/18/24 10:01 PM
RIP Gemini/Apollo astronaut Tom Stafford
by semmern. 03/18/24 02:14 PM
10 years after 3/8/2014
by NoFlyBoy. 03/17/24 10:25 AM
Copyright 1997-2016, SimHQ Inc. All Rights Reserved.

Powered by UBB.threads™ PHP Forum Software 7.6.0