#4382556 - 10/02/17 04:55 PM
Re: sound issues with patch 4.16
[Re: hoongadoonga]
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Joined: Jun 2012
Posts: 7,993
Robert_Wiggins
BWOC Survivor!...So Far!!
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BWOC Survivor!...So Far!!
Hotshot
Joined: Jun 2012
Posts: 7,993
Lindsay, Ontario, Canada
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Many thanks for the new update. However, I'm encountering some issues with sounds.
I have my engine sound level down at 20. The first thing I noticed was that the engine sounds of the other planes in my flight are much louder now. My plane's engine sound remains the same as it was before. There are workshop sound settings for engine, effects, and cockpit. Which one controls the level of engine sounds for other planes?
I also hear intermittent very loud distorted crackling sounds (big guns pounding the front?).
That crackling sound you hear may very well be due to a loose or dirty connection where your plug goes into the sound card or the connections at the speaker. I would suggest cleaning them off and then reconnecting to see if that goes away. It is often that simple. Hope that works. Best Regards;
Case: Cooler Master Storm Trooper PSU: Ultra X3,1000-Watt MB: Asus Maximus VI Extreme Mem: Corsair Vengeance (2x 8GB), PC3-12800, DDR3-1600MHz, Unbuffered CPU: Intel i7-4770K, OC to 4.427Ghz CPU Cooler: Cooler Master Seidon 240M Liquid CPU Cooler Vid Card: ASUS GTX 980Ti STRIX 6GB OS and Games on separate: Samsung 840 Series 250GB SSD Monitor: Primary ASUS PG27AQ 4k; Secondary Samsung SyncMaster BX2450L Periphs: MS Sidewinder FFB2 Pro, TrackIR 4
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#4382649 - 10/02/17 09:39 PM
Re: sound issues with patch 4.16
[Re: hoongadoonga]
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Joined: Jun 2012
Posts: 7,993
Robert_Wiggins
BWOC Survivor!...So Far!!
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BWOC Survivor!...So Far!!
Hotshot
Joined: Jun 2012
Posts: 7,993
Lindsay, Ontario, Canada
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For those of you who may be interested, I have created a JSGME mod of this that will allow you to swap in and out either of the three versions of the sound file. The mod should be up on Sandbagger's mods page soon.
Best Regards;
Case: Cooler Master Storm Trooper PSU: Ultra X3,1000-Watt MB: Asus Maximus VI Extreme Mem: Corsair Vengeance (2x 8GB), PC3-12800, DDR3-1600MHz, Unbuffered CPU: Intel i7-4770K, OC to 4.427Ghz CPU Cooler: Cooler Master Seidon 240M Liquid CPU Cooler Vid Card: ASUS GTX 980Ti STRIX 6GB OS and Games on separate: Samsung 840 Series 250GB SSD Monitor: Primary ASUS PG27AQ 4k; Secondary Samsung SyncMaster BX2450L Periphs: MS Sidewinder FFB2 Pro, TrackIR 4
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#4382793 - 10/03/17 12:35 PM
Re: sound issues with patch 4.16
[Re: Polovski]
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Joined: Jan 2009
Posts: 4,448
Hellshade
Hellshade
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Hellshade
Senior Member
Joined: Jan 2009
Posts: 4,448
Florida
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OK looks like the AI aircraft gun sounds although technically set correctly are still too loud at distance - so they will be reverted to what they were in V4.15 +1 OBD not only continues to update WOFF UE long after most other Devs would have abandoned the product, they are also willing to look at and correct errors in the patches that they produce. Truly a 5 star Dev team. Thank you.
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#4382794 - 10/03/17 12:58 PM
Re: sound issues with patch 4.16
[Re: Polovski]
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Joined: Jun 2012
Posts: 7,993
Robert_Wiggins
BWOC Survivor!...So Far!!
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BWOC Survivor!...So Far!!
Hotshot
Joined: Jun 2012
Posts: 7,993
Lindsay, Ontario, Canada
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OK looks like the AI aircraft gun sounds although technically set correctly are still too loud at distance - so they will be reverted to what they were in V4.15 Pol; regarding the JSGME mod I generated for the sounds, I have applied the naming change you suggested, however, I wonder if we should leave it active and update it later if you have more changes to come. I'm looking for your suggestion before I contact Sandbagger and suggest he delete the mod. Best Regards
Case: Cooler Master Storm Trooper PSU: Ultra X3,1000-Watt MB: Asus Maximus VI Extreme Mem: Corsair Vengeance (2x 8GB), PC3-12800, DDR3-1600MHz, Unbuffered CPU: Intel i7-4770K, OC to 4.427Ghz CPU Cooler: Cooler Master Seidon 240M Liquid CPU Cooler Vid Card: ASUS GTX 980Ti STRIX 6GB OS and Games on separate: Samsung 840 Series 250GB SSD Monitor: Primary ASUS PG27AQ 4k; Secondary Samsung SyncMaster BX2450L Periphs: MS Sidewinder FFB2 Pro, TrackIR 4
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#4382800 - 10/03/17 01:30 PM
Re: sound issues with patch 4.16
[Re: hoongadoonga]
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Joined: Jan 2016
Posts: 43
Sowercrowd
Junior Member
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Junior Member
Joined: Jan 2016
Posts: 43
Thuringia
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I imagine, the only way you could hear small arms fire from pilots position would be gliding low above the trenches, with engine shut down... However, in the last flight (after applying 4.16 patch) when circling over the lines, even big artillery impacts watched closely from 1k or less were completely silent, while the engine sounds and guns from AI appeared to be more stereophonic and full to an, in my humble opinion, unrealistic degree, even with the toned down alternative setting . Regarding the said rifle shot sounds ,they did suddenly 'pop up' 10 k behind the lines ,when approaching the landing field. I noticed, they hadn't any 'crescendo' ,so to say, the impression was like hallucinating a Wildwest shootout while flying a plane. Kind of surreal. Please bring back 4.15 soundscape, i didn't miss anything.
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#4382871 - 10/03/17 05:20 PM
Re: sound issues with patch 4.16
[Re: Polovski]
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Joined: Dec 2013
Posts: 466
hoongadoonga
Member
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Member
Joined: Dec 2013
Posts: 466
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Maybe turn "effects" slider down in sound settings.
When you say AI guns what do you mean other AI pilots or the guns at the front? I meant other AI pilots' guns. Update 4.17 appears to have solved the issues that I had with 4.16 - thanks very much. However, just out of curiosity... The workshop "effects" sound setting doesn't have any impact on the level of AI pilots' gun sounds, does it? The only way to adjust the level of AI pilots' guns is with the overall volume setting on my sound card or speaker system, correct?
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#4382874 - 10/03/17 05:22 PM
Re: sound issues with patch 4.16
[Re: Robert_Wiggins]
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Joined: Dec 2013
Posts: 466
hoongadoonga
Member
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Member
Joined: Dec 2013
Posts: 466
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For those of you who may be interested, I have created a JSGME mod of this that will allow you to swap in and out either of the three versions of the sound file. The mod should be up on Sandbagger's mods page soon.
Thanks for doing this Robert. However, I won't be using it since patch 4.17 resolved the sound issues.
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Exodus
by RedOneAlpha. 04/18/24 05:46 PM
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