#4385306 - 10/16/17 06:14 PM
KA-50 AIO Reloaded
|
Joined: Dec 2010
Posts: 1,179
Viper1970
Member
|
Member
Joined: Dec 2010
Posts: 1,179
Bavaria, near Munich
|
Hello guys,
here at the first page of the thread will always be the newest files of my KA-50 project for download.
Cheers Viper
This is the latest version of the KA-50 cockpit (2019.08.02):
Link for the FARP-collison-fix:
Last edited by Viper1970; 05/30/21 05:37 PM.
CockpitPC1: Ryzen9 5950X|64GB DDR4|512GB M2 SSD|2TB M2 SSD|Geforce RTX3090|Reverb G2|Win11Pro CockpitPC2: PhenomII X6 1100T|32GB DDR2|2x 2TB HDD|2x Geforce GTX660 SLI|Win7Pro64 ComUnitPC1: Ryzen9 3900XT|32GB DDR4|2x 2TB HDD|Geforce RTX2070|Win11 Pro ComUnitPC2: PhenomII X6 1100T|16GB DDR2|2x 2TB HDD|Geforce GTX660|Win7Pro64 ComUnitPC3: AthlonII X2 250|2GB DDR2|2TB HDD|Geforce 5950Ultra|2x VoodooII SLI|WinXPPro32&WinME ComUnitPC4: K6-2+|768MB SDR|640GB HDD|Geforce 256DDR|VoodooI|Win98SE
|
|
#4385375 - 10/17/17 12:30 AM
Re: KA-50 Complete Version
[Re: Viper1970]
|
Joined: Dec 2010
Posts: 1,179
Viper1970
Member
|
Member
Joined: Dec 2010
Posts: 1,179
Bavaria, near Munich
|
That would be a dream!! I will further work at the new skin. Some smaller things still have to be made. Do you know which format the DDS-textures in EECH are? Wanted to make some new insignia (e.g. the new version of russian star used since 2010) and tried stuff like BMP2DXT which I often used to make DDS-Textures (not only for the MSFS), but it seems not to work with EECH. DXT3 and DXT5 are the only formats which produce no CDT but the result looks totaly weird.
Last edited by Viper1970; 10/18/17 06:12 AM.
CockpitPC1: Ryzen9 5950X|64GB DDR4|512GB M2 SSD|2TB M2 SSD|Geforce RTX3090|Reverb G2|Win11Pro CockpitPC2: PhenomII X6 1100T|32GB DDR2|2x 2TB HDD|2x Geforce GTX660 SLI|Win7Pro64 ComUnitPC1: Ryzen9 3900XT|32GB DDR4|2x 2TB HDD|Geforce RTX2070|Win11 Pro ComUnitPC2: PhenomII X6 1100T|16GB DDR2|2x 2TB HDD|Geforce GTX660|Win7Pro64 ComUnitPC3: AthlonII X2 250|2GB DDR2|2TB HDD|Geforce 5950Ultra|2x VoodooII SLI|WinXPPro32&WinME ComUnitPC4: K6-2+|768MB SDR|640GB HDD|Geforce 256DDR|VoodooI|Win98SE
|
|
#4385417 - 10/17/17 08:22 AM
Re: KA-50 Complete Version
[Re: Viper1970]
|
Joined: Dec 2010
Posts: 1,179
Viper1970
Member
|
Member
Joined: Dec 2010
Posts: 1,179
Bavaria, near Munich
|
Yes, I use tga for the camo itself, but the insignia which change with every theater are in DDS-file format and use an alpha channel for transparency. You need this transparency to use the insignia like decals that you can place anywhere in the 3D model itself.
I want to make the new Russian Star that's now used since 2010, but I also wanted that it's still possible to use the old insignias, so designer of new campaigns could decide what they like to use. I don't want to change things, only add some new parts to Allmods and stay compatible.
I had also made some new parts for the KA-50 or rename them in the model, cause there are many parts used which share parts of the KA-52 Alligator. This way it wasn't possible to do extra paintings for the KA-50 Blackshark, because things then changed also in the Alligator and the other way arround. It's a bit tricky for this two helo's.
