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#4380142 - 09/18/17 06:59 PM Re: MI-28 Cockpit Instruments Error [Re: Viper1970]  
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He mean the same as in ka 50 cockpit.
The base for ka50 was ka52 cockpit.
ka52 is new cockpit and no have problems with rendering and lighting.Just to
ka 52 copy everything from mi28.and it will be my new 28 cockpit with editable mfd. In old cant change mfd position or size.

#4380144 - 09/18/17 07:19 PM Re: MI-28 Cockpit Instruments Error [Re: Viper1970]  
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Ah ok. I know what you mean. I might do that then.

#4380156 - 09/18/17 08:18 PM Re: MI-28 Cockpit Instruments Error [Re: Viper1970]  
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Viper will be not happy about that, but it will save time now and, more important, in future - when new 3d cockpit will be made.

As for MFDs question - two screens has Mi-28N, one CRT display - Mi-28A.
I have visited MAKS this year, but had no chance to get inside of any heli - too much people waited for their turn. Wish I can get some pictures of Havoc from inside =)

[Linked Image]

#4380158 - 09/18/17 08:38 PM Re: MI-28 Cockpit Instruments Error [Re: Viper1970]  
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He he thealx biggrin ,

I'm quite happy with all which brings Allmods further! For me it's only important that this sim will not die, because it's much too good for going to the graveyard!! As said before I also wish I could help a bit but I'm not really able to do so. It's the work of all the modders from the past and so you all have to decide what's the best to do.

Wow, I wish I had ever seen a MI-28 in RL. Only had seen some MI-24 back those days 1989 in the ex DDR.


CockpitPC1: Ryzen9 5950X|64GB DDR4|512GB M2 SSD|2TB M2 SSD|Geforce RTX3090|Reverb G2|Win11Pro
CockpitPC2: PhenomII X6 1100T|32GB DDR2|2x 2TB HDD|2x Geforce GTX660 SLI|Win7Pro64
ComUnitPC1: Ryzen9 3900XT|32GB DDR4|2x 2TB HDD|Geforce RTX2070|Win11 Pro
ComUnitPC2: PhenomII X6 1100T|16GB DDR2|2x 2TB HDD|Geforce GTX660|Win7Pro64
ComUnitPC3: AthlonII X2 250|2GB DDR2|2TB HDD|Geforce 5950Ultra|2x VoodooII SLI|WinXPPro32&WinME
ComUnitPC4: K6-2+|768MB SDR|640GB HDD|Geforce 256DDR|VoodooI|Win98SE
#4380161 - 09/18/17 08:49 PM Re: MI-28 Cockpit Instruments Error [Re: Viper1970]  
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envy wacky

#4380178 - 09/18/17 11:41 PM Re: MI-28 Cockpit Instruments Error [Re: thealx]  
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Originally Posted by thealx
Viper will be not happy about that, but it will save time now and, more important, in future - when new 3d cockpit will be made.

As for MFDs question - two screens has Mi-28N, one CRT display - Mi-28A.
I have visited MAKS this year, but had no chance to get inside of any heli - too much people waited for their turn. Wish I can get some pictures of Havoc from inside =)

[Linked Image]


Some really nice high res photos would be great. Also a copy of the owners manual 😆

Looking at it now, I don't think the cockpit in the game has ever been right. It uses the N model, but the A cockpit.

How did I get into this? I was only meant to be doing a quick fix then getting back to my Blackhawk! 😆

#4380214 - 09/19/17 11:17 AM Re: MI-28 Cockpit Instruments Error [Re: Viper1970]  
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Well.. your cockpit is top notch ,so i think choice is easy wink

#4380253 - 09/19/17 03:10 PM Re: MI-28 Cockpit Instruments Error [Re: Viper1970]  
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Could there be a way to make instruments and gauges modular?

I mean so that they could be used in different helos? Mostly all aircraft use similar instruments. Only the lettering is different.

Something you could "grab" and put it in the pit of another helo. Maybe this question is stupid, because I do not really have much knowledge of 3D, its just a thought.


