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#4385306 - 10/16/17 06:14 PM KA-50 AIO Reloaded  
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Viper1970 Offline
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Hello guys,

here at the first page of the thread will always be the newest files of my KA-50 project for download.

Cheers Viper


This is the latest version of the KA-50 cockpit (2019.08.02):




Link for the FARP-collison-fix:






Last edited by Viper1970; 05/30/21 05:37 PM.

CockpitPC1: Ryzen9 5950X|64GB DDR4|512GB M2 SSD|2TB M2 SSD|Geforce RTX3090|Reverb G2|Win11Pro
CockpitPC2: PhenomII X6 1100T|32GB DDR2|2x 2TB HDD|2x Geforce GTX660 SLI|Win7Pro64
ComUnitPC1: Ryzen9 3900XT|32GB DDR4|2x 2TB HDD|Geforce RTX2070|Win11 Pro
ComUnitPC2: PhenomII X6 1100T|16GB DDR2|2x 2TB HDD|Geforce GTX660|Win7Pro64
ComUnitPC3: AthlonII X2 250|2GB DDR2|2TB HDD|Geforce 5950Ultra|2x VoodooII SLI|WinXPPro32&WinME
ComUnitPC4: K6-2+|768MB SDR|640GB HDD|Geforce 256DDR|VoodooI|Win98SE
#4385339 - 10/16/17 08:29 PM Re: KA-50 Complete Version [Re: Viper1970]  
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I was thinking king of doing these gauges after the Mi28 ones, as I'll be pretty good at it by then 😁

#4385375 - 10/17/17 12:30 AM Re: KA-50 Complete Version [Re: Viper1970]  
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That would be a dream!! whoohoo

I will further work at the new skin. Some smaller things still have to be made.

Do you know which format the DDS-textures in EECH are? Wanted to make some new insignia (e.g. the new version of russian star used since 2010) and tried stuff like BMP2DXT which I often used to make DDS-Textures (not only for the MSFS), but it seems not to work with EECH. DXT3 and DXT5 are the only formats which produce no CDT but the result looks totaly weird.



Last edited by Viper1970; 10/18/17 06:12 AM.

CockpitPC1: Ryzen9 5950X|64GB DDR4|512GB M2 SSD|2TB M2 SSD|Geforce RTX3090|Reverb G2|Win11Pro
CockpitPC2: PhenomII X6 1100T|32GB DDR2|2x 2TB HDD|2x Geforce GTX660 SLI|Win7Pro64
ComUnitPC1: Ryzen9 3900XT|32GB DDR4|2x 2TB HDD|Geforce RTX2070|Win11 Pro
ComUnitPC2: PhenomII X6 1100T|16GB DDR2|2x 2TB HDD|Geforce GTX660|Win7Pro64
ComUnitPC3: AthlonII X2 250|2GB DDR2|2TB HDD|Geforce 5950Ultra|2x VoodooII SLI|WinXPPro32&WinME
ComUnitPC4: K6-2+|768MB SDR|640GB HDD|Geforce 256DDR|VoodooI|Win98SE
#4385414 - 10/17/17 07:54 AM Re: KA-50 Complete Version [Re: Viper1970]  
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You can use tga as the file format for textures.

#4385417 - 10/17/17 08:22 AM Re: KA-50 Complete Version [Re: Viper1970]  
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Yes, I use tga for the camo itself, but the insignia which change with every theater are in DDS-file format and use an alpha channel for transparency. You need this transparency to use the insignia like decals that you can place anywhere in the 3D model itself.

I want to make the new Russian Star that's now used since 2010, but I also wanted that it's still possible to use the old insignias, so designer of new campaigns could decide what they like to use. I don't want to change things, only add some new parts to Allmods and stay compatible.

I had also made some new parts for the KA-50 or rename them in the model, cause there are many parts used which share parts of the KA-52 Alligator. This way it wasn't possible to do extra paintings for the KA-50 Blackshark, because things then changed also in the Alligator and the other way arround. It's a bit tricky for this two helo's.


CockpitPC1: Ryzen9 5950X|64GB DDR4|512GB M2 SSD|2TB M2 SSD|Geforce RTX3090|Reverb G2|Win11Pro
CockpitPC2: PhenomII X6 1100T|32GB DDR2|2x 2TB HDD|2x Geforce GTX660 SLI|Win7Pro64
ComUnitPC1: Ryzen9 3900XT|32GB DDR4|2x 2TB HDD|Geforce RTX2070|Win11 Pro
ComUnitPC2: PhenomII X6 1100T|16GB DDR2|2x 2TB HDD|Geforce GTX660|Win7Pro64
ComUnitPC3: AthlonII X2 250|2GB DDR2|2TB HDD|Geforce 5950Ultra|2x VoodooII SLI|WinXPPro32&WinME
ComUnitPC4: K6-2+|768MB SDR|640GB HDD|Geforce 256DDR|VoodooI|Win98SE
#4385422 - 10/17/17 08:51 AM Re: KA-50 Complete Version [Re: Viper1970]  
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Eech use only tga.

#4385424 - 10/17/17 09:57 AM Re: KA-50 Complete Version [Re: Viper1970]  
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Yes you are right. My fault!

I use different versions of EECH, mostly to make fullscreen screenshots (only possible with 1.15.2 - don't know why) and had forgotten to change back to 1.16.0. Must be a reason of working overtired at night on this. DDS was only used in 1.15.2.

Glad that I have not made a work on this, because it had been really useless biggrin


CockpitPC1: Ryzen9 5950X|64GB DDR4|512GB M2 SSD|2TB M2 SSD|Geforce RTX3090|Reverb G2|Win11Pro
CockpitPC2: PhenomII X6 1100T|32GB DDR2|2x 2TB HDD|2x Geforce GTX660 SLI|Win7Pro64
ComUnitPC1: Ryzen9 3900XT|32GB DDR4|2x 2TB HDD|Geforce RTX2070|Win11 Pro
ComUnitPC2: PhenomII X6 1100T|16GB DDR2|2x 2TB HDD|Geforce GTX660|Win7Pro64
ComUnitPC3: AthlonII X2 250|2GB DDR2|2TB HDD|Geforce 5950Ultra|2x VoodooII SLI|WinXPPro32&WinME
ComUnitPC4: K6-2+|768MB SDR|640GB HDD|Geforce 256DDR|VoodooI|Win98SE
#4385429 - 10/17/17 10:30 AM Re: KA-50 Complete Version [Re: Viper1970]  
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Does anybody know a good program to make screenshots? I need this not only to post pics here in the thread, but mostly to have a shot for comparing while working at the textures.

I can only make screenshots in fullscreen (1366x768) with 1.15.2. In 1.15.4 or 1.16.0 I have to use windowed mode and this allows me only to make a shot with 800x600 cause of my sh... laptop. If I use fullscreen the model of the helicopter disappears in the shot, there is only the terrain which is shown. Don't no if this is a problem with D3D9 and the windows print screen function.


CockpitPC1: Ryzen9 5950X|64GB DDR4|512GB M2 SSD|2TB M2 SSD|Geforce RTX3090|Reverb G2|Win11Pro
CockpitPC2: PhenomII X6 1100T|32GB DDR2|2x 2TB HDD|2x Geforce GTX660 SLI|Win7Pro64
ComUnitPC1: Ryzen9 3900XT|32GB DDR4|2x 2TB HDD|Geforce RTX2070|Win11 Pro
ComUnitPC2: PhenomII X6 1100T|16GB DDR2|2x 2TB HDD|Geforce GTX660|Win7Pro64
ComUnitPC3: AthlonII X2 250|2GB DDR2|2TB HDD|Geforce 5950Ultra|2x VoodooII SLI|WinXPPro32&WinME
ComUnitPC4: K6-2+|768MB SDR|640GB HDD|Geforce 256DDR|VoodooI|Win98SE
#4385444 - 10/17/17 01:11 PM Re: KA-50 Complete Version [Re: Viper1970]  
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O.k. sometimes you have just to look a bit closer.

Only pressing print screen not using the clipboard for paste, but just going to the game directory and look in the screenshot folder did the trick banghead


CockpitPC1: Ryzen9 5950X|64GB DDR4|512GB M2 SSD|2TB M2 SSD|Geforce RTX3090|Reverb G2|Win11Pro
CockpitPC2: PhenomII X6 1100T|32GB DDR2|2x 2TB HDD|2x Geforce GTX660 SLI|Win7Pro64
ComUnitPC1: Ryzen9 3900XT|32GB DDR4|2x 2TB HDD|Geforce RTX2070|Win11 Pro
ComUnitPC2: PhenomII X6 1100T|16GB DDR2|2x 2TB HDD|Geforce GTX660|Win7Pro64
ComUnitPC3: AthlonII X2 250|2GB DDR2|2TB HDD|Geforce 5950Ultra|2x VoodooII SLI|WinXPPro32&WinME
ComUnitPC4: K6-2+|768MB SDR|640GB HDD|Geforce 256DDR|VoodooI|Win98SE
#4385498 - 10/17/17 05:38 PM Re: KA-50 Complete Version [Re: Viper1970]  
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how it's possible you can do uv map so fast?my learn took several weeks.
And after a few days you textured objects? screwy

#4385503 - 10/17/17 06:02 PM Re: KA-50 Complete Version [Re: Viper1970]  
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I'm sitting at this every free minute at the moment and yes, UV-mapping is a sh... and sometimes a hard thing.

I can only do really easy objects, nothing which is more complex and I also have to do it again and again, because at the moment nothing works at the first attempt. Really time consumption is to start EECH every time to see if the things you made are right in the game itself.

It's sometimes very frustrating and always trial and error thing (at least for me at the moment), but after a while smaller things are possible.


CockpitPC1: Ryzen9 5950X|64GB DDR4|512GB M2 SSD|2TB M2 SSD|Geforce RTX3090|Reverb G2|Win11Pro
CockpitPC2: PhenomII X6 1100T|32GB DDR2|2x 2TB HDD|2x Geforce GTX660 SLI|Win7Pro64
ComUnitPC1: Ryzen9 3900XT|32GB DDR4|2x 2TB HDD|Geforce RTX2070|Win11 Pro
ComUnitPC2: PhenomII X6 1100T|16GB DDR2|2x 2TB HDD|Geforce GTX660|Win7Pro64
ComUnitPC3: AthlonII X2 250|2GB DDR2|2TB HDD|Geforce 5950Ultra|2x VoodooII SLI|WinXPPro32&WinME
ComUnitPC4: K6-2+|768MB SDR|640GB HDD|Geforce 256DDR|VoodooI|Win98SE
#4385505 - 10/17/17 06:08 PM Re: KA-50 Complete Version [Re: Viper1970]  
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uff you calmed me down
because i had the same at the beginning.

#4385508 - 10/17/17 06:26 PM Re: KA-50 Complete Version [Re: Viper1970]  
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Yes, I planed to use this for a new MI-28 cockpit as base. I also would like to do a gunner cockpit, but that's really a hard work.

I started a bit to modernize the original KA-52 cockpit, but that's a true nightmare, cause all is seperated in hundreds of objects.

I only made some simple MFD frames, which look more like the new ones used in the KA-52 and the MI-28N and adjusted some small things until now, but I have decided to finish the KA-50 first.

And I will never be able to do such work as messyhead and thealx or firebird are able to do. I'm totally lost in the source code, but it's important for all the gauges and displays to get them working. So I will not be able to do a complete cockpit from scratch. Don't know if I ever will learn this too, because that's a so frustrating complex thing sigh


CockpitPC1: Ryzen9 5950X|64GB DDR4|512GB M2 SSD|2TB M2 SSD|Geforce RTX3090|Reverb G2|Win11Pro
CockpitPC2: PhenomII X6 1100T|32GB DDR2|2x 2TB HDD|2x Geforce GTX660 SLI|Win7Pro64
ComUnitPC1: Ryzen9 3900XT|32GB DDR4|2x 2TB HDD|Geforce RTX2070|Win11 Pro
ComUnitPC2: PhenomII X6 1100T|16GB DDR2|2x 2TB HDD|Geforce GTX660|Win7Pro64
ComUnitPC3: AthlonII X2 250|2GB DDR2|2TB HDD|Geforce 5950Ultra|2x VoodooII SLI|WinXPPro32&WinME
ComUnitPC4: K6-2+|768MB SDR|640GB HDD|Geforce 256DDR|VoodooI|Win98SE
#4385511 - 10/17/17 06:33 PM Re: KA-50 Complete Version [Re: Viper1970]  
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ka 52 hundred objects? no.... only ~20 30 ;)It's not a good idea to start.better one part like ka50 or mi 28 or apache.

#4385517 - 10/17/17 06:47 PM Re: KA-50 Complete Version [Re: Viper1970]  
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Yes was a bit exaggerated, but for me it feels like hundreds of objects hahaha

Now I will go back again to my work, to get some results. I don't know how much time I have in the near future, cause sadly everthing in my sh... life changes every new day and I hate to leave things unfinished.

If you like we can do some things together.


CockpitPC1: Ryzen9 5950X|64GB DDR4|512GB M2 SSD|2TB M2 SSD|Geforce RTX3090|Reverb G2|Win11Pro
CockpitPC2: PhenomII X6 1100T|32GB DDR2|2x 2TB HDD|2x Geforce GTX660 SLI|Win7Pro64
ComUnitPC1: Ryzen9 3900XT|32GB DDR4|2x 2TB HDD|Geforce RTX2070|Win11 Pro
ComUnitPC2: PhenomII X6 1100T|16GB DDR2|2x 2TB HDD|Geforce GTX660|Win7Pro64
ComUnitPC3: AthlonII X2 250|2GB DDR2|2TB HDD|Geforce 5950Ultra|2x VoodooII SLI|WinXPPro32&WinME
ComUnitPC4: K6-2+|768MB SDR|640GB HDD|Geforce 256DDR|VoodooI|Win98SE
#4385520 - 10/17/17 06:54 PM Re: KA-50 Complete Version [Re: Viper1970]  
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I can only texture and copy other objects to fit in with new things,
Finally I found good tutorials in my language.
Maybe finally learn how to create new objects. if health will allow rolleyes

#4385550 - 10/17/17 09:17 PM Re: KA-50 Complete Version [Re: Viper1970]  
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I know how this is, I have also many problems with health.

Good tutorials are very important. I have so much to learn too.

Would be really be nice if we could do some work together.


CockpitPC1: Ryzen9 5950X|64GB DDR4|512GB M2 SSD|2TB M2 SSD|Geforce RTX3090|Reverb G2|Win11Pro
CockpitPC2: PhenomII X6 1100T|32GB DDR2|2x 2TB HDD|2x Geforce GTX660 SLI|Win7Pro64
ComUnitPC1: Ryzen9 3900XT|32GB DDR4|2x 2TB HDD|Geforce RTX2070|Win11 Pro
ComUnitPC2: PhenomII X6 1100T|16GB DDR2|2x 2TB HDD|Geforce GTX660|Win7Pro64
ComUnitPC3: AthlonII X2 250|2GB DDR2|2TB HDD|Geforce 5950Ultra|2x VoodooII SLI|WinXPPro32&WinME
ComUnitPC4: K6-2+|768MB SDR|640GB HDD|Geforce 256DDR|VoodooI|Win98SE
#4385591 - 10/18/17 08:17 AM Re: KA-50 AIO Version ready now [Re: Viper1970]  
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KA-50 is ready now. Just look at the first post for the download.

Added also a small bugfix for the textures. I hope that it's now relatively bug free. Maybe I will do some minor improvements in the future, but for now I have enough of the KA-50 hahaha

Will go back to my home cockpit project and slowly work a bit at the MI-28N in parallel, but this takes more time.


CockpitPC1: Ryzen9 5950X|64GB DDR4|512GB M2 SSD|2TB M2 SSD|Geforce RTX3090|Reverb G2|Win11Pro
CockpitPC2: PhenomII X6 1100T|32GB DDR2|2x 2TB HDD|2x Geforce GTX660 SLI|Win7Pro64
ComUnitPC1: Ryzen9 3900XT|32GB DDR4|2x 2TB HDD|Geforce RTX2070|Win11 Pro
ComUnitPC2: PhenomII X6 1100T|16GB DDR2|2x 2TB HDD|Geforce GTX660|Win7Pro64
ComUnitPC3: AthlonII X2 250|2GB DDR2|2TB HDD|Geforce 5950Ultra|2x VoodooII SLI|WinXPPro32&WinME
ComUnitPC4: K6-2+|768MB SDR|640GB HDD|Geforce 256DDR|VoodooI|Win98SE
#4385662 - 10/18/17 05:51 PM Re: KA-50 AIO Version ready now [Re: Viper1970]  
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Just have seen that the left cockpit glass is missing and while correcting this some things messed up banghead .

I will try to fix this and also make new LOD- Files of this fixed model, which I also have forgotten to integrate. The three LOD files are all the exact same files.

Sorry for that!!! I will upload a new fixed version, but have no time to do this the next two or three days.


CockpitPC1: Ryzen9 5950X|64GB DDR4|512GB M2 SSD|2TB M2 SSD|Geforce RTX3090|Reverb G2|Win11Pro
CockpitPC2: PhenomII X6 1100T|32GB DDR2|2x 2TB HDD|2x Geforce GTX660 SLI|Win7Pro64
ComUnitPC1: Ryzen9 3900XT|32GB DDR4|2x 2TB HDD|Geforce RTX2070|Win11 Pro
ComUnitPC2: PhenomII X6 1100T|16GB DDR2|2x 2TB HDD|Geforce GTX660|Win7Pro64
ComUnitPC3: AthlonII X2 250|2GB DDR2|2TB HDD|Geforce 5950Ultra|2x VoodooII SLI|WinXPPro32&WinME
ComUnitPC4: K6-2+|768MB SDR|640GB HDD|Geforce 256DDR|VoodooI|Win98SE
#4385844 - 10/19/17 07:17 PM Re: KA-50 AIO Version ready now [Re: Viper1970]  
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Just started a bit looking at the problems and find out that the cockpit glass isn't missing in the version I uploaded, so I took this one again.

But the LOD models make a lot of trouble, because there are still parts of the KA-52 Alligator used. You can see this if you zoom out. The rudder and the rotormast change then to another color. I didn't realized it at first cause I used the "high_lod_hack" in the EECH.ini.

I couldn't find those LOD-parts to rename them and make some adjusted for the KA-50, but that's the only way to have different skins for the Blackshark and the Alligator. Otherwise they will always share some parts and you have to use a similar color scheme for both helicopters like it was before.

I have also removed all my decals from the main texture and will use completely seperate textures for them. This makes generating other paint schemes easier, I think.
Also adjusted many things at the main texture to get a more realistic look, because I wasn't really satisfied with it.