CockpitPC1: Ryzen9 5950X|64GB DDR4|512GB M2 SSD|2TB M2 SSD|Geforce RTX3090|Reverb G2|Win11Pro CockpitPC2: PhenomII X6 1100T|32GB DDR2|2x 2TB HDD|2x Geforce GTX660 SLI|Win7Pro64 ComUnitPC1: Ryzen9 3900XT|32GB DDR4|2x 2TB HDD|Geforce RTX2070|Win11 Pro ComUnitPC2: PhenomII X6 1100T|16GB DDR2|2x 2TB HDD|Geforce GTX660|Win7Pro64 ComUnitPC3: AthlonII X2 250|2GB DDR2|2TB HDD|Geforce 5950Ultra|2x VoodooII SLI|WinXPPro32&WinME ComUnitPC4: K6-2+|768MB SDR|640GB HDD|Geforce 256DDR|VoodooI|Win98SE
|
|
#4385422 - 10/17/17 08:51 AM
Re: KA-50 Complete Version
[Re: Viper1970]
|
Joined: Jan 2016
Posts: 486
XIII
Member
|
Member
Joined: Jan 2016
Posts: 486
|
|
|
#4385424 - 10/17/17 09:57 AM
Re: KA-50 Complete Version
[Re: Viper1970]
|
Joined: Dec 2010
Posts: 1,179
Viper1970
Member
|
Member
Joined: Dec 2010
Posts: 1,179
Bavaria, near Munich
|
Yes you are right. My fault! I use different versions of EECH, mostly to make fullscreen screenshots (only possible with 1.15.2 - don't know why) and had forgotten to change back to 1.16.0. Must be a reason of working overtired at night on this. DDS was only used in 1.15.2. Glad that I have not made a work on this, because it had been really useless
CockpitPC1: Ryzen9 5950X|64GB DDR4|512GB M2 SSD|2TB M2 SSD|Geforce RTX3090|Reverb G2|Win11Pro CockpitPC2: PhenomII X6 1100T|32GB DDR2|2x 2TB HDD|2x Geforce GTX660 SLI|Win7Pro64 ComUnitPC1: Ryzen9 3900XT|32GB DDR4|2x 2TB HDD|Geforce RTX2070|Win11 Pro ComUnitPC2: PhenomII X6 1100T|16GB DDR2|2x 2TB HDD|Geforce GTX660|Win7Pro64 ComUnitPC3: AthlonII X2 250|2GB DDR2|2TB HDD|Geforce 5950Ultra|2x VoodooII SLI|WinXPPro32&WinME ComUnitPC4: K6-2+|768MB SDR|640GB HDD|Geforce 256DDR|VoodooI|Win98SE
|
|
#4385508 - 10/17/17 06:26 PM
Re: KA-50 Complete Version
[Re: Viper1970]
|
Joined: Dec 2010
Posts: 1,179
Viper1970
Member
|
Member
Joined: Dec 2010
Posts: 1,179
Bavaria, near Munich
|
Yes, I planed to use this for a new MI-28 cockpit as base. I also would like to do a gunner cockpit, but that's really a hard work. I started a bit to modernize the original KA-52 cockpit, but that's a true nightmare, cause all is seperated in hundreds of objects. I only made some simple MFD frames, which look more like the new ones used in the KA-52 and the MI-28N and adjusted some small things until now, but I have decided to finish the KA-50 first. And I will never be able to do such work as messyhead and thealx or firebird are able to do. I'm totally lost in the source code, but it's important for all the gauges and displays to get them working. So I will not be able to do a complete cockpit from scratch. Don't know if I ever will learn this too, because that's a so frustrating complex thing
CockpitPC1: Ryzen9 5950X|64GB DDR4|512GB M2 SSD|2TB M2 SSD|Geforce RTX3090|Reverb G2|Win11Pro CockpitPC2: PhenomII X6 1100T|32GB DDR2|2x 2TB HDD|2x Geforce GTX660 SLI|Win7Pro64 ComUnitPC1: Ryzen9 3900XT|32GB DDR4|2x 2TB HDD|Geforce RTX2070|Win11 Pro ComUnitPC2: PhenomII X6 1100T|16GB DDR2|2x 2TB HDD|Geforce GTX660|Win7Pro64 ComUnitPC3: AthlonII X2 250|2GB DDR2|2TB HDD|Geforce 5950Ultra|2x VoodooII SLI|WinXPPro32&WinME ComUnitPC4: K6-2+|768MB SDR|640GB HDD|Geforce 256DDR|VoodooI|Win98SE
