He mean the same as in ka 50 cockpit. The base for ka50 was ka52 cockpit. ka52 is new cockpit and no have problems with rendering and lighting.Just to ka 52 copy everything from mi28.and it will be my new 28 cockpit with editable mfd. In old cant change mfd position or size.
Viper will be not happy about that, but it will save time now and, more important, in future - when new 3d cockpit will be made.
As for MFDs question - two screens has Mi-28N, one CRT display - Mi-28A. I have visited MAKS this year, but had no chance to get inside of any heli - too much people waited for their turn. Wish I can get some pictures of Havoc from inside =)
I'm quite happy with all which brings Allmods further! For me it's only important that this sim will not die, because it's much too good for going to the graveyard!! As said before I also wish I could help a bit but I'm not really able to do so. It's the work of all the modders from the past and so you all have to decide what's the best to do.
Wow, I wish I had ever seen a MI-28 in RL. Only had seen some MI-24 back those days 1989 in the ex DDR.
Viper will be not happy about that, but it will save time now and, more important, in future - when new 3d cockpit will be made.
As for MFDs question - two screens has Mi-28N, one CRT display - Mi-28A. I have visited MAKS this year, but had no chance to get inside of any heli - too much people waited for their turn. Wish I can get some pictures of Havoc from inside =)
Some really nice high res photos would be great. Also a copy of the owners manual 😆
Looking at it now, I don't think the cockpit in the game has ever been right. It uses the N model, but the A cockpit.
How did I get into this? I was only meant to be doing a quick fix then getting back to my Blackhawk! 😆
Could there be a way to make instruments and gauges modular?
I mean so that they could be used in different helos? Mostly all aircraft use similar instruments. Only the lettering is different.
Something you could "grab" and put it in the pit of another helo. Maybe this question is stupid, because I do not really have much knowledge of 3D, its just a thought.
That was original idea of this mod http://SimHQ.com/forum/ubbthreads.php/topics/3961554/cockpits-improvement-program#Post3961554 to proceed I needed new cockpits models for similar helicopters to make experiments and prepare the code. it's really complicated but still possible (same way helipads and vehicles are added into FARPs and airport scenes). but, I got only one Blackhawk cockpit finished by Sozckien, that was not enough and everything stuck in the testing version.
That was original idea of this mod http://SimHQ.com/forum/ubbthreads.php/topics/3961554/cockpits-improvement-program#Post3961554 to proceed I needed new cockpits models for similar helicopters to make experiments and prepare the code. it's really complicated but still possible (same way helipads and vehicles are added into FARPs and airport scenes). but, I got only one Blackhawk cockpit finished by Sozckien, that was not enough and everything stuck in the testing version.
I did always wonder about this as well. I can see that the way to add instruments is the same for all helos, but just the object being different.
So were you thinking that there'd be a common cockpit instruments class, that would do all the calculations for the instrument movement, and then you'd drop that into the cockpit you wanted?
I could maybe try working on that at some point with the havoc and my blackhawk to see how it goes.
messyhead, that's right - you are placing subobject with gauge name, related scene is loading in the cockpit, common script contol this gauge. good thing - all helicopters uses same global variable for dynamics state, so there will be no problems with compatibly. bad thing - such "sub-scenes" loading currently supported only by airports, not cockpits, so everything still just a theory.
I am planning to back to work, a year already, but always can find some reasons to spent time with different hobby. I am started web developer carrier and don't really wish to spent 12-14 hours per day sitting behing the monitor, have to wait for better circumstances. Hope this winter I will spent less time with main job so will be able to work on EECH at least several hours per day.
Sozckien appear suddenly, make tons of mods in a single month and disappear for years =) I suppose he have some other things to do, but I will be not surprised if he will back again.
My plan for the Havoc gauges is, in the short term get them working in the current cockpit as a bug fix to 1.16.1, and it'll be v1.16.2.
Then get the cockpit model updated at some point to improve it as discussed above and released in a future release, probably with my Blackhawk cockpit, and likely to be v1.17.
I'm away this weekend for a family break, so it'll be a couple of weeks for the bug fix.
A little mod I made myself. The standard cockpit of the MI-28 in black, with working instruments (only 1.15.2 Fix5). I made it to fit a bit better to the new dark scheme I will make, which should look like the MI-28N.
Only a compromise, but looks better than the blue one in my opinion
I also "deactivated" the green weapon indicator lights in the left console, because they are usless since the original EEAH version. Would be nice if someone get them working again.
A little mod I made myself. The standard cockpit of the MI-28 in black, with working instruments (only 1.15.2 Fix5). I made it to fit a bit better to the new dark scheme I will make, which should look like the MI-28N.
Only a compromise, but looks better than the blue one in my opinion
I also "deactivated" the green weapon indicator lights in the left console, because they are usless since the original EEAH version. Would be nice if someone get them working again.
Could you send me those textures and I'll include them with the bug fix?