CockpitPC1: Ryzen9 5950X|64GB DDR4|512GB M2 SSD|2TB M2 SSD|Geforce RTX3090|Reverb G2|Win11Pro
CockpitPC2: PhenomII X6 1100T|32GB DDR2|2x 2TB HDD|2x Geforce GTX660 SLI|Win7Pro64
ComUnitPC1: Ryzen9 3900XT|32GB DDR4|2x 2TB HDD|Geforce RTX2070|Win11 Pro
ComUnitPC2: PhenomII X6 1100T|16GB DDR2|2x 2TB HDD|Geforce GTX660|Win7Pro64
ComUnitPC3: AthlonII X2 250|2GB DDR2|2TB HDD|Geforce 5950Ultra|2x VoodooII SLI|WinXPPro32&WinME
ComUnitPC4: K6-2+|768MB SDR|640GB HDD|Geforce 256DDR|VoodooI|Win98SE
#4380255 - 09/19/17 03:25 PM Re: MI-28 Cockpit Instruments Error [Re: Viper1970]  
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That was original idea of this mod
http://SimHQ.com/forum/ubbthreads.php/topics/3961554/cockpits-improvement-program#Post3961554
to proceed I needed new cockpits models for similar helicopters to make experiments and prepare the code. it's really complicated but still possible (same way helipads and vehicles are added into FARPs and airport scenes).
but, I got only one Blackhawk cockpit finished by Sozckien, that was not enough and everything stuck in the testing version.

#4380256 - 09/19/17 03:29 PM Re: MI-28 Cockpit Instruments Error [Re: Viper1970]  
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But now is still out of date because of your lack of time yes?

#4380259 - 09/19/17 03:38 PM Re: MI-28 Cockpit Instruments Error [Re: thealx]  
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Originally Posted by thealx
That was original idea of this mod
http://SimHQ.com/forum/ubbthreads.php/topics/3961554/cockpits-improvement-program#Post3961554
to proceed I needed new cockpits models for similar helicopters to make experiments and prepare the code. it's really complicated but still possible (same way helipads and vehicles are added into FARPs and airport scenes).
but, I got only one Blackhawk cockpit finished by Sozckien, that was not enough and everything stuck in the testing version.


I did always wonder about this as well. I can see that the way to add instruments is the same for all helos, but just the object being different.

So were you thinking that there'd be a common cockpit instruments class, that would do all the calculations for the instrument movement, and then you'd drop that into the cockpit you wanted?

I could maybe try working on that at some point with the havoc and my blackhawk to see how it goes.

#4380263 - 09/19/17 03:44 PM Re: MI-28 Cockpit Instruments Error [Re: Viper1970]  
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Really sad! It was the perfect idea I think. Is there a way to restart this idea?

What happend to Sozckien? Is he still around or has he lost the interest in EECH?

There were so many modders back in 2014-2015 as far as I remember, and than suddenly all stopped.

Is no-one of them still interested in Allmods anymore, or have they so much stress in RL?

Would be so nice to see some more of the old modders again here.

Thealx are you planing to come back a bit, too? You have made so much great things for Allmods.


CockpitPC1: Ryzen9 5950X|64GB DDR4|512GB M2 SSD|2TB M2 SSD|Geforce RTX3090|Reverb G2|Win11Pro
CockpitPC2: PhenomII X6 1100T|32GB DDR2|2x 2TB HDD|2x Geforce GTX660 SLI|Win7Pro64
ComUnitPC1: Ryzen9 3900XT|32GB DDR4|2x 2TB HDD|Geforce RTX2070|Win11 Pro
ComUnitPC2: PhenomII X6 1100T|16GB DDR2|2x 2TB HDD|Geforce GTX660|Win7Pro64
ComUnitPC3: AthlonII X2 250|2GB DDR2|2TB HDD|Geforce 5950Ultra|2x VoodooII SLI|WinXPPro32&WinME
ComUnitPC4: K6-2+|768MB SDR|640GB HDD|Geforce 256DDR|VoodooI|Win98SE
#4380270 - 09/19/17 04:07 PM Re: MI-28 Cockpit Instruments Error [Re: messyhead]  
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messyhead, that's right - you are placing subobject with gauge name, related scene is loading in the cockpit, common script contol this gauge.
good thing - all helicopters uses same global variable for dynamics state, so there will be no problems with compatibly.
bad thing - such "sub-scenes" loading currently supported only by airports, not cockpits, so everything still just a theory.

I am planning to back to work, a year already, but always can find some reasons to spent time with different hobby. I am started web developer carrier and don't really wish to spent 12-14 hours per day sitting behing the monitor, have to wait for better circumstances. Hope this winter I will spent less time with main job so will be able to work on EECH at least several hours per day.

Sozckien appear suddenly, make tons of mods in a single month and disappear for years =) I suppose he have some other things to do, but I will be not surprised if he will back again.