Hope I'm able to get all done, because some things are still very hard for me to do, but I get a little bit better every day. If I'm ready with next version I will upload it.

At first I wanted to work at my homepit a little bit more, but I'm infected with the Allmods-virus at the moment, so I couldn't get my hands off biggrin


CockpitPC1: Ryzen9 5950X|64GB DDR4|512GB M2 SSD|2TB M2 SSD|Geforce RTX3090|Reverb G2|Win11Pro
CockpitPC2: PhenomII X6 1100T|32GB DDR2|2x 2TB HDD|2x Geforce GTX660 SLI|Win7Pro64
ComUnitPC1: Ryzen9 3900XT|32GB DDR4|2x 2TB HDD|Geforce RTX2070|Win11 Pro
ComUnitPC2: PhenomII X6 1100T|16GB DDR2|2x 2TB HDD|Geforce GTX660|Win7Pro64
ComUnitPC3: AthlonII X2 250|2GB DDR2|2TB HDD|Geforce 5950Ultra|2x VoodooII SLI|WinXPPro32&WinME
ComUnitPC4: K6-2+|768MB SDR|640GB HDD|Geforce 256DDR|VoodooI|Win98SE
#4385912 - 10/20/17 08:34 AM Re: KA-50 AIO Version ready now [Re: Viper1970]  
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After viewing at the code with a special search program I found out that it seems like the rudder LOD ( or stabilizer ? ) of the KA-50 as well as the KA-52 was never included in the code of Allmods. Same goes for the rotor mast.

I found this LOD entries in eech_all_mods.nsi:

KA-50:

602 File "${EE_3DOBJ_DIR}\cohokum\3ddata\objects\KA50_HOKUM\KA_50_FUSELAGE_LOD1.EEO"
603 File "${EE_3DOBJ_DIR}\cohokum\3ddata\objects\KA50_HOKUM\KA_50_FUSELAGE_LOD2.EEO"
604 File "${EE_3DOBJ_DIR}\cohokum\3ddata\objects\KA50_HOKUM\KA_50_FUSELAGE_LOD3.EEO"
605 File "${EE_3DOBJ_DIR}\cohokum\3ddata\objects\KA50_HOKUM\KA_50_LT_LOD.eeo"
611 File "${EE_3DOBJ_DIR}\cohokum\3ddata\objects\KA50_HOKUM\KA_50_NS_LOD.eeo"
612 File "${EE_3DOBJ_DIR}\cohokum\3ddata\objects\KA50_HOKUM\KA_50_RT_LOD.eeo"

KA-52:

621 File "${EE_3DOBJ_DIR}\cohokum\3ddata\objects\KA52_HOKUM_B\KA52_COPILOT_DOOR_LOD1.EEO"
623 File "${EE_3DOBJ_DIR}\cohokum\3ddata\objects\KA52_HOKUM_B\KA52_FUSELAGE_LOD1.EEO"
624 File "${EE_3DOBJ_DIR}\cohokum\3ddata\objects\KA52_HOKUM_B\KA52_FUSELAGE_LOD2.EEO"
625 File "${EE_3DOBJ_DIR}\cohokum\3ddata\objects\KA52_HOKUM_B\KA52_FUSELAGE_LOD3.EEO"
627 File "${EE_3DOBJ_DIR}\cohokum\3ddata\objects\KA52_HOKUM_B\KA52_PILOT_DOOR_LOD1.EEO"
628 File "${EE_3DOBJ_DIR}\cohokum\3ddata\objects\KA52_HOKUM_B\KA52_LT_LOD.eeo"
634 File "${EE_3DOBJ_DIR}\cohokum\3ddata\objects\KA52_HOKUM_B\KA52_NS_LOD.eeo"
635 File "${EE_3DOBJ_DIR}\cohokum\3ddata\objects\KA52_HOKUM_B\KA52_RT_LOD.eeo"

I don't know what this exactly is for, cause I'm no coder, but as far as I'm able to construe this it looks like that different LOD-files for the rudder ( and rotor) for both helos are missing. I think that those LOD-files are still in original state and this is the reason why you get the same texture at the rudder if you zoom out for both helos.

I have no idea how I could fix this? Only way could be always to use the LOD-hack (performance?) or both helicopters have to use similar textures (not realistic).

Last edited by Viper1970; 10/20/17 08:49 AM.

CockpitPC1: Ryzen9 5950X|64GB DDR4|512GB M2 SSD|2TB M2 SSD|Geforce RTX3090|Reverb G2|Win11Pro
CockpitPC2: PhenomII X6 1100T|32GB DDR2|2x 2TB HDD|2x Geforce GTX660 SLI|Win7Pro64
ComUnitPC1: Ryzen9 3900XT|32GB DDR4|2x 2TB HDD|Geforce RTX2070|Win11 Pro
ComUnitPC2: PhenomII X6 1100T|16GB DDR2|2x 2TB HDD|Geforce GTX660|Win7Pro64
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ComUnitPC4: K6-2+|768MB SDR|640GB HDD|Geforce 256DDR|VoodooI|Win98SE
#4385914 - 10/20/17 09:26 AM Re: KA-50 AIO Version ready now [Re: Viper1970]  
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Default objects used for that
114F
1150
1151
And yes, they are same for Ka-50 and Ka-52, what creates visual issue.

If you want to fix it, change texture and UVs of these objects, place them inside of the helicopter folder with unique name (like KA_50_STABILIZER_LOD1.EEO) and fix LOD names in the scene.


Attached Files ka52.jpg
Last edited by thealx; 10/20/17 09:34 AM.
#4385916 - 10/20/17 10:10 AM Re: KA-50 AIO Version ready now [Re: Viper1970]  
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Thealx you are great!!! Thank's so much!!! whoohoo

Have searched for this files the whole night with an object viewer, but wasn't able to find them or have overseen them.


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#4386094 - 10/21/17 04:26 AM Re: KA-50 AIO Version ready now [Re: Viper1970]  
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Is the KA-50 always black, or does it also have camo?

I'm just asking, as I think the sins feature added in 1.16 could be useful for this, and have a black texture used in some places, and camo in others?

#4386102 - 10/21/17 08:45 AM Re: KA-50 AIO Version ready now [Re: Viper1970]  
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I don't know it exactly. It looks like they made different versions of it. As far as I know they have experimented with a night attack version (seems that those are the black ones), but then decided to built the KA-52 instead (which shares most of the parts of the KA-50), because of a WSO was needed for controlling the systems. There exist many variations of camouflage versions also. A more beige-colored, a darker brown-colored and a blue-colored (and many others).

There are some other black versions which were shown at different airshows to find some countries for export. Those have a lot of company logos on the fuselage.

I will try to make a black (norm), a beige-colored (desert) and a blue-colored (winter) camouflage. If things work out like I have planed, it should be easy to make different camouflage versions. If I'm ready with it, I will upload the base textures also, so everyone can make his own repaint which he prefers.

I will do the same principle for the other russian helos, too. The US choppers do not have so much different schemes. Even the Apache does not use desert camos in the Irak or Afghanistan. Same goes for the Viper which is always grey (Marines).

P.S:

How complex is it to built new helos? I would like to make an AH-1F Cobra (flat canopy) which would really good fit to the Europe theater. It seems I'm able to do the cockpit model and the helicopter itself, but I have no idea how to make all the animation stuff at the moment. Maybe I will get the rotors working (if there is not much needed to write or adjust in the source code) but I'm totally lost with the systems and the instruments.

If I'm able to make a good looking model, would you then help me (only if your Blackhawk is ready of course) to integrate it to Allmods? No worry I will take time too, before I will start with this project.

Last edited by Viper1970; 10/21/17 09:25 AM.

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#4386150 - 10/21/17 05:07 PM Re: KA-50 AIO Version ready now [Re: Viper1970]  
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Originally Posted by Viper1970


How complex is it to built new helos? I would like to make an AH-1F Cobra (flat canopy) which would really good fit to the Europe theater.
If I'm able to make a good looking model,

For what? rolleyes You have great rapota models with lwo files.Use the model and change only the shape of the cabin, work for a few hours.not a few weeks.the same for cockpit you can edit dfang cockpit. btw you know that eech has cobra cockpit ?

#4386155 - 10/21/17 05:30 PM Re: KA-50 AIO Version ready now [Re: XIII]  
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Originally Posted by blackshark
Originally Posted by Viper1970


How complex is it to built new helos? I would like to make an AH-1F Cobra (flat canopy) which would really good fit to the Europe theater.
If I'm able to make a good looking model,

For what? rolleyes You have great rapota models with lwo files.Use the model and change only the shape of the cabin, work for a few hours.not a few weeks.the same for cockpit you can edit dfang cockpit. btw you know that eech has cobra cockpit ?


If you're going to build a new cockpit, the best model to use in the code is the Havoc or Comanche. It's not difficult to do, just time consuming.

#4386159 - 10/21/17 05:36 PM Re: KA-50 AIO Version ready now [Re: Viper1970]  
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yes I know this . Now I chceck ah1f has different cockpit than eech. Now all clear.

#4386235 - 10/22/17 10:21 AM Re: KA-50 AIO Version ready now [Re: Viper1970]  
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I have some free models here which aren't really bad and low poly. I have to adjust some things but not too much. They are free for commercial and personal use.

The AH-1F is single turbine only. The models in EECH are Supercobras (AH-1W) or the AH-1Z Viper with a totally different fuselage and two turbines. Would be more complex to change this all as adjusting the models I have.

The cockpit is a different thing. That must be really done mostly from scratch, because the AH-1F had not much modern systems. Most was analog only and the shape of the panel is very different from the AH-1Z. It also used a standard center cyclic, not the sidestick the AH-1Z uses. Another thing are the anti tank missles. The AH-1F used a TOW-system instead of the Hellfire's. I've heared that there were some models which could use Hellfire's also, but don't know if this only was for testing purposes.

But that all is really a future plan, first I want to do as much as I'm able to do for the russian helicopters. It's only that I always loved the AH-1F (since I was a kid) and it was the backbone of the US attack helicopters before the AH-64A appeared. That's why I thought it should be in EECH too. Would fit nice as a counterpart to the MI-24V we have.


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#4386543 - 10/24/17 04:01 PM Re: KA-50 AIO Version ready now [Re: Viper1970]  
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Had not much time to work at the KA-50 the last days. Today I have made some rework of the surfaces at the 3D model to be better prepared for the texturing work.

The model itself isn't the problem, but the LOD-models are a lot of work I think. All has to align with the base model or the insignia and other things will jump to slightly different places if you zoom out.

A question to the more experienced modders here, is there an easy way or a trick to do the LOD-models, or must every model be done like the original (UV-mapping etc.)?

This week not much will happen, because RL catched me, but I hope that the next week I have a little more time to work on it.


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#4386545 - 10/24/17 04:19 PM Re: KA-50 AIO Version ready now [Re: Viper1970]  
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From what I remember there are two plugins for automatic lod making.i never used.

#4386581 - 10/24/17 08:09 PM Re: KA-50 AIO Version ready now [Re: Viper1970]  
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plugins are - qemLOSS and Simplify Mesh
when you completely finished with main model, you can generate copy of it with decreased amount of polygons. No UV changes required, if you have no UV problems that will appear after simplification.

#4386591 - 10/24/17 09:11 PM Re: KA-50 AIO Version ready now [Re: Viper1970]  
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Thank's for your help!

The top texture is aligned, now I have to do both sides and the bottom.

I extra made left and right separate surfaces (KA-50 has a asymmetric fuselage), but after using the lwo2eeo convertion and back again with eeo2lwo both sides are put together to only one surface. I test this convertion sometimes before making new fixes, to see if it's still possible to convert and all is working like it should.

I once had done a lot of hard work and wanted to convert it but there was a 2-point polygon in the model and I wasn't able to find the surface which was mentioned by the converter. After 5 hours of trying to fix it I gave up and started from scratch again.

Must have been a supersmall surface somewhere inside the model, and there was no way to find it for me with my knowledge.

But with only one surface I have to manually separate the both sides again before I can make the UV-mapping for the textures banghead



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#4386598 - 10/24/17 09:37 PM Re: KA-50 AIO Version ready now [Re: Viper1970]  
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What just came to my mind as I was writting: Does it even make sense to make two different textures for the left and the right side if the converter uses only one side-view texture, or is there a way to prevent this?

I wanted two split this one surface, which the converter created, in two parts (left and right) for the UV-mapping and align the left and the right to separate textures, but I don't know what happens then after back-convertion for the game.

Does not make sense to do this whole work if in the end only one side is used.

I wanted to make this , because the KA-50 has two different sides (the right one looks a bit different, cause of the intergrated machine gun).


State at the moment (not fully textured of course, no camo etc. / only the details at the top):


Last edited by Viper1970; 05/30/21 05:38 PM.

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#4386607 - 10/24/17 10:38 PM Re: KA-50 AIO Version ready now [Re: Viper1970]  
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to find 2 point polygon enable Polygon Mode and press W key - 2 vertices is what you need.

it shouldn't be a problem to have two different surfaces, even if they will use same UV map. Converter can combine two surfaces if they has same UV and texture, but maybe it's different case. But I would make single texture for both sides instead, and use same surface/texture for whole fuselage.

#4386612 - 10/24/17 11:10 PM Re: KA-50 AIO Reloaded [Re: Viper1970]  
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Thank's for your help Thealx! Without you I would be totally lost sometimes!

I think I will make it the way you descripted. There isn't so much difference between the left and the right side. The details at the right front are hidden by the 3D model of the gun and the cockpit side window is anyway changed by the separate model of the cockpit door on the left side.

I also think that it does not make sense to do so much work at this details. I still have to make the painting itself (black and two different camouflage) which then should be used as a second layer under the details, so a lot of graphic work for those textures have also to be made.

I also wanted to make the Havoc and the Alligator the same way and I wanted to make this work before the next 10 years, if possible hahaha

It's more work than I thought at first. In theory it was clearly simple but the practical experience is always bit different biggrin


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#4386613 - 10/24/17 11:15 PM Re: KA-50 AIO Reloaded [Re: Viper1970]  
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you use only 3dcrafter? no lightwave?

#4386615 - 10/24/17 11:34 PM Re: KA-50 AIO Reloaded [Re: Viper1970]  
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I use a combination of different programs. It's simpler for me to make it this way. I also use Blender for some things, because it was the program I restarted my first steps with 3D now.

Before this I have also made some first attempts to create models for the FS98 back those days using GMax, but those weren't very successful. They really looked more like flying potatoes hahaha

I'm still not able to make models from scratch and I think I will be never able to do so. All I can do is to make some adjustments to existing models, because that isn't so complex.


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#4386635 - 10/25/17 06:56 AM Re: KA-50 AIO Reloaded [Re: Viper1970]  
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Originally Posted by Viper1970
I also think that it does not make sense to do so much work at this details. I still have to make the painting itself (black and two different camouflage) which then should be used as a second layer under the details, so a lot of graphic work for those textures have also to be made.


Not sure we are on the same page. I am thinking about placing both parts (left and right) on the same texture, but on different parts of it so they will be not symmetric. You can do whatever you want with left and right parts, but still they are same surface. It can be more complicated with Ka-52 model, but you always can increase resolution of the texture and manage UVs to fit everything on it.

Attached Files mi24.jpg
#4386638 - 10/25/17 08:32 AM Re: KA-50 AIO Reloaded [Re: Viper1970]  
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Ah, now I understand.

What is the maximum resolution you should use? I mean in terms of the games engine and the performance.


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#4386639 - 10/25/17 08:39 AM Re: KA-50 AIO Reloaded [Re: Viper1970]  
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2048x2048

#4386640 - 10/25/17 09:11 AM Re: KA-50 AIO Reloaded [Re: Viper1970]  
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Thank's Blackshark!!


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#4386921 - 10/27/17 09:28 AM Re: KA-50 AIO Reloaded [Re: Viper1970]  
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O.k. some more work done.

Divided the model to some more seperate surfaces and aligned the main structure-detail-textures. The wingtips-, engines- rotor-details are still missing. Will align them soon.

It's much more work than I thought at first, so it will take some time to get the other helos done, too. I already made the detail textures for them and will start as soon as the KA-50 is ready. The black version of the KA-50 will be the first, because it's much easier to make it's textures.

For the camo-version I have to think about how to align the textures, so that all fit together without making a visible edge in the camouflage itself.

P.S:

There are some minor bugs in the texture itself at the moment (eg. rear view mirror box black stripe) I have to correct also.

Last edited by Viper1970; 05/30/21 05:38 PM.

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#4386952 - 10/27/17 03:00 PM Re: KA-50 AIO Reloaded [Re: Viper1970]  
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is it a texture?
this program not display the real look?Looks very not user friendly.program, not blackshark biggrin maybe its my impression , in lightwave otherwise it looks.
wow after a few months of asking, they changed my nickname rolleyes

Last edited by XIII; 10/27/17 03:43 PM.
#4386956 - 10/27/17 03:55 PM Re: KA-50 AIO Reloaded [Re: Viper1970]  
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No its no texture. I only colored the different parts in different colors. It makes working on it simpler for me.

VW sold a Polo here in Germany some years ago, that had a similar look. Every part of the car had a different color. Never understood why people bought this. Maybe its easier after a crash to repair. Go to the next junkyard and grab any door, cowl, wing or what has to be replaced and you are finished. No money for the car body painter biggrin

Have made this quick camouflage to look like it fits the model (its not the final texture, only a test)

Last edited by Viper1970; 05/30/21 05:39 PM.

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#4386960 - 10/27/17 04:26 PM Re: KA-50 AIO Reloaded [Re: Viper1970]  
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wow nice work.

#4386963 - 10/27/17 04:43 PM Re: KA-50 AIO Reloaded [Re: Viper1970]  
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Thank's!

It takes much longer than I thought it would, but slowly I get a little bit of routine with it. I hope I will be able to do the other russian helos a bit faster.

My girlfriend isn't very enthusiastic about my hobby anymore. I spent too much time with it at the moment and there is my homecockpit also, which I want to finish the next year.

I think I have to invade something that let her forgive me or I will have much more time for my hobby in future frown


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#4386985 - 10/27/17 07:04 PM Re: KA-50 AIO Reloaded [Re: Viper1970]  
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Flowers are always welcome wink


"We warned you, but you just wouldn't listen..."
#4386994 - 10/27/17 07:59 PM Re: KA-50 AIO Reloaded [Re: Viper1970]  
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Yes I think that's a good idea!

I worked at my cockpit for more than two years and now I've started modding EECH also. I know that she's thinking it's a never ending story and maybe she's right.

But without EECH Allmods I have no simulation I could use for all the extra helicopter stuff like cyclics, collective and many more I made for my homepit. Allmods was ever planed as an important part of the pit and it's more than 50% for what I built the whole thing.

