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#4385109 - 10/15/17 07:59 PM Re: Cockpits improvement program ***** [Re: thealx]  
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messyhead Offline
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@thealx do you want to merge in my changes for the havoc instruments?

I'm away this week, so won't be doing any further work, and I don't want the branches to get too far apart.

#4385111 - 10/15/17 08:01 PM Re: Cockpits improvement program [Re: thealx]  
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XIII Offline
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1.16 fix 1 i mean. As administrator obviously. I renamed old eech copy and install new version to old patch.I not launched old version today.
renamed eech to eech1 and also not working

************************************ FATAL ***********************************
Error opening file for writing: e:\eech\common\fonts\fontbase.dat

Last edited by blackshark; 10/15/17 08:05 PM.
#4385117 - 10/15/17 08:42 PM Re: Cockpits improvement program [Re: thealx]  
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i reboot windows and working rolleyes dont know wtf strange

#4385125 - 10/15/17 09:10 PM Re: Cockpits improvement program [Re: thealx]  
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XIII Offline
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Not all parts of the cockpit are illuminated in daylight in apache. in kiowa in day lighting cause strange "lighting artifacts "and flickering textures.<--Also in ka50 and 52. flickering also in comanche day lighting. .flickering pilot boots in cockpits.
All run smooth without slowdown.

Attached Files IMAGE000.jpg
Last edited by blackshark; 10/15/17 09:27 PM.
#4385206 - 10/16/17 08:18 AM Re: Cockpits improvement program [Re: XIII]  
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thealx Offline
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blackshark, what is "notnl" value? it's true that "notnl=1" cause visual issues for me regardless day or night, same happen in stable version (it's hard to notice because light brightness is much less and direction is different) so I believe it's not mod problem, but otherwise - it is. Can you please compare stable and test versions with "notnl=1", same as "notnl=0". In first case I can see "flickering" and surface gloss issues, in second - everything is fine.

messyhead, believe me - you don't need any commits that will make list of changes even more complicated. I will not apply much changes in Havoc code (cockpit light doesn't work properly in it), so you will have no problems with merge.

#4385214 - 10/16/17 09:16 AM Re: Cockpits improvement program [Re: thealx]  
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I will check when back to home. Night lighting looks really great in night smile

#4385293 - 10/16/17 05:19 PM Re: Cockpits improvement program [Re: thealx]  
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notln=1 only your project has flickering.
notln1 1.16 no flicklering
notln0 1.16 no flickering
notln 0 project no flickering

#4385298 - 10/16/17 05:43 PM Re: Cockpits improvement program [Re: thealx]  
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thealx Offline
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Got it, thank you for testing.

#4385470 - 10/17/17 04:22 PM Re: Cockpits improvement program [Re: thealx]  
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Now cockpit lights works with software rendering (notln=1). Fixed EXE available for download, link is the same.

#4385477 - 10/17/17 04:56 PM Re: Cockpits improvement program [Re: thealx]  
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beercheers

#4385479 - 10/17/17 05:03 PM Re: Cockpits improvement program [Re: thealx]  
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Viper1970 Offline
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Thank's Thealx, great work! whoohoo

A few things found while quick testing:

- MI-24 completely without cockpit light

- Mi-28 also no light (don't know if you left it, because it's no real 3D pit, but it already worked in 1.15.4)

- KA-50 the green light is missing


Main Cockpit System: AMD Ryzen 7 2700X / ASRock Taichi X470 / 32GB Ram GSkill F4-2800C15Q-32GVR / Asus ROG Strix GeForce RTX 2080 OC

WSO Cockpit System: AMD Ryzen 5 2600X / Asus Prime B450 Plus / 16GB Ram GSkill F4-2666C15Q-16GRR / KFA2 GeForce RTX 2060

Retro System: AMD Athlon X2 3000Mhz / ASRock AM2NF3-VSTA / 2GB Ram / Gigabyte GV-N68T256DH GeForce AGP 6800 GT 256MB DDR3 / Diamond Monster 3D II 12MB SLI
#4385485 - 10/17/17 05:14 PM Re: Cockpits improvement program [Re: thealx]  
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" Cockpit lighting improvement (Ctrl+V hotkey, available in all 3D cockpits exclude Mi-24 Hind)"
rolleyes

#4385489 - 10/17/17 05:25 PM Re: Cockpits improvement program [Re: thealx]  
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Viper1970 Offline
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Blackshark you are right again, haven't noticed that, cause I do many things in parallel at the moment.