#4380276 - 09/19/17 04:20 PM Re: MI-28 Cockpit Instruments Error [Re: Viper1970]  
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finally good news smile

#4380277 - 09/19/17 04:23 PM Re: MI-28 Cockpit Instruments Error [Re: Viper1970]  
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Viper1970 Offline
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Yes, really good news!!! dance


CockpitPC1: Ryzen9 5950X|64GB DDR4|512GB M2 SSD|2TB M2 SSD|Geforce RTX3090|Reverb G2|Win11Pro
CockpitPC2: PhenomII X6 1100T|32GB DDR2|2x 2TB HDD|2x Geforce GTX660 SLI|Win7Pro64
ComUnitPC1: Ryzen9 3900XT|32GB DDR4|2x 2TB HDD|Geforce RTX2070|Win11 Pro
ComUnitPC2: PhenomII X6 1100T|16GB DDR2|2x 2TB HDD|Geforce GTX660|Win7Pro64
ComUnitPC3: AthlonII X2 250|2GB DDR2|2TB HDD|Geforce 5950Ultra|2x VoodooII SLI|WinXPPro32&WinME
ComUnitPC4: K6-2+|768MB SDR|640GB HDD|Geforce 256DDR|VoodooI|Win98SE
#4380298 - 09/19/17 06:10 PM Re: MI-28 Cockpit Instruments Error [Re: Viper1970]  
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I m glad to hear that, thanks guys!!

#4380307 - 09/19/17 06:49 PM Re: MI-28 Cockpit Instruments Error [Re: Viper1970]  
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Ok, let's get back on topic.

My plan for the Havoc gauges is, in the short term get them working in the current cockpit as a bug fix to 1.16.1, and it'll be v1.16.2.

Then get the cockpit model updated at some point to improve it as discussed above and released in a future release, probably with my Blackhawk cockpit, and likely to be v1.17.

I'm away this weekend for a family break, so it'll be a couple of weeks for the bug fix.

#4380345 - 09/19/17 10:45 PM Re: MI-28 Cockpit Instruments Error [Re: Viper1970]  
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This sounds good, messyhead !


CockpitPC1: Ryzen9 5950X|64GB DDR4|512GB M2 SSD|2TB M2 SSD|Geforce RTX3090|Reverb G2|Win11Pro
CockpitPC2: PhenomII X6 1100T|32GB DDR2|2x 2TB HDD|2x Geforce GTX660 SLI|Win7Pro64
ComUnitPC1: Ryzen9 3900XT|32GB DDR4|2x 2TB HDD|Geforce RTX2070|Win11 Pro
ComUnitPC2: PhenomII X6 1100T|16GB DDR2|2x 2TB HDD|Geforce GTX660|Win7Pro64
ComUnitPC3: AthlonII X2 250|2GB DDR2|2TB HDD|Geforce 5950Ultra|2x VoodooII SLI|WinXPPro32&WinME
ComUnitPC4: K6-2+|768MB SDR|640GB HDD|Geforce 256DDR|VoodooI|Win98SE
#4380489 - 09/20/17 06:26 PM Re: MI-28 Cockpit Instruments Error [Re: Viper1970]  
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A little mod I made myself. The standard cockpit of the MI-28 in black, with working instruments (only 1.15.2 Fix5). I made it to fit a bit better to the new dark scheme I will make, which should look like the MI-28N.

Only a compromise, but looks better than the blue one in my opinion biggrin

I also "deactivated" the green weapon indicator lights in the left console, because they are usless since the original EEAH version. Would be nice if someone get them working again.

Attached Files Havock Black.jpg

CockpitPC1: Ryzen9 5950X|64GB DDR4|512GB M2 SSD|2TB M2 SSD|Geforce RTX3090|Reverb G2|Win11Pro
CockpitPC2: PhenomII X6 1100T|32GB DDR2|2x 2TB HDD|2x Geforce GTX660 SLI|Win7Pro64
ComUnitPC1: Ryzen9 3900XT|32GB DDR4|2x 2TB HDD|Geforce RTX2070|Win11 Pro
ComUnitPC2: PhenomII X6 1100T|16GB DDR2|2x 2TB HDD|Geforce GTX660|Win7Pro64
ComUnitPC3: AthlonII X2 250|2GB DDR2|2TB HDD|Geforce 5950Ultra|2x VoodooII SLI|WinXPPro32&WinME
ComUnitPC4: K6-2+|768MB SDR|640GB HDD|Geforce 256DDR|VoodooI|Win98SE
#4380499 - 09/20/17 07:33 PM Re: MI-28 Cockpit Instruments Error [Re: Viper1970]  
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messyhead Offline
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Originally Posted by Viper1970
A little mod I made myself. The standard cockpit of the MI-28 in black, with working instruments (only 1.15.2 Fix5). I made it to fit a bit better to the new dark scheme I will make, which should look like the MI-28N.

Only a compromise, but looks better than the blue one in my opinion biggrin

I also "deactivated" the green weapon indicator lights in the left console, because they are usless since the original EEAH version. Would be nice if someone get them working again.


Could you send me those textures and I'll include them with the bug fix?

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