As I looked for some KA-50 photos at the web to see which paint schemes were used by it, I came across this photo. Never seen a version with those sensors at the nose before. Does anybody know what version this is or was this only a prototype for testing?

Attached Files Kamov_Ka-50_in_Moscow.jpg

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#4386996 - 10/27/17 08:49 PM Re: KA-50 AIO Reloaded [Re: Viper1970]  
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It might just have had an avionics upgrade, so maybe a digital cockpit as well. I've always found it difficult to find information about the Russian helos.

#4387004 - 10/27/17 10:36 PM Re: KA-50 AIO Reloaded [Re: Viper1970]  
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Yes it's really difficult and they have so much prototype versions also or versions which are intended for the export.


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#4387597 - 10/31/17 09:51 PM Re: KA-50 AIO Reloaded [Re: Viper1970]  
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Work on the KA-50 (and in preparation for the KA-52 and the MI-28 also) is still in the process.

I had a bad throwback, caused by some stupid things I made duh , but I used this throwback as well, to do some better methods for my future work yep . Made a lot of the detail textures from scratch and have find a better way to get the different textures around the helicopter matching each other.

I will post pictures as soon as I have some more representable achievements. Sorry for the delay, but as said I'm still learning and I want to make the results as good as possible. The new skins should be a real upgrade over the existing ones.


CockpitPC1: Ryzen9 5950X|64GB DDR4|512GB M2 SSD|2TB M2 SSD|Geforce RTX3090|Reverb G2|Win11Pro
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#4387643 - 11/01/17 03:02 AM Re: KA-50 AIO Reloaded [Re: Viper1970]  
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Some pics of the new start. The detail texture is only at the top at the moment. It will also be adjusted in strength and color to match the particular used camouflage. It will act as a second layer over the camo itself for displaying the details of the body.

Nothing is in finished state here all colors will change. The different colors are only used as a general map for the different parts and there matching textures while working on it.

I also made a small inside cockpit for the 3D model of the fuselage, because it was missing in the KA-50.

Last edited by Viper1970; 05/30/21 05:39 PM.

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#4387663 - 11/01/17 09:11 AM Re: KA-50 AIO Reloaded [Re: Viper1970]  
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Look like it's progressing well

#4387724 - 11/01/17 04:48 PM Re: KA-50 AIO Reloaded [Re: Viper1970]  
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3D isn't a big problem anymore but alot of the animations part is still unintelligibly to me.

E.g. the cockpit door of the KA-50 isn't working. As far as I can understand it is no problem with the model it self, but as said animations are still hard for me to understand. Maybe the keyboard shortcut for this helo was left in the code itself, don't know.

I made a comment about this in the buglist. Sorry if this isn't a code problem but I'm not able to identify it with my knowledge at the moment. Still have to learn biggrin


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#4387842 - 11/02/17 12:00 PM Re: KA-50 AIO Reloaded [Re: Viper1970]  
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Originally Posted by Viper1970
3D isn't a big problem anymore but alot of the animations part is still unintelligibly to me.

E.g. the cockpit door of the KA-50 isn't working. As far as I can understand it is no problem with the model it self, but as said animations are still hard for me to understand. Maybe the keyboard shortcut for this helo was left in the code itself, don't know.

I made a comment about this in the buglist. Sorry if this isn't a code problem but I'm not able to identify it with my knowledge at the moment. Still have to learn biggrin


The KA-50 cockpit was based on the Comanche (I think there are still reference to the comanche in the ka-50 code), so the door animation was probably added in the model, but not finished in the code. That cockpit was very unfinished, as you've probably realised through working on it.

#4387853 - 11/02/17 01:08 PM Re: KA-50 AIO Reloaded [Re: Viper1970]  
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Yes I've realised it biggrin

Another question I have. Is it possible to steal animationed parts from other helicopters and just copy and paste the new parts in the scene and in the code?

As still I'm working at the KA-50 I thought about making the KA-50T or KA-50SH (appears at different identifications at the web, don't know which one is the right one). That's the version with the two sensors in the nose. It looks like the cockpit of this version is still the same but it has a helmet display and night sensors.

So I could take the top sensor of the KA-52 make two different sizes of it and just flip it arround. After that the nose has also to be adjusted to fit the sensors and represent the SH/T version, but with exception of the animation this isn't a real big deal. I would try to make the model and the animation of the sensors (if I'm able) but I definitely also would need help for integrating this in the code.

Same goes for the new version of KA-52 Alligator which has the pericope removed in the cockpit. Here I have to search the web what had replaced the periscope. I think the periscope-view will now only displayed to the new much bigger MFD's of course, but I didn't know it for sure.

I try to modernize the KA-52 and the MI-28 and their cockpits also a bit, but this will take a while. Never thought the KA-50 is that much work, but most of the time is gone for learning the whole thing. Was a bit of trial and error here hahaha

Some small experiment I started for a two-seater cockpit of the Havoc (used the same technics which was used for the KA-50), or is it better to make two seperate pits one for the pilot and one for the gunner?

Last edited by Viper1970; 05/30/21 05:40 PM.

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#4387855 - 11/02/17 01:19 PM Re: KA-50 AIO Reloaded [Re: Viper1970]  
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Originally Posted by Viper1970
Yes I've realised it biggrin

Another question I have. Is it possible to steal animationed parts from other helicopters and just copy and paste the new parts in the scene and in the code?


Yes in theory, but the model parts would need to look the same as the model you're copying it to. This has been done a few times for animated pilot models, like in the Blackhawk and Kiowa.


Originally Posted by Viper1970
As still I'm working at the KA-50 I thought about making the KA-50T or KA-50SH (appears at different identifications at the web, don't know which one is the right one). That's the version with the two sensors in the nose. It looks like the cockpit of this version is still the same but it has a helmet display and night sensors.

So I could take the top sensor of the KA-52 make two different sizes of it and just flip it arround. After that the nose has also to be adjusted to fit the sensors and represent the SH/T version, but with exception of the animation this isn't a real big deal. I would try to make the model and the animation of the sensors (if I'm able) but I definitely also would need help for integrating this in the code.

Same goes for the new version of KA-52 Alligator which has the pericope removed in the cockpit. Here I have to search the web what had replaced the periscope. I think the periscope-view will now only displayed to the new much bigger MFD's of course, but I didn't know it for sure.


Yeah, you can make separate models, whichever is easiest. If that means using parts from other models. But in the code, it would need to be added as w whole new model, and be based on an existing model for ease of reuse.[/quote]

Originally Posted by Viper1970
I try to modernize the KA-52 and the MI-28 and their cockpits also a bit, but this will take a while. Never thought the KA-50 is that much work, but most of the time is gone for learning the whole thing. Was a bit of trial and error here hahaha

Some small experiment I started for a two-seater cockpit of the Havoc (used the same technics which was used for the KA-50), or is it better to make two seperate pits one for the pilot and one for the gunner?


I'm not exactly sure of the best way to make separate pilot/gunner models. You could take a look at the AH64d or Hind that thealx worked on and see how those models look for the separate cockpits.

#4387859 - 11/02/17 01:58 PM Re: KA-50 AIO Reloaded [Re: Viper1970]  
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The code is my big problem biggrin !

The models aren't very complex, the animation is really tricky and sometimes I'm also lost recognizing it, but the code is a real nightmare for me.

Only to find out in which different parts what is made is such a big challenge and if you have made some adjustments the compilation hangs, because something in one part has an influence in something of another part. Fix this too and the whole show begins again confused

I really did not like the code that much hahaha


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#4388065 - 11/03/17 05:38 PM Re: KA-50 AIO Reloaded [Re: Viper1970]  
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O.k. I decided to make the KA-50T (or SH?) which suits me better than the normal version.

Changed things (from old original KA-50):

- Whole nose is completely new made

- New sensors in the nose (not animated yet, hope I'm able to do it)

- Pitot tube adjusted and moved slightly to the right side

- Rear view mirrors seperated (now two mirror boxes)

- Added a cockpit and a seat

Other things like the armor blades in the side windows etc. will follow.

Pic of the SH (a model-kit) and my 3D model:

Last edited by Viper1970; 05/30/21 05:40 PM.

CockpitPC1: Ryzen9 5950X|64GB DDR4|512GB M2 SSD|2TB M2 SSD|Geforce RTX3090|Reverb G2|Win11Pro
CockpitPC2: PhenomII X6 1100T|32GB DDR2|2x 2TB HDD|2x Geforce GTX660 SLI|Win7Pro64
ComUnitPC1: Ryzen9 3900XT|32GB DDR4|2x 2TB HDD|Geforce RTX2070|Win11 Pro
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#4388081 - 11/03/17 06:26 PM Re: KA-50 AIO Reloaded [Re: Viper1970]  
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Nice work? I suppose that version would have a digital cockpit to go with the upgraded EO systems?

#4388109 - 11/03/17 08:06 PM Re: KA-50 AIO Reloaded [Re: Viper1970]  
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I don't know? It's hard to get information about the russian helos, as you mentioned before.

I have searched for the SH or T version cockpit but all I was able to find looks the same like the normal cockpit, so I think we can still use this one for that version.

I've just added some holding bows to the fuselage and will add some further small details. If I have enough time the next few months I planed to do upgrades with details for all helos and the moderinzed versions of the KA-52 and the MI-28 including their cockpits.

There is also a project my heart is set on and that's the AH-1F Cobra. I have started with the fuselage and make some additional work on it everytime I could not see the KA-50 anymore (too many hours on the same thing drives you crazy sometimes) biggrin

Maybe I will do an UH-1Y Venom, too. I think it would fit really good as an addition to the Blackhawk, because it has the same operational purpose for the Marines as the Blackhawk has for the Army. But first I will finish the work at the russian helos that are already in game.


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#4388368 - 11/06/17 02:28 AM Re: KA-50 AIO Reloaded [Re: Viper1970]  
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Had not much time over the weekend to work on it, so only some few adjustments to the nose and the sensors are made.

I also placed the holding bows at the top of the fuselage.

Last edited by Viper1970; 05/30/21 05:41 PM.

CockpitPC1: Ryzen9 5950X|64GB DDR4|512GB M2 SSD|2TB M2 SSD|Geforce RTX3090|Reverb G2|Win11Pro
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#4388751 - 11/08/17 01:52 AM Re: KA-50 AIO Reloaded [Re: Viper1970]  
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Some news from the front. The fuselage should now be in it's final state ( I hope biggrin ).

I have also created a 3D cockpit door (original was only a flat surface), and I also want to put some cockpit-textures at the inside of it, which you could see if the door opens. Same goes for the inside of the mini cockpit itself ( there is a complete small extra cockpit inside the fuselage now ).

I've also started with the different textures for desert and winter (nothing is in the final state here, only first prototypes) . A black version will follow as standard texture, so that there are three texture sets in the end.

Stabilizer, gear and rotor have still to be improved and adjusted. After this and the texture work, I will creat the LOD models and hope that I'm finished before christmas with this never ending story.

It is the first model I worked on and I learned a lot with it, so I hope my next project the MI-28 will be a bit easier to do.

Last edited by Viper1970; 05/30/21 05:41 PM.

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ComUnitPC2: PhenomII X6 1100T|16GB DDR2|2x 2TB HDD|Geforce GTX660|Win7Pro64
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#4388770 - 11/08/17 07:48 AM Re: KA-50 AIO Reloaded [Re: Viper1970]  
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Great job!

After you finish main model - you can use plugin to make rest of LODs (lower level of details).
Its few clicks and it's ready!

#4388778 - 11/08/17 10:12 AM Re: KA-50 AIO Reloaded [Re: Viper1970]  
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Hi Soczkien, thank you!!

Yes, I hope this will do the trick. But the last few weeks I learned hard that sometimes easy things, you never thought they could make trouble, make really a lot of trouble.

Maybe sometimes ( or should I better say most of the time ) it's more a problem with the user, who is still in the learning phase biggrin


CockpitPC1: Ryzen9 5950X|64GB DDR4|512GB M2 SSD|2TB M2 SSD|Geforce RTX3090|Reverb G2|Win11Pro
CockpitPC2: PhenomII X6 1100T|32GB DDR2|2x 2TB HDD|2x Geforce GTX660 SLI|Win7Pro64
ComUnitPC1: Ryzen9 3900XT|32GB DDR4|2x 2TB HDD|Geforce RTX2070|Win11 Pro
ComUnitPC2: PhenomII X6 1100T|16GB DDR2|2x 2TB HDD|Geforce GTX660|Win7Pro64
ComUnitPC3: AthlonII X2 250|2GB DDR2|2TB HDD|Geforce 5950Ultra|2x VoodooII SLI|WinXPPro32&WinME
ComUnitPC4: K6-2+|768MB SDR|640GB HDD|Geforce 256DDR|VoodooI|Win98SE
#4389000 - 11/09/17 09:10 PM Re: KA-50 AIO Reloaded [Re: Viper1970]  
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The final versions of the fuselage camo textures are ready. All other decals will be extra textures, like the red star, the flag etc.

Never thought textures could be so much work, but converting a camo back to a single color and keeping the details so that all models are nearly similar isn't so simple.

Last edited by Viper1970; 05/30/21 05:42 PM.

CockpitPC1: Ryzen9 5950X|64GB DDR4|512GB M2 SSD|2TB M2 SSD|Geforce RTX3090|Reverb G2|Win11Pro
CockpitPC2: PhenomII X6 1100T|32GB DDR2|2x 2TB HDD|2x Geforce GTX660 SLI|Win7Pro64
ComUnitPC1: Ryzen9 3900XT|32GB DDR4|2x 2TB HDD|Geforce RTX2070|Win11 Pro
ComUnitPC2: PhenomII X6 1100T|16GB DDR2|2x 2TB HDD|Geforce GTX660|Win7Pro64
ComUnitPC3: AthlonII X2 250|2GB DDR2|2TB HDD|Geforce 5950Ultra|2x VoodooII SLI|WinXPPro32&WinME
ComUnitPC4: K6-2+|768MB SDR|640GB HDD|Geforce 256DDR|VoodooI|Win98SE
#4389005 - 11/09/17 10:38 PM Re: KA-50 AIO Reloaded [Re: Viper1970]  
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wow I thought you were beginner,But you are a great 3d and a graphic designer, cheater..... rolleyes
great work especially not in lightwave. Please make some screenshots ingame with desert camo,love this colours.

#4389013 - 11/10/17 12:22 AM Re: KA-50 AIO Reloaded [Re: Viper1970]  
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In game shots will follow, but I have to do the mapping first (a work I really hate the most hahaha ) I'm still a bloody beginner. There are so much things I have no knowledge of, especially the whole animation thing.

At the moment none of the sensors at the nose are moving and I don't know if I will be able to do this. It must also defined in the code how they move, a work I'm absolutely not able to do and as far as I've seen never will be. Coding is something I really would like to learn, but I simply have not the mathematical comprehension for it.

I admire guys like thealx, messyhead or firebird for their knowledge in coding. That's the real key to make good mods, without it you are lost frown


CockpitPC1: Ryzen9 5950X|64GB DDR4|512GB M2 SSD|2TB M2 SSD|Geforce RTX3090|Reverb G2|Win11Pro
CockpitPC2: PhenomII X6 1100T|32GB DDR2|2x 2TB HDD|2x Geforce GTX660 SLI|Win7Pro64
ComUnitPC1: Ryzen9 3900XT|32GB DDR4|2x 2TB HDD|Geforce RTX2070|Win11 Pro
ComUnitPC2: PhenomII X6 1100T|16GB DDR2|2x 2TB HDD|Geforce GTX660|Win7Pro64
ComUnitPC3: AthlonII X2 250|2GB DDR2|2TB HDD|Geforce 5950Ultra|2x VoodooII SLI|WinXPPro32&WinME
ComUnitPC4: K6-2+|768MB SDR|640GB HDD|Geforce 256DDR|VoodooI|Win98SE
#4389014 - 11/10/17 12:53 AM Re: KA-50 AIO Reloaded [Re: Viper1970]  
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While looking at the 3D model of the inside cockpit for taking some screenshots I like to use for the mini-cockpit as textures, I thought about reworking some things again. Now I have a bit more knowledge how to start with it. For this I have removed the whole cover first.

A shot of the nude cockpit winkngrin and the new made cockpit-cabin. I used the model itself for the cabin, so it's exact the same as the shape of the fuselage. It has seperate walls for in- and outside now. Windows will follow and I make a seperate door also, so that this part can be animated like e.g. in the KA-52.

Don't know if I'm able to do the animation, but I want to prepare it for further improvements. There will be a nose added also, which I planed to use the same texture as for the fuselage. This way the camo for the nose changes with the standard, desert or winter camo to be compatible with the external model.

Last edited by Viper1970; 05/30/21 05:42 PM.

CockpitPC1: Ryzen9 5950X|64GB DDR4|512GB M2 SSD|2TB M2 SSD|Geforce RTX3090|Reverb G2|Win11Pro
CockpitPC2: PhenomII X6 1100T|32GB DDR2|2x 2TB HDD|2x Geforce GTX660 SLI|Win7Pro64
ComUnitPC1: Ryzen9 3900XT|32GB DDR4|2x 2TB HDD|Geforce RTX2070|Win11 Pro
ComUnitPC2: PhenomII X6 1100T|16GB DDR2|2x 2TB HDD|Geforce GTX660|Win7Pro64
ComUnitPC3: AthlonII X2 250|2GB DDR2|2TB HDD|Geforce 5950Ultra|2x VoodooII SLI|WinXPPro32&WinME
ComUnitPC4: K6-2+|768MB SDR|640GB HDD|Geforce 256DDR|VoodooI|Win98SE
#4389152 - 11/11/17 01:29 PM Re: KA-50 AIO Reloaded [Re: Viper1970]  
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O.k. I'm doing the KA-50 cockpit at the moment and will make a complete rework of it. If I'm finished I will upload the KA-50 including pit, but this will still take some time.

I have no possibility to work on it over the weekend at the moment and this was the time I accomplished the most in the past. After this I will try to rework the MI-28 and if I'm able to do so I will also create a two-seater cockpit for it, but I'm definitely not able to get the whole instrumentation thing working in EECH.

That's why I want to ask if there is anyone who will help me to get the cockpits and systems of those helicopters I'm still making, to work. If not, it makes no sense to work on this further because I'm not able to do all needed things on my own.

Don't get me wrong, I just want to ask because I have another great project here, my homecockpit, which also has to be finished. I put this on hold to finish the russian helos for Allmods first, but this is only reasonable if they will be fully functional in Allmods. If not it's only a time consumption work for nothing.