|
|
#4385517 - 10/17/17 06:47 PM
Re: KA-50 Complete Version
[Re: Viper1970]
|
Joined: Dec 2010
Posts: 1,179
Viper1970
Member
|
Member
Joined: Dec 2010
Posts: 1,179
Bavaria, near Munich
|
Yes was a bit exaggerated, but for me it feels like hundreds of objects Now I will go back again to my work, to get some results. I don't know how much time I have in the near future, cause sadly everthing in my sh... life changes every new day and I hate to leave things unfinished. If you like we can do some things together.
CockpitPC1: Ryzen9 5950X|64GB DDR4|512GB M2 SSD|2TB M2 SSD|Geforce RTX3090|Reverb G2|Win11Pro CockpitPC2: PhenomII X6 1100T|32GB DDR2|2x 2TB HDD|2x Geforce GTX660 SLI|Win7Pro64 ComUnitPC1: Ryzen9 3900XT|32GB DDR4|2x 2TB HDD|Geforce RTX2070|Win11 Pro ComUnitPC2: PhenomII X6 1100T|16GB DDR2|2x 2TB HDD|Geforce GTX660|Win7Pro64 ComUnitPC3: AthlonII X2 250|2GB DDR2|2TB HDD|Geforce 5950Ultra|2x VoodooII SLI|WinXPPro32&WinME ComUnitPC4: K6-2+|768MB SDR|640GB HDD|Geforce 256DDR|VoodooI|Win98SE
|
|
#4385520 - 10/17/17 06:54 PM
Re: KA-50 Complete Version
[Re: Viper1970]
|
Joined: Jan 2016
Posts: 486
XIII
Member
|
Member
Joined: Jan 2016
Posts: 486
|
I can only texture and copy other objects to fit in with new things, Finally I found good tutorials in my language. Maybe finally learn how to create new objects. if health will allow
|
|
#4385591 - 10/18/17 08:17 AM
Re: KA-50 AIO Version ready now
[Re: Viper1970]
|
Joined: Dec 2010
Posts: 1,179
Viper1970
Member
|
Member
Joined: Dec 2010
Posts: 1,179
Bavaria, near Munich
|
KA-50 is ready now. Just look at the first post for the download. Added also a small bugfix for the textures. I hope that it's now relatively bug free. Maybe I will do some minor improvements in the future, but for now I have enough of the KA-50 Will go back to my home cockpit project and slowly work a bit at the MI-28N in parallel, but this takes more time.
CockpitPC1: Ryzen9 5950X|64GB DDR4|512GB M2 SSD|2TB M2 SSD|Geforce RTX3090|Reverb G2|Win11Pro CockpitPC2: PhenomII X6 1100T|32GB DDR2|2x 2TB HDD|2x Geforce GTX660 SLI|Win7Pro64 ComUnitPC1: Ryzen9 3900XT|32GB DDR4|2x 2TB HDD|Geforce RTX2070|Win11 Pro ComUnitPC2: PhenomII X6 1100T|16GB DDR2|2x 2TB HDD|Geforce GTX660|Win7Pro64 ComUnitPC3: AthlonII X2 250|2GB DDR2|2TB HDD|Geforce 5950Ultra|2x VoodooII SLI|WinXPPro32&WinME ComUnitPC4: K6-2+|768MB SDR|640GB HDD|Geforce 256DDR|VoodooI|Win98SE
|
|
#4385662 - 10/18/17 05:51 PM
Re: KA-50 AIO Version ready now
[Re: Viper1970]
|
Joined: Dec 2010
Posts: 1,179
Viper1970
Member
|
Member
Joined: Dec 2010
Posts: 1,179
Bavaria, near Munich
|
Just have seen that the left cockpit glass is missing and while correcting this some things messed up . I will try to fix this and also make new LOD- Files of this fixed model, which I also have forgotten to integrate. The three LOD files are all the exact same files. Sorry for that!!! I will upload a new fixed version, but have no time to do this the next two or three days.