Menfolk wasn't made for multitasking, that is something my bride elect can do much better, i think I have to stop doing that hahaha

Only the green light in KA-50 isn't working then. Sorry for that!


Main Cockpit System: AMD Ryzen 7 2700X / ASRock Taichi X470 / 32GB Ram GSkill F4-2800C15Q-32GVR / Asus ROG Strix GeForce RTX 2080 OC

WSO Cockpit System: AMD Ryzen 5 2600X / Asus Prime B450 Plus / 16GB Ram GSkill F4-2666C15Q-16GRR / KFA2 GeForce RTX 2060

Retro System: AMD Athlon X2 3000Mhz / ASRock AM2NF3-VSTA / 2GB Ram / Gigabyte GV-N68T256DH GeForce AGP 6800 GT 256MB DDR3 / Diamond Monster 3D II 12MB SLI
#4385491 - 10/17/17 05:30 PM Re: Cockpits improvement program [Re: thealx]  
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thealx Offline
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Thanks for testing.

- yes, Mi-24 cockpit has problems with placing light into the scene. they was fixed in 1.15.4, and I will apply this fix after common lights code will be tested properly

- but that's impossible, I remember that did some experiments but it ends with dozen of visual issues. Mi-28 in 1.15.4 has luminous textures instead of light, same as 1.16.0

- Yes, like in real helicopter

#4385499 - 10/17/17 05:44 PM Re: Cockpits improvement program [Re: thealx]  
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Viper1970 Offline
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Ah, the KA-50 has no green illumination.

Sorry for being a bit too fast, but I'm working at my projects in parallel and I must admit I haven't read the thread very carefully, I only made a "quick read" wink

Have to fight a lot with 3D, so it's hard work for me at the moment, but slowly things are getting better biggrin


Main Cockpit System: AMD Ryzen 7 2700X / ASRock Taichi X470 / 32GB Ram GSkill F4-2800C15Q-32GVR / Asus ROG Strix GeForce RTX 2080 OC

WSO Cockpit System: AMD Ryzen 5 2600X / Asus Prime B450 Plus / 16GB Ram GSkill F4-2666C15Q-16GRR / KFA2 GeForce RTX 2060

Retro System: AMD Athlon X2 3000Mhz / ASRock AM2NF3-VSTA / 2GB Ram / Gigabyte GV-N68T256DH GeForce AGP 6800 GT 256MB DDR3 / Diamond Monster 3D II 12MB SLI
#4385545 - 10/17/17 08:59 PM Re: Cockpits improvement program [Re: thealx]  
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ctd when i choose comanche in 2d menu skirmish 1 in lebanon
Error opening file for writing: e:\eech\common\fonts\fontbase.dat
ASSERT 'get_gunship_entity ()' (J:\EECH\git\eech-avionics\aphavoc\source\gunships\views\vm_event.c:2350)

#4386274 - 10/22/17 06:46 PM Re: Cockpits improvement program [Re: thealx]  
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Please remember about sun (dynamic?)lighting in apache cockpit. Now is very dark,much darker than normal eech 116.

#4386278 - 10/22/17 07:08 PM Re: Cockpits improvement program [Re: thealx]  
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thealx Offline
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ok, I'll check It.

#4386430 - 10/23/17 07:00 PM Re: Cockpits improvement program [Re: thealx]  
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I have checked lighting, let's clear things out.

Current mod is adding dynamic light to the Apache cockpit, instead of static ambient light that was before. So when you lowering nose down, you can see that sun light make front panel brighter. Can you please ensure that it happen for you? Just in case something is wrong.

On other hand default in-game lights doesn't work realistic, and it's true that cockpit is darker than it should even in the middle of the day. I am proposing a compromise solution - when cockpit light is turned off, white light with 20% power will be used. It's still directional light but makes some difference anyway (especially at night). Please try another version and tell me about your opinion. Thanks.

btw, are you still experience crashes? Never seen such in latest builds, and that's the problem - issue possibly can exist.

https://drive.google.com/open?id=0B2tSjM_s_ROqLXdZaXg3WXpMck0

Last edited by thealx; 10/23/17 07:03 PM.
#4386436 - 10/23/17 07:16 PM Re: Cockpits improvement program [Re: thealx]  
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Thanks,i will test and check tonight. No,only one ctd.

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