I don't want to bring my own models to Allmods, it's just the only thing I'm able to do for helping a bit with the project. If someone else want's to improve the russian helos, I have no problem with it. I really would like to help with other things like coding or anything else, but I'm not able to do so. I started a bit with coding but what I've seen it took me at least a year to be able to make some small things working. Considering that there is my homecockpit also, learning coding now makes no sense. On the other hand, without being able to do some codework there is no way to finish the improvements of the russian helicopters.

I only decided to make the russian helos, because they weren't incorporated much in the past, with exception of the MI-24. My idea was to bring them to the state the US choppers already have. They aren't my favorite ones I would absolutely like to see perfectly made in Allmods, I just want to finish things. If I could decide what I really would like to have flyable in Allmods, it would be an AH-1F Cobra for sure.


Last edited by Viper1970; 11/11/17 01:40 PM.

CockpitPC1: Ryzen9 5950X|64GB DDR4|512GB M2 SSD|2TB M2 SSD|Geforce RTX3090|Reverb G2|Win11Pro
CockpitPC2: PhenomII X6 1100T|32GB DDR2|2x 2TB HDD|2x Geforce GTX660 SLI|Win7Pro64
ComUnitPC1: Ryzen9 3900XT|32GB DDR4|2x 2TB HDD|Geforce RTX2070|Win11 Pro
ComUnitPC2: PhenomII X6 1100T|16GB DDR2|2x 2TB HDD|Geforce GTX660|Win7Pro64
ComUnitPC3: AthlonII X2 250|2GB DDR2|2TB HDD|Geforce 5950Ultra|2x VoodooII SLI|WinXPPro32&WinME
ComUnitPC4: K6-2+|768MB SDR|640GB HDD|Geforce 256DDR|VoodooI|Win98SE
#4389204 - 11/11/17 09:00 PM Re: KA-50 AIO Reloaded [Re: Viper1970]  
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I can help with getting the instruments working. I'm pretty familiar with it now.

Is the MI-28 cockpit going to be the modernised version?

#4389270 - 11/12/17 11:31 AM Re: KA-50 AIO Reloaded [Re: Viper1970]  
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Yes, I planed to do the modernised version, so no need for the old bar-style engine instruments biggrin .

As far as I've seen on photos in the web there are no more analog engine instruments in this cockpit. I think they show it in the second MFD, the same way like the modern US choppers do.

I've started a bit with the MI-28 for testing, but I want to finish the KA-50 first, so that every chopper I release is in a ready for further use and mod state, with an external model and an internal cockpit.

At first I don't wanted to completely overhaul the whole cockpit of the KA-50, but as as I looked at the inside a bit closer without the cabin arround and started to correct the polygons I decided to do some things like the main cockpit panel from scratch, because this is easier to do and I can give it the realistic shape. I also reduced the polygons a bit and made quads as far as it is possible, so that the shape of the already correct parts like the right side panel is still the same. I dont want to reduce details. Sadly this has to be done mostly manual, because the automated process often gives real weird results, you have to correct after that. It's usually better to correct it manualy from beginning.

As said the shape of the main panel is now matching the original much more, but this means also that all of the instruments do not match the gauges anymore. That should not be a big deal, because only five instruments worked in this chopper, but those are one of the things I'm not able to correct on my own. Same goes for the missing instrument in it. The KA-50 has still a lot of steam gauges in, but there are no bar-styled instruments. I looked at the web if there are modernised versions exist, but it looks like they always used the same cockpit. Only differences I was able to find is that there are blue and black colored versions and some of the boxes at the overhead changed their positions, but nothing real dramatic like in the MI-28 or KA-52 for example.


CockpitPC1: Ryzen9 5950X|64GB DDR4|512GB M2 SSD|2TB M2 SSD|Geforce RTX3090|Reverb G2|Win11Pro
CockpitPC2: PhenomII X6 1100T|32GB DDR2|2x 2TB HDD|2x Geforce GTX660 SLI|Win7Pro64
ComUnitPC1: Ryzen9 3900XT|32GB DDR4|2x 2TB HDD|Geforce RTX2070|Win11 Pro
ComUnitPC2: PhenomII X6 1100T|16GB DDR2|2x 2TB HDD|Geforce GTX660|Win7Pro64
ComUnitPC3: AthlonII X2 250|2GB DDR2|2TB HDD|Geforce 5950Ultra|2x VoodooII SLI|WinXPPro32&WinME
ComUnitPC4: K6-2+|768MB SDR|640GB HDD|Geforce 256DDR|VoodooI|Win98SE
#4389328 - 11/12/17 07:50 PM Re: KA-50 AIO Reloaded [Re: Viper1970]  
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I'm going to abandon my work on the engine bars then. I'm not really getting anywhere with it, and getting the MFDs working should be pretty easy.

Last edited by messyhead; 11/12/17 07:57 PM.
#4389344 - 11/12/17 09:34 PM Re: KA-50 AIO Reloaded [Re: Viper1970]  
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Yes, I think we don't need them for the russian helos anymore.

But your Blackhawk and the Apache A-model will need them. Maybe someone of the other modders can do them, after the rest of the work is finished.

As you mentioned before, I also have the opinion we all should work a little bit more like a team. Not the same way you do it in a company, but helping each other and coordinating some things could really be a great benefit for the whole project. I will try to improve the KA-50 as good as possible now and after this continue to work at the MI-28.

What are your planed projects for the next time? Thanks for your help and if there is something I can do for you, let me know.

Last edited by Viper1970; 11/12/17 09:36 PM.

CockpitPC1: Ryzen9 5950X|64GB DDR4|512GB M2 SSD|2TB M2 SSD|Geforce RTX3090|Reverb G2|Win11Pro
CockpitPC2: PhenomII X6 1100T|32GB DDR2|2x 2TB HDD|2x Geforce GTX660 SLI|Win7Pro64
ComUnitPC1: Ryzen9 3900XT|32GB DDR4|2x 2TB HDD|Geforce RTX2070|Win11 Pro
ComUnitPC2: PhenomII X6 1100T|16GB DDR2|2x 2TB HDD|Geforce GTX660|Win7Pro64
ComUnitPC3: AthlonII X2 250|2GB DDR2|2TB HDD|Geforce 5950Ultra|2x VoodooII SLI|WinXPPro32&WinME
ComUnitPC4: K6-2+|768MB SDR|640GB HDD|Geforce 256DDR|VoodooI|Win98SE
#4389388 - 11/13/17 03:29 AM Re: KA-50 AIO Reloaded [Re: Viper1970]  
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Made the cockpit this night. Some minor parts still have to be made but most is finished. Texturing for both, the helo and the pit is the next work I will do.

Last edited by Viper1970; 05/30/21 05:42 PM.

CockpitPC1: Ryzen9 5950X|64GB DDR4|512GB M2 SSD|2TB M2 SSD|Geforce RTX3090|Reverb G2|Win11Pro
CockpitPC2: PhenomII X6 1100T|32GB DDR2|2x 2TB HDD|2x Geforce GTX660 SLI|Win7Pro64
ComUnitPC1: Ryzen9 3900XT|32GB DDR4|2x 2TB HDD|Geforce RTX2070|Win11 Pro
ComUnitPC2: PhenomII X6 1100T|16GB DDR2|2x 2TB HDD|Geforce GTX660|Win7Pro64
ComUnitPC3: AthlonII X2 250|2GB DDR2|2TB HDD|Geforce 5950Ultra|2x VoodooII SLI|WinXPPro32&WinME
ComUnitPC4: K6-2+|768MB SDR|640GB HDD|Geforce 256DDR|VoodooI|Win98SE
#4389450 - 11/13/17 01:35 PM Re: KA-50 AIO Reloaded [Re: Viper1970]  
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Great work notworthy

#4389479 - 11/13/17 05:30 PM Re: KA-50 AIO Reloaded [Re: Viper1970]  
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Thanks! smile2

At the moment I'm shocking my neighbours with some very loud XXX-verbalism, because I'm doing the UV-mapping biggrin . This is sometimes a real pain!


CockpitPC1: Ryzen9 5950X|64GB DDR4|512GB M2 SSD|2TB M2 SSD|Geforce RTX3090|Reverb G2|Win11Pro
CockpitPC2: PhenomII X6 1100T|32GB DDR2|2x 2TB HDD|2x Geforce GTX660 SLI|Win7Pro64
ComUnitPC1: Ryzen9 3900XT|32GB DDR4|2x 2TB HDD|Geforce RTX2070|Win11 Pro
ComUnitPC2: PhenomII X6 1100T|16GB DDR2|2x 2TB HDD|Geforce GTX660|Win7Pro64
ComUnitPC3: AthlonII X2 250|2GB DDR2|2TB HDD|Geforce 5950Ultra|2x VoodooII SLI|WinXPPro32&WinME
ComUnitPC4: K6-2+|768MB SDR|640GB HDD|Geforce 256DDR|VoodooI|Win98SE
#4389493 - 11/13/17 06:55 PM Re: KA-50 AIO Reloaded [Re: Viper1970]  
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why you dont like uv map?is hard in this program? I like uvmapping.Maybe because I can not create new models rolleyes

#4389505 - 11/13/17 07:52 PM Re: KA-50 AIO Reloaded [Re: Viper1970]  
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I like to make models or textures but the mapping is something which drives me real crazy sometimes.

As I'm a natural born Bavarian ( native-born in Munich ) this can result in some real strong eruptions, using many X-rated swearwords, I didn't had any knowledge of that they even exist hahaha

To calm a bit down, I just decided to put all untextured things together for checking if they really fit.

P.S. Handles have to be adjusted, the windows and the cockpit-door aren't implemented yet.

Last edited by Viper1970; 05/30/21 05:43 PM.

CockpitPC1: Ryzen9 5950X|64GB DDR4|512GB M2 SSD|2TB M2 SSD|Geforce RTX3090|Reverb G2|Win11Pro
CockpitPC2: PhenomII X6 1100T|32GB DDR2|2x 2TB HDD|2x Geforce GTX660 SLI|Win7Pro64
ComUnitPC1: Ryzen9 3900XT|32GB DDR4|2x 2TB HDD|Geforce RTX2070|Win11 Pro
ComUnitPC2: PhenomII X6 1100T|16GB DDR2|2x 2TB HDD|Geforce GTX660|Win7Pro64
ComUnitPC3: AthlonII X2 250|2GB DDR2|2TB HDD|Geforce 5950Ultra|2x VoodooII SLI|WinXPPro32&WinME
ComUnitPC4: K6-2+|768MB SDR|640GB HDD|Geforce 256DDR|VoodooI|Win98SE
#4389510 - 11/13/17 08:17 PM Re: KA-50 AIO Reloaded [Re: Viper1970]  
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continue good work, i cant wait for the havoc cockpit.


Originally Posted by Viper1970

As I'm a natural born Bavarian ( native-born in Munich ).


so i think often you were on oktoberfest?
ahhhhI already understand many things hahaha

Last edited by XIII; 11/13/17 11:47 PM.
#4389572 - 11/14/17 09:20 AM Re: KA-50 AIO Reloaded [Re: Viper1970]  
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Looking good Viper. I also hate the texturing, which is why some of the textures files in my Blackhawk are huuuuuge. I've just been ignoring it for now, but know it's a pain I'll need to work on at some point.

#4389580 - 11/14/17 10:41 AM Re: KA-50 AIO Reloaded [Re: Viper1970]  
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Thank's messyhead!

Yes the texturing is a real pain. I also have the problem, that whatever 3D software I use it crashes really often. This makes the whole thing alot more problematic.

This is not specifically for some programs, it happens really with any 3D program. I think the Intel MHD 4500 in my laptop with it's shared memory is the problem. I have read in some forums of different CAD-software about problems resulting in CTD with the use of this integrated graphic chip.

Sadly I can not use my workstation at the moment, because it's a part of my homecockpit now. I have integrated it behind the pit to use it as a second seat for the WSO (my son) biggrin and therefor started to connect both systems together (HOTAS controls, LAN, some of the electronics, audio system etc.), but I'm nowhere near finishing it.

Here in the forum are some photos of my project called "Universal Cockpit Project" in the "Flight Sim Pit Builders" threat. There you can see what I mean and why I could not use this system at the moment. Besides this I have nearly no place to put a seat anywhere at this workstation cause every gap of my living room is filled with boxes containing parts of the cockpit. I only could work at my couch at the moment. My girlfriend really loves this hahaha

I really have to finish some work at the pit, so that some of the boxes could be removed. A two-room apartment isn't the right place for having such a hobby, but it was the dream of my past twenty years.


CockpitPC1: Ryzen9 5950X|64GB DDR4|512GB M2 SSD|2TB M2 SSD|Geforce RTX3090|Reverb G2|Win11Pro
CockpitPC2: PhenomII X6 1100T|32GB DDR2|2x 2TB HDD|2x Geforce GTX660 SLI|Win7Pro64
ComUnitPC1: Ryzen9 3900XT|32GB DDR4|2x 2TB HDD|Geforce RTX2070|Win11 Pro
ComUnitPC2: PhenomII X6 1100T|16GB DDR2|2x 2TB HDD|Geforce GTX660|Win7Pro64
ComUnitPC3: AthlonII X2 250|2GB DDR2|2TB HDD|Geforce 5950Ultra|2x VoodooII SLI|WinXPPro32&WinME
ComUnitPC4: K6-2+|768MB SDR|640GB HDD|Geforce 256DDR|VoodooI|Win98SE
#4389613 - 11/14/17 02:37 PM Re: KA-50 AIO Reloaded [Re: Viper1970]  
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@ messyhead

I had an idea as I worked on the inside cockpit. As I also added the rear view mirrors to the cabin of the cockpit you are sitting in and they will be viewable from the inside through the top window, is there a possibility to make them functional? I thought about something which works like the MFD's but only acts like a rear view camera (or two, each for every mirror).

I also added the oxygen panel or what else this is (have to research the web for info) at the right side beside the ejection seat (at the back wall).

Let's make EECH Allmods a DCS-killer biggrin (o.k. we can dream)


CockpitPC1: Ryzen9 5950X|64GB DDR4|512GB M2 SSD|2TB M2 SSD|Geforce RTX3090|Reverb G2|Win11Pro
CockpitPC2: PhenomII X6 1100T|32GB DDR2|2x 2TB HDD|2x Geforce GTX660 SLI|Win7Pro64
ComUnitPC1: Ryzen9 3900XT|32GB DDR4|2x 2TB HDD|Geforce RTX2070|Win11 Pro
ComUnitPC2: PhenomII X6 1100T|16GB DDR2|2x 2TB HDD|Geforce GTX660|Win7Pro64
ComUnitPC3: AthlonII X2 250|2GB DDR2|2TB HDD|Geforce 5950Ultra|2x VoodooII SLI|WinXPPro32&WinME
ComUnitPC4: K6-2+|768MB SDR|640GB HDD|Geforce 256DDR|VoodooI|Win98SE
#4389630 - 11/14/17 02:59 PM Re: KA-50 AIO Reloaded [Re: Viper1970]  
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It is possible,thealx did this but is fps impact.better make normal reflection .or string in ini rear mirror enable/ disable

Last edited by XIII; 11/14/17 03:01 PM.
#4389649 - 11/14/17 04:07 PM Re: KA-50 AIO Reloaded [Re: Viper1970]  
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Yes a string in the EECH.ini could be a good solution.

I don't know if it's easy to do and as far as I've seen the KA-50 is the only helo with mirrors at the moment, so it's questionable if it makes sense for this single helo only.

But maybe it could also be a benefit for later addon helicopters like the CH-53, MI-8 / MI-17 or something else.


CockpitPC1: Ryzen9 5950X|64GB DDR4|512GB M2 SSD|2TB M2 SSD|Geforce RTX3090|Reverb G2|Win11Pro
CockpitPC2: PhenomII X6 1100T|32GB DDR2|2x 2TB HDD|2x Geforce GTX660 SLI|Win7Pro64
ComUnitPC1: Ryzen9 3900XT|32GB DDR4|2x 2TB HDD|Geforce RTX2070|Win11 Pro
ComUnitPC2: PhenomII X6 1100T|16GB DDR2|2x 2TB HDD|Geforce GTX660|Win7Pro64
ComUnitPC3: AthlonII X2 250|2GB DDR2|2TB HDD|Geforce 5950Ultra|2x VoodooII SLI|WinXPPro32&WinME
ComUnitPC4: K6-2+|768MB SDR|640GB HDD|Geforce 256DDR|VoodooI|Win98SE
#4389695 - 11/14/17 08:35 PM Re: KA-50 AIO Reloaded [Re: Viper1970]  
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So, final shape of the cockpit is ready. I will then back add all the switches and buttons after texturing is done. Panel-texture is already added.

I changed the overall length of the pit to equal the original. The cabin will also be adjusted in lenght. Some minor details added also.

Last edited by Viper1970; 05/30/21 05:43 PM.

CockpitPC1: Ryzen9 5950X|64GB DDR4|512GB M2 SSD|2TB M2 SSD|Geforce RTX3090|Reverb G2|Win11Pro
CockpitPC2: PhenomII X6 1100T|32GB DDR2|2x 2TB HDD|2x Geforce GTX660 SLI|Win7Pro64
ComUnitPC1: Ryzen9 3900XT|32GB DDR4|2x 2TB HDD|Geforce RTX2070|Win11 Pro
ComUnitPC2: PhenomII X6 1100T|16GB DDR2|2x 2TB HDD|Geforce GTX660|Win7Pro64
ComUnitPC3: AthlonII X2 250|2GB DDR2|2TB HDD|Geforce 5950Ultra|2x VoodooII SLI|WinXPPro32&WinME
ComUnitPC4: K6-2+|768MB SDR|640GB HDD|Geforce 256DDR|VoodooI|Win98SE
#4389704 - 11/14/17 09:48 PM Re: KA-50 AIO Reloaded [Re: Viper1970]  
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Mirrors was implemented for the Mi-24 (it has them too) exactly same way as MFD screens, but it cut FPS twice and require serious code changes. I decided it's not worth it and mod wasn't included in any release.

#4389712 - 11/14/17 10:21 PM Re: KA-50 AIO Reloaded [Re: Viper1970]  
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Ah, o.k. frame drop to half is really not worth it. It was just an idea that came to my mind, but I will now use only a reflective surface for it.