CockpitPC1: Ryzen9 5950X|64GB DDR4|512GB M2 SSD|2TB M2 SSD|Geforce RTX3090|Reverb G2|Win11Pro CockpitPC2: PhenomII X6 1100T|32GB DDR2|2x 2TB HDD|2x Geforce GTX660 SLI|Win7Pro64 ComUnitPC1: Ryzen9 3900XT|32GB DDR4|2x 2TB HDD|Geforce RTX2070|Win11 Pro ComUnitPC2: PhenomII X6 1100T|16GB DDR2|2x 2TB HDD|Geforce GTX660|Win7Pro64 ComUnitPC3: AthlonII X2 250|2GB DDR2|2TB HDD|Geforce 5950Ultra|2x VoodooII SLI|WinXPPro32&WinME ComUnitPC4: K6-2+|768MB SDR|640GB HDD|Geforce 256DDR|VoodooI|Win98SE
|
|
#4385844 - 10/19/17 07:17 PM
Re: KA-50 AIO Version ready now
[Re: Viper1970]
|
Joined: Dec 2010
Posts: 1,179
Viper1970
Member
|
Member
Joined: Dec 2010
Posts: 1,179
Bavaria, near Munich
|
Just started a bit looking at the problems and find out that the cockpit glass isn't missing in the version I uploaded, so I took this one again. But the LOD models make a lot of trouble, because there are still parts of the KA-52 Alligator used. You can see this if you zoom out. The rudder and the rotormast change then to another color. I didn't realized it at first cause I used the "high_lod_hack" in the EECH.ini. I couldn't find those LOD-parts to rename them and make some adjusted for the KA-50, but that's the only way to have different skins for the Blackshark and the Alligator. Otherwise they will always share some parts and you have to use a similar color scheme for both helicopters like it was before. I have also removed all my decals from the main texture and will use completely seperate textures for them. This makes generating other paint schemes easier, I think. Also adjusted many things at the main texture to get a more realistic look, because I wasn't really satisfied with it. Hope I'm able to get all done, because some things are still very hard for me to do, but I get a little bit better every day. If I'm ready with next version I will upload it. At first I wanted to work at my homepit a little bit more, but I'm infected with the Allmods-virus at the moment, so I couldn't get my hands off
CockpitPC1: Ryzen9 5950X|64GB DDR4|512GB M2 SSD|2TB M2 SSD|Geforce RTX3090|Reverb G2|Win11Pro CockpitPC2: PhenomII X6 1100T|32GB DDR2|2x 2TB HDD|2x Geforce GTX660 SLI|Win7Pro64 ComUnitPC1: Ryzen9 3900XT|32GB DDR4|2x 2TB HDD|Geforce RTX2070|Win11 Pro ComUnitPC2: PhenomII X6 1100T|16GB DDR2|2x 2TB HDD|Geforce GTX660|Win7Pro64 ComUnitPC3: AthlonII X2 250|2GB DDR2|2TB HDD|Geforce 5950Ultra|2x VoodooII SLI|WinXPPro32&WinME ComUnitPC4: K6-2+|768MB SDR|640GB HDD|Geforce 256DDR|VoodooI|Win98SE
|
|
|
|
|
|
Exodus
by RedOneAlpha. 04/18/24 05:46 PM
|
|
|
|
|
|
|
|