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#4385278 - 10/16/17 03:44 PM Why purchase airport scenery?  
Joined: Oct 1999
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specialksl Offline
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specialksl  Offline
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Joined: Oct 1999
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Baltimore, MD USA
I have been interested in Flight sims forever but have noticed the rave about having very detailed airport scenery. Some are free and some you have to buy. How they have detailed even the insides. Maybe I am missing something and I would like someone to explain to me but aren't airports just a place to land and take off from? How can we wander around the terminals? Wouldn't this be better off in a RPG?


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#4385300 - 10/16/17 05:47 PM Re: Why purchase airport scenery? [Re: specialksl]  
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Mark Aisthorpe Offline
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Mark Aisthorpe  Offline
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Joined: Feb 2002
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London UK
P3D does have an Avatar mode so you can wander round the airports if you want to.

The main thing though is that some like to do the whole thing and taxi to and from the gate rather than spawn on the runway and quite as soon as there back on the ground..
In some of the larger airports this can take some time so having some nice scenery to look at rather than a drab featureless airport is a big immersion booster.

Last edited by Mark Aisthorpe; 10/16/17 05:49 PM.

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#4385330 - 10/16/17 07:49 PM Re: Why purchase airport scenery? [Re: specialksl]  
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Leaf85 Offline
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Leaf85  Offline
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Calgary, AB. Canada
Having a very detailed airport and environs is immersive or adds to the players immersion similar to having detailed 3D cockpits or models that also have tie-downs, chocks, maintenance management (e.g, oil changes etc-- see the fantastic models done by A2A). Does that make the sim an RPG? I suppose so but that's fine by me, especially since I really enjoy using the Air Hauler add-on as a 'commercial cargo pilot'--- I am a healthcare professional in real life, not even a real pilot. Best thing is no-one is forcing anyone to buy add-ons or download free add-ons smile I did invest in REX for FSX because I liked what it did to the stock weather/clouds in the game which also added to my immersion. All good.

One thing, as a very recent convert to X-Plane 11, I've noticed ground crew equipment rolling around my home airport, love the ability to call ground services and have them refuel/re-provision etc my aircraft. Brilliant. smile


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#4385331 - 10/16/17 07:54 PM Re: Why purchase airport scenery? [Re: specialksl]  
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specialksl Offline
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specialksl  Offline
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Joined: Oct 1999
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Baltimore, MD USA
Thanks Mark. I can understand that.


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#4385362 - 10/16/17 11:02 PM Re: Why purchase airport scenery? [Re: specialksl]  
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Skycat Offline
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Skycat  Offline
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Joined: Jul 2002
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Pennsylvania or Montana
From the title of this thread, it seems to me that the question is: "Why purchase sceneries when there are so many available for free?"

From my experience, the commercial products are usually very accurate and include features like animations, textures for all seasons, night lighting, etc., while the quality of freeware varies and is completely dependant on the skills and tools of a single creator. Some freeware is very good but on the other end of the spectrum I've downloaded freeware sceneries for Montana where the creator, armed with a cheap design program and some free object libraries, had simply reimagined international airports as RV parks surrounded by log cabins...simply because that was their personal but uninformed perception of what Montana is like.

If the question is, "Why use airport sceneries at all," the answer is for enhanced immersion. Flight simulations are popular for a wide variety of reasons, from training and keeping up proficiency to outright fulfillment of fantasies. Adding custom sceneries match the virtual world to our personal reality; they allow us to explore places we may never actually visit; and they even let us experience bygone eras .


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