CockpitPC1: Ryzen9 5950X|64GB DDR4|512GB M2 SSD|2TB M2 SSD|Geforce RTX3090|Reverb G2|Win11Pro
CockpitPC2: PhenomII X6 1100T|32GB DDR2|2x 2TB HDD|2x Geforce GTX660 SLI|Win7Pro64
ComUnitPC1: Ryzen9 3900XT|32GB DDR4|2x 2TB HDD|Geforce RTX2070|Win11 Pro
ComUnitPC2: PhenomII X6 1100T|16GB DDR2|2x 2TB HDD|Geforce GTX660|Win7Pro64
ComUnitPC3: AthlonII X2 250|2GB DDR2|2TB HDD|Geforce 5950Ultra|2x VoodooII SLI|WinXPPro32&WinME
ComUnitPC4: K6-2+|768MB SDR|640GB HDD|Geforce 256DDR|VoodooI|Win98SE
#4389775 - 11/15/17 08:44 AM Re: KA-50 AIO Reloaded [Re: Viper1970]  
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Looking almost done Viper. Is this a Lightwave scene, or a single object? If you replace the current cockpit object with this one, does it appear in the game?

#4389824 - 11/15/17 03:02 PM Re: KA-50 AIO Reloaded [Re: Viper1970]  
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It is only a part of the object. I just seperated the cockpit-cabin from the inside to get better working conditions. The external model is complete seperate, like before.

If it's finished the cockpit inside and the cabin are one object again, like it was before with the old cockpit. Only the door must be a seperate object to animate it like in the other cockpits. Sadly the door of the KA-50 was only seperated for the external model of the helicopter but not for the cockpit. I hope I will get this working because I have not much worked with animations yet.

Last edited by Viper1970; 11/15/17 03:06 PM.

CockpitPC1: Ryzen9 5950X|64GB DDR4|512GB M2 SSD|2TB M2 SSD|Geforce RTX3090|Reverb G2|Win11Pro
CockpitPC2: PhenomII X6 1100T|32GB DDR2|2x 2TB HDD|2x Geforce GTX660 SLI|Win7Pro64
ComUnitPC1: Ryzen9 3900XT|32GB DDR4|2x 2TB HDD|Geforce RTX2070|Win11 Pro
ComUnitPC2: PhenomII X6 1100T|16GB DDR2|2x 2TB HDD|Geforce GTX660|Win7Pro64
ComUnitPC3: AthlonII X2 250|2GB DDR2|2TB HDD|Geforce 5950Ultra|2x VoodooII SLI|WinXPPro32&WinME
ComUnitPC4: K6-2+|768MB SDR|640GB HDD|Geforce 256DDR|VoodooI|Win98SE
#4389833 - 11/15/17 04:26 PM Re: KA-50 AIO Reloaded [Re: Viper1970]  
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Viper you can use hide(default minus key on numerical keyboard)/unhide feature to "get inside" model example if you want work behind some elements.

Animations are very simple you need to make object connected to other nullobject (m key) and make hierarhy. Then you need to know what period of frames should be used. Example animation from frame 50-100. You select object - parent, put (enter key) at frame 50 then move/rotate object to frame 100 and put (enter key). You have two key frames and animation will be generated automatically. Also between those points you can make more transitions.

#4389838 - 11/15/17 04:43 PM Re: KA-50 AIO Reloaded [Re: Viper1970]  
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Viper not working in lightwave,And here is probably the biggest problem.

#4389855 - 11/15/17 06:22 PM Re: KA-50 AIO Reloaded [Re: Viper1970]  
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Puh, all 3d is now ready. Only the windows must be made but that's not a big deal. Now only the texture mapping is left. Aaargh... I hate it but it must be done biggrin

P.S: Transparency, reflection etc. will also be adjusted. It's possible to look through the HUD of course hahaha Buttons, rotaries and switches will be done after the texture work to fit exactly.

Last edited by Viper1970; 05/30/21 05:44 PM.

CockpitPC1: Ryzen9 5950X|64GB DDR4|512GB M2 SSD|2TB M2 SSD|Geforce RTX3090|Reverb G2|Win11Pro
CockpitPC2: PhenomII X6 1100T|32GB DDR2|2x 2TB HDD|2x Geforce GTX660 SLI|Win7Pro64
ComUnitPC1: Ryzen9 3900XT|32GB DDR4|2x 2TB HDD|Geforce RTX2070|Win11 Pro
ComUnitPC2: PhenomII X6 1100T|16GB DDR2|2x 2TB HDD|Geforce GTX660|Win7Pro64
ComUnitPC3: AthlonII X2 250|2GB DDR2|2TB HDD|Geforce 5950Ultra|2x VoodooII SLI|WinXPPro32&WinME
ComUnitPC4: K6-2+|768MB SDR|640GB HDD|Geforce 256DDR|VoodooI|Win98SE
#4390189 - 11/17/17 06:31 PM Re: KA-50 AIO Reloaded [Re: Viper1970]  
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Last things added to the pit, I thought of which were missing. The overhead is already intergrated in the cabin.

Maybe I will need some help with the moving things. I adjusted alot in the cockpit related to size and positions, so it might be possible that a lot of the old animations like the cyclic and the pilot itself do not fit exact anymore. I will try to fix it myself, but don't know if I'm able to do.

Most switches etc. are still missing and will be added after the texturing, but I thought that those parts I just added should be in the cockpit in 3D. The green blocks at the panel are the warning lights which will also be 3D. Same goes for the second MFD at the right side and its buttons. Don't now how hard it is to get the collective and the pedals moving like in some of the other helos.

Picture was made with use of single sided surfaces:

Attached Files Shot-1.jpgShot-2.jpgShot-3.jpg

CockpitPC1: Ryzen9 5950X|64GB DDR4|512GB M2 SSD|2TB M2 SSD|Geforce RTX3090|Reverb G2|Win11Pro
CockpitPC2: PhenomII X6 1100T|32GB DDR2|2x 2TB HDD|2x Geforce GTX660 SLI|Win7Pro64
ComUnitPC1: Ryzen9 3900XT|32GB DDR4|2x 2TB HDD|Geforce RTX2070|Win11 Pro
ComUnitPC2: PhenomII X6 1100T|16GB DDR2|2x 2TB HDD|Geforce GTX660|Win7Pro64
ComUnitPC3: AthlonII X2 250|2GB DDR2|2TB HDD|Geforce 5950Ultra|2x VoodooII SLI|WinXPPro32&WinME
ComUnitPC4: K6-2+|768MB SDR|640GB HDD|Geforce 256DDR|VoodooI|Win98SE
#4390415 - 11/19/17 08:56 AM Re: KA-50 AIO Reloaded [Re: Viper1970]  
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Originally Posted by Viper1970
Last things added to the pit, I thought of which were missing. The overhead is already intergrated in the cabin.

Maybe I will need some help with the moving things. I adjusted alot in the cockpit related to size and positions, so it might be possible that a lot of the old animations like the cyclic and the pilot itself do not fit exact anymore. I will try to fix it myself, but don't know if I'm able to do.

Most switches etc. are still missing and will be added after the texturing, but I thought that those parts I just added should be in the cockpit in 3D. The green blocks at the panel are the warning lights which will also be 3D. Same goes for the second MFD at the right side and its buttons. Don't now how hard it is to get the collective and the pedals moving like in some of the other helos.

Picture was made with use of single sided surfaces:


Good work. Do you want to upload them somewhere, and I'll take a look?

#4390611 - 11/20/17 08:02 PM Re: KA-50 AIO Reloaded [Re: Viper1970]  
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So, some textures added. Sorry, I had not much time to work on it the last few days, but slowly ....

Now another big part is to texture all the 3D switches, rotaries etc. and integrate them back in the cockpit. I constructed some new 3D models of them also.
The cabin itself with the new walls and the window and door frames will also be a hard texture work to do, but I will try to do my best biggrin

(the ugly effect you can see at my pictures is a result of my sh... graphics card in my laptop which isn't able to do anti aliasing. It will look a lot better in game and with the use of other hardware if it's finished / some minor textures still missing like the center MFD and the collective etc. )

Attached Files Shot-1.jpgShot-2.jpg

CockpitPC1: Ryzen9 5950X|64GB DDR4|512GB M2 SSD|2TB M2 SSD|Geforce RTX3090|Reverb G2|Win11Pro
CockpitPC2: PhenomII X6 1100T|32GB DDR2|2x 2TB HDD|2x Geforce GTX660 SLI|Win7Pro64
ComUnitPC1: Ryzen9 3900XT|32GB DDR4|2x 2TB HDD|Geforce RTX2070|Win11 Pro
ComUnitPC2: PhenomII X6 1100T|16GB DDR2|2x 2TB HDD|Geforce GTX660|Win7Pro64
ComUnitPC3: AthlonII X2 250|2GB DDR2|2TB HDD|Geforce 5950Ultra|2x VoodooII SLI|WinXPPro32&WinME
ComUnitPC4: K6-2+|768MB SDR|640GB HDD|Geforce 256DDR|VoodooI|Win98SE
#4390619 - 11/20/17 09:06 PM Re: KA-50 AIO Reloaded [Re: Viper1970]  
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Looking really good. Your hard work is paying off.

#4390689 - 11/21/17 06:06 AM Re: KA-50 AIO Reloaded [Re: Viper1970]  
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Just wanted to drop in and say Your Amazing !!! Thanks for working on EECH My favorite Sim : DCS is too processor heavy but this is EECH is Fantastic and your new CHOPPERS Are Awesome!

I just played a Multiplayer game with my roommate recently using v1.16.0 with all your added helos and Blackhawk!
My roommate just ordered a EDtrackerPro so he can View around the cockpit! Love what your doing! Your amazing work is much appreciated!

Last edited by thinkr; 11/21/17 06:07 AM.
#4390707 - 11/21/17 11:00 AM Re: KA-50 AIO Reloaded [Re: Viper1970]  
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Just a moment. I have not made all those helos you mentioned! This is the work of other guys here and you have to thank them for their work, not me.

I also have just started working on EECH a few months ago and even the cockpit I'm still improving is the work of an other guy here.

Messyhead, Thealx, Firebird, Sockzien and many others in the past have made EECH Allmods what it is today, not me, so please thank them for the outstanding work they have done!

Just read a bit in this forum and you will see how hard they worked to bring this amazing attack helo sim to us.

Last edited by Viper1970; 11/21/17 11:05 AM.

CockpitPC1: Ryzen9 5950X|64GB DDR4|512GB M2 SSD|2TB M2 SSD|Geforce RTX3090|Reverb G2|Win11Pro
CockpitPC2: PhenomII X6 1100T|32GB DDR2|2x 2TB HDD|2x Geforce GTX660 SLI|Win7Pro64
ComUnitPC1: Ryzen9 3900XT|32GB DDR4|2x 2TB HDD|Geforce RTX2070|Win11 Pro
ComUnitPC2: PhenomII X6 1100T|16GB DDR2|2x 2TB HDD|Geforce GTX660|Win7Pro64
ComUnitPC3: AthlonII X2 250|2GB DDR2|2TB HDD|Geforce 5950Ultra|2x VoodooII SLI|WinXPPro32&WinME
ComUnitPC4: K6-2+|768MB SDR|640GB HDD|Geforce 256DDR|VoodooI|Win98SE
#4390769 - 11/21/17 06:08 PM Re: KA-50 AIO Reloaded [Re: Viper1970]  
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O.k. another few hours later. I started to make the switches, rotaries etc. today and I've seen very soon that the KA-50 wasn't the best idea to choose. I better had decided to improve a helo with a glass cockpit like the Comanche screwy hahaha


Attached Files Shot-1.jpgShot-2.jpgShot-3.jpg

CockpitPC1: Ryzen9 5950X|64GB DDR4|512GB M2 SSD|2TB M2 SSD|Geforce RTX3090|Reverb G2|Win11Pro
CockpitPC2: PhenomII X6 1100T|32GB DDR2|2x 2TB HDD|2x Geforce GTX660 SLI|Win7Pro64
ComUnitPC1: Ryzen9 3900XT|32GB DDR4|2x 2TB HDD|Geforce RTX2070|Win11 Pro
ComUnitPC2: PhenomII X6 1100T|16GB DDR2|2x 2TB HDD|Geforce GTX660|Win7Pro64
ComUnitPC3: AthlonII X2 250|2GB DDR2|2TB HDD|Geforce 5950Ultra|2x VoodooII SLI|WinXPPro32&WinME
ComUnitPC4: K6-2+|768MB SDR|640GB HDD|Geforce 256DDR|VoodooI|Win98SE
#4390773 - 11/21/17 06:31 PM Re: KA-50 AIO Reloaded [Re: Viper1970]  
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Great work! all 3d switches, new geometry new glare shield , better textures wow yep

#4390778 - 11/21/17 07:02 PM Re: KA-50 AIO Reloaded [Re: Viper1970]  
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Thank's!

It doesn't look so, but the textures really make the most work. It's hard to find good photos at the web and all which looks nice are screenshots from DCS of course, so they are not useable.

I have to correct so many things like angle of view and the zoom factor of the photos to have something useable. That's also the reason why the lettering isn't readable in most cases.

Maybe someone who's native language is russian has the desire to do the lettering if the pit is finished. I'm not able to do so and have also no russian character set installed, but I think in case of realism the russian helos should really have a russian lettering.

The MI-28 will be a lot harder to do I think, cause for the KA-50 many textures already exists and I just have reworked them, but for the MI-28 we only have the simple cockpit version without many detailed textures.

Last edited by Viper1970; 11/21/17 07:14 PM.

CockpitPC1: Ryzen9 5950X|64GB DDR4|512GB M2 SSD|2TB M2 SSD|Geforce RTX3090|Reverb G2|Win11Pro
CockpitPC2: PhenomII X6 1100T|32GB DDR2|2x 2TB HDD|2x Geforce GTX660 SLI|Win7Pro64
ComUnitPC1: Ryzen9 3900XT|32GB DDR4|2x 2TB HDD|Geforce RTX2070|Win11 Pro
ComUnitPC2: PhenomII X6 1100T|16GB DDR2|2x 2TB HDD|Geforce GTX660|Win7Pro64
ComUnitPC3: AthlonII X2 250|2GB DDR2|2TB HDD|Geforce 5950Ultra|2x VoodooII SLI|WinXPPro32&WinME
ComUnitPC4: K6-2+|768MB SDR|640GB HDD|Geforce 256DDR|VoodooI|Win98SE
#4390783 - 11/21/17 07:17 PM Re: KA-50 AIO Reloaded [Re: Viper1970]  
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For me new glare shield doing good work, is perfect.
For letters you can download textures from dcs, and you have all text in cockpit, but is still huge work.Dont know if this make sense.
https://www.digitalcombatsimulator.com/en/files/2262514/?sphrase_id=8747060

#4390787 - 11/21/17 07:25 PM Re: KA-50 AIO Reloaded [Re: Viper1970]  
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I don't think this is permitted cause of copyright.

That's also the reason I spent many hours for finding suitable material. But if no-one bothers the lettering, I can also live with it biggrin


CockpitPC1: Ryzen9 5950X|64GB DDR4|512GB M2 SSD|2TB M2 SSD|Geforce RTX3090|Reverb G2|Win11Pro
CockpitPC2: PhenomII X6 1100T|32GB DDR2|2x 2TB HDD|2x Geforce GTX660 SLI|Win7Pro64
ComUnitPC1: Ryzen9 3900XT|32GB DDR4|2x 2TB HDD|Geforce RTX2070|Win11 Pro
ComUnitPC2: PhenomII X6 1100T|16GB DDR2|2x 2TB HDD|Geforce GTX660|Win7Pro64
ComUnitPC3: AthlonII X2 250|2GB DDR2|2TB HDD|Geforce 5950Ultra|2x VoodooII SLI|WinXPPro32&WinME
ComUnitPC4: K6-2+|768MB SDR|640GB HDD|Geforce 256DDR|VoodooI|Win98SE
#4390797 - 11/21/17 07:55 PM Re: KA-50 AIO Reloaded [Re: Viper1970]  
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permitted no, but as an exemplary material is good. Maybe someone back to better texures.

#4390872 - 11/22/17 12:38 PM Re: KA-50 AIO Reloaded [Re: Viper1970]  
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Had you see this site before? Some good cockpit images there...

http://walkarounds.airforce.ru/avia/rus/kamov/ka-50/index.htm

#4390901 - 11/22/17 04:05 PM Re: KA-50 AIO Reloaded [Re: Viper1970]  
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I think I have used some of the images, which I found via google, but I missed to look directly at the page.

It has real good images. Thank's for the link!


CockpitPC1: Ryzen9 5950X|64GB DDR4|512GB M2 SSD|2TB M2 SSD|Geforce RTX3090|Reverb G2|Win11Pro
CockpitPC2: PhenomII X6 1100T|32GB DDR2|2x 2TB HDD|2x Geforce GTX660 SLI|Win7Pro64
ComUnitPC1: Ryzen9 3900XT|32GB DDR4|2x 2TB HDD|Geforce RTX2070|Win11 Pro
ComUnitPC2: PhenomII X6 1100T|16GB DDR2|2x 2TB HDD|Geforce GTX660|Win7Pro64
ComUnitPC3: AthlonII X2 250|2GB DDR2|2TB HDD|Geforce 5950Ultra|2x VoodooII SLI|WinXPPro32&WinME
ComUnitPC4: K6-2+|768MB SDR|640GB HDD|Geforce 256DDR|VoodooI|Win98SE
#4390902 - 11/22/17 04:11 PM Re: KA-50 AIO Reloaded [Re: Viper1970]  
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used these photos to the cockpit,I gave him this page.

#4390918 - 11/22/17 06:24 PM Re: KA-50 AIO Reloaded [Re: Viper1970]  
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Yes, I have seen that there are many textures based on that photos. I re-used them too biggrin

I used a lot of the old textures again, only adjusted them to make it easier for mapping. For some things like e.g. the back panel good photos are really hard to find, but there is not much you can see in the game itself of it, I think.

Don't know it exactly, because I have no possibility to test it with a head tracking system at the moment.


CockpitPC1: Ryzen9 5950X|64GB DDR4|512GB M2 SSD|2TB M2 SSD|Geforce RTX3090|Reverb G2|Win11Pro
CockpitPC2: PhenomII X6 1100T|32GB DDR2|2x 2TB HDD|2x Geforce GTX660 SLI|Win7Pro64
ComUnitPC1: Ryzen9 3900XT|32GB DDR4|2x 2TB HDD|Geforce RTX2070|Win11 Pro
ComUnitPC2: PhenomII X6 1100T|16GB DDR2|2x 2TB HDD|Geforce GTX660|Win7Pro64
ComUnitPC3: AthlonII X2 250|2GB DDR2|2TB HDD|Geforce 5950Ultra|2x VoodooII SLI|WinXPPro32&WinME
ComUnitPC4: K6-2+|768MB SDR|640GB HDD|Geforce 256DDR|VoodooI|Win98SE
#4393489 - 12/06/17 05:43 PM Re: KA-50 AIO Reloaded [Re: Viper1970]  
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O.K. sadly I have not much time to work at my project at the moment. This will be so until end of december I think. But I will not give up thumbsup


CockpitPC1: Ryzen9 5950X|64GB DDR4|512GB M2 SSD|2TB M2 SSD|Geforce RTX3090|Reverb G2|Win11Pro
CockpitPC2: PhenomII X6 1100T|32GB DDR2|2x 2TB HDD|2x Geforce GTX660 SLI|Win7Pro64
ComUnitPC1: Ryzen9 3900XT|32GB DDR4|2x 2TB HDD|Geforce RTX2070|Win11 Pro
ComUnitPC2: PhenomII X6 1100T|16GB DDR2|2x 2TB HDD|Geforce GTX660|Win7Pro64
ComUnitPC3: AthlonII X2 250|2GB DDR2|2TB HDD|Geforce 5950Ultra|2x VoodooII SLI|WinXPPro32&WinME
ComUnitPC4: K6-2+|768MB SDR|640GB HDD|Geforce 256DDR|VoodooI|Win98SE
#4393552 - 12/07/17 06:42 AM Re: KA-50 AIO Reloaded [Re: Viper1970]  
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Well it's not going to take longer than my one, so that's your benchmark biggrin

#4394350 - 12/11/17 08:56 PM Re: KA-50 AIO Reloaded [Re: Viper1970]  
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Yes, I hope so biggrin

Looks like some things will change in my life the next few months and I don't know how many time I will have for my hobby, but I will do my best.


CockpitPC1: Ryzen9 5950X|64GB DDR4|512GB M2 SSD|2TB M2 SSD|Geforce RTX3090|Reverb G2|Win11Pro
CockpitPC2: PhenomII X6 1100T|32GB DDR2|2x 2TB HDD|2x Geforce GTX660 SLI|Win7Pro64
ComUnitPC1: Ryzen9 3900XT|32GB DDR4|2x 2TB HDD|Geforce RTX2070|Win11 Pro
ComUnitPC2: PhenomII X6 1100T|16GB DDR2|2x 2TB HDD|Geforce GTX660|Win7Pro64
ComUnitPC3: AthlonII X2 250|2GB DDR2|2TB HDD|Geforce 5950Ultra|2x VoodooII SLI|WinXPPro32&WinME
ComUnitPC4: K6-2+|768MB SDR|640GB HDD|Geforce 256DDR|VoodooI|Win98SE
#4394357 - 12/11/17 09:47 PM Re: KA-50 AIO Reloaded [Re: Viper1970]  
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Let me guess - you hear : ME or cockpit? hahaha
Btw bye bye home cockpit project nope

Last edited by XIII; 12/11/17 11:02 PM.
#4394390 - 12/12/17 12:45 AM Re: KA-50 AIO Reloaded [Re: Viper1970]  
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Yes, sadly the cockpit project is on hold for the moment too.

I have to arrange some important things for my future, so no time for the hobby at the moment.

Fortunately my bride elect understands what this hobby means to me.
She assisted me to get some parts for the pit and helped me in building it as far as she could.
She even tolerates that the whole flat looks like an aircraft shelter hitten by a tornado biggrin , but this
is something I also would like to change in the near future.


CockpitPC1: Ryzen9 5950X|64GB DDR4|512GB M2 SSD|2TB M2 SSD|Geforce RTX3090|Reverb G2|Win11Pro
CockpitPC2: PhenomII X6 1100T|32GB DDR2|2x 2TB HDD|2x Geforce GTX660 SLI|Win7Pro64
ComUnitPC1: Ryzen9 3900XT|32GB DDR4|2x 2TB HDD|Geforce RTX2070|Win11 Pro
ComUnitPC2: PhenomII X6 1100T|16GB DDR2|2x 2TB HDD|Geforce GTX660|Win7Pro64
ComUnitPC3: AthlonII X2 250|2GB DDR2|2TB HDD|Geforce 5950Ultra|2x VoodooII SLI|WinXPPro32&WinME
ComUnitPC4: K6-2+|768MB SDR|640GB HDD|Geforce 256DDR|VoodooI|Win98SE
#4406626 - 02/21/18 09:24 PM Re: KA-50 AIO Reloaded [Re: Viper1970]  
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Hello guys,

sometimes #%&*$# happens in life! sigh

I hope I can come back to this project at the middle or end of march.

At the moment I still have to do a lot of other things that have to be done.

Cheers Viper


CockpitPC1: Ryzen9 5950X|64GB DDR4|512GB M2 SSD|2TB M2 SSD|Geforce RTX3090|Reverb G2|Win11Pro
CockpitPC2: PhenomII X6 1100T|32GB DDR2|2x 2TB HDD|2x Geforce GTX660 SLI|Win7Pro64
ComUnitPC1: Ryzen9 3900XT|32GB DDR4|2x 2TB HDD|Geforce RTX2070|Win11 Pro
ComUnitPC2: PhenomII X6 1100T|16GB DDR2|2x 2TB HDD|Geforce GTX660|Win7Pro64
ComUnitPC3: AthlonII X2 250|2GB DDR2|2TB HDD|Geforce 5950Ultra|2x VoodooII SLI|WinXPPro32&WinME
ComUnitPC4: K6-2+|768MB SDR|640GB HDD|Geforce 256DDR|VoodooI|Win98SE
#4406709 - 02/22/18 10:20 AM Re: KA-50 AIO Reloaded [Re: Viper1970]  
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Originally Posted by Viper1970
Hello guys,

sometimes #%&*$# happens in life! sigh

I hope I can come back to this project at the middle or end of march.

At the moment I still have to do a lot of other things that have to be done.

Cheers Viper


Tell me about it. Life / Work have me busy enough that I don't have time to look at my Blackhawk project

#4412912 - 03/26/18 06:15 PM Re: KA-50 AIO Reloaded [Re: Viper1970]  
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Yes sadly that's the true. As things look at the moment, I have to correct the time I can get back to it, somwhere in April.

Still a lot things to do. I also hope that I have enough time for painting the parts of my homecockpit this summer, but who knows?

Originally it was planned that the pit should be ready this spring, but I'm far far away from this now! banghead


CockpitPC1: Ryzen9 5950X|64GB DDR4|512GB M2 SSD|2TB M2 SSD|Geforce RTX3090|Reverb G2|Win11Pro
CockpitPC2: PhenomII X6 1100T|32GB DDR2|2x 2TB HDD|2x Geforce GTX660 SLI|Win7Pro64
ComUnitPC1: Ryzen9 3900XT|32GB DDR4|2x 2TB HDD|Geforce RTX2070|Win11 Pro
ComUnitPC2: PhenomII X6 1100T|16GB DDR2|2x 2TB HDD|Geforce GTX660|Win7Pro64
ComUnitPC3: AthlonII X2 250|2GB DDR2|2TB HDD|Geforce 5950Ultra|2x VoodooII SLI|WinXPPro32&WinME
ComUnitPC4: K6-2+|768MB SDR|640GB HDD|Geforce 256DDR|VoodooI|Win98SE
#4423533 - 05/30/18 06:13 PM Re: KA-50 AIO Reloaded [Re: Viper1970]  
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O.k. I'm not dead biggrin , but sadly I have to leave my flat, cause my hirer resigned the renting in case of own usage. I had a lot of trouble the last months, that's why I had no time for the forum or for my hobby.

I will move to my bride elect at the end of summer, but at first my son has to get a college place. At the moment I'm dismounting my pit and all the other things I want to take to the new place. The good thing is, that after the move I have a seperate room for my pit and one for all my tools I can use as a workshop.
No more chaos!!! But sadly it's a lot to do the next time, so I hope I can come back to EECH at the end of this year.

So much happend here! Soczkien and Javelin made such a good work at the project. Thank's so much for that to you both!!!!!


CockpitPC1: Ryzen9 5950X|64GB DDR4|512GB M2 SSD|2TB M2 SSD|Geforce RTX3090|Reverb G2|Win11Pro
CockpitPC2: PhenomII X6 1100T|32GB DDR2|2x 2TB HDD|2x Geforce GTX660 SLI|Win7Pro64
ComUnitPC1: Ryzen9 3900XT|32GB DDR4|2x 2TB HDD|Geforce RTX2070|Win11 Pro
ComUnitPC2: PhenomII X6 1100T|16GB DDR2|2x 2TB HDD|Geforce GTX660|Win7Pro64
ComUnitPC3: AthlonII X2 250|2GB DDR2|2TB HDD|Geforce 5950Ultra|2x VoodooII SLI|WinXPPro32&WinME
ComUnitPC4: K6-2+|768MB SDR|640GB HDD|Geforce 256DDR|VoodooI|Win98SE
#4423539 - 05/30/18 06:27 PM Re: KA-50 AIO Reloaded [Re: Viper1970]  
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Originally Posted by Viper1970

I will move to my bride elect


rolleyes Good luck Viper, you were a funny guy cheers

#4423549 - 05/30/18 07:25 PM Re: KA-50 AIO Reloaded [Re: Viper1970]  
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Thanks Viper, and good luck. We'll see you soon.
Javelin

#4431239 - 07/21/18 08:53 AM Re: KA-50 AIO Reloaded [Re: Viper1970]  
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Thanks Guys!

I'm still alive wink but there is so much work to do, so I have not much time for watching the forum here.

This is really sad for me, but after all this work is done I have much better conditions for my hobby biggrin.

My cockpit is already at its new place and I have a seperate workshop in the flat now.

But the whole flat has to be renovated and that's really a big project.

I hope I can partially come back to my hobby at the end of this year and will be full ready next sommer.


CockpitPC1: Ryzen9 5950X|64GB DDR4|512GB M2 SSD|2TB M2 SSD|Geforce RTX3090|Reverb G2|Win11Pro
CockpitPC2: PhenomII X6 1100T|32GB DDR2|2x 2TB HDD|2x Geforce GTX660 SLI|Win7Pro64
ComUnitPC1: Ryzen9 3900XT|32GB DDR4|2x 2TB HDD|Geforce RTX2070|Win11 Pro
ComUnitPC2: PhenomII X6 1100T|16GB DDR2|2x 2TB HDD|Geforce GTX660|Win7Pro64
ComUnitPC3: AthlonII X2 250|2GB DDR2|2TB HDD|Geforce 5950Ultra|2x VoodooII SLI|WinXPPro32&WinME
ComUnitPC4: K6-2+|768MB SDR|640GB HDD|Geforce 256DDR|VoodooI|Win98SE
#4478322 - 06/16/19 06:54 AM Re: KA-50 AIO Reloaded [Re: Viper1970]  
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Well, the cockpit model works in game - by that I mean it's in the scene and loads in game.

Now to start making it work. If you can get the version you have with the fuselage, that would be great.

Attached Files k50_cockpit1.jpg
#4478325 - 06/16/19 07:24 AM Re: KA-50 AIO Reloaded [Re: Viper1970]  
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I might have some high resolution textures that I can use for the cockpit, but I need to seek permission to use them first.

#4478327 - 06/16/19 08:20 AM Re: KA-50 AIO Reloaded [Re: Viper1970]  
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That would be a nice thing!!! I used what I'm able to get from photos of the real KA-50 at the web, but much of it wasn't in a real useable resolution. There are of course better textures from another Blackshark, but I don't wanted to use anything of this. We all know the reason why.

Last edited by Viper1970; 06/16/19 08:22 AM.

CockpitPC1: Ryzen9 5950X|64GB DDR4|512GB M2 SSD|2TB M2 SSD|Geforce RTX3090|Reverb G2|Win11Pro
CockpitPC2: PhenomII X6 1100T|32GB DDR2|2x 2TB HDD|2x Geforce GTX660 SLI|Win7Pro64
ComUnitPC1: Ryzen9 3900XT|32GB DDR4|2x 2TB HDD|Geforce RTX2070|Win11 Pro
ComUnitPC2: PhenomII X6 1100T|16GB DDR2|2x 2TB HDD|Geforce GTX660|Win7Pro64
ComUnitPC3: AthlonII X2 250|2GB DDR2|2TB HDD|Geforce 5950Ultra|2x VoodooII SLI|WinXPPro32&WinME
ComUnitPC4: K6-2+|768MB SDR|640GB HDD|Geforce 256DDR|VoodooI|Win98SE
#4478329 - 06/16/19 08:35 AM Re: KA-50 AIO Reloaded [Re: Viper1970]  
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Originally Posted by Viper1970
That would be a nice thing!!! I used what I'm able to get from photos of the real KA-50 at the web, but much of it wasn't in a real useable resolution. There are of course better textures from another Blackshark, but I don't wanted to use anything of this. We all know the reason why.


That's why I'm trying to get permission. There are a few modified texture packs available for that Blackshark free to download. But I'd like to the the creators permission to use them first.

I've got the game manual, and it's very detailed.

#4478340 - 06/16/19 10:38 AM Re: KA-50 AIO Reloaded [Re: Viper1970]  

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I thik you cant use any textures ,becase creators use as source files original textures from dcs,especially gauges.

#4478343 - 06/16/19 10:41 AM Re: KA-50 AIO Reloaded [Re: ]  
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Originally Posted by BANITA
I thik you cant use any textures ,becase creators use as source files original textures from dcs,especially gauges.


The ones I'm looking at, have been created by 2 modders, and they have a copyright notice on it. So it must be their own work.

#4478345 - 06/16/19 10:51 AM Re: KA-50 AIO Reloaded [Re: Viper1970]  

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Devrim and Ricardo? wink masterpiece textures. Worth try,but i doubt about permission. Not in dcs,worst company ever.

#4478442 - 06/17/19 02:50 AM Re: KA-50 AIO Reloaded [Re: ]  
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Originally Posted by BANITA
Devrim and Ricardo? wink masterpiece textures. Worth try,but i doubt about permission. Not in dcs,worst company ever.


Good news! Devrim said he's ok with us using the cockpit textures that he made. So he's going to email me the PSD files, but I might need to wait and hear from Ricardo first.

@Viper, would you mind redoing the cockpit UV maps with the new textures if I send you them? I think your texturing skills are better than mine. I can work on the code changes needed to get everything working.

#4478455 - 06/17/19 07:08 AM Re: KA-50 AIO Reloaded [Re: Viper1970]  

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I think dont need redo all uvmap. Just resize old cockpit textures to 2048x2048,and paste to them new better textures.i can try this.

#4478456 - 06/17/19 07:23 AM Re: KA-50 AIO Reloaded [Re: Viper1970]  
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@Viper, would you mind redoing the cockpit UV maps with the new textures if I send you them? I think your texturing skills are better than mine. I can work on the code changes needed to get everything working.


Yes, I will do my best, but I have to relearn the whole 3D a bit biggrin I remeber that UV-mapping was a tricky thing.

I think before we really use those textures, we should absolutely be sure that Ricardo owns the right for them. If there is any material used from ED, I would better not use them.

It's not worth to risk a confrontation with ED and this could also be the end of EECH, at least the trouble would stop the project for a while. As far as I found out Devrim only adapted Ricardos textures. Ricardo made many oft the textures by it's own, using photos he had made, but if there is anything based on or left from ED, this could really be dangerous.


CockpitPC1: Ryzen9 5950X|64GB DDR4|512GB M2 SSD|2TB M2 SSD|Geforce RTX3090|Reverb G2|Win11Pro
CockpitPC2: PhenomII X6 1100T|32GB DDR2|2x 2TB HDD|2x Geforce GTX660 SLI|Win7Pro64
ComUnitPC1: Ryzen9 3900XT|32GB DDR4|2x 2TB HDD|Geforce RTX2070|Win11 Pro
ComUnitPC2: PhenomII X6 1100T|16GB DDR2|2x 2TB HDD|Geforce GTX660|Win7Pro64
ComUnitPC3: AthlonII X2 250|2GB DDR2|2TB HDD|Geforce 5950Ultra|2x VoodooII SLI|WinXPPro32&WinME
ComUnitPC4: K6-2+|768MB SDR|640GB HDD|Geforce 256DDR|VoodooI|Win98SE
#4478457 - 06/17/19 07:38 AM Re: KA-50 AIO Reloaded [Re: Viper1970]  

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Yes we must hold breath. Even arneh with mi24 gauges had problems with dcs. I thinkgauges is original from dcs,and this will be troubles. As you said ricardo is first creator.

#4478458 - 06/17/19 08:13 AM Re: KA-50 AIO Reloaded [Re: ]  
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Originally Posted by BANITA
I think dont need redo all uvmap. Just resize old cockpit textures to 2048x2048,and paste to them new better textures.i can try this.


You will need to reposition the surfaces on the new textures. They're completely different layout.

I don't think Devrim will send the PSD files until Ricardo gives the ok. I can find out which parts were his own work, and which were from existing DCS, then we can just re-make those parts. The textures are all stamped with copyright to Ricardo and Devrim, so if ED still owned parts of them, they couldn't claim copyright on them.

But it's a step forward, and something to stay positive about.

#4478462 - 06/17/19 08:40 AM Re: KA-50 AIO Reloaded [Re: Viper1970]  

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I have idea how do this without retexturing all. If we got permission just give me 2-3 days i can try wink

#4478464 - 06/17/19 08:47 AM Re: KA-50 AIO Reloaded [Re: Viper1970]  
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You will need to reposition the surfaces on the new textures. They're completely different layout.


Yes, and I hope the shapes of the panels are compatible. I made them based on what we just had before and used some photos of the original to freely adjust them, so they look almost authentic.

Even the things I made from scratch (do not remember exactly all those parts) have no real measurements biggrin You have to use blueprints for that and it's really hard to get those for military aircraft. There are only a few exceptions like the F-16 Falcon for example, where many guys built a homepit for and you could really get all information you need for that.

If the shape of the texture part (e.g. the main panel) itself does not fit and there is no way to "cheat" them a bit (this is only very restricted possible, or you will totally disort them), we have to make completely new 3D panels. The positions and the scales of the different parts of a texture doesn't matter as long as the shape fits. All other things are adjustable.


CockpitPC1: Ryzen9 5950X|64GB DDR4|512GB M2 SSD|2TB M2 SSD|Geforce RTX3090|Reverb G2|Win11Pro
CockpitPC2: PhenomII X6 1100T|32GB DDR2|2x 2TB HDD|2x Geforce GTX660 SLI|Win7Pro64
ComUnitPC1: Ryzen9 3900XT|32GB DDR4|2x 2TB HDD|Geforce RTX2070|Win11 Pro
ComUnitPC2: PhenomII X6 1100T|16GB DDR2|2x 2TB HDD|Geforce GTX660|Win7Pro64
ComUnitPC3: AthlonII X2 250|2GB DDR2|2TB HDD|Geforce 5950Ultra|2x VoodooII SLI|WinXPPro32&WinME
ComUnitPC4: K6-2+|768MB SDR|640GB HDD|Geforce 256DDR|VoodooI|Win98SE
#4478478 - 06/17/19 11:50 AM Re: KA-50 AIO Reloaded [Re: Viper1970]  
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I have a feeling the shapes are different. You can search online for the texture pack, I don't want to link to it here. I think the DCS model has separate geometry for dials, and other parts. It seems that way when you look at the texture files. If we get the PSD files, then it might be possible to re-arrange them textures so they match the existing cockpit.

#4478494 - 06/17/19 12:57 PM Re: KA-50 AIO Reloaded [Re: Viper1970]  
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I have a feeling the shapes are different. You can search online for the texture pack, I don't want to link to it here.


I will take a look at them. I think I already have them, because I also own a lot of the DCS modules but never had the time before to fly any of them.

Quote
I think the DCS model has separate geometry for dials, and other parts. It seems that way when you look at the texture files. If we get the PSD files, then it might be possible to re-arrange them textures so they match the existing cockpit.


I also thought about something similar. Maybe we could use the textures as a basis for recreated matching textures. True to the motto "take something here and something there and bake something new" biggrin But it's not always possible, cause this way you loose details like scratches etc. a worn realistic looking pit has, cause you must have a relatively clean surface to put the parts together without a visible transition.




Last edited by Viper1970; 06/17/19 01:09 PM.

CockpitPC1: Ryzen9 5950X|64GB DDR4|512GB M2 SSD|2TB M2 SSD|Geforce RTX3090|Reverb G2|Win11Pro
CockpitPC2: PhenomII X6 1100T|32GB DDR2|2x 2TB HDD|2x Geforce GTX660 SLI|Win7Pro64
ComUnitPC1: Ryzen9 3900XT|32GB DDR4|2x 2TB HDD|Geforce RTX2070|Win11 Pro
ComUnitPC2: PhenomII X6 1100T|16GB DDR2|2x 2TB HDD|Geforce GTX660|Win7Pro64
ComUnitPC3: AthlonII X2 250|2GB DDR2|2TB HDD|Geforce 5950Ultra|2x VoodooII SLI|WinXPPro32&WinME
ComUnitPC4: K6-2+|768MB SDR|640GB HDD|Geforce 256DDR|VoodooI|Win98SE
#4478585 - 06/18/19 02:04 AM Re: KA-50 AIO Reloaded [Re: Viper1970]  
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While we wait for the textures, I'm going to start work on the code changes, starting with the status lamps.

I created a new branch, so if anyone else is looking at code related to the Blackshark cockpit, you can pull this branch. It's based off master.

https://github.com/enemy-engaged-developers/eech_source_code/tree/develop_1_16_blackshark_cockpit

#4478612 - 06/18/19 06:42 AM Re: KA-50 AIO Reloaded [Re: Viper1970]  
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I will start with the MI-28, the moment I'm able to do things again, I already had done two years ago.

Oh man, know I really notice that I'm going older. The brain isn't working as good as some years ago duh

I'm also not able to find the models I already did, so I will start with the pit from nearly the beginning. Since the move my computer hardware and cockpit parts are scattered in boxes. I think I will need more time to find all my HD's with this files, as starting things from the beginning. As far as I remember, I was a little further with the work on it, but not that much, that its usefull to turn the whole flat upside-down.

P.S: An idea that came to my mind, the last night I couldn't sleep cause It's very hot at the moment here in Bavaria biggrin
I did some 3D parts for my 3D printer the last months and I used TinkerCad for this (its free, you only have to create an account). It's so simple and if you combine some parts, you could also do more complex things. I think this could be useful for making cockpit parts like buttons, dials etc. You can export them as an OBJ-file and import it to the 3D software you use.

Last edited by Viper1970; 06/18/19 06:56 AM.

CockpitPC1: Ryzen9 5950X|64GB DDR4|512GB M2 SSD|2TB M2 SSD|Geforce RTX3090|Reverb G2|Win11Pro
CockpitPC2: PhenomII X6 1100T|32GB DDR2|2x 2TB HDD|2x Geforce GTX660 SLI|Win7Pro64
ComUnitPC1: Ryzen9 3900XT|32GB DDR4|2x 2TB HDD|Geforce RTX2070|Win11 Pro
ComUnitPC2: PhenomII X6 1100T|16GB DDR2|2x 2TB HDD|Geforce GTX660|Win7Pro64
ComUnitPC3: AthlonII X2 250|2GB DDR2|2TB HDD|Geforce 5950Ultra|2x VoodooII SLI|WinXPPro32&WinME
ComUnitPC4: K6-2+|768MB SDR|640GB HDD|Geforce 256DDR|VoodooI|Win98SE
#4478620 - 06/18/19 08:34 AM Re: KA-50 AIO Reloaded [Re: Viper1970]  

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Good luck guys,future looks much better than earlier biggrin. Thealx back here! wink

#4478714 - 06/18/19 06:58 PM Re: KA-50 AIO Reloaded [Re: Viper1970]  
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At my search about information and good useable photos for the MI-28 I came across this!

It's so nice, especially the 3D cockpit, but the whole model costs 149$.

I have no clue if you could use it for EECH after you paid. My English isn't very good.
But if, this could be a nice option for a renewed version of the KA-52 Alligator.

https://www.turbosquid.com/3d-model...1191585?referral=3d_molier-International


CockpitPC1: Ryzen9 5950X|64GB DDR4|512GB M2 SSD|2TB M2 SSD|Geforce RTX3090|Reverb G2|Win11Pro
CockpitPC2: PhenomII X6 1100T|32GB DDR2|2x 2TB HDD|2x Geforce GTX660 SLI|Win7Pro64
ComUnitPC1: Ryzen9 3900XT|32GB DDR4|2x 2TB HDD|Geforce RTX2070|Win11 Pro
ComUnitPC2: PhenomII X6 1100T|16GB DDR2|2x 2TB HDD|Geforce GTX660|Win7Pro64
ComUnitPC3: AthlonII X2 250|2GB DDR2|2TB HDD|Geforce 5950Ultra|2x VoodooII SLI|WinXPPro32&WinME
ComUnitPC4: K6-2+|768MB SDR|640GB HDD|Geforce 256DDR|VoodooI|Win98SE
#4478717 - 06/18/19 07:09 PM Re: KA-50 AIO Reloaded [Re: Viper1970]  
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Originally Posted by Viper1970
At my search about information and good useable photos for the MI-28 I came across this!

It's so nice, especially the 3D cockpit, but the whole model costs 149$.

I have no clue if you could use it for EECH after you paid. My English isn't very good.
But if, this could be a nice option for a renewed version of the KA-52 Alligator.

https://www.turbosquid.com/3d-model...1191585?referral=3d_molier-International


Polygons: 418,594

I think that might be a bit high biggrin


It's a nice model though. I often look on those 3D sites for models, and ther is some less expensive ones that I've thought purchasing.

Last edited by messyhead; 06/18/19 07:10 PM.
#4478718 - 06/18/19 07:15 PM Re: KA-50 AIO Reloaded [Re: Viper1970]  

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imo Replacing the old cockpit with a new one requires little work. Just delete binoculars, and add glare shield.those textures is very weak in this payable cockpit.

#4478747 - 06/18/19 08:24 PM Re: KA-50 AIO Reloaded [Re: Viper1970]  
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@ messyhead

Yes you are right, but this cockpit. I love it biggrin

@ banita

It's not so easy, believe me. I already started some work to modernize the KA-52 also, two years ago. Really a lot of work!


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ComUnitPC1: Ryzen9 3900XT|32GB DDR4|2x 2TB HDD|Geforce RTX2070|Win11 Pro
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#4478754 - 06/18/19 08:38 PM Re: KA-50 AIO Reloaded [Re: Viper1970]  

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For me in ka52 only sucks that is no 1 cockpit, but 25 small parts . Hate this .

#4479095 - 06/20/19 03:02 PM Re: KA-50 AIO Reloaded [Re: Viper1970]  
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Holy #%&*$#! Just seen this, it looks amazing! Must be an advanced, modernized version of the KA-50. Maybe we could....? biggrin

Ok, I will do the MI-28N for now smile

[Linked Image]

Last edited by Viper1970; 06/20/19 03:04 PM.

CockpitPC1: Ryzen9 5950X|64GB DDR4|512GB M2 SSD|2TB M2 SSD|Geforce RTX3090|Reverb G2|Win11Pro
CockpitPC2: PhenomII X6 1100T|32GB DDR2|2x 2TB HDD|2x Geforce GTX660 SLI|Win7Pro64
ComUnitPC1: Ryzen9 3900XT|32GB DDR4|2x 2TB HDD|Geforce RTX2070|Win11 Pro
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ComUnitPC3: AthlonII X2 250|2GB DDR2|2TB HDD|Geforce 5950Ultra|2x VoodooII SLI|WinXPPro32&WinME
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#4479102 - 06/20/19 03:34 PM Re: KA-50 AIO Reloaded [Re: Viper1970]  

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Cockpit Looks like mixed mi28 and ka52 wink probably dcs update will be this .

Last edited by BANITA; 06/20/19 03:36 PM.
#4479106 - 06/20/19 03:56 PM Re: KA-50 AIO Reloaded [Re: Viper1970]  
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If we had more images from the pit, we could also do this wink

The 3D model of the MFD's should be the same. Look's like they made the middle one in a vertical position. The panel itself seems not to be changed. I think only the gauges are repositioned.

The outside model isn't much trouble, I also think. I already had redone the model with two sensors. Only the animations are a real trouble, but maybe someone else is skilled enough to do it. The reloaded KA-50 still needs a lot of work to do and before we start to work more intense at this, we should really consider if we not like to do this modernized version.

Last edited by Viper1970; 06/20/19 03:59 PM.

CockpitPC1: Ryzen9 5950X|64GB DDR4|512GB M2 SSD|2TB M2 SSD|Geforce RTX3090|Reverb G2|Win11Pro
CockpitPC2: PhenomII X6 1100T|32GB DDR2|2x 2TB HDD|2x Geforce GTX660 SLI|Win7Pro64
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#4479120 - 06/20/19 05:04 PM Re: KA-50 AIO Reloaded [Re: Viper1970]  
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We don't know if the modernised version was widely used in real life. I'd like to stick with the current cockpit type, but do it well.

Then if we get more details, we could add the modernised one as a different version. Similar to Apache A/D/E

#4479229 - 06/21/19 08:07 AM Re: KA-50 AIO Reloaded [Re: Viper1970]  
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Quote
We don't know if the modernised version was widely used in real life. I'd like to stick with the current cockpit type, but do it well.

Then if we get more details, we could add the modernised one as a different version. Similar to Apache A/D/E


As far as I know, the KA-50 was never really used in real live. It was always more a prototype to test new technology. It had only one mission to test an operation purpose.

Only 11 KA-50 were ever produced. Some of them crashed and the other were scraped. The version that accomplished mission ready state is the KA-52 Alligator, which is an advanced, redesigned version of the KA-50.

The remaining 6 KA-50 were sometimes equipped with new avionics to test new systems or were sent to airshows to get new customers for it. They also tried to sell a version named KA-50-2 to Turkey, but they prefered the TAI T-129 Atak from Augusta.

This is what the german Wiki page states about the KA-50. The english one is totally different and the information is related two the whole KA-50 series, also including the KA-52 series. So the number of KA-50 stated in service is much more than at the german page, because they also add the KA-52 to the KA-50 series.

I don't know if those informations are correct, cause we all know that Wiki is not always exact, but what I'm really sure of is that the KA-50 never was produced in larger numbers and mostly only was used to test new avionics and weapon systems.

Last edited by Viper1970; 06/21/19 08:17 AM.

CockpitPC1: Ryzen9 5950X|64GB DDR4|512GB M2 SSD|2TB M2 SSD|Geforce RTX3090|Reverb G2|Win11Pro
CockpitPC2: PhenomII X6 1100T|32GB DDR2|2x 2TB HDD|2x Geforce GTX660 SLI|Win7Pro64
ComUnitPC1: Ryzen9 3900XT|32GB DDR4|2x 2TB HDD|Geforce RTX2070|Win11 Pro
ComUnitPC2: PhenomII X6 1100T|16GB DDR2|2x 2TB HDD|Geforce GTX660|Win7Pro64
ComUnitPC3: AthlonII X2 250|2GB DDR2|2TB HDD|Geforce 5950Ultra|2x VoodooII SLI|WinXPPro32&WinME
ComUnitPC4: K6-2+|768MB SDR|640GB HDD|Geforce 256DDR|VoodooI|Win98SE
#4479280 - 06/21/19 03:43 PM Re: KA-50 AIO Reloaded [Re: Viper1970]  
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My plan of action...

Replace current cockpit with Viper's one - Done
Fix the needles and instruments positions in the cockpit
- Clock and G gauge need done - Done
- Fuel needle movement needs fixed
Fix control positions - Done
Fix collective lever - Done
Make the backup ADI instrument work - Done
Make the main ADI instrument work
Make the HSI work - Done
Fix the compass position - Done
Make the warning lamps work
Make the weapon lights work
Make the gear lights work
Make the overhead status lamps work

Fix the pilot position - Done
Fix the pilot head movement, unable to look far downwards - Done

Try and make switches move when their corresponding key is pressed (possibly then adding more realistic startup)
Try and get the doors open/close

Refactor code to make Blackshark separate from Hokum

Update textures (if we get them from the creators)

Attached Files IMAGE003.jpgIMAGE004.jpgIMAGE005.jpgIMAGE006.jpgIMAGE007.jpgIMAGE012.jpgIMAGE008.jpgIMAGE013.jpgIMAGE014.jpgIMAGE017.jpgIMAGE016.jpgIMAGE018.jpg
Last edited by messyhead; 08/12/19 08:31 PM.
#4479284 - 06/21/19 04:12 PM Re: KA-50 AIO Reloaded [Re: Viper1970]  
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Ok, lets do it this way biggrin

What was going on with the forum? Couldn't reach SimHQ for about 4 hours now?


CockpitPC1: Ryzen9 5950X|64GB DDR4|512GB M2 SSD|2TB M2 SSD|Geforce RTX3090|Reverb G2|Win11Pro
CockpitPC2: PhenomII X6 1100T|32GB DDR2|2x 2TB HDD|2x Geforce GTX660 SLI|Win7Pro64
ComUnitPC1: Ryzen9 3900XT|32GB DDR4|2x 2TB HDD|Geforce RTX2070|Win11 Pro
ComUnitPC2: PhenomII X6 1100T|16GB DDR2|2x 2TB HDD|Geforce GTX660|Win7Pro64
ComUnitPC3: AthlonII X2 250|2GB DDR2|2TB HDD|Geforce 5950Ultra|2x VoodooII SLI|WinXPPro32&WinME
ComUnitPC4: K6-2+|768MB SDR|640GB HDD|Geforce 256DDR|VoodooI|Win98SE
#4479287 - 06/21/19 04:27 PM Re: KA-50 AIO Reloaded [Re: Viper1970]  
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I saw that too, it was down for some reason

#4479290 - 06/21/19 04:36 PM Re: KA-50 AIO Reloaded [Re: Viper1970]  
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Ah, ok. Maybe the server was down. Glad to hear it wasn't a problem with my ISP.


CockpitPC1: Ryzen9 5950X|64GB DDR4|512GB M2 SSD|2TB M2 SSD|Geforce RTX3090|Reverb G2|Win11Pro
CockpitPC2: PhenomII X6 1100T|32GB DDR2|2x 2TB HDD|2x Geforce GTX660 SLI|Win7Pro64
ComUnitPC1: Ryzen9 3900XT|32GB DDR4|2x 2TB HDD|Geforce RTX2070|Win11 Pro
ComUnitPC2: PhenomII X6 1100T|16GB DDR2|2x 2TB HDD|Geforce GTX660|Win7Pro64
ComUnitPC3: AthlonII X2 250|2GB DDR2|2TB HDD|Geforce 5950Ultra|2x VoodooII SLI|WinXPPro32&WinME
ComUnitPC4: K6-2+|768MB SDR|640GB HDD|Geforce 256DDR|VoodooI|Win98SE
#4479400 - 06/22/19 04:45 AM Re: KA-50 AIO Reloaded [Re: Viper1970]  
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First part of the todo list done.

I also added a link to the list in the very first post so I don't lose it biggrin

#4479401 - 06/22/19 05:37 AM Re: KA-50 AIO Reloaded [Re: Viper1970]  
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Need your opinion..

Pilot in cockpit - yes, or no?

I prefer to remove them, as they're animated to press buttons etc, and they don't match up. In the KA50, the model used is from the KA52, so the animations are wrong. The collective also doesn't match the collective in the cockpit model.

In fact, in the scene, there was still a lot of reference to the co-pilot which I've now removed.

So, should I remove the pilot model? (say yes biggrin )

#4479410 - 06/22/19 07:46 AM Re: KA-50 AIO Reloaded [Re: Viper1970]  

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[Linked Image]
Yes.....

#4479419 - 06/22/19 08:16 AM Re: KA-50 AIO Reloaded [Re: Viper1970]  
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Correct answer 😄

#4479424 - 06/22/19 08:58 AM Re: KA-50 AIO Reloaded [Re: Viper1970]  
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Yes, let's remove the pilot biggrin

But what about helos with a WSO? The KA-52 for example. If we make also a new cockpit for them somewhere in future, should we also remove the WSO?
I think it looks better to have a WSO in the pit. No pilot, but leaving the WSO. Flying those helicopters alone, looks a bit strange. No guy to share your combat-fears with bottles biggrin biggrin


CockpitPC1: Ryzen9 5950X|64GB DDR4|512GB M2 SSD|2TB M2 SSD|Geforce RTX3090|Reverb G2|Win11Pro
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#4479430 - 06/22/19 09:30 AM Re: KA-50 AIO Reloaded [Re: Viper1970]  
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Yeah, if there's a co-pilot, then they can stay for decoration. Might just remove the animations from them. I planned to do that with my blackhawk, and use a new figure model if I could find one.

#4479433 - 06/22/19 09:42 AM Re: KA-50 AIO Reloaded [Re: Viper1970]  
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Yes the animations were really a bit scarry biggrin

You never did know what kind of drugs your copilot consumed before the flight screwy biggrin


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CockpitPC2: PhenomII X6 1100T|32GB DDR2|2x 2TB HDD|2x Geforce GTX660 SLI|Win7Pro64
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ComUnitPC3: AthlonII X2 250|2GB DDR2|2TB HDD|Geforce 5950Ultra|2x VoodooII SLI|WinXPPro32&WinME
ComUnitPC4: K6-2+|768MB SDR|640GB HDD|Geforce 256DDR|VoodooI|Win98SE
#4479435 - 06/22/19 10:44 AM Re: KA-50 AIO Reloaded [Re: Viper1970]  

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You can change him face texture to face your ex,and will be more scared biggrin

#4479439 - 06/22/19 10:59 AM Re: KA-50 AIO Reloaded [Re: Viper1970]  
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Yes, maybe I can also add the shopping list to some place in the cockpit, that always remembers me what I still have to handle after the flight biggrin

Last edited by Viper1970; 06/22/19 11:00 AM.

CockpitPC1: Ryzen9 5950X|64GB DDR4|512GB M2 SSD|2TB M2 SSD|Geforce RTX3090|Reverb G2|Win11Pro
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ComUnitPC4: K6-2+|768MB SDR|640GB HDD|Geforce 256DDR|VoodooI|Win98SE
#4479495 - 06/22/19 04:57 PM Re: KA-50 AIO Reloaded [Re: Viper1970]  
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I've got the main needles and the ADI in the cockpit scene now, just need to sort out the code for them.

I'm puzzled by how unfinished this cockpit was and was added to the game. We should make sure we do some quality control on mods from now on.

#4479500 - 06/22/19 05:09 PM Re: KA-50 AIO Reloaded [Re: Viper1970]  

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This was Soczkiens first cockpit, and first steps everybody used to learn wink

#4479503 - 06/22/19 05:23 PM Re: KA-50 AIO Reloaded [Re: ]  
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Originally Posted by BANITA
This was Soczkiens first cockpit, and first steps everybody used to learn wink


I know it was, and I'm not taking away from what he did.

Just that we should, as a group, try to make sure things are finished off. My blackhawk is flyable, but not finished, which is why I've not included it yet.

#4479566 - 06/23/19 08:21 AM Re: KA-50 AIO Reloaded [Re: Viper1970]  
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Got the main needles in the cockpit working now, I just need to adjust their rotation scale to match the dials. I need to scrub up on my maths to work out the radians biggrin

The main ADI is in place, but it's not working yet for some reason. And the fuel needle isn't working so far.

I should hopefully get these working today, if I have time.

Attached Files IMAGE008.jpg
#4479567 - 06/23/19 08:28 AM Re: KA-50 AIO Reloaded [Re: Viper1970]  
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Wow Messyhead!! Great work!

Just seen yesterday, that I never finished the collective for the KA-50 pit. I also wanted to make some switches and a texture to it, but in the whole chaos at the end of my time in my old flat, I totally missed that.

Last edited by Viper1970; 06/23/19 08:28 AM.

CockpitPC1: Ryzen9 5950X|64GB DDR4|512GB M2 SSD|2TB M2 SSD|Geforce RTX3090|Reverb G2|Win11Pro
CockpitPC2: PhenomII X6 1100T|32GB DDR2|2x 2TB HDD|2x Geforce GTX660 SLI|Win7Pro64
ComUnitPC1: Ryzen9 3900XT|32GB DDR4|2x 2TB HDD|Geforce RTX2070|Win11 Pro
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ComUnitPC4: K6-2+|768MB SDR|640GB HDD|Geforce 256DDR|VoodooI|Win98SE
#4479570 - 06/23/19 09:02 AM Re: KA-50 AIO Reloaded [Re: Viper1970]  

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Wow you are fast messy smile
Viper what your cockpit is final lwo? Combined?
On screen messyhead front nose and pitot pipe looks too much in right side?

#4479571 - 06/23/19 09:16 AM Re: KA-50 AIO Reloaded [Re: Viper1970]  
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I also made a new external model of the KA-50. The one with the two sensor balls in the nose. The whole pit and the pits cabin was built to match that model.

I think it all must be in the zip-file I loaded to dropbox.

The photo isn't a real exact match of my model. I must look for the photo I used as a template two years ago.


Attached Files Kamov_Ka-50_in_Moscow.jpgKA-50-Viper-01.jpg
Last edited by Viper1970; 06/23/19 09:20 AM.

CockpitPC1: Ryzen9 5950X|64GB DDR4|512GB M2 SSD|2TB M2 SSD|Geforce RTX3090|Reverb G2|Win11Pro
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ComUnitPC1: Ryzen9 3900XT|32GB DDR4|2x 2TB HDD|Geforce RTX2070|Win11 Pro
ComUnitPC2: PhenomII X6 1100T|16GB DDR2|2x 2TB HDD|Geforce GTX660|Win7Pro64
ComUnitPC3: AthlonII X2 250|2GB DDR2|2TB HDD|Geforce 5950Ultra|2x VoodooII SLI|WinXPPro32&WinME
ComUnitPC4: K6-2+|768MB SDR|640GB HDD|Geforce 256DDR|VoodooI|Win98SE
#4479572 - 06/23/19 09:31 AM Re: KA-50 AIO Reloaded [Re: Viper1970]  
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Ok its the night hunter version. I only found that picture of a russian model-kit now. Must look for the photo of it again.

Attached Files KA-50-Night Hunter.jpg

CockpitPC1: Ryzen9 5950X|64GB DDR4|512GB M2 SSD|2TB M2 SSD|Geforce RTX3090|Reverb G2|Win11Pro
CockpitPC2: PhenomII X6 1100T|32GB DDR2|2x 2TB HDD|2x Geforce GTX660 SLI|Win7Pro64
ComUnitPC1: Ryzen9 3900XT|32GB DDR4|2x 2TB HDD|Geforce RTX2070|Win11 Pro
ComUnitPC2: PhenomII X6 1100T|16GB DDR2|2x 2TB HDD|Geforce GTX660|Win7Pro64
ComUnitPC3: AthlonII X2 250|2GB DDR2|2TB HDD|Geforce 5950Ultra|2x VoodooII SLI|WinXPPro32&WinME
ComUnitPC4: K6-2+|768MB SDR|640GB HDD|Geforce 256DDR|VoodooI|Win98SE
#4479573 - 06/23/19 09:40 AM Re: KA-50 AIO Reloaded [Re: Viper1970]  
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I'm using the model that Viper updated. I had to add the door in, as there was a door shaped hole biggrin

Most of the hard work for the needles was done when i worked out how to get them in the Havoc. So it's quite easy for me now.

The hard part is working out the rotation maths.

For example, the airspeed scale from 0 - 50 is different from 50 onwards. So the needle has to move at one scale up to 50, then a different scale after that. The calculations use radians, and I'm not sure how it works.

This is an example of the calc for the Engine RPM

Code
		float
			leng_rpm;

		leng_rpm = bound((current_flight_dynamics->left_engine_rpm.value), 0.0, 110.0);

		leng_rpm *= rad (305.0) / 100.0;

		search.result_sub_object->relative_roll = -leng_rpm;


It's the rad (x) / y part that I need to work out what effect it has.

#4479575 - 06/23/19 09:57 AM Re: KA-50 AIO Reloaded [Re: Viper1970]  
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Quote
I'm using the model that Viper updated. I had to add the door in, as there was a door shaped hole biggrin


Ah, now that you mention it, mhmm right there was something with the door also, that wasn't really ready frown biggrin

(we need some more emoticons here, especially the innocent whistling smiley wink )

Last edited by Viper1970; 06/23/19 10:03 AM.

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#4479576 - 06/23/19 10:08 AM Re: KA-50 AIO Reloaded [Re: Viper1970]  
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P.S. I think I also made a door. There was something with a door animation and that was the reason I made a seperate door, but I really couldn't remember this clearly. There is an object called KA_50_DOOR.lwo and also a KA_50_DOOR.eeo in the model I made, but I must take a look at this all to remember it.

Last edited by Viper1970; 06/23/19 10:16 AM.

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#4479596 - 06/23/19 02:40 PM Re: KA-50 AIO Reloaded [Re: Viper1970]  
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Looking really great guys! Resurrecting your past work is really speeding things along.

#4479618 - 06/23/19 04:47 PM Re: KA-50 AIO Reloaded [Re: Viper1970]  

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I noticed that you made a texture 4096x4096, once the limit was 2048,any coder can confirm that now we can make such a large texture?i know that limit is for dx7, but no one has ever confirmed that you can do bigger now.Not will be cause slowdown?

#4479621 - 06/23/19 05:45 PM Re: KA-50 AIO Reloaded [Re: Viper1970]  
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I'm not sure really. The texturing part is my weakness.

#4479623 - 06/23/19 05:48 PM Re: KA-50 AIO Reloaded [Re: Viper1970]  

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but should be info the maximum texture size in the source code?

#4479655 - 06/23/19 09:35 PM Re: KA-50 AIO Reloaded [Re: Viper1970]  
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I'm not sure, I've not looked into the code that does the graphics at all. I tried once, and found it too complicated to get my head round.

#4479685 - 06/24/19 03:23 AM Re: KA-50 AIO Reloaded [Re: Viper1970]  
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I looked it up and DirectX 9 has a maximum texture limit of 4096x4096. Isn't OgreEE based on version 9?

The original EECH was based on DirectX 7, so the texture limit was 2048 x 2048.

#4479691 - 06/24/19 07:05 AM Re: KA-50 AIO Reloaded [Re: Viper1970]  
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I think I made some bigger textures to test what's even possible. I really don't know it anymore sigh

There were so many things the last two years, I really couldn't remember what exactly I did for the KA-50 project, sorry!

I hope this time with the MI-28, I don't have to halt the work before I'm completely finished with the things I'm able to do. But at least that's sadly not always my decision, that's the way life is (at least how my own life was the last 20 years - it's also the reason my homepit project never finished until now - started with it in 1998!)

I really would like to do the complete work for a helicopter by my own, so noone must deal with the things I made (sometimes certainly not really accurate), but sadly I'm not able to do any coding, which is absolutely required to get any instruments or other things running. I also considered to learn coding, so that I'm able to make all those things too, but I simply haven't enough time for it, even though it seems that I will have more time now than the last years of my life.

If I start to learn coding also, the hompit project is on hold for minimum the next two years again. And the way my life is, I try to use the time it seems that nothing new unexpected will happen, to finish the dream of my last over twenty years. The last twenty years sadly it never worked for me, so I hope this time it will, but who knows?

All I can do is helping with 3D models of cockpits or helicopters. Even the animations are something I could not realize at the moment, but I think this is something I'm at least able to learn.

That's also the reason I try to make as much as possible if I have the time for it, cause I never know what comes next. Sadly I'm no "robocop".

Last edited by Viper1970; 06/24/19 07:14 AM.

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#4479692 - 06/24/19 07:23 AM Re: KA-50 AIO Reloaded [Re: Viper1970]  
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I'm almost done with the needles. But the calculations to work out the rotation of the needle has me stumped. I've got it to almost match the texture scale, but not quite. Also, I was using the speed shown on the hud as a guide. But it turns out the speed on the hud was the wrong value. It showed world z velocity, so basically how fast an object is moving through the 3d world, unaffected by air, or any other physics. Once I changed that to use indicated airspeed, I got further.

I'll need a maths guru to help understand, or try and work out what the calculation is doing. I read this guide, and it helped a bit.

https://www.s-cool.co.uk/a-level/ph...ns-and-angular-speed-versus-linear-speed

#4479693 - 06/24/19 07:34 AM Re: KA-50 AIO Reloaded [Re: Viper1970]  
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Hmm, what about simply change the texture of the instrument, to make it work linear. I know that isn't realistic, cause some instruments in the KA-50 aren't linear, but if it's possible to adjust the texture to a linear one, it could be a workarround until we know more about the code that stands behind it.

If we are able to make it the right way, it's no big deal to change the textures again. Don't know if it is even possible, because of the scaling needed to show the whole indicating range, but if, this could be a solution for now, for sure not for ever. Better a working instrument than nothing biggrin


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#4479694 - 06/24/19 07:50 AM Re: KA-50 AIO Reloaded [Re: Viper1970]  
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Found a video about this, but it's a description to program it for x-plane. Don't know if it helps cause I have no coding experience, but what I've always heard is that many things are work relatively similar in different coding languages.

https://www.youtube.com/watch?v=gfABSyd5KsA

Don't blame me if I'm wrong biggrin

Last edited by Viper1970; 06/24/19 07:53 AM.

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#4479695 - 06/24/19 08:05 AM Re: KA-50 AIO Reloaded [Re: Viper1970]  

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what about simply change the texture.
+1 the same i thought. No make sense waste time.
Thank you Javelin for info.

Last edited by BANITA; 06/24/19 08:07 AM.
#4479697 - 06/24/19 08:08 AM Re: KA-50 AIO Reloaded [Re: Viper1970]  
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Another one I found using XML for the gauge calculation. It's for the MSFS.

http://www.kgz.shawbiz.ca/tutorials/xml/backup_attitude_gauge.html


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#4479698 - 06/24/19 08:08 AM Re: KA-50 AIO Reloaded [Re: Viper1970]  
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If I change the texture, I'd still have to match the rotation to the markings on the texture, so I'd still need to know how the calculation works.

#4479699 - 06/24/19 08:17 AM Re: KA-50 AIO Reloaded [Re: Viper1970]  

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That mean Houston,we have problem biggrin

#4479700 - 06/24/19 08:20 AM Re: KA-50 AIO Reloaded [Re: Viper1970]  
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Is there a way to "borrow" some gauges from another helo? Maybe the Hind or even from a US chopper? I could retexture the instrument, so that it looks like a russian one.


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#4479703 - 06/24/19 08:49 AM Re: KA-50 AIO Reloaded [Re: Viper1970]  
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I checked the Hind, but it has a different scale for speed. Just related to that though, the Hind does have a few instruments I'd like to reuse - the Main ADI is more like the one in the Blackshark, also the Engine temperature gauges, the clock, the rotor blade pitch, and the fuel gauge (I have the fuel needle working, but I want to check how it is done in the Hind code, as I'm not sure I have the right calculation).

The youtube video uses an existing function (img_rotate) in his code (I might check out the xplane source code and see what that function does), so he's just feeding it values. In our code, the angle to rotate (theta) is calculated, and then passed to "something" that rotates the object by that amount. There's some conversion from degrees to radians, and radians to degrees going on, and I need to work out how the linear value is translated to rotation using the functions. In the past, I used existing code, or trial and error to get it to work. But I want to try and figure it out, and then document it. It might take a little longer, but it'll be better in the long run to know these things and have them in the wiki.

#4479705 - 06/24/19 09:48 AM Re: KA-50 AIO Reloaded [Re: Viper1970]  
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Yes, I know what you mean. I also think in the end it's better do understand how things are working instead of copy and paste. It might be sometimes faster, but if you want to be more prepared for future things, it's better to understand what it really does.

I had also the vision back those days that if we really understood how the whole instrumentation is working, it might be possible to configure some standard instruments with a simple textfile, you write in the coordinates, the scale and kind of the gauge or MFD you like to display in 3D. Thought this could eventually be done with variables in the code, but I can really imagine that this would be a hard coding work and sadly I'm not able to help with something like this, of course I really would.

I looked at the sourcecode back those days and I even could not follow the whole structure at all. So many different parts which are all dependent from each other and you have to jump from here to there. If you already have problems to understand the coding itself this makes the whole attempt to recognize only a small part of it totally impossible.

I really admire the hard work you and Javelin have done to realize many things, that without you never could have been possible.

Last edited by Viper1970; 06/24/19 09:51 AM.

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#4479707 - 06/24/19 10:09 AM Re: KA-50 AIO Reloaded [Re: Viper1970]  

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Please if you do such GREAT cockpit,think about add manual contrast for tv view. If not for all helos,only for blackshark. Now is really hard see anything,because no flir in blackshark. Contrast i think greatly help .

#4479725 - 06/24/19 12:47 PM Re: KA-50 AIO Reloaded [Re: ]  
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Originally Posted by BANITA
Please if you do such GREAT cockpit,think about add manual contrast for tv view. If not for all helos,only for blackshark. Now is really hard see anything,because no flir in blackshark. Contrast i think greatly help .


Well, if I upgrade the external model to the one that Viper did, it has FLIR, so I could change the TV to have that as well as DTV.

#4479727 - 06/24/19 01:01 PM Re: KA-50 AIO Reloaded [Re: Viper1970]  

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whoohoo that would be fantastic biggrin now is extremely hard find targets.

#4479829 - 06/25/19 01:57 AM Re: KA-50 AIO Reloaded [Re: Viper1970]  
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OK, I can see you need some help Messyhead. Which gauge are you working on that has you stumped? Show me the gauge face with the multiple-ranges, tell me where the needle starts out in the 3D object file, and I'll set up the logic for it in a way that you can understand it and use it for any gauge out there. Just give me a day or two to answer, because I'm on 12 hour days until Friday.

Last edited by Javelin; 06/25/19 01:59 AM.
#4479840 - 06/25/19 02:34 AM Re: KA-50 AIO Reloaded [Re: Viper1970]  
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I took a look at the Mi-28 Havoc Altimeter as an example. The texture is wrong by the way, the 30 on the gauge should be a 40.

The gauge moves 45 degrees for every 20 meters of altitude all the way up to 100 meters. From 0 up to 100 meters is 5 x 45 = 225 degrees.

From 100 meters up to 300 meters the gauge moves 45 degrees for every 100 meters of altitude.

if (altitude < 100) angle = rad ((altitude/100)*225);
// altitude/100 is the percentage the gauge has moved of the first 100 meters, the fraction of 225 degrees the gauge has rotated.

else angle = rad(225 + (altitude - 100)*45/100);

// now we start new at 100 meters. The first 100m adds 225 degrees. Then Alt-100 gives us the alt that we've gone past 100m.
// divide it by 100 m to get the fraction of 100's and multiply by 45 degrees for every 100, and you get the degrees needed to rotate the needle.
// All the rad() function does is convert degrees to radians. The rotate function for the object wants radians.

Does that help at all?

Last edited by Javelin; 06/25/19 02:37 AM.
#4479843 - 06/25/19 02:46 AM Re: KA-50 AIO Reloaded [Re: Viper1970]  
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Now let's say the instead of pointing straight up, the needle object is pointing to the left, 90 degrees to the left of vertical.

We now need to add in 90 degrees just to get the needle to point at 0 on the Altimeter gauge. The new equations become the following:

if (altitude < 100) angle = rad ( 90 + altitude*225/100 );
else angle = rad ( 90 + 225 + (altitude -100)*45/100 );

Clear as mud?

#4479859 - 06/25/19 07:05 AM Re: KA-50 AIO Reloaded [Re: Viper1970]  
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Javelin, you have no idea how much that has helped! Thank you so much.

I understand now how the figures all link together. I think trying to look at existing code, and work it out, for me, wasn't helping.

The only tricky part is working out the angles for each mark. The Mi28 clearly has markers at 45deg, but other ones are more of less. I can judge it roughly, then tweak it till it's matching up.

#4479874 - 06/25/19 10:23 AM Re: KA-50 AIO Reloaded [Re: Viper1970]  

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